• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official BBR Tier List v5

Status
Not open for further replies.

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
MK vs Wario MU got worse with something I found out. Wario no longer has moves safe on his shield.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
MK vs Wario MU got worse with something I found out. Wario no longer has moves safe on his shield.
:[

You should tell me about it so I can pick up another character to be able to compete with Meta Knight.
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
Basically, any aerial that hits MK shield is not safe even when fully retreated because of his OOS options. Dair for example is unfortunate in that all mixups and different timings in animation on shield are all negated. The basic thing behind everything is that SH Nair hits everything.



1: If you Dair MK shield and move away really early, OOS Nair actually nabs him while he is retreating back. You can also Shield Grab Wario EVEN if he auto cancels it perfectly because landing lag screws him over, and if he is still airborne he can't drift away from you in time to avoid the grab. It's even easier if Wario has a hard landing (not the landing where Wario hits his head into the ground and gets lag, but a regular fast fell landing): fast falled Dair leads to heavy landing for example.


2. If you Dair MK shield and cross him up fully (either retreating behind him before the move ends or auto cancelled behind him perfectly) OOS Nair still hits.


3. Auto cancelling it in front of MK also gets hit by Nair unfortunately, and you can shield grab it. If Wario is sloppy about it, technically you could even drop shield and Ftilt/Dtilt quickly. Hard landing in particular.


Other aerials were probably obvious to many of you. For example the gap inbetween Nair hits. Ground moves also had obvious punishment windows. Fsmash, Tilts, etc. Dair however was long believed to be safe when done properly, but OOS Nair is apparently fast enough and far reaching enough to nab his attempts if they ever touch his shield. Because of this, it makes shielding against Wario's air approaches a lot stronger. Especially approaches with DJing or fast falling because they are more likely to lead to a hard landing.


I tested it with a buddy over the weekend actually. First time in a long time that I played the game in a serious manner outside of tournaments. Went MK vs his characters, and then faced his Wario. Did it a few times on accident, then tried duplicating it and it worked every time. Flipped it, had him play MK while I went Wario and told him what to look for and he got it down.
 

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
Isn't that something that should've been figured out in early 2008

Like shuttle looping anything G&W does
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
Actually, unless you were someone close to M2K or someone involved in testing moves, 90% of the community didn't even know that SL had invincibility early on, or had wrong ideas about when it applied. People also got better at punishing moves as time passed.

A big reason it was missed IMO was because the frame data concerning that iirc did not take into account landing lag or could not factor in punishments spacing wise. Dair if not auto cancelled can give the other guy a huge frame advantage, but how many people looked at hitting a shield and drifting away and trying to shield grab afterwards? Kinda like people looking at spotdodging or rolling while MK tornadoes your shield, it's not something you actively look for at first.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
Basically, any aerial that hits MK shield is not safe even when fully retreated because of his OOS options. Dair for example is unfortunate in that all mixups and different timings in animation on shield are all negated. The basic thing behind everything is that SH Nair hits everything.



1: If you Dair MK shield and move away really early, OOS Nair actually nabs him while he is retreating back. You can also Shield Grab Wario EVEN if he auto cancels it perfectly because landing lag screws him over, and if he is still airborne he can't drift away from you in time to avoid the grab. It's even easier if Wario has a hard landing (not the landing where Wario hits his head into the ground and gets lag, but a regular fast fell landing): fast falled Dair leads to heavy landing for example.


2. If you Dair MK shield and cross him up fully (either retreating behind him before the move ends or auto cancelled behind him perfectly) OOS Nair still hits.


3. Auto cancelling it in front of MK also gets hit by Nair unfortunately, and you can shield grab it. If Wario is sloppy about it, technically you could even drop shield and Ftilt/Dtilt quickly. Hard landing in particular.


