pichuthedk
Smash Lord
I feel like I can concur with both of your points although, Imo it feels like we have to revisit a couple of the discussed MU's already.
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Happy Birthday!So a few of you guys wanted to discuss fox I am going to attempt a write up on pikachu but I am fairly certain it wI'll be lackluster...
Anyways its my bday today so I'll see if I am up to it later if I don't have plans.
Awe thanks fam thats a kawaii picture of the Bae you got.Happy Birthday!
Learning the rip paralyzer and downsmash thing now which sucks when I'm starting to use more charged downsmashes.Fox does give me trouble over most characters, but I just go Samus on him instead. He shouldn't break our shield from D-air gayness because you can Boost Kick OoS. And you can kinda see that a mile away since he has to be in the air for the dair. Plus now ZSS can play more offensive than ever. But RIP D-smash and Paralyser.
If this is true... holy crap!!! Would make my decade.I seriously believe we have a 0-death on fox in this mu with down smash. But I have to test it and learn not just the timing but also the positioning required which makes it twice as hard.
You'd have to alternate from the strong launch hitbox to the weak one and be on point with walking asap to position for the next downsmash.
I believe I tried this before by down smashing him and then holding shield whIle going frame by frame to attempt the downsmash lock
Basically yeah what your saying , howeverD-smash combos into another one? Never had it happen without someone perfect shielding it, or you referring to the landing lag 4 frames they have?
Yeah it works on all fast fallers tbh the thing is where they go and if they slide /how fast they fall.The dsmash lock also works on sheik. In training mode it worked until sheik was over 13% pre hit when sweet spotted and I didn't try sour spot.
I tested it with DI to and it didn't seem to do much. I even tried to test SDI but I don't even know if that's a thing on dsmash lol.
Well so far the only issue is being fully ready for chasing him early when you down throw I screwed the pooch on that one when I got someone to help me at a tourney.Looking forward to trying to implement this :D
Actually, Zamus can Flip Jump after the first UTilt and Roy has to guess where you land.Well Imo I tested this myself and from 0 roy down throw gives him like 2-3 up tilts, And us comboing him doesn't really mean anything unless we get that up B from 55% ish.
Weird well I guess it's prob because I was doing it by myself that I never really got to do much zzz ty.Actually, Zamus can Flip Jump after the first UTilt and Roy has to guess where you land.
http://smashboards.com/threads/zss-...to-death-on-fastfallers.424421/#post-20504196However here is something that I came up with the only annoyances would be the DI when you get the grab.
In the Fox (and most fastfallers) match up, D-Throw followups are even better. It is way easier to get D-throw > Bair even at kill% because he doesnt fly as high as other chars. Also if he DIs away, you can dash > reverse Uair > DJ Bair fairly consistently as well.However here is something that I came up with the only annoyances would be the DI when you get the grab.