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Official Marth Stage Discussion #9 Halberd!

BanjoKazooiePro

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It's kind of like a final destination feel for me except for the platform. The platform on top really gives marth and advantage if you can get your opponent up on there. Marth is pretty good off the stage here as well in my opinion. You can easily knock opponents out so far to the point where unless they have wings, they can't get back.
 

¯\_S.(ツ).L.I.D._/¯

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I like this stage. It is good for Marth's gimping abilities and on the platform you can recover through the bottom of the stage. Also, the hazards are telegraphed and easy to avoid so you should be able to get around them pretty easily. I say 7/10.
 

BanjoKazooiePro

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Yeah. I see delfino almost exactly the same as BF but in delfino you can obviously use a recovery move through the stage making it much easier to survive in most cases.
 

illinialex24

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Yeah. I see delfino almost exactly the same as BF but in delfino you can obviously use a recovery move through the stage making it much easier to survive in most cases.
No, Delfino isn't great for Marth. Its good but I would prefer Halberd, mainly because of the many flat areas that the stage comes to and the insane amount of water, which hurts if you are facing someone who can spike you easily. Sure you have an insane spike but I find it hard to time on water.
 

feardragon64

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As said before, characters with glide do better here than I'd like. The edges are a bit too far so it gets annoying at times since Marth can't utilize it to his own recovery. IT also makes K.O.'s more difficult. Star K.O.'ing is also annoying since the top of the stage is high(not ridiculously high, but enough to give Marth next to no reliable kill moves).

As always, controlling underneath the platform is controlling the stage. A majority of the time will probably be spent on the moving platform anyways. I find the fact that you can travel through the center stage's platform annoying as many characters can get marth from his weakest point while recovering....below. It's nothing to worry about in terms of getting hit really, but played right it can force you to give up a strategically sound position. That's bad.

When the platform lands(oh god random stage interferences lol) it's like final d, only a laser fires off every so often. To my experience the BEST way to hook some characters into the laser is grab releasing at mid/high percents. I will not lie, I've grabbed released an MK into this(took some good timing, and it feels great and they mash buttons to get out before the laser gets off, only to get K.O.'d because he's so light. Other than that, play it like Final D with shorter off-stage edges and no way to go under the stage(how often do people actually do this minus the occasional MK that up+b's a little too low).

I give it a 7/10. Maybe a 6.5. I personally don't like this stage that much because of stupid stage interferences.

Edit: ^lol? Delfino is hardly flat. Find me one section of Delfino that doesn't have a platform or isn't inclined? It's by far less flat than halbred. And part of the beauty is that you don't have to worry about getting spiked, nor do you need to go for the spike. If you can go for it, but if you can't it's better for you since it's harder to pull off.
 

¯\_S.(ツ).L.I.D._/¯

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Illinialex, Are you kidding me? Delfino is like Marth's best/2nd best stage! Check out the discussion for it from my index if you want to, but almost everyone there agrees that it is at least Marth's 2nd best. Delfino is good against spikers because you can only be spiked through the water at high percents, whereas on a place with no water a spike kills a lot earlier. Delfino is a great Marth stage.
 

grandmaster192

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^Delfino says Hi. I think this is like Delfino but a but worse, if only because of the hazards. BF and Delfino and maybe some others are better.
This stage is much better for Marth than Delfino is.

He can **** that platform harder than he ***** the one's on BF. Also, Marth can't be camped easily here at all from my experience. The flying part is small, so Marth has a much easier time controlling that part of the stage with his good range.

The part that's not flying has the cannon and the claw, so that forces movement. Someone like DDD and Falco can just sit around trying to force you into an approach, which puts Marth at an advantage.

Marth ***** this stage IMO.
 

¯\_S.(ツ).L.I.D._/¯

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This stage is much better for Marth than Delfino is.

He can **** that platform harder than he ***** the one's on BF. Also, Marth can't be camped easily here at all from my experience. The flying part is small, so Marth has a much easier time controlling that part of the stage with his good range.

The part that's not flying has the cannon and the claw, so that forces movement. Someone like DDD and Falco can just sit around trying to force you into an approach, which puts Marth at an advantage.

Marth ***** this stage IMO.
You never said why Delfino is worse than this. I agree with Fear's reasons and his 7/10 rating.
 

illinialex24

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This stage is much better for Marth than Delfino is.

He can **** that platform harder than he ***** the one's on BF. Also, Marth can't be camped easily here at all from my experience. The flying part is small, so Marth has a much easier time controlling that part of the stage with his good range.

The part that's not flying has the cannon and the claw, so that forces movement. Someone like DDD and Falco can just sit around trying to force you into an approach, which puts Marth at an advantage.

Marth ***** this stage IMO.
I agree, I like Delfino but less than Halberd. But thats just my style.
 

grandmaster192

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You never said why Delfino is worse than this.
Who, exactly, are you going to CP Delfino against? I think Marth's two worst match-ups are DDD and Meta Knight obviously. Both of those characters arguably do better on this stage than Marth does. I don't know about you, but if a stage doesn't give me an edge against my two worst match-ups, and it's arguably a better stage for them, I'm not going to consider this a great CP.

Halberd, however, gives Marth a stage advantage against Snake and DDD, which are two characters Marth does bad against. And on the non flying part of the stage, Marth can kill Meta Knight easier because of how close the edges are. An up b can kill MK pretty early by the edge and the grab release can get kills here earlier, too.

This stage give Marth more options against his bad match-ups than Delfino does.
 

feardragon64

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Who said you had to cp stages only against people who you had a worse match-up against? Why the hell wouldn't you cp to gain the greatest advantage possible, not just an advantage?
 

¯\_S.(ツ).L.I.D._/¯

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Who, exactly, are you going to CP Delfino against? I think Marth's two worst match-ups are DDD and Meta Knight obviously. Both of those characters arguably do better on this stage than Marth does. I don't know about you, but if a stage doesn't give me an edge against my two worst match-ups, and it's arguably a better stage for them, I'm not going to consider this a great CP.

Halberd, however, gives Marth a stage advantage against Snake and DDD, which are two characters Marth does bad against. And on the non flying part of the stage, Marth can kill Meta Knight easier because of how close the edges are. An up b can kill MK pretty early by the edge and the grab release can get kills here earlier, too.

This stage give Marth more options against his bad match-ups than Delfino does.
MK has no bad CP stages.
 

grandmaster192

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MK has no bad CP stages.
This is true; however, Halberd gives Marth slightly -- very slightly -- more options against him than he would normally have. For example, earlier kills and better platform control will help Marth against him.

If I'm wrong about something, feel free to correct me.
 

ZHMT

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I think what Grandmaster is trying to say is that Delfino is a awesome Metaknight and Dedede stage. Walk off edges makes his chaingrab even more broken and Metaknight can gimp soo easily on the stage. Marth is also good on Delfino, however the advantages gained by Dedede and Metaknight are greater then what Marth gets. The advantages that Marth gets on Halberd may outweigh Dedede and go even with MK.

But otherwise, I would rate the stage a 7.5/10. Its a decent stage, has a platform which guides your approach and allows easier juggling. A tipped utilt on the platform kills surprisingly early as well. The reason the stage isn't rated higher is because characters like Falco can still play their usual game against you, Dedede can still chaingrab. The ledge isn't as user friendly as some of the other stages either.
 
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