Other aerials were probably obvious to many of you. For example the gap inbetween Nair hits. Ground moves also had obvious punishment windows. Fsmash, Tilts, etc. Dair however was long believed to be safe when done properly, but OOS Nair is apparently fast enough and far reaching enough to nab his attempts if they ever touch his shield. Because of this, it makes shielding against Wario's air approaches a lot stronger. Especially approaches with DJing or fast falling because they are more likely to lead to a hard landing.
I feel like I've seen all of this firsthand...Weeeeeird.

I guess the best strategy here really -is- to run away for eight minutes. Poor Wario.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
Wait so does this mean? MK's OoS options>Wario?
More or less, it means that you have to hard read in order to not take damage when coming at a grounded Meta Knight with an aerial. Problem is, Wario doesn't really have any other options. Meta Knight's not just gonna let you play with your bike, and you're sure as hell not going to beat his ground game.

QQ all day, son.

:059:
What can I say? I should play just play a better character, like Meta Knight.
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
QQ all day, son.

:059:
Lol. I mean, I think it's warranted considering a large portion of that MU was that Wario could attempt to Dair MK, and at worst still be safe if he hit shield/couldn't actively hit him with the move. When that is changed into "Don't hit his shield with something because it's unsafe", that's a very nasty leap backwards for beating the character with the one in question. If you wanna call that QQ, go ahead. But you'd also be a fool not to recognize that going from safe on shield to unsafe on shield is not a fortunate thing at all for Wario.


Wait so does this mean? MK's OoS options>Wario?
It means Wario can't whilly nilly throw Dair out and be safe on shield. It means you gotta play a RPS with MK that's not as comfortable for Wario as it was before.
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
Also:

It means that if your character has similar or better resistance to shield sliding than MK/better grab range, that you can reliably shield grab his Dair from the front. Unless your grab is something janky slow like tether, maybe Snake, Zelda, etc
 

Yikarur

Smash Master
Joined
May 29, 2007
Messages
4,595
Location
Germany
DMG you have listed multple options so you can at least try to mix-up, I can't believe someone thought the dair is absolutely safe lol
it's "safe" on shield until now because you can mix-up the way you're approaching and even if everything is theoreticallly unsafe the mix up potential let you be safe often enough, it's not that easy to react to what wario does perfectly.
 

Cubone

Smash Lord
Joined
Jan 26, 2007
Messages
1,917
Location
Clarksville, TN
NNID
Cubone
Wait....

ROB needs to drop due to lack of results despite making more money than anyone below him, except Wolf, in addition to making more than everone above him up to Dedede. (Lucario beats him with the split but ROB pulls ahead without it.)?

He might not have the same national presence as everyone else (largely due to lack of traveling players) but he still puts up better results than the characters around him.
 

Fuujin

Smash Champion
Joined
Sep 17, 2009
Messages
2,653
Location
Double posting in ur threads.
Speaking of new topics, am I the only one who thinks Ganon and Zelda are both to similar to be in a separate tier?
Like either move her down to G tier or move him up to F tier(preferably the latter).
Then again I'm one of the few people who actually know how bad she really is.
 

Cubone

Smash Lord
Joined
Jan 26, 2007
Messages
1,917
Location
Clarksville, TN
NNID
Cubone
Just because they aren't traveling doesn't mean anything... you have 8bitman down in Florida taking games (occasionally sets) off basically everyone on the PR who HAVE proven themselves with traveling, t0mmy up in the Pacific NW is stacking up against Felix, Nerd and Jem.

ROB has no reason to move down, at worst he should be staying where hes at and watching some of the characters around him shuffle.

Wolf and Sonic both are looking like they need to rise as well.
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
1907-8951-4471
Where is that effecting the metagame quote from Reflex at?

EDIT: Just caught this. Taking games doesn't really count. Taking sets is what matters. Taking games is like almost winning. Almost doesn't count.

EDIT2: Found it

The tier list is supposed to reflect what the metagame is like right now. If someone isn't able to travel to tournaments, but he's really, really good, then he isn't really affecting the metagame.
 

