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"get Better" is not an argument that holds water, this point has been addressed THOUSANDS of times.This whole argument is stupid. The last vote was the fourth and final vote.
All of this complaining isn't going to get him banned.
"He dominates the tournament scene."
You let him dominate it by not being better.
"I can't beat him even though he's beatable."
Get better.
8 years and a few months where as Smash 64 has been out for 11 years and a few months, excuse me.
Smash 64 moved past the competitive scene because when Melee came out everyone jizzed over the graphics and the fact you could wavedash.
The one slightly accurate thing in that post, and that's mostly because there isn't an agreed upon number that is considered overcentralizing. I agree that we need to take some action on this matter instead of sitting and throwing ideas back and forth.All of this complaining isn't going to get him banned.
Because Melee was faster paced, and people wanted a fast-paced fighting game, not a defensive, campy one.Also, if you claim SSB64 moved past competitive when melee came out, why didn't melee when Brawl came out?
Butthurt at metaknight and because they weren't good at it. They expected Melee top level play the first week it came out. When that didn't happen, they gave up."get Better" is not an argument that holds water, this point has been addressed THOUSANDS of times.
And just because they said the last vote was the final one, doesn't mean things could change. People frequently go back on their word when demand is high enough. It's human nature.
Also, if you claim SSB64 moved past competitive when melee came out, why didn't melee when Brawl came out?
GET AT ME.
I'm not really completely for a ban, I just despise how MK has the ability to stall, and how he can bypass stalling rules and create even more ways of stalling. Planking led to ledge-grab rules, which in turn led to scrooging. His great defensive and offensive game help him pull these off far better than any other stalling character, and also helps him regain leads he may lose... Any answer to this that we get that fixes this problem is OK with me, but so far the only plausible paths that people keep bringing up are ban-related, so I guess I'm pro-ban, even though I'm not entirely for the ban."Taken care of?" How vague.
I would probably regret banning MK if there was a different name in the top 3 everytime a National happened. But the skill gap in Brawl has been proven to be visible, and some top players have been playing their worst MUs and winning due to this.Anyway, the point I am making is that the more you remove something, the bigger of an improvement to what's left it better be. I can make the (likely very valid) claim that if only mid-tiers were allowed, diversity would be clearly better overall in tournaments. I don't see the removal of 10+ characters justifying the amount of diversity that will result, though.
If an entire character is removed and the improvement is some other character dominates, just not as hard, I can't support banning Meta Knight as the improvement doesn't really seem to justify his banning. If, however, the improvement is several different characters start taking up the top spots and diversity is improved among all (or most) areas of the tournament environment, then sure. If, however, the "improvement" is there's a different person taking first/second/third every time then I'd be against Brawl as a competitive game.
Should I have instead said "a different set of players among the top 3 each time"? I'm fine with a few people competing for that very top spot, but if the upper level of the nation's players consists of a shuffle every month, then there is a problem.I agree with this post.
One that note, one of the reasons Overswarm and the pro-ban have provided is that we speculate (obviously we can't prove it concretely), being, heavily estimate, that the meta-game of several characters would allow them to become more viable. Among them, Marth, Olimar, Kirby, ROB, and a few others that Overswarm mentioned.
I feel that removing one character for the benefit of many other is an action that should be taken.
However, I don't agree with you saying that a different person taking 1st/2nd/3rd each time makes it non-competitive.
This ignores a lot of outside variables, among them:
The Bracket structure
Whether someone has valid sick/injury/absence johns
Luck
The decisions someone makes on the fly during a match.
Right now, there is no consistent winner for all the major tournaments. Ally, ADHD, and M2K usually occupy the top 3, but the winner is not always the same. If you feel this is a problem, then you must feel Brawl as it is now, is a non-competitive game. So why, then, would we not take steps to attempt to make it one?
Butthurt at metaknight and because they weren't good at it. They expected Melee top level play the first week it came out. When that didn't happen, they gave up.
Besides, trolling...i mean posting in this thread has been a great way of getting my post count up.
It's just a video game.
Yeah and as its been said a bunch of times in this thread alone, other communities will always make fun of you guys for it. In melee there were a few years where items were played in tournament before they were removed because of exploding containers.Have you said something that isn't an opinion yet?
And what about stages and items weren't those banned just because people felt like it?
Actually the proper way to go about it is to make a sub-community for your new ruleset.My intention wasn't to "strawman", it was to make you broaden your view a bit more so that it wasn't wrong. I literally understood what I saw, which was "we shouldn't change anything in a game. The community just plays, it shouldn't fix".
