• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Code Q&A + Requests

Muhznit

Smash Journeyman
Joined
Apr 10, 2008
Messages
455
Location
404...
Well, there isn't one for that and I'm not making one. Sorry.
I don't suppose you have any method of showing people how to make one, either, then? I mean it'd be pretty cool if everything about brawl hacking was a bit more well-documented...
 

Seagull Joe

Smash Legend
Joined
Sep 14, 2008
Messages
10,388
Location
Maryland
NNID
SeagullJoe
Can someone link me to the "Unlock everything" code for unlocking all the songs. I know there was an item that did it, but I don't have the code anymore and I have a new Wii now without all songs...

:018:
 

Kunai KazeKun

Smash Apprentice
Joined
Jul 31, 2012
Messages
89
Location
Leverkusen
Can someone link me to the "Unlock everything" code for unlocking all the songs. I know there was an item that did it, but I don't have the code anymore and I have a new Wii now without all songs...

:018:

Code:
Unlock Everything. (Except for Subspace Emissary) [WiiMaster]
42000000 90000000
0417B640 FFFFFFFF
0417B644 FFFFFFFF
42000000 90000000
0417B658 FFFFFFFF
42000000 90000000
0817BE80 80638063
21100004 00000000
42000000 90000000
0817C398 80638063
215D0004 00000000
42000000 90000000
0817CB68 02020202
201F0004 00000000
E0000000 80008000


I have a question too.

I used some codes, look at the spoiler

Code:
RSBE01
Super Smash Bros Brawl(US)
Troll Brawl XL

--Mechanic of the Game---

Unlimited items [standardtoaster]
049B16F8 38000000
049B2368 38000000
049B2354 38000000
049B196C 38000000


--- Eff on All Players---

Infinite Footstools [standardtoaster]
04FB62F4 00020000

No Ledge Grabbing
C27812B0 00000003
2C04000A 40A20008
38000000 5400CFFF
60000000 00000000

Respawn Invinc Mod [Standardtoaster]
04B88F80 00000000
No respawn invinc

Taunt(any direction) to die (PikachuMan)
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C010C 40820008
3B8000BD 60000000
939E0038 00000000

Tripping Rate Modifier (Creator Y.S., Ported by Kirby is cool)
0481CB34 C0220020
045A9340 42800000
64% chance

Hitstun, originally by Phantom Wings [spunit262]
02B88F48 00030001
04B87AA8 00000000


--- Effectiv Players ---

Infinite Jumps (Must be on) [James0x57]
C283CAA0 00000004
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CA2212E 00000000
Hacked by Y.S. For NTSC-J, ported by . Thank you for the support, Y.S.!

P1 Infinite Jumps [James0x57]
48000000 805A9320
DE000000 80008180
14000004 00000001
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by . Thank you for the support, Y.S.!

---Double Gravity (P2) ---
4A000000 90180F7C
140000E0 40000000
E0000000 80008000

--- Items ---

Motion Sensor Bomb Trips [Standardtoaster]
4A000000 91057900
140007AC 00031688
140009E0 0000003D
E0000000 80008000

Poison Mushrooms Kill you
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C00F3 40820008
3B8000BD 60000000
939E0038 00000000


---Game & Watch---

Judgement Always 9
80000000 80622E80
20000000 52534245
80000000 80623320
20000001 52534250
80000000 8061CCE0
E0000000 80008000
60000003 00000000
4A001000 00000000
3000002C 00000014
58010000 00000004
DE000000 80008180
58010000 00000060
340000D8 81000000
58010000 000000D8
58010000 00000070
58010000 00000030
58010000 00000458
58010000 00000000
58010000 0000000C
140000E8 3B600008
E2000003 00000000
80100000 00000244
62000000 00000000
E0000000 80008000


---Snake---

Grenades->Pokeballs
4A000000 8098D528
D2000000 00000003
2C060059 40820008
38C0002A 60000000
90DD08C0 00000000


---Peach---

Peach Turnip > Bob-Omb
4A000000 8098D528
D2000000 00000003
2C060056 40820008
38C00006 60000000
90DD08C0 00000000


