Veggies
Smash Journeyman
You can answer your own question if you simply use your brain and eyes.I'm not sure if I''ve seen it, is in the OP?
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You can answer your own question if you simply use your brain and eyes.I'm not sure if I''ve seen it, is in the OP?
snip
lol yeah it deff was pointless to ask, i was on mobile and my phone sucksYou can answer your own question if you simply use your brain and eyes.
This looks awesome. Could you add these changes to the neon-night time version.
Name: Boo's Story w/ Parabones (Replaces Grst.dat)
Made By: Destructicon
Download: https://drive.google.com/file/d/0B6z33bxQaQyIVUdLTWJYbXYyT0U/view?usp=sharing
Added parabones replacing the shyguys, you can find the stage with only boo on the previous page
Thanks! Yeah I'll do add them to neon and give you the offset when I get the chance that would be sick if you could get rid of the poleThis looks awesome. Could you add these changes to the neon-night time version.
Also if you give me boo's texture offset I could probably remove the rod for you.
Did you use my programs for this, by creating the tpl and then giving that to the wizard? The problem is most likely with the palette type. But that's easy to fix. Open PNG to-from TPL in a text editor and you'll find a few options toward the top. One of them is sourceHasTransparency, which is defaulted to yes. You could test this theory by changing that to no and trying again. The alternative would be to just give the png to the wizard instead of converting it first. This would work because the wizard can auto-detect whether the image uses transparency in it, so it'll then use the correct palette encoding.
idk how to fix these platforms
the attached image is the texture i used, whoever wants to fix it go ahead
http://www.mediafire.com/download/kvjttroajyvsfc8/GrSt_(the_hack._v1.1.1).dat
What you see in that picture is that outcome of me putting the PNG into the texture wizard without the converter.Did you use my programs for this, by creating the tpl and then giving that to the wizard? The problem is most likely with the palette type. But that's easy to fix. Open PNG to-from TPL in a text editor and you'll find a few options toward the top. One of them is sourceHasTransparency, which is defaulted to yes. You could test this theory by changing that to no and trying again. The alternative would be to just give the png to the wizard instead of converting it first. This would work because the wizard can auto-detect whether the image uses transparency in it, so it'll then use the correct palette encoding.
Ah. Hm. Well you could try the other method I mentioned. My other guess is that it uses a short palette in the dat. How many entries/lines are available in the dat for the palette?What you see in that picture is that outcome of me putting the PNG into the texture wizard without the converter.
dude idk lmfao i just redo textures and try to make them workAh. Hm. Well you could try the other method I mentioned. My other guess is that it uses a short palette in the dat. How many entries/lines are available in the dat for the palette?
Neon Nighttime Yoshi's Story with Boo and parabones (no pic because lazy):This looks awesome. Could you add these changes to the neon-night time version.
Also if you give me boo's texture offset I could probably remove the rod for you.
Bottom of this post.dude idk lmfao i just redo textures and try to make them work
in the placement file it says this:
09 - 000334a0 (8 lines) -192 [64MAX]
could that possibly mean something
Yeah I came to that conclusion myself, but when I changed the mode to indexed color on photoshop and made the max colors 64 it still didn't work. Would you mind trying to do it for me?Bottom of this post.
In other words,
The palette for that image is 8 lines (instead of the normal 32). Each "line" in your hex editor, in relation to Steelia's texture packs, is 0x10 in length. 0x10 multiplied by 8 = 0x80 in length total. But so remember how each color is 2 bytes long...so a length of 0x2 (ex. magenta is 0xFC1F)? This means that every "line" has eight colors on it. 0x10 divided by 0x2 = 0x8 = decimal 8.
8 colors per line multiplied by 8 lines = 64 colors max for that image.
And as a reference for normal palettes, 8 (colors per line) multiplied by 32 (usual lines in a palette) = 256 (max colors for the image)
Here you go. I just now did this real quick, so I haven't tested it, but I think it'll work.Yeah I came to that conclusion myself, but when I changed the mode to indexed color on photoshop and made the max colors 64 it still didn't work. Would you mind trying to do it for me?
doesn't workNice explanation, achilles, thanks.
Here you go. I just now did this real quick, so I haven't tested it, but I think it'll work.
View attachment 33487
I would have been here earlier, but I was gone all day at a tournament. Movin' up in dem rankings. And I'll be going to another one today! haha
I simply didn't have time to test. And I thought you had trouble with making the palette for some reason and that you were asking if someone could make the image. Though re-reading your post I see now that "it" in the last sentence was probably the whole hack rather than just the image. I'll try to look at it more later, but I may not be back until tomorrow.doesn't work
again i encourage you to try this on your own so you can test this yourself without just continuously having to wait for me to test things
http://www.mediafire.com/download/133aybbaawrbwsf/GrSt_(the_hack._v1.2).dat
Were you up in WA for Northwest Majors? If so I'm super bummed I didn't get to meet you! Or, maybe I did? lol.Nice explanation, achilles, thanks.
Here you go. I just now did this real quick, so I haven't tested it, but I think it'll work.
View attachment 33487
I would have been here earlier, but I was gone all day at a tournament. Movin' up in dem rankings. And I'll be going to another one today! haha
Dude, don't get mad at him for trying to help you when you are doing nothing on your own to attempt to solve the problem. I linked you to the guide that goes over shorter palettes...just follow it.doesn't work
again i encourage you to try this on your own so you can test this yourself without just continuously having to wait for me to test things
http://www.mediafire.com/download/133aybbaawrbwsf/GrSt_(the_hack._v1.2).dat
I wasn't getting mad I was just suggesting that the process would be quicker if he was the one testing itDude, don't get mad at him for trying to help you when you are doing nothing on your own to attempt to solve the problem. I linked you to the guide that goes over shorter palettes...just follow it.