A community can alter the metagame if it DOES feel like it. We just need a super-majority to do so, that's an obvious requirement you left out. If it isn't broken or unbeatable but we dislike it, we can still remove it if a vast majority of players want it gone. WE define the competitive scene as the competitive community that plays it. We can change whatever rule we gave it if it means our players will be satisfied with the change.
did you even read my post? Please, go back and do it. I'll wait.You're claiming the game should be played as it is, yet the default settings for Brawl are two-minute matches with all items on. Should we change that? Of course we should! Yet you're completely against setting rules.
i was never a part of the stage banning part of brawl and i have absolutely no knowledge of it.On top of that, you say only broken and unbeatable things are removed. What then, is the stage list? There are plenty of things banned that are neither broken or unbeatable. Some major hypocrisy in your "Observe, do not tamper." mentality.
When did i say it was for the games health? I thought this whole thread was about metaknight deserving a ban. "For the good of the game's health" is just something OS or someone on his side of the argument tacked on to make their side seem more legitimate.And you've still yet to address why it's ok to carry an attitude that cares nothing for the game's, health, and debate about whether or not things should be changed, wait for it........
FOR THE GOOD OF THE GAME'S HEALTH.
Major conflict of interest.
Thats pretty much the whole reason I'm here. I don't have any stake in it, but i do care about what is logically right. While normally I let the brawl community do what ever it wants with little regard, this whole concept just baffles me. I understand the metagame fairly well as i played a little when the game first came out, and more recently have been studying the metagame out of personal interest in metagames in general.@ Sveet: Why are you in here? Aren't you a melee player and NOT a brawl player? Why are you in here arguing about something that doesn't, and never will, concern you, and will not affect you in the slightest, positively or negatively?
No really, I wanna know. Why are you here? Are the melee boards not entertaining enough for you?
Yes, that would have been more appropriate. I agree that if it was three completely different people every time, there would be a problem.Should I have instead said "a different set of players among the top 3 each time"? I'm fine with a few people competing for that very top spot, but if the upper level of the nation's players consists of a shuffle every month, then there is a problem.
Comments in bold.It was SNAKE, NOT META-KNIGHT who dominated at the games launch! Nobody expected a top-level Meta-game immediately, this is a baseless claim!
Metaknight dominated the beginning, then Snake surpassed him, then MK came back and retook the top spot. Everyone who played Brawl from Melee got bored of it quickly because it was not Melee.
The real reason SSB64 died while Melee did not is because SSB64 is NOT AS GOOD A GAME.
Completely subjective and biased. I think Melee is one of the worst games out there.
You clearly don't care about these issues, and you're basically giving up.
Giving up because I don't like arguing with someone who base their arguments off of assumed facts and opinions.
CASE CLOSED.
It is not good evidence. There is still too little information to make a claim on it. It could be because the players were so **** good. It could be the area has a lot of strong falcon players. It could be that some rule allowed Falcon to do better then other characters.I said a good indication not definitive proof. If Falcon's results are that amazingly good its a sign that something is up with the character. There *could* just be ten really amazing Falcon players but that is far less likely than the character being extremely good.
Statistically, Sagat is much better then Meta-Knight. SF3 probably has a character or two that preforms better then Meta-Knight. And let's not get started on Marvel vs Capcom 2.I don't think any other character would be as good as MK is. All of the others have bad matchups and or stages.
You'd be using the word average then.I was trying to simplify it so I used the term norm instead of mean.
So the only thing you've said that isn't an opinion is what will cause other communities to laugh at us till Armageddon?Yeah and as its been said a bunch of times in this thread alone, other communities will always make fun of you guys for it. In melee there were a few years where items were played in tournament before they were removed because of exploding containers.
Why should we care? THis isn't their game, and we're not playing it to become friends with the SF players (or whatever other community), we play this because we get something we like from it. Money, entertainment, whatever. I care NOTHING of what other people talk about us as long as we ourselves transform our game slowly into what we'll universally agree is the best thing that could come out of Brawl's release.Yeah and as its been said a bunch of times in this thread alone, other communities will always make fun of you guys for it. In melee there were a few years where items were played in tournament before they were removed because of exploding containers.
Uh, no, the proper way to go into banning/changing things is to first see if there's a super-majority that wants a change. If not, THEN you can bring up a proposition. The sub-community could be created once your proposition is created and presented, but not before.Actually the proper way to go about it is to make a sub-community for your new ruleset.