---Extra Codes---

File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
 E0000000 80008000
 225664EC 00000000
 0401BFE0 4858BE20
 065A7E00 00000070
 38A00067 38810020
 3CE0805A 60E37C18
 4BE52531 38A0007F
 3883FFE8 38610020
 4BE52521 38A00068
 60E47C18 38610020
 9421FF80 BC410008
 38610088 4BA74DB9
 7C7C1B78 2C030000
 4082000C 38210080
 4800001C B8410008
 38210080 4BE524E5
 38610008 4BA742E1
 7C7C1B78 4BA741E8
 040223E0 48585BC0
 065A7FA0 00000028
 80010044 3C608001
 6063581C 7C001800
 4082000C 7FDDC850
 3BDEFFE0 93DB0008
 4BA7A424 00000000
 0401CD0C 4858B1F4
 065A7F00 00000038
 2C030000 4182000C
 4BA7DD51 4BA74E04
 80780008 2C030000
 41820014 8118000C
 7C634214 7C7B1850
 48000008 8078000C
 4BA74DE0 00000000
 043EE9D8 48000014
 043EEBD4 48000014
 043D8B9C 48000018
 043E9B4C 38600000
 043E9D38 38600000
 043D8C80 60000000
 80000000 80406920
 80000001 805A7C00
 8A001001 00000000
 045A7C10 2F525342
 045A7C14 452F7066
 80000001 805A7B00
 8A001001 00000000
 065A7B10 0000000F
 2F525342 452F7066
 2F736F75 6E642F00
 041C6CE0 483E0D20
 065A7A00 00000028
 9421FF80 BC410008
 3C60805A 60637B1F
 4BE52931 B8410008
 38210080 4BE52995
 4BC1F2C4 00000000
 065A7900 00000078
 9421FF80 7C0802A6
 9001000C BC810010
 9421FF00 7C872378
 54B2BA7E 7CD33378
 38800000 9081000C
 90810010 90610014
 90810018 3880FFFF
 9081001C 38610020
 90610008 7CE43B78
 38A00080 4BE529F5
 38610008 4BA752A1
 60000000 80210000
 B8810010 8001000C
 7C0803A6 80210000
 4E800020 00000000
 043E399C 481C3F04
 065A78A0 00000010
 80BC0020 7CA59214
 3A400000 4BE3C0F4
 043DBAEC 481CBDE4
 065A78D0 00000018
 800302A4 2C130000
 41820008 7E609B78
 3A600000 4BE3420C
 041CDF7C 483D9884
 065A7800 00000098
 818C0014 9421FF80
 BC410008 3D009034
 61089D94 7C034000
 4082003C 7C882378
 3C60804D 60630000
 3C80805A 60847B00
 7CC53378 38C04200
 80E40080 2C070000
 40820014 60000000
 480000B9 2C030000
 41820010 B8410008
 80210000 4BC26724
 70A501FF 3868FFFF
 3C80804C 6084FFFF
 7C842A14 38A04001
 38A5FFFF 8C040001
 9C030001 2C050000
 4082FFF0 B8410008
 80210000 4BC2670C
 141CCF90 483DA770
 065A7700 00000048
 9421FF80 BC410008
 7FE3FB78 3C80805A
 60847B00 38A00000
 38C04000 480001E5
 90640080 807F0008
 907A0014 907A005C
 907A0074 B8410008
 80210000 807F0000
 4BC25854 00000000
 E0000000 80008000
But when i try to play with it, Some codes are not activate due to others. I just wondering, how many codes can I put into a codefile for brawl. Its strange, that you can make full games but if you use some codes it going to start that it not fully works. Why? Any Ideas?
I wanted to make Troll Brawl after all :(
 

Kunai KazeKun

Smash Apprentice
Joined
Jul 31, 2012
Messages
89
Location
Leverkusen
You need to have gameconfig.txt in the root of your sd card in order to use more than 255 lines of codes.
where can i find it? And what I have to change in it?

I took it from Brawl - now.

