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Official Marth Stage Discussion #7 Jungle Japes

feardragon64

Smash Champion
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I freaking hate this stage. Water is horrible since Marth can't spike but if he gets sent into the water he's screwed for lack of horizontal recovery.
Control the lower center platform. It's the best spot to camp.
 

Mumble

Smash Apprentice
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Sep 27, 2008
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148
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San Angelo, TX
Water=fail.
You really do have the most 'advantage' on the lower, middle platform.
I find this stage difficult. :(
 

¯\_S.(ツ).L.I.D._/¯

Smash Legend
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I agree with Fear, you have to be sure to not use this against people with good spikes, like Falco because there is a very good chance you will die, you will only survive if hit into the water from the far right platform I think, maybe the right end of the center platform. Also, don't ledge-camp because of those stupid mini crocodiles and their ability to stage spike you. I dislike this stage, 4/10.

Oh and also I wouldn't recommend using this against DK because of his great horizontal recovery.
 

crazn137

Smash Journeyman
Joined
May 3, 2008
Messages
441
Location
Chicago, IL
Ridiculously high ceiling. Makes killing off the top almost impossible, but I guess that's fine against characters that kill primarily off the top. The middle platform is nice for uair/tilt/smash. Fthrow > Fsmash is going to be killing at ridiculously low percents if you can manage it off the sides. Neutral Dancing Blades is also a nice move off the sides at somewhat higher percents. The water isn't too much of a problem off the left side of the screen. Just double jump out and dolphin slash onto a ledge. Something kind of nice I like to do when my opponent has complete control of the match...If I'm on the left side of the screen, I'll try and get myself into the water to reset the match with me on the right side of the screen. Doable closer to the middle, but risky. Marth is going to be dieing pretty low of the sides, but try and monopolize on the water and platform as much as you can.

Not a very reliable CP against people that kill off the side, but I enjoy the stage >.>
 

Mumble

Smash Apprentice
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Sep 27, 2008
Messages
148
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San Angelo, TX
I agree with Fear, you have to be sure to not use this against people with good spikes, like Falco because there is a very good chance you will die, you will only survive if hit into the water from the far right platform I think, maybe the right end of the center platform. Also, don't ledge-camp because of those stupid mini crocodiles and their ability to stage spike you. I dislike this stage, 4/10.

Oh and also I wouldn't recommend using this against DK because of his great horizontal recovery.
Since DK has such good horizontal recovery, are there any other characters that it might be beneficial to play this stage against?
Or is Marth at a disadvantage in every situation?
 

¯\_S.(ツ).L.I.D._/¯

Smash Legend
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I'd say that it might be beneficial to play someone with a bad recovery to begin with, like Olimar. And can someone see if all of his Pikmin (except Blue) die in the water? Because then he'd be dead for sure. That is the main character I'd think of CP'ing this stage against.
 

Mumble

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Sep 27, 2008
Messages
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San Angelo, TX
Seeing as if the Pikmin did die, then yeah, definite counter pick.
I was unsure at first just because theres more than one ledge to get a hold of just by floating.
(that is, if you start from the far right lol)
 

feardragon64

Smash Champion
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Apr 9, 2008
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San Francisco
This is my freaking counter-pick. You want to beat my marth? CP jungle japes.

You'd think since the stage ends are close you could get an easy side b k.o., but doing it from the central platform is too far to get an early K.O. and trying it from the side platforms usually ends with them DI'ing out of it because the platform is so small.

I depend on up+b out of shield here for my k.o.'s. As said, high ceiling. This stage is complete crap for Marth.
4/10
Only a 4 because no characters have this stage as their top pick.

Oh and who cares if olimar's pikmin die? he will probably need one maybe two to grab onto the ledge before he would have gotten owned by water anyways. If that's not the situation, he can pluck up some more.
 

Mumble

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Sep 27, 2008
Messages
148
Location
San Angelo, TX
This is my freaking counter-pick. You want to beat my marth? CP jungle japes.

You'd think since the stage ends are close you could get an easy side b k.o., but doing it from the central platform is too far to get an early K.O. and trying it from the side platforms usually ends with them DI'ing out of it because the platform is so small.

I depend on up+b out of shield here for my k.o.'s. As said, high ceiling. This stage is complete crap for Marth.
4/10
Only a 4 because no characters have this stage as their top pick.

Oh and who cares if olimar's pikmin die? he will probably need one maybe two to grab onto the ledge before he would have gotten owned by water anyways. If that's not the situation, he can pluck up some more.

And yet another thing I worried about, getting k.o's from the center platform.

Sure, you can camp there, but effectively getting kills from the center would be difficult.
Other than the up b out of shield like you said.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
Unless Marth suddenly has the abilities to spawn gyros, spam blue arrows, a reflector, and SHDL, this is NOT his CP.

Or is it? <_<

Really, this is just a crappy stage w/ the new water system. I'd avoid this like the plague really. You can't do much here since you don't have any annoying projectiles. This is camp city.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
I agree with Viet for the most part. Viet do you think this could be reliable CP vs. Olimar or should we abandon the idea?
Delfino is better lol. Japes's ceiling is so high that your hawt sexy Usmash will have trouble killing him off. Granted you can throw him in the water and see what happens, but when there's Delfino, and my word, maybe even Pirate Ship, I don't know why you'd want Japes.

You can also platform cancel at Pirate Ship, but that's a discussion for another gay stage.
 

¯\_S.(ツ).L.I.D._/¯

Smash Legend
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Delfino is better lol. Japes's ceiling is so high that your hawt sexy Usmash will have trouble killing him off. Granted you can throw him in the water and see what happens, but when there's Delfino, and my word, maybe even Pirate Ship, I don't know why you'd want Japes.

