How does one consistently execute a backflip as opposed to simply jumping back?
I've noticed that I've been alternating from one and the other, leaving me with not as much control with Sheik when I short hop and go for my delayed SHFFL aerials. Thanks!
I believe if you are holding back as you jump you will do a backflip. Jumping back is probably holding back after you already jumped. I'm not 100% if I know what you're talking about or if what I am saying is 100% true, but that's what I think is the case.
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Got a couple of my own questions:
1) Link and Samus both have grapple recoveries. There seems to be this sweetspot somewhere right around the edge where if you hit that spot with your grapple, and then activate the grapple (couldn't think of a better word) to pull yourself in right away, your character kind of teleports to the edge. Does anyone know how this actually works? I can kinda get it sometimes on demand, but it's extremely inconsistent for me.
2) Kind of broad, but how do you teach people to play the game? I don't really know where to start and I find people get obsessed the with unimportant things like:
- Extremely difficult and niche moves like moonwalking.
- Focusing too much on something I am doing that is actually not that important to my game plan like random wavedashing with captain falcon. One guy even sort of seemed to insist that there was some magic in wavelanding that made my falcon godlike (I 4-stocked his falcon every game except when I suicided) when my falcon isn't even that good, and wavelanding had barely anything to do with it.
- They have really bad habits. Like really bad. Then they die for it and say falcon is OP (I should possibly use a different character to teach people?).
- I try to tell them that DI can save them from my combos (forward throw into tipper with marth) but they pretty much look at DI as magic powers and claim to not understand it at all.
- How do I get people to stop johning? I am not really the kind of guy to make fun of people, but sometimes I think just calling "johns" on them every time may make them stop. I don't want to make them feel bad or anything though, but sometimes it's non-stop johns. Sometimes I feel like they don't respect my skill because of it lol but that's not really a problem.
- I feel like the johns create a wall for them - "There's nothing I can do about your marth's forward air." - when there are clearly many things they can do. I don't know if it is actually a wall (stopping them from improving because they believe it's impossible to beat) or if they are just frustrated.
- They want to do cool and crazy things like Ken combo, crazy knee edgeguards/combos, but then they kill themselves while missing at the same time, or gain nothing and put themselves in a terrible position. What do I do? I feel like if I let them keep trying, maybe they will learn how to do it properly/better or they'll at least realise they can't do it at a given time, but sometimes I think I should just tell them to stop jump off the edge and dying.
- What should I focus on teaching them first? I try to pound it in that short hop, fast fall, and L-cancelling are the most important things to learn first, but they want to do way more than they can. Are these the right things to teach them?
A link to a guide for 2) would be sufficient.