Use Melee Toolkit, and DAT.Question about the Falcon texture files in this thread: http://smashboards.com/threads/melee-hacks-and-you-updated-1-7-11.247119/page-2#post-8291198
If I want to edit the red Falcon textures do I want the DAT or USD files? Also the converter BAT complains about the TGA files being wrong, for example the first TGA included is 01BOOTDETAIL in the BAT but 01Belt in the folders. I could change it myself but if there's a newer version without these issues I'd rather take that.
DAT is the original japanese file (NTSC-J), USD is an edited version for NTSC and UKD is an edited version for PAL.Question about the Falcon texture files in this thread: http://smashboards.com/threads/melee-hacks-and-you-updated-1-7-11.247119/page-2#post-8291198
If I want to edit the red Falcon textures do I want the DAT or USD files? Also the converter BAT complains about the TGA files being wrong, for example the first TGA included is 01BOOTDETAIL in the BAT but 01Belt in the folders. I could change it myself but if there's a newer version without these issues I'd rather take that.
The image I posted works fine. It looks like what happened was that you had already imported an image with a larger palette (probably one of your first attempts with 256 colors), which overwrote the data after that image. (It's also possible that instead you tried to insert something to the wrong offset.) So when you inserted my image, it didn't matter because the data after it (including the palette header for it) was already corrupted. What you need to do is edit an older version of the file, from before you tried to hack that texture.doesn't work
again i encourage you to try this on your own so you can test this yourself without just continuously having to wait for me to test things
http://www.mediafire.com/download/133aybbaawrbwsf/GrSt_(the_hack._v1.2).dat
I restarted with a clean DAT and inserted the png using your dat texture wizard and I still get black platforms.The image I posted works fine. It looks like what happened was that you had already imported an image with a larger palette (probably one of your first attempts with 256 colors), which overwrote the data after that image. (It's also possible that instead you tried to insert something to the wrong offset.) So when you inserted my image, it didn't matter because the data after it (including the palette header for it) was already corrupted. What you need to do is edit an older version of the file, from before you tried to hack that texture.
I got this:I restarted with a clean DAT and inserted the png using your dat texture wizard and I still get black platforms.
I must be doing something wrong although I have 0 clue what. Can you just give me that DAT?I got this:
View attachment 33670
Yeah, I just now edited my post to include it.I must be doing something wrong although I have 0 clue what. Can you just give me that DAT?
I'm loving the Omega version! but is there any way to move it to the Hacked stages section instead of the regular?Alright so heres the completed version of GrYt.
Theres 3 versions.
Omega form: http://a.pomf.se/ojpvwm.dat
Then theres this one with the blocks as the platforms. You can go through the platforms as any other but it still operates as a box so if its hit you can land on it.
http://a.pomf.se/fytivc.dat
Also I made this just because. Theres an actual platform there instead of the boxes. You can still hit the boxes but they dont affect the platform at all other that having a hitbox.
http://a.pomf.se/lloupe.dat
(Falcon walljumps from the left ledge if you hold away. Not my fault, a lot of stages are like that already.)
Oh wow, I feel like a jerk. I got caught up in hacking and forgot to do this for you. Im too lazy to upload it for you but go to offset 169ec and overwrite 00140008 with 00000000. Thats not the texture btw. Its a flag.Neon Nighttime Yoshi's Story with Boo and parabones (no pic because lazy):
https://drive.google.com/file/d/0B6z33bxQaQyITlNzZFFwaEw2elU/view?usp=sharing
Here's what it says the offsets are for boo in the placements.txt:
31 - 000be880 (boo)
30 - 000c0080 (this one's derm's feet, i made it transparent)
If youre referring to the 20XX training pack thats not my project. Talk to Achilles about it.I'm loving the Omega version! but is there any way to move it to the Hacked stages section instead of the regular?
I wasnt quite sure how this would turn out but it looks amazing. Good work. You and koopa|o should consider combing yours. It comes out pretty good.
Name: Spooky Story
Made By: Veggies
Download Link Here: http://www.mediafire.com/download/d518yq885558pud/GRST.DAT
I want a download link for this!
Its highly unlikely that a texture hack would break the game. From my knowledge of dat files its probably impossible. Try testing just these on a clean iso.Alright, so i have a whole assortment of problems here. First of all, the link for the very first CSS Download on the first page the one Made By: Goxplex (Credit to MachRiderZ for almost all the renders) the link goes to dropbox but just says error 404 "We could not find what you are looking for" so could someone please re-Upload that link please :D
Next i downloaded the Matrix BattleField and it works fine, i can play on the stage Until all of the Zeros and ones come up in the background then everything freezes with a loud "BRRRRRR" sound. I also experienced this freeze and loud sound when i try to play on the "Super Mario RPG Light" , "Mushroom kingdom Legal" skin, and the "Blue Cap Falcon Tron skin" except the freeze happens this time when i select the stage. ( No stages will load when i select the "Blue Cap Falcon Tron skin") I have no idea what is going on with these 0_o
Since its not really my work Im not gonna post a download link. But it on takes a minute or two to make it.I want a download link for this!
It's up to koopa but I am perfectly ok with it! I wanted to add that to the stage but I was waiting for you to get rid of the pole.Oh wow, I feel like a jerk. I got caught up in hacking and forgot to do this for you. Im too lazy to upload it for you but go to offset 169ec and overwrite 00140008 with 00000000. Thats not the texture btw. Its a flag.
If youre referring to the 20XX training pack thats not my project. Talk to Achilles about it.
I wasnt quite sure how this would turn out but it looks amazing. Good work. You and koopa|o should consider combing yours. It comes out pretty good.