Codeset means:
Code:
RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)
Is that correct?

--- Edit1 ---

Lol it freezed xD I found the failure, wrong Codes xD

--- Edit2 ---

I tried the Snake Pokeball Code it works normally but since i have more codes in it, it doesnt work anymore. Any Ideas?

Maybe someone can try this codeset, which I send above.
 

Kunai KazeKun

Smash Apprentice
Joined
Jul 31, 2012
Messages
89
Location
Leverkusen
The snake grenade -> pokeball and peach turnip -> bobomb codes interfere with each other. They both write to the same address. You can only use one or the other.
Thank you very much for your support. Could it be that i have to change that in the PSA? Or is that only possible above Codes-Data?


exist a code for Airtripping?
Means: You press an attack but it doesnt come out and send you in a falling state?
 

Ayce God

RIP Nova 9
Joined
Oct 18, 2011
Messages
1,023
Location
Nicki Minaj's booty

MEOW1337KITTEH

Smash Lord
Joined
Nov 25, 2011
Messages
1,072
Location
Tucson, AZ
NNID
daniel7001
I have two codes that I would really appreciate getting my hands on.

1. Save every replay automatically (I already have the infinite replay, but idk if those would interfere)
2. Code that shows all hitboxes (training mode is all i need it for)
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
I think someone posted this already, but it went unanswered.
Is it possible to make a code that separates costume selection from team selection, so that you can choose your costumes freely without having to change teams?
 

sGale

Smash Journeyman
Joined
May 14, 2011
Messages
253
Location
Sweden, Stockholm
NNID
sGaley
3DS FC
4484-8977-1421
Are these four codes available for PAL?
Infinite replays
Tags in replays
Force save replays
Unlock everything

Also, kind of off-topic, but is there a PAL version for smash-stack?
 

light-zion

Smash Cadet
Joined
May 16, 2010
Messages
62
Location
Chesterfield, Virginia
I was wondering if it was possible to have Project M on an SD card and Still have my Regular Brawl codes and be able to use both of them willingly?

I'm not sure if it's possible because there both are RSBE01.
 

Kief

Smash Ace
Joined
Nov 20, 2008
Messages
627
Location
Zora's Domain
So I had a question about the code found here: http://www.smashboards.com/showthread.php?t=307113

It's a great code that equalizes all the songs in Brawl (and makes .brstms louder). But it has some bugs (freezes when Mario is picked, when Snake is picked two or more times, and in the replays menu). The code maker apparently went MIA, so I was wondering if anyone here knew the problem, or knew of a newer version of this code somewhere. It's such a great code that I'm surprised that apparently no one has fixed it. Thanks.
 

yoshi8984

Smash Lord
Joined
Feb 18, 2011
Messages
1,108
Location
Canada, Laval, Quebec
NNID
TimmyTendo
Switch FC
SW-6176-0583-0131
You know the box when you're about to brawl that says what song is playing? Is there a code to edit that? If so, I'd like it please :)
 

dettadeus

Smash Lord
Joined
Nov 13, 2010
Messages
1,954
Location
drowning in pixels
I'm setting up a system for my region to get all (or at least a good chunk) of our replays saved at tournaments and was wondering if someone could help me with a mini hack-pack for 2GB SD cards with
-Infinite Replay
-Forced Replay (you have to save the replay to get off the results screen, I remember seeing this at some tourney)
-Replays with Tags
to be loaded up, possibly through SmashStack to work on unmodded Wiis.
Some help would be appreciated as it's been ages since I've fiddled around with Code Manager and all that.
Thanks in advance!
 
D

Deleted member

Guest
my friend at college has an old copy of brawl minus, we love it but we want to make the game more unplayable because **** it. is there any way to make every pokeball have kyogre in it while still keeping the other brawl minus stuff?
 

SSS

Smash Ace
Joined
Aug 31, 2012
Messages
858
Location
Glendale, AZ (rip Irvine, CA)
Is there anywhere I can download the /fighter folders so that I don't have to take 10 minutes making 36 folders? Just empty folders, that's all I want.