You can also platform cancel at Pirate Ship, but that's a discussion for another gay stage.
OMG, I hate Pirate Ship with all my heart... I despise that place... But ya, I forgot about Delfino, that is better.


Summary of thread:

DON'T USE THIS STAGE!
 

feardragon64

Smash Champion
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Apr 9, 2008
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San Francisco
Unless Marth suddenly has the abilities to spawn gyros, spam blue arrows, a reflector, and SHDL, this is NOT his CP.

Or is it? <_<

Really, this is just a crappy stage w/ the new water system. I'd avoid this like the plague really. You can't do much here since you don't have any annoying projectiles. This is camp city.
Only blue arows?
Honestly, I think this is Marth's worst stage. This is what you should CP against Marth.

On a funnier note, you know what this stage IS fun for? Grab releasing snake on the left side repeatedly until he looses his cypher and sadly attempts to mine himself but fails every time.
 

Nightshine

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Feb 19, 2008
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Carroll County, Maryland
This stage= bad playing for Marth =(

really only fighting place for Marth is in the center. Kinda makes you feel limited.

Plus you'll probably get shot up by any projectile a lot as well.

though if you're on the right side of the stage u could go in the water for an escape possibly to the left side. But they could probably chase you over there in about the same time as you would get out of the water. =/

4/10 from me.
 

TheFast

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Mar 24, 2008
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Jacksonville
This level is bad for IC its a good CP against them they can't use there up-b it instantly kills them no matter what if they hit the edge. And it is a pretty easy lvl to kill nana quickly on.
 

feardragon64

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This level is bad for IC its a good CP against them they can't use there up-b it instantly kills them no matter what if they hit the edge. And it is a pretty easy lvl to kill nana quickly on.
How often would they need to up+b? Majority of the time if they're recovering they can side b since there is hardly a "below stage area" that isn't water, where either they were screwed anyways or they can jump and up+b out of safely at he left edge.
 

ZHMT

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This is actually a good counterpick against Snake tbh. The high ceiling prevents low utilt ko's and easier juggling. The platforms can mess with Snakes recovery as well.Mortar slides will not have a explosive hitting the stage as it'll hit the upper platform most of the time. Snakes grenades can fall into the water which is also nice.

Other then that the stage isn't too good a Marth stage. You cant abuse your utilt to KO which is just devastating. Also the water really kills it for him.

5/10
 

KoSa!

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Oct 2, 2008
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This stage gives advantages to only a few characters. So I think Marth can do very well on this stage as long as he doesnt fight one of the few characters that do well. His uptilt can **** that platform in the middle. And a spike is like a kill everytime with the current. His one problem is that the current doesnt help him in anyway. Not and never use as a marth counterpick. But the only characters that really enjoy picking this stage are DK and TLink, and they do very well here. I personally pick Jungle Japes whenever i fight a disadvantage match up. So dont expect to win any matches here.
 

feardragon64

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And a spike is like a kill everytime with the current.
Eh? The spike is weakened here. If you spike on the left side sure, but if you spike toward the right they can recover. Imo, generally whenever Marth spiked someone on any other stage they stayed down with a simple edge hog. Unless they had a broken recovery like R.O.B.
 

grandmaster192

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What do you do when ROB CP's this against you?

and

What do you think of this stage as a CP against DDD?
 

grandmaster192

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I think Waddle Dee camping will be plentiful if you CP this against D3. And he has 5 jumps so he can recover.
DDD is heavy, though, so he can have a bit of trouble getting out of the water due to his fall speed. In theory, this could possibly negate the fact that he's so heavy and hard to kill (you will be seeing him die a lot earlier, and taking advantage of his recovery may be easier due to limited recovery options on this stage).

Furthermore, the part of the stage where most of the fight will be taking place at -- the middle platform -- is fairly small; what that does is put Marth in a better overall position to stay inside of his ftilt range and outside of his grab range, which is the ideal spacing for Marth in this match-up. It'll be much harder for DDD to space himself properly against Marth here. I would say Marth has superior stage control here. Additionally, there's a platform there for Marth to take advantage of, too.

Another thing I would like point out is the stages high ceiling. DDD's utilt is probably his most common kill move, and that really hurts because of how light Marth is. However, the high ceilings allow Marth to live longer than he really should in this match-up.

Note: I never actually CP'd this stage against DDD, so everything here is all theoretical.

Meh, I'm just throwing out some possibilities. :)
 

Steel

Where's my Jameson?
BRoomer
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Mar 30, 2008
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This stage is TERRIBLE for Marth.

terrible

terrible

terrible

don't pick it. ban it if anything.
 

feardragon64

Smash Champion
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Furthermore, the part of the stage where most of the fight will be taking place at -- the middle platform -- is fairly small; what that does is put Marth in a better overall position to stay inside of his ftilt range and outside of his grab range, which is the ideal spacing for Marth in this match-up. It'll be much harder for DDD to space himself properly against Marth here. I would say Marth has superior stage control here. Additionally, there's a platform there for Marth to take advantage of, too.
I'd think it'd be better for DDD. He doesn't have to space himself as much since Marth outranges pretty much all his (reliable) moves with the exception of ftilt. Here he can get easy chain grabs, juggles, bair walls, etc. because he'll always be so **** close. Not to mention he can literally bair wall you off the side of the stage.
 

Hype

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the only character that i can think of to ever CP this stage against is Ike. he has an even worse time recovering that you.
 

feardragon64

Smash Champion
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the only character that i can think of to ever CP this stage against is Ike. he has an even worse time recovering that you.
There are better places to CP against him though.
Avoid this stage like the plague unless you somehow enjoy playing here I guess.
 
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