And the same "this thread is redundant" message is being brought back by members who want to spam in order to increase their post count. Stay out of the discussion if you have NOTHING to add, please (for the millionth time!).It seems to me like the same ideas are just being thrown back and forth at a non stop cycle.
The reason the games health was brought up because of your horrendous attitude about this debate.When did i say it was for the games health? I thought this whole thread was about metaknight deserving a ban. "For the good of the game's health" is just something OS or someone on his side of the argument tacked on to make their side seem more legitimate.
I believe i said before, if the game is dying let it die. It happens to every game sooner or later. Depending on how good of a game it is, it will always carry a dedicated community. Look at melee. Its basically been dead since 07, and started dying at the end of 06. Recently its been gaining more popularity due to brawl's overall failure to convert the fan base of melee and many people new to the franchise converting from brawl to melee, but the game is still in its "dead" phase (and i'll maintain that position until there is another national circuit with corporate sponsors, which there are actually a few in the works....). . False resurrections like this are just a fast way to tarnish the game permanently.
Thats pretty much the whole reason I'm here. I don't have any stake in it, but i do care about what is logically right. While normally I let the brawl community do what ever it wants with little regard, this whole concept just baffles me. I understand the metagame fairly well as i played a little when the game first came out, and more recently have been studying the metagame out of personal interest in metagames in general.
This might hurt some of your feelings, but from what i've seen the brawl community is kinda childish. From match-ups that are considered 100-0 to this argument, the scene is obviously effected by the high number of kids that began their competitive venture on this game. I just feel like i need to be the big brother and tell you guys you're wrong and hopefully explain why.
Summery: Something should only be banned if it is determined to be broken. If you can explain in any way how MK is broken i'll give the argument a look over. So far no argument has been valid, and MK won't be banend until then (or at least shouldn't be...)
/thread
Meta-Knight did not dominate in the beginning. He was at the top of the first tier list, but he was not dominating nearly like he is now, nor was he considered to be top within the first few months of launch. You simply can't stand behind this, 'People gave up too quick" business.Metaknight dominated the beginning, then Snake surpassed him, then MK came back and retook the top spot. Everyone who played Brawl from Melee got bored of it quickly because it was not Melee.
Completely subjective and biased. I think Melee is one of the worst games out there.
Giving up because I don't like arguing with someone who base their arguments off of assumed facts and opinions.
Who cares about the other communities? IMO, brawl is our game, and if it's agreed/decided that it needs fixing, we fix. We shouldn't care about what the other communities do, escpecially if it will help our game in the long run.Yeah and as its been said a bunch of times in this thread alone, other communities will always make fun of you guys for it. In melee there were a few years where items were played in tournament before they were removed because of exploding containers.
"For the good of the game's health" sounds like a legit arguement to me. You'be said that we should let the game die if it is, so it probably doesn't matter to you.When did i say it was for the games health? I thought this whole thread was about metaknight deserving a ban. "For the good of the game's health" is just something OS or someone on his side of the argument tacked on to make their side seem more legitimate..
Well, you disagree with people here. We want to keep brawl alive, hence why we are having this discussion, even if it's not doing much.I believe i said before, if the game is dying let it die. It happens to every game sooner or later. Depending on how good of a game it is, it will always carry a dedicated community. Look at melee. Its basically been dead since 07, and started dying at the end of 06. Recently its been gaining more popularity due to brawl's overall failure to convert the fan base of melee and many people new to the franchise converting from brawl to melee, but the game is still in its "dead" phase (and i'll maintain that position until there is another national circuit with corporate sponsors, which there are actually a few in the works....). . False resurrections like this are just a fast way to tarnish the game permanently. ..
I don't get this logic. It's like saying that if one character clearly dominates every other, but is still beatable in battle, they're ok. MK is not broken, we know this. It is still up for debate whether he is a serious enough problem to warrant a ban.Summery: Something should only be banned if it is determined to be broken. If you can explain in any way how MK is broken i'll give the argument a look over. So far no argument has been valid, and MK won't be banend until then (or at least shouldn't be...)
/thread
This is why I'm thinking that ths thread would be more useful as an AGREEMENT thread, not a DISAGREEMENT thread.We don't believe MK is broken. We believe he is dominant to the point of damaging the game's health overall, and thus should be removed.
Oh really?"get Better" is not an argument that holds water, this point has been addressed THOUSANDS of times.
