DuskMarthWater
Dude.
I see where you're coming from, but that is not what I was implying. What I said should have set off your sarcasm detector in the first place, but the fact remains that if you go down there, BOTH players are close to a very small blastzone, not just the one who is camping. That's like, a DOUBLE whammy on the one who is forced to go down there. That way, if you don't get infinited, you STILL have a high chance of dying. Man, that's smart.Nope. If you're infinited you will die from a hit after pretty much anywhere... I mean... it's an infinite...
...You're joking, right? Give me a GOOD reason that Green Hill Zone is legal. Tell me why Mario Circuit was ever considered. Why is Corneria legal? No, the SBR was far better for Melee. And I really don't see why you would ever think that Pictochat is broken, because it's not. Neither is Pirate Ship. BROKEN stages are stages where almost everyone can infinite, where all you need to win is get a single grab off, like all of the ones I just posted.On the contrary, I think most of the SBR thought a lot about most of the stages. Some, like Pictochat, and to a lesser extent, Pirate Ship, seem absurdly broken unless you really think about it.
...And this makes any sense at all? Do you know what you just said? If you're not knowledgeable about a game, then you're NOT GOOD AT IT. Melee pros(or semi-pros, like me) already know tons about Brawl because it has similar aspects to Melee. Therefore, they have KNOWLEDGE of Brawl.If you're an amazing smasher from experience from Melee, you don't have to be knowledgable about Brawl to make money at tourneys.
I was only posting an example. Again, sarcasm detector.Not really. The real culprits are characters like Snake, Pit, and Toon Link.
Now then...my rant is over.
@SuperTH: ...I know what you mean, but that's not how the tournament community works. This isn't Soul Caliber, with a 4 page list of what's banned and what's not. If you have to say goodbye to one stage, oh well. There's still something like 25 that are legal. I think you'll live. Some of these things are banned, such as laser locking, but most of them aren't. Also:
That is what you said. But your idea really only works in theory. Stuff like that does not work in practice or in real tournament. You can't break down the wall and have it reform every time when you want it to. If the D3 is better than you(and one must always assume that your opponent is a tough match) then you're screwed. That's why it's banned, because there's this thing that most people forget about callled THE OPPONENT. That "thing" changes everything, because you have someone who is trying to control and manipulate the match, so you can't do everything you want to, nor do you have the time. See what I'm trying to say? If not, I'll clarify.This brings me back to Shadow Moses. Most arguments I hear are either about the short distance on the sides, or the walls being used to rack up too much damage. Seriously, this, to me, seems like the worst excuse. It's a simple idea to merely defend the walls at high percentages, and break them down to KO your opponent when they are at high percentages. This makes for a fantastic game of fluctuating offense and defense not seen in many stages.