EDIT: lol nevermind.
 

comboking

Smash Master
Joined
Jan 12, 2008
Messages
3,038
Location
MidWest
Is there a code to unloack only all of the music in the game? And is there a code to add the extra options for matches such as the stock match time limit I don't have the option?
 

Tiberious

Smash Journeyman
Joined
Jun 5, 2009
Messages
250
So, about player Alloys in Multi-Man Brawl...

1) What code is necessary to avoid freezing when the game loads a standard character?

2) Is there a way to make it activate only for the Alloys?

3) Can you 'stack' activator conditions?

4) What would happen if you made the spawning character an Alloy?

Reason for these questions is I'm hoping a code can be written that's as follows:

if (character == Alloy)
{
if (mode == Multi-Man Brawl)
{
Normal Character Spawn = Alloy;
}
}

In other words, changing the appropriate character slot to the same Alloy you're using, but keeping the behavior from the unmodified game any other time.
 

Metanightmare

Smash Rookie
Joined
Apr 4, 2013
Messages
12
Can somebody port these codes to PAL? Or is there already ported versions and I just haven't found them?
With these codes you can play wifi multiplayer with 2 people with anyone

WITH ANYONE - Basic Brawl Multiplayer [Phantom Wings]
4A000000 90180B44
38000000 00FF1000
10000000 0000000C

WITH ANYONE - Team Battle Multiplayer [Phantom Wings & Jose Gallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C
 

tekkie

Smash Master
Joined
Sep 28, 2008
Messages
3,136
Location
Shpongle Falls
this topic looks dead, but I had a question.

has anyone tried the unlimited masterpiece time code recently?

Code:
Disable Time Limit On VC Games (Only Works With Rebooter) by brkirch
2001A960 41820028
0401A960 48000028
200107B5 4182000C
040107B4 4800000C
20057215 41800028
04057214 48000028
2001C099 41820028
0401C098 48000028
2001C4C9 41820028
0401C4C8 48000028
2001C4E5 41820028
0401C4E4 48000028
2001C74D 41820028
0401C74C 48000028
E0000000 80008000
all threads with information are from 2008 and only mention being useful through Ocarina.
 

hyusa

Smash Rookie
Joined
Jun 20, 2013
Messages
3
Would it be possible to create a code that allows all characters to grab/throw while in air? Or a code that allows all characters to grab/throw opponents that are knocked down?
 

guedes the brawler

Smash Lord
Joined
Jan 3, 2009
Messages
1,076
Location
Brazil. Sadly. Living here SUCKS!
NNID
Rafabrawl
Hello, i have a code request. I want to "simulate" Melee's All-star and Classic modes on Brawl, and i would need:

1- A Code to make Characters Giant and one to make them Metal, but it must be a optional (say, if you hold X while selecting Marth, he will be Giant, if you hold Y, he will be Metal, if you don't hold anything he will be Normal). I would need it to be in that way so i can freely manipulate my opponents.
2- A code that works like Stamina, but makes the characters much lighter (For all-star and classic team matches). It's Very hard to do those if the characters aren't easily knocked out

Since Brawl's Classic mode already has those kind of matches, maybe you can use that as a base to see what i mean. I know similar versions of those codes already exists, but they either affect all the players or they affect ALL matches, So i'd need to reset the game and change my codes or something troublesomelike that, for every match. Thank you very much!

Lastly, i want to request a code that lets me select less than 6 characters for subspace levels, specifically i want to play with only one character through the game.
 

PseudoTypical

Smash Lord
Joined
May 5, 2013
Messages
1,326
Location
Pennsylvania
Could someone make a codeset of P:M 2.6 with the Classic Stage Expansion and cBliss? I have a copy working, but it's not really that stable. Thank you!
 
Joined
Aug 15, 2013
Messages
1
Hi, I'm kinda new here and I have a noob question to ask you.

