Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yeah...I figured out how to disable the web filter on my work computer, so I can do whatever I need now.Hey, you downloaded from Google Drive!
Anyway, did you manually resize that window, which hid the scrollbar and other texture structure properties? Because if not, I'm seeing a huge bug in your screenshot.
And on this subject, I'm really surprised no one has requested that the Material or Color structs be directly editable in DTW. And probably many don't realize the Texture Struct is editable in it now (assuming the screenshot thing is fine). The next version will have a small note that points out that the tree button is a thing (plus many other goodies of course).
I made C9 Crown Puff but this puts mine to shame xD
Name: C9 Puff crown
Made by: AlexIsStarving
Happy with this one. I really enjoy the simplicity of it. I gave it a slight white trim too.
The car is on fire and there's no driver at the wheel.My debut texture guys. Play as your ssb hero, the one and only Hungrybox
Name: HB jiggs (Replaces Green)
Made By: Yakult
Download Link Here: https://drive.google.com/file/d/0B4TJ7OHRgCQTVGFfRWg3enktSGM/view?usp=sharing
This can't be ported to the blue (lavender) costume right? I just tried it and it doesn't work I think...and Zero Suit Samus. Can't take her helmet off so you'll just have to deal with a blonde-hair-colored helmet and a cool reflection on the glass part..
Name: Zero Suit Samus
Made By: Slippy
Download Link Here: http://www.mediafire.com/download/ik2qqnd0c99iczl/PlSsPi.dat
I haven't tried that, but I think you're right. It should only work with the pink PlSsPi.dat file. What did you try, just changing the file name?This can't be ported to the blue (lavender) costume right? I just tried it and it doesn't work I think
Hold on a sec. I noticed an orange tint much like that teal tint on the modded Yoshis Story "Off Color". (the orange and white one.) I didn't really like the tint but I didn't know how to get rid of it so I just downloaded another one, but if there is a way to remove that tint easily then that would be great. Can anyone shed light on thisFriendly reminder for everyone to not forget about editing the color structs of a texture, if you feel it is applicable.
An extreme example with AlexIsStarving's C9 puff:
View attachment 96397
This was accomplished by changing a bunch of the color struct hex values from 0xB3B3B3FF to 0x008080FF [teal].
(After noticing many of Puff's skin color structs being identical, I just did a "replace all".)
View attachment 96398
As YvngFlameHow stated, nice work on the textures everybody.
Shoutouts to DRGN as always for DTW.
A little more info about the color structure.
Yoshi's Story - GrSt.datHold on a sec. I noticed an orange tint much like that teal tint on the modded Yoshis Story "Off Color". (the orange and white one.) I didn't really like the tint but I didn't know how to get rid of it so I just downloaded another one, but if there is a way to remove that tint easily then that would be great. Can anyone shed light on this
Did you try importing a texture without a palette too?Hey guys, I'm working on a DK Texture that I'm almost done with... I've hit a roadblock regarding textures with color palettes. Gonna put it in a spoiler tag cuz it's kinda a long post:
When I open the Blue Donkey Kong costume (PlDkBu.dat) in DAT Texture Wizard, I'm able to change most textures without a palette. But I have no idea how to change ones WITH a palette. Now I somehow managed to change two textures with a palette, but I can't replicate this on the remaining textures that I need to fix:
for the above change, all I did was open the texture in GIMP and changed some colors in its color palette, and when I saved it and wrote it into the .dat file, the colors persisted.
However, some did not:
For the textures that are grey, I have tried overwriting them with the files that kept their color. e.g. writing the texture with offset 0x576a0 to the grey textures (0x96f80). I still get the same thing when I open up the .dat file again. It somehow gets greyed out. I don't really know much about color palettes, does anyone whether or not there's a way around this?
Most of the time, it's OK:
It's not TOO much of a big deal, but I'd love to fix this if I can before I release this texture. The grey textures only show up during some instances, like DK's up B:
Thanks in advanced!
What about importing using the Texture Tree tab?Thanks for the reply DRGN, I found out what the problem was... I was simply using the image offset... e.g.
path --> 0x96f80
when I should have done was specify the palette data offset. e.g.
path --> 0x96f80:0x9b260
Maybe the palettes are in a weird place, like the stock icons.