TP

Smash Master
Joined
Sep 28, 2008
Messages
3,341
Location
St. Louis, MO
Speaking of new topics, am I the only one who thinks Ganon and Zelda are both to similar to be in a separate tier?
Like either move her down to G tier or move him up to F tier(preferably the latter).
Then again I'm one of the few people who actually know how bad she really is.
If Ganon still can't get into low tiers, Zelda and Bowser should join him in the fail club.
 

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
Bowser isn't in the same tier as ganondorf, and if you can't see why then you're terrible at analysing fighting games.
 

Cubone

Smash Lord
Joined
Jan 26, 2007
Messages
1,917
Location
Clarksville, TN
NNID
Cubone
Then how do you justify anyone in mid tier being higher than Sonic, Peach and DK if national results are the only thing affecting the metagame? Even Marth and Wario are lacking in that regard.

Using Marth in 1 game @ whobo3 shouldn't count for anything.
 

Chuee

Smash Hero
Joined
Jul 20, 2008
Messages
6,002
Location
Kentucky
ROB has an awful MK MU and he also has a few others in high and top tier that give him trouble.
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
1907-8951-4471
Then how do you justify anyone in mid tier being higher than Sonic, Peach and DK if national results are the only thing affecting the metagame? Even Marth and Wario are lacking in that regard.

Using Marth in 1 game @ whobo3 shouldn't count for anything.
Lol..what? Fox, Wolf, and Ness? I'm pretty sure have been at national tournies recently.


EDIT: Speaking of ROB MUs how is the ROB vs. Wolf MU?

I don't see how Fox and Falco have a +2 on Rob but Wolf loses the MU...

Namesearching into here...I call upon thee...Seagull Man
and Kain
 

Cubone

Smash Lord
Joined
Jan 26, 2007
Messages
1,917
Location
Clarksville, TN
NNID
Cubone
ROB has an awful MK MU and he also has a few others in high and top tier that give him trouble.
MK MU is made out to be a lot worse than it is, the rest of high/top tier are nearly even, excluding DDD (who is without a doubt ROBs worst MU).
Lol..what? Fox, Wolf, and Ness? I'm pretty sure have been at national tournies recently.
Where are Fox and Wolf? Zeton's 17th at whobo3 would still have Fox coming in UNDER Peach and DK.

I'd also like to the raise the question of how well they have to place for it to be considered an impact, because anything after 16th isn't imo.
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
1907-8951-4471
MK MU is made out to be a lot worse than it is, the rest of high/top tier are nearly even, excluding DDD (who is without a doubt ROBs worst MU).

Where are Fox and Wolf? Zeton's 17th at whobo3 would still have Fox coming in UNDER Peach and DK.

I'd also like to the raise the question of how well they have to place for it to be considered an impact, because anything after 16th isn't imo.
I'd like to raise the question who did the characters beat on their way to their placing?

Either way the real question is, Where has ROB been nationally?
 

Chuee

Smash Hero
Joined
Jul 20, 2008
Messages
6,002
Location
Kentucky
MK MU is made out to be a lot worse than it is, the rest of high/top tier are nearly even, excluding DDD (who is without a doubt ROBs worst MU).
His MK MU is pretty bad. Chibo vs Seibrik seemed pretty bad, and last time I saw T0mmy play Jem he got wrecked. Also theres no way all of his high/top tier MUs are near even lol.
 

Seagull Joe

Smash Legend
Joined
Sep 14, 2008
Messages
10,388
Location
Maryland
NNID
SeagullJoe
I change my mind so often on Rob vs Wolf. I've beaten both Chibo and Stingers before, but I don't know anymore. I'll just say it's even at this point. Wolf's juggling game on Rob is great. They can both camp each other. Rob has a great gimping technique if Wolf is in an awkward position over the edge. Both are heavy, but I think Wolf kills a lot better.

Holms got 25th at Whobo while beating Dojo in terms of nationals for Wolf. I also got 33rd at pound 5, but couldn't attend bracket Monday so I was dq'd. I might've placed higher lol.