Someone recently hacked my Wii for me and got me some characters and stuff on my SD card he had a while ago. Now I've just gotten into adding some hacks myself by browsing the vault, but just textures and models right now. I want to add this one now:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26558

I downloaded the file with WinRAR and added all the fighter codes to the wario folder as they appear, and added the ft_wario.rel code to the module folder as I assumed I should, but then there's this README document saying this:

"Wario has no crawl
* 04B0B6F4 00000000

wario has marth's IC-Constant
* C2858928 00000003
* 2C040015 40820008
* 38800011 1C040038
* 60000000 00000000

wario No Entry Data
* 00AD8045 00000000

wario No Result Data
* 00AD807D 00000000

Wario has Lucario's soundbank
4A000000 80AD89E0
14000054 0000001F
E0000000 80008000"

I realize these codes are important to make sure it runs smoothly with the smallest chance of freezing, but I have no clue how to go about adding these codes or where to add them to. If anyone knows this much, can you walk me through it? I'm a fast learner cause I ask a lot of questions, but I haven't gotten this far yet. Thank you for whoever can help me :)
 

Nguz95

Smash Lord
Joined
Apr 20, 2013
Messages
1,419
Location
Washington, DC
Does anybody know how The PMBR implemented dash-dancing? I need to figure out if it was code or not so I can put it into my Mewtwo project. Please help me if you can!
 

Nguz95

Smash Lord
Joined
Apr 20, 2013
Messages
1,419
Location
Washington, DC
Would it be possible to create a code that allows all characters to grab/throw while in air? Or a code that allows all characters to grab/throw opponents that are knocked down?
I'm fairly certain that's all in PSA. That sounds like catch collision stuff to me.
 
Joined
Jun 26, 2008
Messages
1,313
Location
Rhode Island
NNID
Kid Craft 24
3DS FC
3823-8516-6187
Is there a code that disables you from losing a point when you get ko'd by someone but still lose a point if you sd and is it possible to make the kill ownership be like melees where once the person hits the ground the owner of the ko resets so far the only code i found was one that disables losing points but when you sd it causes the results screen to have -99999 has your falls :2 i'd appreciate it if someone was able to make a code like this as i figured its something fairly easy to alter.
 

| Kailex |

I smell like salty coins and milk
Joined
Jun 3, 2013
Messages
2,887
Location
Dubai - UAE
NNID
pootis
3DS FC
2578-3225-2678
Is there a "custom music modifier" code
Ya know like, the custom ruleset code but for the music; because Im too lazy to change the music that plays each time I switch between p:m and custom brawl
 

wiiztec

Smash Journeyman
Joined
Dec 19, 2007
Messages
402
Location
Houston, TX
NNID
wiiztec

Song ID's can be changed to move music around bewteen stages
The frequency values go from 0-100 which is 64 in hexidecimal

open this http://www.mediafire.com/download/u2howi6xgfu211z/mymusicpreset.svg in inkscape and you can edit the code with the stage image watermarks

here's the raw code, add a button activator to the top if you wanna be able to adjust the frequencies otherwise the code will be constantly writing to them locking them at the values the code specifies

