Hanenbow was a stage for which I had been eagerly anticipating a revamp. Its leaves are neat elements that can allow for a lot, and I just love its aesthetic (speaking of which, can we get the musicless version as a secret alt? I always thought the stillness added to the ambiance). Thank you, Dev Team, for making one; it does not disappoint.
But, my cogs are always turning and I can't keep my eyes off the possibilities, so I have another mock-up.
If Hanenbow has a problem, it's that it's too concentrated on the leaves. It's hard to explore the effects that the individual leaves have on the basic game when together they change gameplay so much; it makes it feel more like a bunch of leaves used as a stage, rather than a stage that makes use of leaves to add some things new. And it makes counterplay difficult when there's nowhere one can go to get away from them. They're everywhere, causing hitlag, eating projectiles, and drastically altering edgeplay. Hence, I feel a sparser placement could be an improvement.
This allows one to focus on the location and status of each leaf, to better integrate them into one's strategy. And if you ever hit one you didn't mean to, or have to recover/edgeguard without their aid (I particularly like the fact that which one is favorable depends on the players and matchup), you can be assured it is due to your own poor positioning or your opponent exerting control.
Fewer platforms may also cut down on campability. It seems like it would still have some issues, though, as fewer escape methods also means fewer approaches, but the top platform here also puts one perilously closer to offstage. I do like the idea behind the current layout, but think it could use the extra attention a stage designed around it could provide; supplemental elements to hold it together. This layout is still fairly unique, though, and asymmetric. Asymmetry is very important in a stage, to minimize redundancy and make the most of the space provided, exploring a new facet of the game in each locale.
Which is why the side leaf is great. What's it for? I dunno, that's the point. It's way over there, kinda seeming too far for teching or walljumping. But it's not really detrimental, either, and it leaves (
) room for creativity. The lack of an obvious use just makes it all the more hype when it does come into play.