0:32 every wolf loves their reflector. They tend to either use when they are about to get comboed or when they are being put in the corner. Anticipate this and you can powershield the reflector and punish.
This mu is mainly powershield wolf's aerials, reflector, and smashes. It makes the mu a lot easier when you don't slide every. Another to know about this mu is that fair being one of Wolf's kill moves to DI it properly you must DI away from wolf.
0:38 oh wow reflector again lol. Notice how he used it after getting popped up by cyclone. Next time you play a wolf experiment. Cyclone and be ready to shield or powershield. See what moves will trigger the wolf to pull out his reflector.
0:50 to 1:00 see this is what you want. You're in the air or at least the way you're moving is influencing wolf. The only problem is you didn't do anything you could have bair or fair him during that whole mess or even land to grab him. Also you want to get in the air before wolf gets in the air
The reason being is that you can beat his bair with your fair. Also you can shoot a fireball anticipating wolf's jump so the fireball with hit wolf before he does his bair or aerial. Don't worry about reflector with your fireball as long as you don't spam it the wolf won't know when to use reflector.
1:06 Hold up for DIing that move. You shouldn't be dying until 160%
oh wow those pauses you just lost all of your stocks lol jk
when you get a jab on wolf you can either grab or just complete the whole jab combo. Wolf is a fast faller so not a lot of jab to dsmash etc won't work on him
2:25 watch out for side b through the stage. Wolfs have been using that a lot lately also look out for the side b cancel on the ledge if you happen to be near them you can punish them for it.
2:30 the up b was unnecessary. You were going to grab ledge
3:47 I liked how you used reverse jump to avoid the laser. It shows that you learned from the first match
3:56 you had an up b since wolf was in Fair landing lag
4:07 you had an up b, but you also could have gotten it by powershielding his reflector
4:44 there was no point in approaching him. You should have just crouch down and avoided the lasers. But it's good you did that later in the video. Nice
5:29 learn the tech to that grab. I don't know it myself, but it helps to prevent deaths like that
5:42 nice read. Wow you're like improving before my eyes in this video lol
6:07 a little to eager there to win. But wow here is a tip and I never realized it until now. If the wolf is over you're head or just falling near you be ready to press shield so you can powershield the reflector.
6:30 learn delfino. If you're going to pick the stage know all of it's features. The up b just got you punished
6:41 O_O.... UP B HIM MANG WHY DID YOU LET HIM LIVE???!?!?!????!?!?! YOU'RE A WHITE BLOOD CELL HE'S A VIRUS EAT HIM!!!!!!!!
overall you're not bad you just need to improve on getting up b opportunities, change up your approach, Bair approach is all right, but don't forget you can just walk up power shielding or use cyclone. Also as a ledge get up option go for drop ledge, jump fireball onto stage. Fireball hits the opponent, jab(in this case don't jab just up b) and up b. Very useful in catching up bs
----- 2nd video------
0:09 you missed an opportunity for a fireball lock. You could have bair or neutral b reverse a fireball then started a fireball lock he was at 30%
Wow you're like brillant without trying to be brilliant. Good setup for the fireball lock in the event the opponent rolls back or just lands perfectly near the edge of the platform. weak nair or maybe strong nair can work to upsmash.
0:15 as luigi you need to see you're opponent out. Figure out their roll patterns, air dodge, etc right there you should have just stood still and you could have caught him in his roll and up bed
0:30 you should have gone for cyclone a little earlier. In that case since he kept waiting for you to react and punish it you should just go for the ledge.
0:40 CYCLONE MAN
0:45 there is that roll again should have been punished with up b.
1:30 just shield it don't try to challenge it, but I think cyclone beats it.
One thing in this mu is that once you combo up Ike you have to be careful in your approach when he is at 60% because he'll be waiting to swing at you. So it would either be best play defensive and punish when you can or camp with fireballs. Fireball him before he does his obvious fair approach.
Also if you get a combo string pushing ike offstage edge guard like crazy. Bair or fair him all the way offstage most ikes know they can get gimped easily so they'll save their jump, but it doesn't help if they are very faraway from the edge.
2:30 always be ready if there is a roll to up b it
2:40 against ike it is best to recover low or recover high.
Low: missle below ledge where ike can't dair you, jump, up b
if he's on the ledge waiting for you cyclone instead of jump so you can meteor cancel the spike if it happens. Otherwise you'll clip ike with cyclone.
high: cyclone as high as you can, jump+ side b, land safely with either cyclone or use smart air dodges.
3:34 there is that roll again. I didn't know ike= lucario
3:45 as in the previous video. Try not to fireball up close it has a lot of cool down lag use it when you're faraway from the opponent
3:58 rollabannza
4:17 you should have just side b to the ledge
overall combo up ike, stay away from him when he's at high percents because you can't combo him as well, fireball his fair approaches or jumps.
If you have trouble getting damage on your opponents pressure them to the ledge. fireball constantly at a distance towards the ledge, then mix up by jumping fireball to ground fireballs. Punish your opponents movements onto the stage like if they roll onto stage push them back on the ledge with the jab combo, if they airdodge on the stage there isn't much you can do besides fireball them back onto the ledge or cyclone them. But this is an effective way to get damage in a safe way.
fireball does 6% and when it gets stale it does 5%. three fireballs that hit the opponent while they are on the ledge= 15% of damage + a jab combo= 25% Really good damage output in such a simple and safe tactic.
well I hope this helps I'll be releasing a video on my hand motions for rising cyclone, also the crawl dash slide, and that fireball ledge tactic.