mimgrim
Smash Hero
I still like WarioWare better aesthetically. :<
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
There is no reason not to have this. Both sides of the spectrum can have what they want.I mentioned this in the art thread, but is there any chance that Ashleyware could be made into a secret alt for Wario Land? I don't see why it couldn't be. Having hidden alts are cool, and I think they work particularly well for stages that function the same way, but are aesthetically different.
That's a terrible idea. Casual players aren't going to know about zecret alts unless they're playing with someone seasoned.Better yet, just make vWario Ware the hidden alt and give the peeps the superior Ashley Ware back.
If you have the ability to access the project m website and download the game, you have the ability to read the changelog and note certain stages have Z-alts.That's a terrible idea. Casual players aren't going to know about zecret alts unless they're playing with someone seasoned.
For now, we're limiting secret alts to the original 64 stages. This may change in the future though.I mentioned this in the art thread, but is there any chance that Ashleyware could be made into a secret alt for Wario Land? I don't see why it couldn't be. Having hidden alts are cool, and I think they work particularly well for stages that function the same way, but are aesthetically different.
Skyloft is already really similar to Castle Siege, so it probably won't get a similar redesign.I'd rather see what new things the PMDT might bring us, they've done a great job with new stages thus far.
On a somewhat related note... What are the chances we'll see a Skyloft remake at some point, if not an altered stage design as well? With Dracula's Castle gone it seems to be the only stage left that's kinda sketchy in terms of representation, seeing as Skyward Sword didn't exist when Brawl was released.
It's actually quite common. A lot of casual players try out the game for the new stages (mainly the 64 ones), returning characters (Mewtwo and Roy), and also improved movesets (Pokémon down-Bs, Solarbeam, etc).Besides, the odds that said casual players wouldn't be without a seasoned player if they're in possession of the game is pretty slim.
At least it's something you may consider in the future. I think hidden alts have some good potential of basically being "alt costumes," but for stages. I could see some people having fun with different ideas. For example, Fourside could become Moonside, or it could be something simpler like changing time of day or something. You could also have 64 versions of Battlefield and FD.For now, we're limiting secret alts to the original 64 stages. This may change in the future though.
.
But I liked frozen ware though , its the only stage where club/edm/hard techno/trance and other rave/party music can fit in. I want to be able to play my tick inducing songs and fit at the sametime.By the way, though, if Fourside absolutely has to be in, I wish it would be somewhere else, because the Mother 3 music doesn't fit with it.
I would love a new Mother 3 stage that felt more like a happy zone rather than the end game madness.
Something that could make Wario Land feel more professional is if there were music suggestions to fit the stage.
I'm of the unpopular opinion that wario ware should just be abandoned though. I'd like to see PM eventually become completely different from Brawl when it comes to presenting it's stage list.
When does stage discussion change? I haven't noticed a schedule or anything.
The camera shouldn't be different between Wario Land and AshleyWare. I just checked the files and couldn't see any differences between the camera's settings for gameplay.I didn't see this mentioned yet but there was a change beyond the Wario Land skin that I could not figure out for a while. I really liked WarioWare but since haven't been able to get used to the new stage and I finally realized that the camera is super zoomed in now and follows the characters better. While normally I'd say this is great, for a small stage like Wario Land I think the camera should be backed up again to show everything. The zoomed in camera gives off a false impression that the stage is larger than it is. Could just be something to get used to since they didn't really change anything else, but did this throw anyone else off?
You're right, I tried pulling up clips to compare but the WarioWare videos I was finding were from way earlier versions of P:M. My mistake, thanks for clearing this up though!The camera shouldn't be different between Wario Land and AshleyWare. I just checked the files and couldn't see any differences between the camera's settings for gameplay.
I think the big difference is that when you're testing a stage, you're typically running around it by yourself. In that situation a camera will be way more zoomed in than if you were to have two players on the stage at the same time. I could be wrong though.
Yeah.. .if the stage got more lighting and more work in the background then I would play it more.Lighting for the entire background wall would make the stage look less empty.
This beautiful stage in the middle of these oppressive shadows is what bothers me about it.
That's a thing?..professional casual..
FTFY..it would be pretty kneat if you did.
I think I'm the only one in the world that actually like a few walk-off stages. No harm done if they're casual stages anyway. Either way, I feel they should keep the Brawl stages as is. Past stages should stay true to themselves as much as possible.The Brawl version can super easily become a non walk-off on the left side. As a professional casual, it would be pretty neat if you did.
I think if it doesn't hurt gameplay, or change the definition of the stage, then there's no reason why not to, though that might just be me.I think I'm the only one in the world that actually like a few walk-off stages. No harm done if they're casual stages anyway. Either way, I feel they should keep the Brawl stages as is. Past stages should stay true to themselves as much as possible.
I take having fun very seriously. The kneat reference went over my tiny head.That's a thing?
My handle is Kneato.I take having fun very seriously. The kneat reference went over my tiny head.
And I am as unobservant or dumb as a brick.My handle is Kneato.
GHZ was designed by Nintendo's artists with the camera being stuck within certain boundaries.... I can't really fault them for the assets off on the sides of the stage that you wouldn't ever see in VBrawl. With the way that I approach stage creation, I know that camera manipulation will happen, so I try my best to budget my stages so that I can still keep the backs on a lot of my assets so that when you spin around to the back of it you don't see a big mess. (Peach's Castle and to a lesser extent Metal Cavern comes to mind.)
This has trade offs, we allow the user to play with the camera and explore these worlds that we create, but we also have to sacrifice some polygons to be able to make the backs of things somewhat pretty. Wario Land and Bowser's Castle are both a sort of diorama style of a stage... where everything is created inside this small box area and it doesn't make sense for the viewer to really rotate the camera around very much anyhow.
As far as removing the characters from running around in the background of GHZ... I wasn't on the team when that happened, but it wouldn't surprise me if they caused a small bit of lag which is unacceptable on a competitive stage.
That sounds like a perfectly reasonable reason to remove Knuckles from the stage.As far as removing the characters from running around in the background of GHZ... I wasn't on the team when that happened, but it wouldn't surprise me if they caused a small bit of lag which is unacceptable on a competitive stage.
While I agree that it would be nice to have that work done... I feel like our time would be better spent creating entirely new worlds for you to explore.I think it would be cool if GHZ got a little work with that kind of philosophy in mind, but it is completely functional as is.