Personally, I think Wolf is 1st if it's a mid tier tourney =).
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
DMG you have listed multple options so you can at least try to mix-up, I can't believe someone thought the dair is absolutely safe lol
it's "safe" on shield until now because you can mix-up the way you're approaching and even if everything is theoreticallly unsafe the mix up potential let you be safe often enough, it's not that easy to react to what wario does perfectly.
When it comes to Dair and you are shielding it, it kinda is easy because you can limit your punish to Nair specifically. Regardless of which side you come from/end up on, whether you back away before the move ends or stay in his face and auto cancel, Nair will hit you. It basically becomes Shield the Dair, and have your finger on the trigger lol.

His MK MU is pretty bad. Chibo vs Seibrik seemed pretty bad, and last time I saw T0mmy play Jem he got wrecked. Also theres no way all of his high/top tier MUs are near even lol.
ROB doesn't sound too bad against higher tiered characters, but he doesn't really have any winning MU's with most of them. Most of his MU's are either 55:45 or 6:4 against him when it comes to those characters. Which doesn't sound too bad, but not having a "great" MU vs common tournament characters isn't a big plus. I mean, he can probably manage to go even or slight edge on some higher tiers like IC's, but yeah.
 

san.

1/Sympathy = Divide By Zero
Moderator
Joined
Oct 26, 2008
Messages
5,651
Location
Rochester, NY
NNID
Sansoldier
3DS FC
4957-2846-2924
Then how do you justify anyone in mid tier being higher than Sonic, Peach and DK if national results are the only thing affecting the metagame? Even Marth and Wario are lacking in that regard.

Using Marth in 1 game @ whobo3 shouldn't count for anything.
Then if we go by international tournament results, put Ike in there, too.
 

_Kain_

Smash Champion
Joined
Apr 30, 2009
Messages
2,154
Lol..what? Fox, Wolf, and Ness? I'm pretty sure have been at national tournies recently.


EDIT: Speaking of ROB MUs how is the ROB vs. Wolf MU?

I don't see how Fox and Falco have a +2 on Rob but Wolf loses the MU...

Namesearching into here...I call upon thee...Seagull Man
and Kain
My namesearching is broken and I don't know why...but I saw this neway :awesome:

ROB is weird...spacing wise he can compete with Wolf, but once ROB is in the air he gets *****. No safe or reliable options for landing and his falling speed is horrible. He's also not that good on the ground. He has his tools in that he's actually one of the legit chars in the game that is capable of really gimping Wolf. Laser, bair, dair all give Wolf trouble getting back and the long lasting hitboxes hit him out of Side B, which not many chars can do reliably. That and the fact the ROB prolly has 2 good cps and Wolf is Wolf on all stages. I used to think it was disadv but I've been looking closer and I'm starting to think it's an even MU. I don't really see anything that ROB has outstanding on Wolf to give him that +1. I mean he gives Wolf trouble offstage but, ROB is pretty balls offstage too :awesome:

Who cares though who even uses ROB anymore other than best ROB on the planet Stingers and he's in NC so I'll never see that nugga
 

John12346

Smash Master
Joined
Jan 24, 2009
Messages
3,534
Location
New York, NY
NNID
JohnNumbers
Using Marth in 1 game @ whobo3 shouldn't count for anything.
John Numbers rage mode

If the "money won" data is too skewed by one or two players using shenanigans, then we turn to quantitative data, which counts the number of different players who have placed in the money for that character. In that case, everyone in the whole universe is only capable of giving Marth a maximum of +1 in that stat, even Ally.
 
D

Deleted member

Guest
Lol..what? Fox, Wolf, and Ness? I'm pretty sure have been at national tournies recently.


EDIT: Speaking of ROB MUs how is the ROB vs. Wolf MU?

I don't see how Fox and Falco have a +2 on Rob but Wolf loses the MU...

Namesearching into here...I call upon thee...Seagull Man
and Kain
We're currently discussing the ROB vs. Wolf MU on our boards if you're curious.
 
Status
Not open for further replies.
Top Bottom