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Look in the 20XX threadHow do i make the textures the 20xx alt and not taking over the OG
Hey veggies,Are you referring to the textures numbered in melee toolkit or steelia's texture collection? If toolkit, check steelia's stuff in the first post (Labeled as original skins)
Toolkit doesn't show every texture for some characters. Use the placements file in Steelia's downloads pack and then the DAT Texture Wizard.I'm trying to change the texture of marths cape but I can't find the png that corresponds to where the logo would reside? Also are there two textures that are used for the cape (texture 46 and 47)?
Hey veggies,
I am using the steelia as reference and the melee toolkit in order to insert my custom modified pngs into the DAT files and saving it to the I so. But my problem is that I can't find the location of the cape logo within melee toolkit to replace it with my modified PNG. Also the fact that there seems to be two different cape pngs that seem to be identical (46 and 47) is confusing me a bit, is the logo just invisible and residing on one of the 2 cape textures or is it located somewhere else that I can't find?
Not sure if this will help at all, but it's a great reference for Marth texture hacking.I'm trying to change the texture of marths cape but I can't find the png that corresponds to where the logo would reside? Also are there two textures that are used for the cape (texture 46 and 47)?
Hey veggies,
I am using the steelia as reference and the melee toolkit in order to insert my custom modified pngs into the DAT files and saving it to the I so. But my problem is that I can't find the location of the cape logo within melee toolkit to replace it with my modified PNG. Also the fact that there seems to be two different cape pngs that seem to be identical (46 and 47) is confusing me a bit, is the logo just invisible and residing on one of the 2 cape textures or is it located somewhere else that I can't find?
I have a folder full of custom effects, let me upload it.i was watching a mang0 vs lucky gif. and i saw lucky have a red illusion with fox....anyway to get that?
No, 20XXTE only runs codes.If I purchased the 20XX mode that runs off of a memory card can I still install textures?
did this ever get made into a file? really awesome cssDRGN, those wireframe character select icons look awesome. On the topic of that, can you take a look into this guy's stuff and see whats actually usable? This CSS is beautiful....
http://machriderz.deviantart.com/art/Super-Smash-Bros-Melee-HD-Older-482381893
I second this- that CSS screen looks mint!did this ever get made into a file? really awesome css
Simple, export the ISO's root with GCR and then replace the files with the textures you downloaded. Then Rebuild.Alright say I have 20XX mode loaded via USB or SD Card. Now is it possible to install these textures?
Thanks so Much!Simple, export the ISO's root with GCR and then replace the files with the textures you downloaded. Then Rebuild.
I suggest putting the 20XX replacement files first, then the textures.
Static PS is blue tho.Achilles I have a question
If I want to replace some textures for the ALTERNATES stages in 20XX, how do I do this ? There is no information on the files used for the alternate stages on your topic.
What I wanna do is change the Fixed Stadium to a blue one (because on the SSC it appears blue but is green in fact.
And some other shenaningans.
Excuse me, what's FST ? Is it a file extension ? If so, then no I am not using it.Static PS is blue tho.
Make sure you're using ISO instead of FST.
I think you can remove the HUD with 20XX, as for the characters, well...While I'm here, is there a way to get a render of a stage without character percentages, the timer, or the characters on the stage? I'd like to get a render for a SSP.
DRGN, those wireframe character select icons look awesome. On the topic of that, can you take a look into this guy's stuff and see whats actually usable? This CSS is beautiful....
http://machriderz.deviantart.com/art/Super-Smash-Bros-Melee-HD-Older-482381893
I don't think so, at least not yet. For anyone who wants to try, here's the files:did this ever get made into a file? really awesome css
don't forget there's an invisible special mode on Vs.best I'm looking at right now is enabling the invisibility item and then timing the screenshot right
That makes life easier; thanks dude.don't forget there's an invisible special mode on Vs.
I tried to do this, but once I put all of the character select icons in, the game would freeze on the CSS. I don't really know much as far as debugging issues with melee hacking, but I made a post about what was going wrong a couple of pages back, so maybe if we're lucky, someone with more knowledge on the subject will be able to help get it working. I have a feeling that what the problem comes down to is that the files I'm putting in are slightly larger than the ones they are replacing, and there's not enough space in the file to hold all the new ones, but that's largely conjecture.did this ever get made into a file? really awesome css
Scratch that. You can't use 20XX toggles in special melee.don't forget there's an invisible special mode on Vs.
Thanks!@ Mr_Buttsavage17
You don't have to export and rebuild every time. Just find the file you want to replace in GCR's file tree and then right click it and choose import.
@ krvntn
Fixed Stadium uses Japanese Stadium file, GrPs.dat. However your SD/USB loader forces the English file extension (.usd). So it's loading GrPs.usd for you, so it will always be the same as regular Stadium. Don't worry, it will be fixed in 4.0.
@ AndySSBM
Get 20XX 3.03 (search the 20XX thread). It has player flags, so you can make players invisible and super tiny. I did a couple SSS icons by playing as invisible tiny Pichu.
Players are not drawn on screen (1.02)While I'm here, is there a way to get a render of a stage without character percentages, the timer, or the characters on the stage? I'd like to get a render for a SSP.
http://smashboards.com/threads/the-...s-new-debug-menu.351221/page-60#post-17859372Achilles I have a question
If I want to replace some textures for the ALTERNATES stages in 20XX, how do I do this ? There is no information on the files used for the alternate stages on your topic.
What I wanna do is change the Fixed Stadium to a blue one (because on the SSC it appears blue but is green in fact.
And some other shenaningans.
For what I've read, apparently the loader is the issue."Alt" Pokemon Stadium is GrPs.dat. It works for some people but not everyone; still not sure why.
It's more specific than just DM because Achilles uses DML and so do I and he gets blue and I get green. :/ Same SD card too except mine is bigger.For what I've read, apparently the loader is the issue.
DIOS-MIOS won't load the right color for example, but Nintendon't will.
Interesting. Could it have something to do with the versions of DIOS-MIOS?It's more specific than just DM because Achilles uses DML and so do I and he gets blue and I get green. :/ Same SD card too except mine is bigger.
I use Dios Mios Lite and blue pokemon stadium works. That's why it was released that way - because I never knew it would be a problem.For what I've read, apparently the loader is the issue.
DIOS-MIOS won't load the right color for example, but Nintendon't will.
Edit - Didn't you say that your X/Y camera movement with the C-stick code will not work on consoles?