42000000 90000000
0617EBCC 00000758
000026FC 00000064
000027EE 00000000
00002711 00000064
00002813 00000000
00002815 00000000
000026FD 00000164
000027ED 00000164
000027EF 00000100
00002817 00000100
0000281D 00000164
00002720 00000264
0000271A 00000214
0000271B 002D0241
00002721 00AE0200
00002722 00000200
0000271C 00BE0364
00002719 00000364
00002718 00000300
000027CC 00000300
000027CD 00840300
00002714 00000464
00002723 00000400
0000271D 00000400
00002715 00000500
00002716 00240500
00002717 FFFF0500
00002725 FFFF0664
00002726 00000600
00002727 00480600
00002728 FFFF061C
000027D5 00480600
000027DE 00000600
000027CB 00000600
0000272C 00000700
0000272B 00000764
00002731 FFFF0764
00002729 00000800
00002730 00000800
0000272D 00000800
0000272E 00900864
0000272F 00000800
00002732 00000814
0000272A FFFF0830
00002741 00000964
00002742 FFFF0964
00002739 00000900
0000273C 00540900
0000273F 00000964
0000273D 00000900
0000273E FFFF0964
00002740 00000900
00002734 00000A2D
0000273B FFFF0A00
00002733 00000A00
00002736 00000A00
00002737 00000A00
0000273A 00960A36
00002743 00000A36
00002744 00000A64
00002745 00000A09
00002746 00000B52
00002748 00000B52
00002747 00000B64
0000274A 00000B00
000027DC 00000B00
000027D7 00120B00
00002749 00000C00
0000274D FFFF0C64
0000274C 00000C64
0000274B 00000C00
0000274E 00000C64
0000274F 00000C00
00002751 00000D64
00002750 00000D00
00002752 00480D64
00002754 00000D00
00002755 00000D4E
0000275C 00000E64
00002757 FFFF0E00
0000275B 00120E00
0000275A 00540E4A
00002758 00000E64
00002762 00660E0F
0000275D 00000E2C
0000275E 00000E00
00002759 00000E17
00002760 00000E00
0000275F FFFF0E00
00002761 00000E00
0000276C 00580F30
00002764 00000F0F
00002763 00480F25
00002765 00000F51
00002766 00000F0E
0000276D 00480F0F
00002767 00000F64
0000276B 00000F1D
00002769 00000F64
0000276A 00000F0E
000027CE FFFF0F3C
0000276E 003C1064
00002770 00001014
0000276F 00001014
00002771 00001064
00002772 00121014
00002773 00541164
00002775 00001100
00002774 00191100
00002776 001E1100
00002777 00001100
00002778 00001264
0000277A 00001224
00002779 001E124E
0000277B FFFF1229
0000277C 0054124A
0000277D 001E1200
0000277E 005A1232
0000277F 00001230
00002780 00001245
00002781 00001214
000027D9 006C1246
00002810 00001223
000027C9 FFFF1364
000027C8 0000135E
000027CA 00001300
000027C7 00001300
0000280B 00001300
000027D4 00001464
000027C6 00001464
0000280C 00001400
00002783 00001564
00002785 0000155A
00002789 008A1514
00002787 00001514
00002788 00001514
00002784 00001549
0000278E 00001512
0000278A 0072150A
0000278B 00001520
0000278C FFFF1564
0000278D FFFF1521
0000280F 006C1500
000027A1 00001653
000027A2 00001664
000027A8 00001600
000027A7 00001600
000027A6 00001600
000027A5 00001600
000027A4 0000163A
000027A3 00001600
0000279E 00001764
00002799 FFFF1700
0000279F 0000170F
0000279A FFFF1733
0000279C 00001752
000027A0 FFFF1700
0000279D 00001700
0000279B 0000174A
000027D8 00001745
000027BF 00001831
000027C1 008A1831
000027C0 00001853
000027C2 00001800
00002724 00001964
000027C4 00A81900
000027C3 00001900
000027CF FFFF1900
000027D0 00001900
00002795 00001A64
00002797 00001A00
00002796 00001A2E
00002798 00001A00
00002793 00001A00
0000278F 00001A2D
000027B3 00001B64
000027B4 00001B41
000027B5 FFFF1B1E
000027B8 00001B00
000027B7 00001B26
000027E7 00641C00
000027E3 00001C00
000027E4 00001C64
000027E9 FFFF1C64
000027E5 00001C64
000027E8 00001C00
000027E6 00001C64
000027EB 00001C64
000027EC 00001C64
000027F2 00541D64
000027F5 00001D00
000027F3 00001D00
000027F4 00001D64
000027F7 00001D0A
000027F8 00001D0A
000027F9 00001D00
000027FA 00001D00
000027FB 00001D00
000027FC FFFF1D00
000027FD 00001D00
000027FE FFFF1D00
000027D2 00001E00
000027DA 00001E00
000027DB 00001E64
000027DF 00001E00
000027E0 00001E3D
000027E1 004E1E00
000027DD 00001E2B
000027D6 00001E64
00002812 00001E00
000027D3 00001F64
00002735 00002064
00002816 00002064
00002803 00582164
0000280D 00002143
00002801 00002264
00002818 00002264
0000280A 00002333
00002811 00662364
00002805 00002464
00002804 00002454
00002807 008C2564
0000280E FFFF2500
00002808 00002500
00002800 00002664
000027FF 008A2600
00002806 00002764
0000281A 00002700
00002809 00002864
0000281B 00002800
00002819 00542963
00002802 00002964
000026FA 00002A00
000026FB 00002A64
0000281C 00002A64
000026F9 00002A00
E0000000 80008000
 

