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Official Marth Stage Discussion #3 Smashville

crazn137

Smash Journeyman
Joined
May 3, 2008
Messages
441
Location
Chicago, IL
The ceiling on this stage isn't very high, so juggling is always fun. The moving platform is nice for utilts and usmash. Play this stage against heavier characters, it'll be much easier to kill off the top and sides. Try and stay away from characters with high knockback moves (Snake). Marth's weight + high knockback moves is going to hurt Marth here.
 

e__

Smash Ace
Joined
May 11, 2008
Messages
614
Location
Cincinnati
8. I don't know if that's because I really like the stage, but this stage seems to be pretty good for Marth. Gimping can be better because of the platform; you can use your double jump and go further out because the platform's there to catch you.
 

¯\_S.(ツ).L.I.D._/¯

Smash Legend
Joined
Apr 27, 2008
Messages
12,115
Location
Chicago, IL
Also, I'd like to add that if you can, against people with poor recovery, you can instead of trying to Fair them away from the stage, go for a Bair and try to knock them under it. It will throw them off.
 

Remzi

formerly VaBengal
Joined
Apr 20, 2008
Messages
3,398
Location
Fairfax, VA
NNID
Remziz4
3DS FC
0302-1081-8167
There's like no room off the stage here, so when i go off to fair gimp people i actually kill them sometimes.

Anyways, this stage is like a 7 IMO. dont feel like explaining, but I really can't see anyone saying anything too far from that
 

IDK

Smash Lord
Joined
Mar 28, 2008
Messages
1,708
Location
Yo Couch
this is the most neutral stage IMO. i'd say it's like a 5/10 for like... everyone.
 

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
Location
Tampa, Florida
NNID
zeeehmtee
The stage is composed of a moving platform which traves from left to right and back. The actual floor is flat and has good ledges for you to recover on. As said above, the ceiling is quite low and a tipped utilt will ko fairly early. Otherwise the stage is straightforward. Use the platform to help approach camping or help juggle.

I rate the stage a 7.5 of 10. Nothing special to it, but nothing horrible either.
 

superglucose

Smash Apprentice
Joined
Apr 26, 2008
Messages
127
I'd give this stage an 8/10. The times I play it, I beat my friend. Granted neither of us are pro players, but he *is* better than me and *does* usually 2 stock me, except when we're on this stage. On this stage I tend to win, simply because that moving platform gives me the ability to adjust where my ariels are coming from, and he can't sit up there as it's within range of my lovely uptilt.
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
I'd give it a 6.5 or a 7. The only big there here is the moving platform which honestly isn't as influential as you'd think. The most I'd say is you can randomly get lucky as you notice it slowly approach you when you're about to be edge hogged and you get back on. Of course, this could remain true for any other character so it breaks even. Using it to avoid projectile spam usually doesn't work too well for me since it's....well obvious and Marth is nearly helpless from below so a good player will take advantage of that.

Anyways, stay on the bottom unless you need to get on the top or the opponent is high flying.
 

OmegaXF

Smash Ace
Joined
Jul 22, 2006
Messages
936
Location
Detroit Michigan
Trying to gimp people is gay. I swear that platform saves lives.
But on a serious note it's an option for a CP stage. Especially for preojectiles. The lesser version of YI from Melee lol.
 

jw511

Smash Cadet
Joined
Aug 29, 2008
Messages
28
Location
Somewhere in Minnesota
I'd give it a 7 because of how the platform can save them a stock when you're trying to gimp them, but it can also give you some more room to knock them away. I'm not an expert on this but I think that Marth will have a little trouble on the projectile spam and the platform means Marth will be above his opponent and that's not good. You can pop the balloons to help with stale moves so that's a plus. IDK, not much else to cover, I think.
 

¯\_S.(ツ).L.I.D._/¯

Smash Legend
Joined
Apr 27, 2008
Messages
12,115
Location
Chicago, IL
I'm calling this one at 7.5 and we are moving on, we are going to do these daily just FYI unless we have a really good discussion going so we can get these done soon.
 

streetracr77

Smash Journeyman
Joined
Jul 25, 2008
Messages
488
Has a pretty low ceiling and mainly a small stage. The moving platforming is good for up smashes and tilts. He can edgeguard pretty well too. 7.5/10
 
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