Xyzz
Smash Champion
Your reasoning with the question from above is spot on, good job. Jumping backwards allows most (if not all) characters to pull back further than what's possible with neutral jumping and then using aerial control to move away. And well, Sheik happens to do a backflip as her backwards jump (:
In case it helps: you get a backwards jump if you hold back during the jumpsquat frames, so you need to hold backwards after hitting the jump button, but before leaving the ground.
Regarding your 2nd point (I don't know **** about the tether grab recoveries, I am happy knowing that "A" will pull me up, if I do end up playing those characters for fun )
One way would be to show them that you don't need those niche things to win. Sure, sometimes it's really hard to let go of the ingrained little things, but if you're that far ahead of them you can do really ******** things which will not make you try to actually play the game. If you can four stock them with Falcon, you can probably just pick some random character with an okay fsmash (e.g. Falco or Mario) and beat them doing else. No need to even WD or anything, dash-crouch-fsmash is best! :D
Regarding bad habits or "that move is OP, i can't beat it": Try pointing out what they are doing wrong, and what they should be doing. Some things are really good though and can only be really challenged using advanced techniques... e.g. I wouldn't know how to get past Marth's fsmash either, if I was unable to consistently bait it out with tricky movement or shield -> WD OOS -> punish. Obviously those are things they SHOULD definitely learn though (and if they see how important they are, maybe that's motivating).
SH, FF, L-cancels are definitely among the things that one should learn quickly. I would add "learn to move exactly where you want to go" and wavedashing (it's really good for a lot of things, and definitely a necessary basic, and part of moving exactly where one wants to go :D). Learning unnecessary technical things is fun, too, though. But if they are able to moonwalk, they should be able to pick up things like SHFFLs without too much work, I guess. Hell, I never bothered to learn moonwalks till this very day (:
In case it helps: you get a backwards jump if you hold back during the jumpsquat frames, so you need to hold backwards after hitting the jump button, but before leaving the ground.
Regarding your 2nd point (I don't know **** about the tether grab recoveries, I am happy knowing that "A" will pull me up, if I do end up playing those characters for fun )
One way would be to show them that you don't need those niche things to win. Sure, sometimes it's really hard to let go of the ingrained little things, but if you're that far ahead of them you can do really ******** things which will not make you try to actually play the game. If you can four stock them with Falcon, you can probably just pick some random character with an okay fsmash (e.g. Falco or Mario) and beat them doing else. No need to even WD or anything, dash-crouch-fsmash is best! :D
Regarding bad habits or "that move is OP, i can't beat it": Try pointing out what they are doing wrong, and what they should be doing. Some things are really good though and can only be really challenged using advanced techniques... e.g. I wouldn't know how to get past Marth's fsmash either, if I was unable to consistently bait it out with tricky movement or shield -> WD OOS -> punish. Obviously those are things they SHOULD definitely learn though (and if they see how important they are, maybe that's motivating).
SH, FF, L-cancels are definitely among the things that one should learn quickly. I would add "learn to move exactly where you want to go" and wavedashing (it's really good for a lot of things, and definitely a necessary basic, and part of moving exactly where one wants to go :D). Learning unnecessary technical things is fun, too, though. But if they are able to moonwalk, they should be able to pick up things like SHFFLs without too much work, I guess. Hell, I never bothered to learn moonwalks till this very day (: