If a Smash Bros 4 ever comes out, I'll be sure to get it. I'm hopeful that they'll add more third-party characters to the mix, especially Ryu from Street Fighter. I mean, he was one of the pioneers of fighting games with Street Fighter II. He's perfect for Brawl.
While on the subject of Ryu, here's a basic layout of how I'd make Ryu in SSB4 (I'm using some SSBB mechanics terms).
Pros:
- Medium-Heavyweight
- Strong hitting attacks
- Fairly powerful and large projectile attack
- Very strong special moves
- Good horizontal recovery with B-forward.
- B-down is a throwing counter
Cons:
- Below average attacking speed
- Fairly large
- Poor vertical recovery
- Special moves easily punishable if they miss
- Projectile is predictable and somewhat easily avoided
- B-down counter ineffective against projectile attacks
Special Moves:
B: Hadouken
Ryu's trademark ranged attack, this shoots a ball of spirit energy straight forward at good speed. The projectile is large and fairly strong, knocking back opponents a good distance. It's not very fast, however, so at long range it can be easily dodged. Also, there's a bit of ending lag, making the move easily punishable if it fails. If used in the air, it shoots down at 45 degrees.
B-Forward: Tatsumaki Senpuukyaku
Literally means "Tornado Whirlwind Foot". This move sends Ryu forward in a spinning kick attack, hitting multiple times. The last kick in the move has good knockback. Overall, it deals high damage and can be devastating if you hit with the full attack. It can also be used as a horizontal recovery in a pinch. However, you can fall off the edge if you go too far, so be careful not to SD with it. Also, it can't be stopped in mid-attack, so your opponent could dodge it and punish you as you finish the move. Lastly, if finished in the air, it'll put you in helplessness. At the start of the move, Ryu gets a few SA frames.
B-Up: Shoryuken
This powerful strike sends Ryu in a jumping uppercut, hitting anyone in front or above Ryu. Potentially lethal knockback and respectable damage make it quite a good finishing move. A very quick start-up only makes it deadlier. Unfortunately, if it misses or is blocked, Ryu will be left wide open to a counterattack. Also, it doesn't go very high, giving Ryu poor vertical recovery capabilities. After use, Ryu enters a helpless state until he lands. Start-up has a few SA frames.
B-Down: Parry
Ryu will parry any melee attack used against him from in front, and then will counter by grabbing the attacker. You can then perform regular throwing actions. Counter period is fairly long and the move comes out quickly. Doesn't work against grabs or projectiles, and only blocks attacks from the front.
Final Smash: Shinkuu Hadouken
A more powerful Hadouken, Ryu shoots a very large and highly damaging ball of spirit energy forward. Functions similarly to Mario Finale, but has high knockback instead of "carrying effect".
Other:
- Ryu can change his colors to become Ken Masters, who also comes from Street Fighter. Ken plays exactly the same as Ryu, but has a different appearance and voice actor.
- Ryu should only have a Japanese voice actor, as should Ken.
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That's a basis of how I'd have Ryu. Strong and powerful, with a lot of punch to his techniques. But he's for the patient player; if you just throw attacks out at your opponent, he'll easily be able to punish you with well-placed counters.
I'll probably add another character idea later.