Name: Radioactive Eggs
Made By: DRGN
Download Link:
http://www.mediafire.com/download/vnancl5buk02n96/Radioactive_Eggs.zip
I found 13 different locations for egg textures. O_o And I don't know why, because it's really only two different textures in multiple locations (though they affect different things in the game).
Included in the download is a text file that includes the offsets and explains what the different locations are used for (except for in the ItCo files; I still don't know what those are for).
Some other things:
- Egg toss (up-B) and neutral-B are shared among all color Yoshis.
- PlYs** files for different Yoshi colors each have a spot texture. This is shared between side-B and shield, but also means you can have different color Yoshis have different eggs.
- You could have solid-color eggs if you want. Just make the texture is entirely that color and the edges of the texture will be used to fill the rest of the egg.
- The shards texture file in EfCoData is used any time any color Yoshi has an egg break from releasing shield, up-B, side-B, or neutral-B. This kinda sucks, because if you have different shield colors for different color Yoshis, or for different moves, then they can't all match the shards texture. Although if they have similar colors you probably won't really notice it. This is probably fixable with extra coding.
Have you looked at this thread?:
How to Hack any Texture
I know it looks long, but that's only to break things down, explain more, and hopefully make it simpler and more understandable. If you get stuck on something specific leave a post there, and let me know if there's anything confusing in the guide so I can improve it.