Naoshi

wow this is a custom title
Joined
Dec 2, 2007
Messages
6,140
Location
bords
Is there a code that disables stickers entirely? I've been searching around the internet with no luck, so I thought I can ask it here.
 

Dom Rafael

Smash Rookie
Joined
Dec 29, 2013
Messages
3
Location
Bahia, Brasil
Hi! I'm a newcomer here, and my english is poor (my bad! lol).
I gotta a question: I want to change the soundtrack, yes, but not for the Smash Bros, but for this game:

NARUTO SHIPPUUDEN GEKITOU NINJA TAISEN SPECIAL.

I used the BSCM - GUI to convert my mp3 songs, and Scrubber to replace them; worked well, but the track was in low volume (a little) the song played only minus than half. Later on, it was withiout music.

I don't if this is the right space for it, but, if you could me help, thnk God!
IF i'm at the wrong place, please tell me, I'm still searching.

Peace
 

wiiztec

Smash Journeyman
Joined
Dec 19, 2007
Messages
402
Location
Houston, TX
NNID
wiiztec
Hi, I was wondering if anyone has created a code for infinite jumps that works with Project M?

I did a quick experiment and appended the PM codes with the infinite jump codes right before the footer of the PM codes. That enabled the infinite jumps just fine and dandy, but if the player gets hit while in the air or hits someone else while in the air, the player can then only perform one more double jump before falling back to the ground. After landing, the infinite jumps are restored, but so does the giving/receiving an attack problem.

Could the infinite jumps code be conflicting with the PM codes somewhere? Is this just a common error for people trying to use the infinite jumps code? Does anyone have a better method for going about this already completed?
My overall goal is just to be able to have aerial battles with PM physics and gameplay.
Any help/advice is greatly appreciated.
I fixed it for project m

Infinite jumps enabler project m toggle B+Z
284F7880 00002400
0483CAA0 807900D8
025A9300 00070000
CC000000 00000001
C283CAA0 00000005
3D80805A 618C9300
807900D8 80A30064
80A50020 80A5000C
A8850002 5484103E
7CAC212E 00000000
E0000000 80008000
off by default
take out all lines above the C2 line to remove toggle

infinite jumps P1 project m
48000000 805A9300
DE000000 80008180
66000001 00000000
DE000001 90009340
14000004 00000001
E0000000 80008000

infinite jumps P2 project m
48000000 805A9304
DE000000 80008180
66000001 00000000
DE000001 90009340
14000004 00000001
E0000000 80008000

infinite jumps P3 project m
48000000 805A9308
DE000000 80008180
66000001 00000000
DE000001 90009340
14000004 00000001
E0000000 80008000

infinite jumps P4 project m
48000000 805A930C
DE000000 80008180
66000001 00000000
DE000001 90009340
14000004 00000001
E0000000 80008000

Just to be clear this will also work with reg brawl
 
Last edited:

Kamek24

Smash Rookie
Joined
Jan 11, 2014
Messages
7
Hi, not sure if this is the right place to ask, but does anyone know if there's a variable that indicates what character each player is using that I could make use of in PSA in an If/Else statement?

EDIT: Sorry, wrong place.
 
Last edited:

Xcite

Smash Apprentice
Joined
Aug 15, 2013
Messages
131
Does anyone know a code that'll allow me to move Stage icons to different pages?
 

smashbro29

Smash Champion
Joined
Oct 9, 2007
Messages
2,470
Location
Brooklyn,NY,USA
NNID
Smashbro29
3DS FC
2724-0750-5127
I was wondering if there was a code that made the little gray box that displays song titles before matches start bigger.
 
Top Bottom