Tada. The character is not broken, and thus, does not break the risk/reward system. So, get better. There is no need to discuss it further after this point because very other claim is to make it "better," but better is subjective. Brawl may be better with Meta-Knight. The argument can go either way. There have been far worse characters in numerous other fighting games. If he is beatable, then you get better. This is scrub talk.MK isn't broken, we've established that.
Exactly, what is the problem now? Brawl community didn't even give it a test. I remember evo wanted to do a major brawl tournament shortly after the release, but basically everyone in the community rejected the idea because they already jumped to the ruleset they wanted to use without actually exploring the game as it was intended to be played.So the only thing you've said that isn't an opinion is what will cause other communities to laugh at us till Armageddon?
In brawl you can turn off containers so whats the problem now? and why didn't you answer my question about stages??
Get Better has been disproven, not by proving he's broken, but by proving there's no need to get better, because you can just play meta-Knight. Doesn't hold water.Oh really?
Tada. The character is not broken, and thus, does not break the risk/reward system. So, get better. There is no need to discuss it further after this point because very other claim is to make it "better," but better is subjective. Brawl may be better with Meta-Knight. The argument can go either way. There have been far worse characters in numerous other fighting games. If he is beatable, then you get better. This is scrub talk.
Why would we bother wasting time when Brawl and Melee are similar enough to these conclusions could be drawn? People wanted to get things in order quickly, so why would we bother with the same time wasters of trying timed matches?Exactly, what is the problem now? Brawl community didn't even give it a test. I remember evo wanted to do a major brawl tournament shortly after the release, but basically everyone in the community rejected the idea because they already jumped to the ruleset they wanted to use without actually exploring the game as it was intended to be played.
In melee, there was first timed ffa tournaments. There were very stupid strategies that evolved like fox/falco laser stealing kills to get the win. A better method was found in the form of stocks, and the number varied between coasts. Items remained on until they were later deemed unfair due to the randomness of the exploding containers.
Brawl community explored none of that at all. None. Zero. Zilch. From day one everyone used 3-4 stocks with items off and within a few weeks everyone had neutral stages and banned stages picked out.
For all we know timed ffas could be more balanced for the game removing the camping and stalling element. Before you guys start, i'm not actually suggesting a ruleset like this, i'm merely stating that the brawl community skipped all the proper steps for the actions it took.
Guy A: "This new medication kills slightly more people than other similar medications (risk), and its effect is slightly less visible (reward)"Tada. The character is not broken, and thus, does not break the risk/reward system.
Who was it that said just a few minutes ago that ssb64 and brawl are too different to be compared in any way?Why would we bother wasting time when Brawl and Melee are similar enough to these conclusions could be drawn? People wanted to get things in order quickly, so why would we bother with the same time wasters of trying timed matches?
You don't have a stake in it, therefore your opinion is null and void.I don't have any stake in it, but i do care about what is logically right.
This is incorrect. If you're talking about a new medication, the discussion is whether or not it should be introduced into the market, not taken out. In which case, is it cheap enough to sell over others, yet expensive enough to still get a significant profit? Significant enough for the additional risk of lives?Guy A: "This new medication kills slightly more people than other similar medications (risk), and its effect is slightly less visible (reward)"
Guy B: "Tada. The medication isn't killing enough people to be considered a danger, and thus, should not be taken off the market."
After all, this hypothetical medication still rakes in the money, it's quite cheap, easy to access, and it still gets the job done, am I right?
I'm not comparing SSB64, I'm comparing melee and Brawl. Melee is similar enough to Brawl that we didn't have to debate the basic ruleset. As for stages, I agree that some of those decisions were probably somewhat premature. I also don't agree completely with the current stagelist, but anyone can see these things have slowly adjusted over time. It doesn't take a rocket scientist to see Summit should be banned.Who was it that said just a few minutes ago that ssb64 and brawl are too different to be compared in any way?
The fact that the exploding containers were the reason items were off in melee and that specific problem was fixed in brawl is reason enough to try items. As for the stages, 1-2 weeks is absolutely not enough time to accurately determine whether the stages were ban worthy or not.
what........I'm not comparing SSB64, I'm comparing melee and Brawl. Melee is similar enough to Brawl that we didn't have to debate the basic ruleset. As for stages, I agree that some of those decisions were probably somewhat premature. I also don't agree completely with the current stagelist, but anyone can see these things have slowly adjusted over time. It doesn't take a rocket scientist to see Summit should be banned.
