lol it's ok...i say "stoked" a lot too hahahYea... only someone like me should ever be able to say "stoked" in a serious conversation and get a positive and respectable response in return.
(If you knew me, you'd understand)
you definitely did not have a serious face when you posted that...Reggie's not so bad.
then by your definition, George W. Bush is "the man" alsoreggie is the man, he makes 6 year olds look smart he should be on kids say the darndest things
i know, that's why i read all of it. i agreed with most of it so I'm only going to comment the places I feel need commentingIt's a long one, but possibly worth the read...
lol, I'm not responsible for starting the petition, but yes I have been strongly promoting it. I'm a fanboy in the sense that I purchase Sonic games (excluding spinoffs) for the sake of having the latest canon Sonic title to play. with regards to seeing the enjoyment/flaws in them, I like to enjoy what I can out of the games, but I'm not ignorant enough to conveniently pass off the flaws as "acceptable". in Sonic Heroes ESPECIALLY, there's a tediousness to the gameplay and the level design that is just appauling. in fact I normally don't touch a Sonic game of today again after I've beaten it 100% and that excludes the A-E ranking system which I loathe as much as you, Vali, if not more. I am, to a degree, a Sonic collector. I don't make it a point to have all things Sonic but more like just 70-80% all things Sonic...lol.On the other hand, I don't consider myself a Sonic fanboy under my own definition. A Sonic fanboy is also someone that loves Sonic so much or is idiotic enough to actually buy and possibly enjoy the recent Sonic games that consistantly **** the franchise that the old-school fans know and love. I'm talking about enjoying Sonic Heroes (I'll forgive myself or buying that because it really was the first unforgivable Sonic game), Shadow the Hedgehog (for crying out loud, it doesn't even have Sonic in it people! -_-) and Sonic '06. You could argue that Shadow the Hedgehog would make you more of a Shadow fanboy than a Sonic one, but these days it seems that both go hand in hand anyway :/. Del is so much of a Sonic fanboy that he wants Sonic '06 for the PC, so much so to start a petition or at least promote it, but I know that he's a true fan at heart from what he writes, so he is forgiven ^^.
I have watched the Sonic cartoon fully (excluding Sonic X) and with the excepion of the anime Sonic movie, none of those cartoons feature any humans except Dr. Robotnik (yes...ROBOTNIK NOT EGGMAN) and his nephew, Snively. I was appauled to find out that humans were being introduced into Sonic's newage media. Sonic X was so awful I promised myself I would never watch it , but found myself cheating and only watching like 3 or 4 episodes fully before realising that I myself was getting stupider and stupider every episode. humans in SA1 were a ridiculous and unnecessary addition, but they were never a significant aspect of the game's plot and so I could easily ignore them. it was SA2 that appauled me completely with the human inclusion, primarily the ****ing President. and when this carried over to Shadow the Hedgehog, I new the humans would probably be around for a while...It also managed to do things wrong. Horribly wrong. I'd never watched the Sonic cartoons so forgive me if I was late too the party or something, but loading up Sonic Adventure was a bit of a shock after getting over the "oo" and "aah"ness of the 3D graphics to realise that Sonic was in a city. With humans. In my eyes there's only room for 1 human in the Sonic universe and that egg-shaped space is filled amply by one Dr. Robotnik. So for no god**** reason whatsoever, they'd decided that the move to 3D meant getting rid of the unrealistic but imaginative and wonderful Mobius as we knew it and instead dumping Sonic in this **** city with a bunch of worthless humans milling around, driving their cars around the city in a loop. Endlessly. To this day I don't see the point to adding humans and "updating" the world to a more modern scene, but those *******es at Sonic Team obviously had their reasons. A poison cookie to whoever suggested that this time, or just a shovel to the back of the head. I realise that there were stuff like a movie inbetween S3&K and this game which introduced concepts like humans, but I choose to ignore things like that because I didn't know of their existance until recently and the fact that anything past S3&K in terms of "Sonic story" I choose, as a loyal Sonic fan, to ignore for fear of my love of Sonic diminishing should I acknowledge them.
let me stop you hre. I HATE CHAOBREEDING WITH A PASSION. knowing that y Sonic franchise had taken a new undertaking with the whole Station Square/human-inclusion was one thing. but dealing with ******** and insignificant Tomagotchi-like creatures and incorporating that kind of childish play into an action-platformer game no lessChoabreeding took one for the team.