Need more info.im having trouble with the closed door ports upgrade texture, it wont show up when i put it in my ISO. i am currently using the New CSS icons by Goxplex. if anyone could help thatd be great thanks :d
Sorry but unless the submitted skin can be used on actual hardware I will not upload. Thank you for the submission though.
Name: HD Dreamland (Dolphin)
Made By: MrLz
Download Link Here: http://www.mediafire.com/download/fj4dafku853qwl8/HD_Dreamland_by_MrLz.zip
That's when you just take an existing one and make it better.Has anyone ever been at that point where you're excited to make melee textures and then you have no ideas and stop.
i will take a crack at itThat's when you just take an existing one and make it better.
White Ranger Captain Falcon
At this point, I'm 100% convinced it was created in MS Paint. Someone plz help it.
- Brilliant idea, awful execution when looking at the details.
- No shading on any textures, and all muscle shading has been removed which is what makes C. Falcon so awesome.
- Most lines are not straight and have varying thicknesses.
- Somehow doesn't look that bad in-game.
View attachment 96867
A Jotaro skin? what color and which character?Skins Added to Main Post:
Stage Select Screen Cursor Pack 2 (25 total!)
Yoshi's Christmas Story
Kirby Ball Colors Pack
Blue and pink
Winter Yoshi's Story
Cotton Candy Doc
Autumn Sunset Yoshi's Story
Swedish Captain Falcon
N64 How to Play
Eila and Sanya Stadium
Blue GG in Game! font
Fantastic Fox For Fun Fast Fights
Zero Suit Samus
Presidential Elections Pokémon Stadium
C9 Puff Crown
Skins that weren't added due to improper format:
Red Tint Fox (@MattYuk)
Fox Slayer (@Edaren)
C9 Peach (@Citricide)
C9 Puff ( Ceeb_116 )
Karasuno Fox (@Heketzu)
Brawl Blue Marth (@Killgore52)
Blue Falco:A Jotaro skin? what color and which character?
Same process as any other character. Although Popo and Nana have separate files. Could be something wrong with the file(s) you're trying. You could verify your process for replacing textures is fine by trying a different ICies costume.How do I replace the textures for Ice Climbers? Every time I replace them it makes the game freeze when I start a battle with them.
Siro's original posts for the young link reduxes should have updated links, but I had trouble finding all of his posts so I couldn't add them to the main one. As for the jester link, many people have requested for someone to reupload yet no one has.All of the Young links seem to be broken... (lol)
No but seriously all of the young link reduxes w/tights links are broken. Does anybody have these files?
EDIT: The jester young link also leads to nowhere. Young link is hurtin right now.
Geez. This is crazy awesome. That 20XX one looks fantastic!Name: Unique Closed Ports (Different images for each port)
Made By: DRGN
Download Link Here: http://www.mediafire.com/download/x527z3w0zsdjzxq/Unique_Closed_Ports_-_20XX_Demo_MnSlChr.usd
You can find the offsets for the new textures by simply opening the file in DTW. Also included are the alignment fix and space for HQ/color (_6 type) textures. Note however that this won't work for the current version of 20XX (I know it says 20XX, but this is just a demo, at least for now), so you can't just replace the one in there for this.
Achilles1515 , how much work would it be to move the code you have at the end of MnSlChr? I mean, not necessarily just for this, but for other possibilities too. What would you need to do? I'd be willing to help if I can.
Edit: One other thing, the NA/CPU/HMN port control buttons are colored by a hex entry somewhere. If that's found then they could be colored to match the colors of the doors to make it all look even better.
Same problem as when zankyou and I tried it before:Geez. This is crazy awesome. That 20XX one looks fantastic!
It would unfortunately be an insane amount of work for the time being to change the location of everything. A variety of ASM codes referencing the data tables, some ASM being totally stored within that file, and then the entire Debug Menu and all of it's string/enum pointers.
But, when I lengthened the MnSlChr.usd file, I made it larger than it needed to be (just to have some comfort/safety for the future). As of now, there is room for at least one _6 closed port texture data. Try pasting the data at 0x003c8ff0 (20XX MnSlChr) and see if you can change the texture struct to point to that location.