I didn't say melee was identical to Brawl. I said it was SIMILAR ENOUGH to draw a reasonable conclusion based on the parallels in their game mechanics.what........
Melee=Brawl?
no
As sad as it may be, this happens every now and then to medications which have been introduced to the market. It leads to lots of lawsuits, and the medication has to be taken off the market. There could be a couple of reasons (as always) as to why the medication did what it did: either they didn't fully research it (or research it well), mass-production is affected by an unforeseeable factor (it could react in a bad way if exposed to oxygen for enough time, or if not used before the expiration day is met), and who knows what else there might be.This is incorrect. If you're talking about a new medication, the discussion is whether or not it should be introduced into the market, not taken out. In which case, is it cheap enough to sell over others, yet expensive enough to still get a significant profit? Significant enough for the additional risk of lives?
If by MK, you mean M2K, it wasn't just him that boosted Marth. (I see that you edited this in, so I am correct. >_>) Ken was kind of important there as well y'know. Obviously players can have large impacts on their characters meta-game, this is why we see less developed meta-games for characters like Pit, because there are very few people in America who play him. More people play Pit in Japan, he has a higher metagame there.^ do you normally expect players to stay at the same level as their experience in a character increases? You have M2K playing that character. He was the guy that single-handedly took marth from high tier to tied for first in melee. If you want someone to find insane number of option traps with a character, its him. He boosted puff's metagame without even playing her and while despising her.
And that's what so many people just don't see. All of these "anti-MK developments" that were supposed to have been found by other people only led to MK becoming even better and better, alienating himself from the rest of the cast even more. If MK can't win head-on, he stalls for time with any lead he may get. What other character can stall as well as he can? No one else has all of his traits together: best offense, top defense, top recovery, top speed.. Why can't you see that MK is in a league of his own?^ do you normally expect players to stay at the same level as their experience in a character increases?
Just a minor correction... Ken was the guy who made Marth top tier, M2K just took over after Ken left.You have M2K playing that character. He was the guy that single-handedly took marth from high tier to tied for first in melee.
So you're saying we all made MK even better than before, by trying to get better and beat him, but instead he got better against our newer strategies and increased his dominance?If you want someone to find insane number of option traps with a character, its him. He boosted puff's metagame without even playing her and while despising her.
Well put, Kewkky. Pretty much goes along with what I said regarding the cyclical nature of improvement.And that's what so many people just don't see. All of these "anti-MK developments" that were supposed to have been found by other people only led to MK becoming even better and better, alienating himself from the rest of the cast even more. If MK can't win head-on, he stalls for time with any lead he may get. What other character can stall as well as he can? No one else has all of his traits together: best offense, top defense, top recovery, top speed.. Why can't you see that MK is in a league of his own?
Just a minor correction... Ken was the guy who made Marth top tier, M2K just took over after Ken left.
So you're saying we all made MK even better than before, by trying to get better and beat him, but instead he got better against our newer strategies and increased his dominance?
Huh, well whaddaya know.
You realize that every game has that problem and you taking him out of the game solves nothing, right?If by MK, you mean M2K, it wasn't just him that boosted Marth. (I see that you edited this in, so I am correct. >_>) Ken was kind of important there as well y'know. Obviously players can have large impacts on their characters meta-game, this is why we see less developed meta-games for characters like Pit, because there are very few people in America who play him. More people play Pit in Japan, he has a higher metagame there.
This is part of the problem that perpetuates the MK cycle. He's the best character, so everyone plays him, which means his metagame develops faster than everyone else. This is part of what causes the cyclical unhealthy metagame problem.
no, im saying you have one of the smartest smashers in the history of the gaming SERIES doing everything he can to find a high class winning methodology to his character. Yeah he will be good, and once other players of the same character catch on it will seem like its the character's fault not the people who are doing the work with him.And that's what so many people just don't see. All of these "anti-MK developments" that were supposed to have been found by other people only led to MK becoming even better and better, alienating himself from the rest of the cast even more. If MK can't win head-on, he stalls for time with any lead he may get. What other character can stall as well as he can? No one else has all of his traits together: best offense, top defense, top recovery, top speed.. Why can't you see that MK is in a league of his own?
Just a minor correction... Ken was the guy who made Marth top tier, M2K just took over after Ken left.
So you're saying we all made MK even better than before, by trying to get better and beat him, but instead he got better against our newer strategies and increased his dominance?
Huh, well whaddaya know.