(instead of in an RPG where you'd expect it) is what pissed me off. knowing that this new stupid feature was in a sense making Sonic 5 times more childish than it already is didn't help. I purposely had to mute the TV at all the Tikal/Chao scenes in the flashbacks in SA1 just because of how embarassed I was to be playing a game in which small "happy" creatures emit a stupidass childish chant. THIS IS SONIC...NOT TELETUBBIES
if Mighty being gone from the Sonic franchise forever wasn't bad enough, they now had to make Charmy more annoying than Tails and Amy COMBINED. and now they kill off Vector with that "FIND THE COMPUTER ROOM" line from Shadow the Hedgehog. Espio is property scared ****less of what tool Sega is now gonna use to neuter him also...Sonic Heroes did 4 things right. It brought back Chaotix sans Mighty (that's a bad thing for all those people that never played Knuckles Chaotix), it brought back Metal Sonic and brought back special stages and individual storylines (if only in the form of teams). However it also did many, many things wrong. Let's start with how it butchered even the good things by saying about the whole bad design of Metal Sonic (I know it was butchered from the movie onwards but seriously, where was S3&K MS?!), the individual storylines having the same repetitive gameplay and mostly the same levels from what I can remember or at least a very strong overlap, the special stages were absolute garbage and WHAT THE HELL DID THEY DO TO CHARMY BEE!? I will never be able to like Charmy ever again. Ever. WHY ARE THEY KILLING MY CHILDHOOD ONE GAME AT A TIME? ><.
this couldn't possibly be any more true. being forced to defeat specific enemies to progress in the level (im most cases, these enemies would require a ridiculous amount of hits) removed the fun from playing Sonic Heroes. since when should it be a chore to complete a level in a Sonic game? since when should this chore also take 6+ minutes on average?...it's a SONIC GAMERight that's the good out of the way with said atrocities in tow, let's get onto why Sonic Heroes really was a pile of crap. The gameplay was the most fundamentally broken part of it since they did everything wrong. First off most of the time it was slow or when they added the really fast parts in with lots of booster pads you basically lost most control of your character (trying to steer into rings was crap) and the fast parts felt really tacked on. They also added enemies which took lots of hits to actually kill and some crappy upgrading system. This isn't Sonic RPG (which will rock), this is meant to be fast gamespeed 1-hit killable enemies that you don't HAVE to kill. The whole premise behind the game was a joke.
well Vali, I want to extend an offer to you to join Play 2 Win Forums (via my sig). we currently have a discussion going about what could make a Sonic console game. we've brainstormed several ideas and because you have so much insight about what is wrong with current Sonc games, I figured you would also have insight as to what would make it right.Pretty much everything that can be said about the later Sonic games can be found in some, usually less extreme, form in the previous Sonic games up to SA. It was just a slippery slope for SEGA and Sonic Team and the Sonic franchise in general which they've just fallen a long, long way down. But Sonic will never die because there are Sonic fanboys to suck the teat of the cashcow again and again no matter how sour the milk has gone. SEGA will continue to ***** out Sonic with cheaply made games rushed out the door and continue to make money on it, the only money the seem to make these days isn't it? If any employee from Sonic Team ever cares to read this or ever has a good long sit down to think of how to make Sonic good again, he only ever needs to think of what made Sonic great in the first place. It wasn't humans, it wasn't poorly made stereotyped ripoff characters, it wasn't voice-acting or even 3D. It was plain and simple fast action, sweet level designs full of character and great controls and gameplay in general. Would it be so hard just to go back to Sonic's roots? SEGA and Sonic Team really need to do something old with Sonic and leave something new to the hands of developers like Bioware.
/rant