Game of origin: Super Bomberman 2
Brain Bomber was the leader of a group of evil bombermen known as the 5 Dastardly Bombers. His specialty in the group was his extreme intelligence, which he demonstrated by sticking to using remote controlled bombs throughout the fight. In Bomberman Tournament, all of the other Dastardly Bombers transformed to engage Bomberman in combat, but Brain Bomber decided to instead brainwash Max (Bomberman’s best friend), and use traps and lightning magic to deal with our hero in the most difficult boss battle of all time. He also has levitation powers, apparently.
STATS
ANIMATIONS
Idle: Brain Bomber calmly stands in place, with his cape nearly completely covering his entire body like some big evil blanket of badassery. For the record, he looks like an ordinary purple Bomberman underneath with gold bracelets.
Walk: Brain Bomber confidently walks forwards, still enveloped in his cape
Dash: Now Brain Bomber doesn’t care much for appearance as he sprints forwards with his arms held back like Sonic the Hedgehog and his cape flowing back against the air, exposing his body.
Crouch: Brain Bomber gets down on his knees, and yep, you can’t really tell due to his freakin’ cape.
Jump: Brain Bomber hops up…and he manages to keep himself wrapped up in his cape while doing so. Son of a-
Midair Jump: Brain Bomber simply begins to levitate in place. He can move forwards and backwards with the control stick like with Peach’s midair jump. Brain Bomber can float for up to 2 seconds and he can perform attacks while floating.
MOVE SET
STANDARD ATTACKS
Standard A [Hasty Drop]
Brain Bomber holds out one arm to his side as a metal sphere the size of a pokeball falls out from the inside of his cape. It just keeps falling at a decent speed until it hits the ground (which usually won’t take more than a moment since you’re already standing on the ground), and then it rolls forwards as far as Kirby’s foot. Oh look, what a pitiful bomb. It’s so light that it can even be smacked around like a soccer ball by anybody who chooses to, though it won’t deal any damage to people it flies into. After 10 seconds pass, the bomb will explode in a burst 3x the size of the bomb itself, and it deals 11% with above average knockback to anybody caught in it, including Brain Bomber. There is virtually no startup lag with below average end lag to deploying the bomb, and Brain Bomber can have as many as he wishes on the screen at a time.
Forward Tilt [Bomb Punch]
Brain Bomber thrusts forwards one hand while clutching a thin box-shaped bomb in it. There is low startup lag to this, and the thrust has below average priority with the only hitbox being Brain Bomber’s hand. What happens next depends on if he hits an enemy with the arm thrust or not. If Brain Bomber misses with the arm thrust, he will look both ways before throwing the bomb into the background, where it simply disappears and then Brain Bomber returns to his basic position. This does nothing of benefit and simply gives the move high end lag, making him Ike FSmash fodder.
If he hits an enemy, they will take set average knockback as the bomb Brain Bomber was holding sticks to them, and then Brain Bomber gives a thumbs-up with the now-free hand before returning to his basic stance for average end lag. The bomb will stick on the enemy until they lose a stock or Brain Bomber inputs for this move again. He will reach press a button on one of his bracelets which detonates the bomb, dealing 12% and above average knockback with an explosion too small to harm anyone but the victim of the bomb. The explosion can be shielded and dodged if the enemy has good timing, but the detonation animation only takes about .4 seconds, and Brain Bomber is able to do it while keeping his arms concealed within his cape, making it difficult to see him do it without a careful eye. Once Brain Bomber detonates the bomb, the attack returns to the initial arm thrust.
Down Tilt [Missile Beacon]
Brain Bomber shuffles his cape around as he places something on the ground. This takes .6 seconds with low end lag afterwards. When the animation is over, we can hear a beeping sound, and when Brain Bomber moves away from the spot, we can see a small beacon with a little red blinking light, blinking in sync with the beeping. 7 seconds after the beacon was planted, a missile the size of a shot from Wolf’s Blaster will shoot down from the top of the screen at a high speed, at the same horizontal position as the beacon. The missile will plummet until it hits something, at which point it will explode dealing 10% and above average knockback as the beacon vanishes. Brain Bomber himself can be harmed by the missile. Brain Bomber can setup as many of these beacons as he likes.
Up Tilt [False Appraisal]
Brain Bomber pulls out a bomb with one hand and eyes it for a moment before nonchalantly tossing it behind himself, apparently feeling that it was defected or something similar. The bomb falls in a low arc over Brain Bomber’s head, going a small distance higher than his head and landing Kirby’s width behind him. If the bomb hits anyone on the way, they will take 7% and below average knockback as the disjointed bomb continues on its path. When the bomb does hit the ground, or is in the spot in the air where it would have hit the ground at an even spot with Brain Bomber’s feet, it will suddenly explode in an explosion the size of a party ball that deals 16% and good knockback. Brain Bomber cringes when the bomb explodes out of shock that the thing actually worked after all. The animations at the start and end of this move gives the attack above average lad on both ends, and if the bomb happens to hit a wall just behind Brain Bomber, he can in fact damage himself, so be careful.
Dash Attack [Dramatic Turnaround]
Brain Bomber will quickly stop his dash while pivoting 180 degrees on his heel. From turning so fast his cape ends up swishing out behind him a high speed, and his cape is in fact the hitbox of the move! It is disjointed and deals 9% with average knockback, and considering its size the move has great range as well. There is low startup lag as Brain Bomber turns around very quickly, but there is above average end lag as the cape falls back to its regular position, making this move highly punishable. As you may expect, Brain Bomber ends the move facing the opposite direction.
