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Smash Cadet
- Joined
- Mar 25, 2017
- Messages
- 33
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Making such a skin for Marth would be tricky as there is no 3d model dumped of him to assist the re texture. But i'll mess around see what happensI asked before but I'll never give up
If there are any Fire Emblem fans is there any chance anyone could make an Epharim skin for Marth?
it's my dream skin so I'm always gonna hope
We're working on a 64 mod for Melee, would you wanna help make some n64 style skins for the low poly's? That Bowser one would look really good in low poly.
Sure and you can use my textures I don't care.We're working on a 64 mod for Melee, would you wanna help make some n64 style skins for the low poly's? That Bowser one would look really good in low poly.
https://discord.gg/Vg3KSBE
That file has had changes to it for the different versions of 20XX, if you want to use it, you can export the css textures using DAT and then import them into a 4.06 MnSlChr. You can do it all once think. If you do it, re-upload it.does anybody know about css textures only being compatible with previous versions of 20xx/melee?
because the css textures from the very first page no longer work with my 20xx, and i really like the 8bit one
any ideas?
so what happens is that it says that "an image type wasn't found for the following images" even though the textures say _9.pngThat file has had changes to it for the different versions of 20XX, if you want to use it, you can export the css textures using DAT and then import them into a 4.06 MnSlChr. You can do it all once think. If you do it, re-upload it.
Hey guys, I just have a couple small questions. Sorry, I'm very new to all of this.
So I was hosting a fest last night at my place. There were 4 of us and we were just going to random hacked stages (I have several favorites on top of the legal ones) from 20XX 4.06 and playing teams. One guy insisted that Return to Dream Land (Night Mode) had lag, possibly due to the shadows. Before this I had only played on this stage 1v1, but I thought this assertion was most likely false because why would you include a laggy stage when fans have gone out of their way to fix FoD? Is there any merit to what this guy was saying?
I've also been meaning to replace the CSS with this one from the front page.
http://i.imgur.com/lGy5ZI3.jpg
Currently I use 20XX's settings to change the colors of the border and backgrounds. If I replace the CSS with the one above, can I still use my custom color selection? I tried doing this before but couldn't get the game to load and had to revert to vanilla.
Thanks!
Yeah, you might notice there have been a few posts on this recently in the DTW thread. A simple workaround is explained here.so what happens is that it says that "an image type wasn't found for the following images" even though the textures say _9.png
Yeah, there may be some merit to it, but I don't know how much. That stage is a fully custom stage, remastered in Brawl by Theytah, imported into Melee by zankyou, and then modified by Achilles. It likely still has a lot more polygons than Melee's original Dreamland, and would thus be more intensive to run. However, it's hard to say at what point such a performance change might be noticeable, and we don't have any benchmarking tools yet to test that.Hey guys, I just have a couple small questions. Sorry, I'm very new to all of this.
So I was hosting a fest last night at my place. There were 4 of us and we were just going to random hacked stages (I have several favorites on top of the legal ones) from 20XX 4.06 and playing teams. One guy insisted that Return to Dream Land (Night Mode) had lag, possibly due to the shadows. Before this I had only played on this stage 1v1, but I thought this assertion was most likely false because why would you include a laggy stage when fans have gone out of their way to fix FoD? Is there any merit to what this guy was saying?
I've also been meaning to replace the CSS with this one from the front page.
http://i.imgur.com/lGy5ZI3.jpg
Currently I use 20XX's settings to change the colors of the border and backgrounds. If I replace the CSS with the one above, can I still use my custom color selection? I tried doing this before but couldn't get the game to load and had to revert to vanilla.
Thanks!
I think this could help a lot with darker Battlefield textures like Ancient Battlefield because it lets darker skins pop out moreI was playing on 20XX with the stages textures on random and I noticed something different about the Mario Party Battlefield's lighting. All the character's looked brighter and more vibrant on it then on default Battlefield and the other Battlefield textures. So I transferred the textures from the Aesthetic Battlefield skin onto the Mario Party one to see if the lighting changes stayed, and they did.
Here's the normal lighting
And here's the Mario Party Battlefield lighting
Does anyone know what causes this change?
Here.Can anyone make me a css where on the port door it says 20XX is replaced with a shine? Its a small request I ask because it seems extremely difficult thing for me to do. Thanks to whoever does this
I use Gimp for image editing. You can remove a palette in that by opening up the image, go to Image -> Mode, and change it from Indexed to RGB. Then go to File -> Export As... to save it.DRGN and PrinceJohn
I can't figure out how to remove the pallete from the images that I have for my css, so my question to you is what image editors do you use?
also TyroKith
you might need to turn on auto palete replacement on DWT which is one of the options for when you are going to add in your textures
Stage lighting on characters (also affects some parts of some stages) is contained in the map_plit node of stage files. Afaik this isn't defined much anywhere though, besides a little here.I was playing on 20XX with the stages textures on random and I noticed something different about the Mario Party Battlefield's lighting. All the character's looked brighter and more vibrant on it then on default Battlefield and the other Battlefield textures. So I transferred the textures from the Aesthetic Battlefield skin onto the Mario Party one to see if the lighting changes stayed, and they did.
Here's the normal lighting
And here's the Mario Party Battlefield lighting
Does anyone know what causes this change?
Download to Aesthetic Battlefield with brighter lighting: http://www.mediafire.com/file/4jhj36v9mkjruot/GrNBa+Aesthetic.dat
https://smashboards.com/threads/changing-color-effects-in-melee.313177/page-6#post-16892325Hello, looking for a mod where foxs attacks leave off that purple mist which mewtwo can perform. Was wondering if that could be put on all characters?/Can the purple become another colour?
please let me know anyone out there
Well I more so meant like a palette swap in the vein of the Eirika skin that someone here madeMaking such a skin for Marth would be tricky as there is no 3d model dumped of him to assist the re texture. But i'll mess around see what happens
I'll work on it.Well I more so meant like a palette swap in the vein of the Eirika skin that someone here made
https://modulous.net/mod/1277/Eirika Marth
i lov uI'll work on it.
Extract the textures from any melee isoSo I Just Want The Basic Fox Texture But i Can't Find It Lol Its Easier To Find A Custom SKin then The Actual Texture
DAT Texture Wizard. And if they don't show up in there, you'll have to use an older method of texture hacking, explained here: How to Hack Any Texture. It could also help to post the textures (for example since there are different leaf textures you might be referring to), and their offsets when you find them.How do I change the leaf textures and remove Dedede in Dreamland?
https://smashboards.com/threads/official-melee-texture-hack-thread.361190/page-91#post-21222454Does anyone know where the values for Falcons visor is? I want to make the visor on Green Ranger Falcon completely black like this costume https://modulous.net/mod/969/SNES Falcon Antvibe8 Edition
Yo thank you it took me forever to see this thoHere.
Replace the half door in "Character Select Screen (English)" with DTW it's near the top.
it's the lance color structure of 0x34e40
How would i go about changing this? I'm not familiar with itit's the lance color structure of 0x34e40
with the dat texture wizard.How would i go about changing this? I'm not familiar with it
I understand that, but i don't even know the first thing about changing it.with the dat texture wizard.
open your iso, doubleclick the battlefield dat to get it open in the texture tree, select the third texture from the top (offset= 0x34e40), click on the properties tab on the right, click on one of the 4 little trees, the two colors you want to change are at the very bottom stored as hex values with two zeros at the end, default are c1=ff7fff00 c2=ff00ff00I understand that, but i don't even know the first thing about changing it.