SMASH ATTACKS
Forward Smash [Sticky Drone]
Brain Bomber holds out one side of his cape as a little orb the size of a pokeball floats out from the inside of his cape. It has a little “eye” that is a glowing red spot on its surface. There is average startup and end lag to summon a drone. The drone will slowly seek out the closest enemy, moving freely through the air. It lasts for 6-14 seconds depending on charge time before exploding into a burst 2x its size that deals 16% and good knockback, and the explosion can damage Brain Bomber if he is caught in it. When the drone makes contact with an enemy, it will stick to their body and stay there until it detonates, but if the enemy rolls, the drone will be dislodged and deactivated. The drone also is deactivated if hit with an attack of decent priority. It is possible to have a drone and the bomb from the FTilt on the same person. Brain Bomber can have 1 drone in play at a time. If he tries this move with a drone in play, he will instead perform his side taunt.
Down Smash [Flash Bang]
Brain Bomber quickly pulls out a small white-colored bomb and slams it into the ground at his feet. This creates a bright flash of light that briefly turns the entire screen into a solid white color for 1 second, during which time absolutely nothing can be seen on the screen. Sound effects are still audible though. Charging the move does nothing but delay slamming the bomb into the ground. There is below average startup lag and Brain Bomber cannot move again until the screen returns to normal.
Up Smash [Algorithmic Doom]
Brain Bombers rubs his chin as he appears deep in thought. He then points forwards while reciting an equation, and the equation appears over his head. The letters and symbols in the equation are as large as Mario, and the whole thing is centered over Brain Bomber. The equation is a disjointed hitbox. There is average lag on both ends (Brain Bomber cannot move until he recites the entire equation), and the equation only deals damage as it appears, but it deals a great 16%. The knockback depends on how long you charge, which will also result in a different equation being displayed (which in turn changes the hitbox of the move), as follows:
No charge: 2+2=4 (low knockback)
25% charge: C=D*Pi (Average knockback)
50% charge: F=MA (Above average knockback)
75% charge: E=MC2 (Good knockback)
100% charge: x/0 (Insane knockback, but Brain Bomber also takes 12% and good knockback)
AERIAL ATTACKS
Neutral Aerial [Bat Wings]
Brain Bomber will thrust out his arms to his sides while holding onto his cape, looking much like a bat spreading its wings. The cape is a disjointed hitbox that covers a great area to the sides of Brain Bomber (it extends noticeably further than his arms can reach, lol), dealing 4% and low knockback. There is low startup and end lag to the move, and if you spam it, Brain Bomber actually looks like he’s “flapping his wings”. This does more than just cosmetics. Each time Brain Bomber performs this attack, his aerial momentum is briefly stalled due to wind resistance on his cape. If you keep using this move over and over, you can essentially hover in place while constantly attacking to the sides.
Forward Aerial [Lightning Ball]
Brain Bomber holds both of his hands above his head as a (surprise!) ball of lightning forms above his hands. Once it is fully formed (it will be the size of Olimar), Brain Bomber brings his hands and the ball to his chest, and then he thrusts his hands forwards, which causes the ball to shoot forwards at a high speed and travel infinitely far till it hits something. The ball has average priority, and it deals 12% with average knockback. There is above average startup lag and below average end lag to fire the ball. If any enemies get within an area the size of DK from the ball, a bolt of lightning will fire from the sphere at the person, dealing 5% but no knockback or hitstun, and the bolts can be destroyed with even low priority attacks, having no priority of their own. If the target stays within range, a new bolt will be fired every .6 seconds.
Back Aerial [Teleport Retreat]
When you input for this move, Brain Bomber begins to flash like he’s charging a smash attack while continuing to fall. You can charge for up to 1 full second, and when you release, Brain Bomber will teleport backwards 1-5 character lengths depending on how long you charged. There is low startup lag and below average end lag to the teleport. Brain Bomber is still facing the same direction when he finishes teleporting, and he enters free-fall afterwards.
Up Aerial [Flying Bomb]
Brain Bomber quickly tosses a green bomb the size of a soccer ball straight up into the air (how does he keep that thing concealed?). A propeller sprouts on the top of the bomb and it activates to lift the bomb even higher. It will keep flying straight up at the speed of Wolf’s Blaster until it hits something, and then it will explode, dealing 12% with average knockback to anything caught in the blast, including Brain Bomber. There is average startup lag and low end lag to throw the bomb. Brain Bomber can only have one of these in play at a time. If you input for this move again while a flying bomb is already, well, flying, Brain Bomber will press a button on his bracelet (in a sneaky fashion similar to his FTilt). This causes the bomb to stop moving and hover in place for as long as A is held, and you can continue to stall the bomb even if Brain Bomber lands on the ground. The moment you release A, the bomb will resume its flight path.
Down Aerial
SPECIAL MOVES
GRABS
SITUATIONALS
FINAL SMASH
STRATEGY GUIDE
EXTRAS
KIRBY HAT
SPECIAL ANIMATIONS
Up Taunt: Brain Bomber laughs manically at his opponent.
Side Taunt: Brain Bomber holds out one side of his cape, and we can actually see miniaturized bombs on the inside of it. The types of bombs seen are randomized each time he uses this taunt.
Down Taunt: