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Official AC Villager Discussion Thread! He smiles as he smashes faces in! [Update: CONFIRMED!]

BridgesWithTurtles

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Not a whole lot of people seem very interested in the Villager. I would say he seems to be the least popular newcomer, and more people are looking forward to playing as most of the returning characters than Villager.

Not like it's a bad thing. Samus mains in Melee were rare, but I couldn't say we were weak, either. Takes a certain kind of person, I suppose. :) When I see Villager, I see everything I could ever ask for.
I've noticed this too, but I think that WFT and Miis may be even more unpopular, depending on where you look. Rosalina seems to have a very large (or perhaps vocal) fanbase, but I didn't see too many people using her in the demo. I saw quite a few Villagers.

Villager must have his fans, though. When I went to the Saturday Best Buy event, as soon as I picked Villager, a bunch of guys nearby started cheering. I basically had my own posse rooting for me the entire match. The game ended up in a 4-way Sudden Death, and when I ended up winning, they roared so loudly that my eardrums nearly exploded.
 

extremechiton

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fear the villager,
we shall make him top tier,
and he (or she) shall reign terror into the hearts of our foes
 

Veggi

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It's hard to see what characters were the most liked from the ones released so far. I kind of looked around for a thread about it before, but I didn't find one. It's probably hard to make one considering it would mess up the results every time a new character was revealed.

From what I've seen, I think that Megaman is the most popular and Greninja is the second-most popular. Miis are the least popular and Wii Fit Trainer seems to be the second least popular. The others seem around even. I'm surprised Rosalina isn't up there with Megaman considering she's everyone's favorite character in every game she's playable in.
 

Hong

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Personally, I think Wii Fit Trainer is the least popular with Mii's following(if we count the newcomers after E3.)
I just hope that Villager has the potential to be top tier.
I've noticed this too, but I think that WFT and Miis may be even more unpopular, depending on where you look. Rosalina seems to have a very large (or perhaps vocal) fanbase, but I didn't see too many people using her in the demo. I saw quite a few Villagers.

Villager must have his fans, though. When I went to the Saturday Best Buy event, as soon as I picked Villager, a bunch of guys nearby started cheering. I basically had my own posse rooting for me the entire match. The game ended up in a 4-way Sudden Death, and when I ended up winning, they roared so loudly that my eardrums nearly exploded.
Hmm. I thought WFT was more popular. The whole "Killager" thing has stopped being funny it seems. WFT memes are also gone, but people still find her amusing none-the-less. That and people, well, like her form a lot. >.>

That said, Villager is certainly a loved fighter. Really entertaining and funny to watch. I think people can appreciate the character even if they don't want to play him, so a year from now hopefully we'll have Villager mains in the competitive scene to keep things fresh. I generally play pretty kinky characters so I'll try my hardest to make him work. :)
It's hard to see what characters were the most liked from the ones released so far. I kind of looked around for a thread about it before, but I didn't find one. It's probably hard to make one considering it would mess up the results every time a new character was revealed.

From what I've seen, I think that Megaman is the most popular and Greninja is the second-most popular. Miis are the least popular and Wii Fit Trainer seems to be the second least popular. The others seem around even. I'm surprised Rosalina isn't up there with Megaman considering she's everyone's favorite character in every game she's playable in.
I don't think anyone who knows how Rosalina works will want to use her in a FFA environment. Doesn't seem fun at all. @~@

Should be great for 1v1, though.
 
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Veggi

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I think it would be cool if they made some of the main NPCs into costumes for the Villager. I would kill to play as Reese, Cyrus, or Tom Nook. I even cosplayed as Cyrus once.

Not that this idea is anywhere close to likely, but it would make me very happy.
 

Hong

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Some theorizing based on a discussion from this thread...

Perhaps we are looking at TImber the wrong way? Prepare for a block of theory.

As many were upset to find out, the tree only lasts for fifteen seconds. Between the setup time, the likelihood the enemy will fall into proper positioning, and the short life-span of the trees, I think we can all agree that hitting the enemy with the fallen tree is going to be immensely unlikely.

But I see there is merit in this ability, yet. Timber does more than just plant trees to chop down: it gives you two new moves, and even generates a few projectiles. From the moment you plant the sprout, the Villager can use the watering can wherever he pleases. It's a unique special in that, at least in the beta build, you can jump around while using it, It has decent pushing power, and It could prove useful for pushing away shielding enemies after feigning a landing aerial.

And of course the most note-worthy benefit is that, after you have watered the tree, you can swing the axe anywhere for the next 15 seconds. The axe is an immensely powerful attack that, while risky on whiff, comes out reasonably fast and can be used in the air. If that's not enough, after you chop the tree down, you get a few wood chips you can throw as a projectile. This works out great, since you can pocket one of them and carry the other. There will be a number of match-ups where the Pocket ability would otherwise have no use, such as against Marth or Little Mac.

What I'm getting at is perhaps there is merit in just throwing up the tree wherever the moment you have the liberty of space. In a few seconds, you'll unlock the axe, and you are free just to leave the tree where it is until it expires, or you can chop it down when it would yield a strategic benefit. As it stands, the Villager is a character who, while lacking reach on a lot of his normals, has a lot of tools to control the tempo of a match. Purely close-quarters characters will want to get in, while ranged characters have to deal with Lloid Rocket (which is seemingly indestructible to other projectiles) and Pocket.

I don't think Timber will be a game-breaking special, but I think it will turn out better than we had imagined as the game evolves.
 

GunGunW

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The Villager is probably my most anticipated newcomer since he's a rep from my second favorite Nintendo series, and the two things that make me happy as can be are that they're going with the City Folk design of the villager (the cute, stubby one) rather than the New Leaf design (tall and thin) as well as they included the Villager design that has my villager's face (the one with the yellow shirt). The villager isn't really a character, he/she's just a representation of the player, like Robin, only a hundred times more so.
 

extremechiton

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timber could be used as an excellent edgeguarding tool. due to its large hit box, you can basically cut off anyone recovering from below, and completely hinder anyone tethering, while at the same time using the lloid rocket and fairs and bairs to edge guard people recovering from up high.
 

GalacticPetey

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So what happens if you use your down B after the tree is planted, but you're not near it? Does it just do nothing or does it start over with a new tree?
 

Hong

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So what happens if you use your down B after the tree is planted, but you're not near it? Does it just do nothing or does it start over with a new tree?
That's just it: You can swing the axe wherever you want as long as the tree is alive. The axe is quite powerful.
 

Moon Monkey

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Villager Moveset Breakdown:
reatest strengths: KO power, recovery, projectile countering
Greatest weaknesses: mobility


Villager was a really fun and unique character to play. A lot of his moves are really unorthodox, but he seems like he will be powerful when he’s completely figured out. His up and down tilts have very high knockback, whereas his up and down smash aren’t used directly for KOs. Two of his aerials are projectiles, and his down B is an interesting stage trap. Although Villager doesn’t have much range with his limbs, he has some interesting ways to compensate–fitting for a character with such deep pockets.

Jabs – 3 each

Villager puts on boxing gloves and swings a quick punch. Repeated presses of the A button will yield consecutive hits until you decide to stop. Definitely a very solid move, his fists/mitts are pretty big.

Forward tilt – umbrella – 9

Villager pulls out a yellow (at least, it’s yellow in the default costume) parasol and jabs it forward. Solid range, low knockback. Looks to be an effective spacing tool on the ground, especially since you can pivot ftilt directly out of your dash!

Up tilt – stick (2 hits) – 6, 5

Villager takes a stick out of his infinite pockets and twirls it in the air twice. The second hit has very high knockback and appears to be a KO move. Not much range, though, since the stick is kinda short.

Down tilt – pluck – 13

Villager pulls some weeds and dirt out of the ground. Also has very high knockback and appears to be a KO move.

Dash attack – flowerpot – 10

While running, Villager pulls out a flowerpot, only to trip and send it flying in front of him.

Forward smash – bowling ball – 15-21

Villager whips out a bowling ball and gracelessly drops it while wobbling on one leg. Very slow to start and small range, but strong knockback. The ball continues falling if you drop it off the edge of a platform or stage. Probably a bit impractical in 1v1s without proper setup, but his down smash might provide just that! Scroll down a bit to check it out.

Up smash – fireworks – 11-16

Villager takes out some strange cannon-esque apparatus and shoots a few blasts of fireworks from it. They reach a bit over his head. This move is slightly reminiscent of Snake’s up smash from Brawl, the mortar launcher.

Down smash
– shovel – 7-9 Using one of the staple items from the Animal Crossing series, Villager stabs the ground on either side of him with a shovel. Although this move does very low damage, it actually pitfalls the opponent as if they walked into a hole in Animal Crossing (or stepped on the Pitfall item in Smash, or got hit with Donkey Kong’s Headbutt into the ground). This allows Villager (or any other characters on the screen) ample time to follow up with another move of choice, kind of like Zero Suit Samus’s down smash.

Neutral air – flip – 9 strong, 5 weak Villager does a flimsy cartwheel in the air. The move is strongest when it first comes out, then becomes a bit weaker. Forward air – slingshot – 7 close, 4 far This move (as well as back air) really impressed me–Villager uses a slingshot to shoot a pebble a short distance in front of him in a straight line before it disappears. This move is one of the few normal moves that’s actually a projectile in the Super Smash Bros. series. The pebble is stronger if you’re closer to your opponent. Back air – slingshot – 9 close, 5 far Villager’s back air is nearly identical to his forward air, except it goes in the opposite direction and deals a little bit more damage.

Up air
– turnips – 4-10

Villager pulls out anywhere between one and three turnips (completely random) and points them upwards, somehow producing an attack. More turnips equals more damage and knockback.

Down air – turnips – 8-13

Similar to up air, except the turnips come out below his body and it does a bit more damage.

Neutral B – Pocket

Villager catches oncoming projectiles/items and stores them in his hammerspace pocket. Pressing B again causes him to throw back whatever he caught.

Side B – Lloid Rocket – 7 (projectile), 17 (riding)

Villager spawns a gyroid character named Lloid from Animal Crossing and can either send it away as a projectile or ride it as a mount. Riding it does more damage and can be used as a recovery move, but you lose the advantage of keeping Villager safely far away from opponents.

Up B – Balloon Trip – 0

Villager spawns two balloons and floats through the skies with them on his back. Hitting them makes them pop, and he’ll go into freefall either when they’re both popped or he’s ridden out the maximum distance.

Down B – Timber – 25 – axe – 14 – item – 3

This is a four part move that requires quite a bit of time to set up. The first press of down B makes Villager plant the sapling in the ground. Next, if you press down B over the sapling, he’ll water it and it grows. Once the tree has grown, down B makes Villager swing an axe, regardless of where he is in relation to the tree. The tree requires two chops to go down, and once it does, it hurts. The tree bounces around a little bit off of everything it makes contact with, eventually breaking into little bits that can be picked up as items. Definitely a move that requires special circumstances to make contact with, but a very cool one regardless. The axe and items may be more practical than the tree itself.
Good Analysis: http://nintendoenthusiast.com/article/competitive-smash-bros-wii-u-3ds/
 
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Bedoop

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I feel like I should put his Moveset here. Not Damages--because those are subject to change--but just the moves.
[collapse=Long Stuff]
STANDARD MOVES;
Jab: Boxing Gloves. Just jam the button and he flails his arms.
FTilt: Parasol. Swings it to his left.
UTilt: Stick. Can hit twice, but has short range.
DTilt: Weed-Pluck. Pretty self explanatory.

SMASHES;
Dash Attack: Potted Plant. Villager trips, causing the potted plant in his hand to fly a forward. Can be a surprisingly good projectile when used near a ledge.
FSmash: Bowling Ball. Villager drops a Bowling Ball down infront of him. Goes in a very VERY slight diagonal angle, and can Meteor Smash if it hits head-on.
USmash: Fireworks. Sorta like Snake's USmash, but not ranged. Just goes above Villager's head, not high into the sky.
DSmash: Shovel. Can plant opponents into the ground on both sides of him.

AERIALS;
NAir: Cartwheel. Twirls around in the air, sorta like Kirby's NAir, but only one spin.
F/BAir: Slingshot. Shoots a Slingshot Pellet Forward/Behind him, depending on the input used. BAir does a bit more damage, as far as I've heard.
U/DAir: Turnips. Puts 1-3 (completely random #, 1-3) Turnips Above/Below him, more turnips = more damage. DAir can slightly meteor smash, and does a bit more damage.

SPECIALS;
B: Pocket. Grab a Projectile/Item, store it for later use. Press B again to release the Projectile.
Up B: Balloon Trip. Flies using two Balloons, very fast. Popping Villager's Balloons using other moves will cause him to drop straight down, ala classic Video Games.
Side B: Lloid Rocket. Can shoot as a projectile (for 7%, just using this as comparison), or ride atop it for (not only) a good recovery (but also deals 17%, instead of 7%.).
Down B 1: Plant Seed. Plants a Seedling.
Down B 2: Watering Can. Can be used away from the Seedling to push enemies around, can be used in the Air. Can also be used at the Seedling to grow it into a Tree.
Down B 3: Tree. Can block attacks until it's secret HP goes down and it vanishes, gets chopped down by using the Axe twice (which drops Wood Chips as projectiles when cut down), or does nothing for 15 Seconds.
Down B 4: Axe. Other then cutting down the tree, you can use the axe anywhere to deal big damage to the opponent, and it can even be used Midair. If you miss, however, you stumble and are wide open to attacks.

GRABS/THROWS = ???

TAUNTS;
1: Shrunk Funk Shuffle.
2: Blows Kisses at the screen
3: Pokes the ground with a Stick
[/collapse]
 

Aunt Jemima

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Villager seems to have a lot of possibilities in terms of play style. Villager, Palutena, and Lucina seem to be my favorite newcomers so far, but Villager was my #1 the second I saw his reveal - got so hyped. Can't wait to try him out!

EDIT: Did anybody play Villager in the 3DS tournament?
 
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Aunt Jemima

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Not many in the tournament, but JC played as her in a show match.:4villager:

Not the best play, but I made a timecode of it for you here.
Thank you! I really want to find out his/her potential as a character. Mostly going from the post you had about Timber uses, I would really like to see how this could add to Villager's gameplay in a real match, making me more excited (and jealous) to play him.

Also, may I ask how Villager's speed and weight compared to other characters such as Kirby?
 

Hong

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Also, may I ask how Villager's speed and weight compared to other characters such as Kirby?
Villager is a good jumper. Jumps high, falls slowly, good for fighting off stage.
Movement speed, below average.
Attack speeds, for the most part, pretty fast.
Seems to be between light-mid in weight class, but we haven't had an adequate testing grounds.
 

Aunt Jemima

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Villager is a good jumper. Jumps high, falls slowly, good for fighting off stage.
Movement speed, below average.
Attack speeds, for the most part, pretty fast.
Seems to be between light-mid in weight class, but we haven't had an adequate testing grounds.
Really? REALLY? So... this means he can actually do good aerial combat, or no? Seeming the fact that he has his F-Air and B-Air projectiles, his axe can be used in the air pretty fast, and his turnips can do significant knock back with three turnips...
Villager is now one of my most favorite characters overall.

I really hope he's a good aerial fighter.

Also, if his movement speed is how I imagine it, he'll be a lot easier to control for me.
 
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Hong

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Really? REALLY? So... this means he can actually do good aerial combat,
Yes, but with good control. You don't want to get too close to them in the air.

On stage, you want to use spacing to outrange their aerials.
Off stage, between the slingshot and Lloid Rockets, they don't have a change.

I don't like turnips because, while they come out fast, they are inconsistent. :(
 
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Aunt Jemima

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Yes, but with good control. You don't want to get too close to them in the air.

On stage, you want to use spacing to outrange their aerials.
Off stage, between the slingshot and Lloid Rockets, they don't have a change.

I don't like turnips because, while they come out fast, they are inconsistent. :(
This makes me love Villager even more than I already did. I can't believe that in this Smash Bros. I can main Kirby and Villager, both from my favorite game series, and actually be good with them (as long as they don't nerf Kirby).

Does anybody have any pictures of the currently confirmed Villager costumes (both male and female)?
 

Veggi

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On Tortimer's Island, Villager could be able to eat fruit until he picks up a throwable one and then pocket it so he can still use it later while keeping it away from his opponents. The only down-side to this stage for Villager that I can think of is that edgeguarding doesn't seem very useful and that's one of Villager's strengths. I could be wrong though.
 

Hong

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Does anybody have any pictures of the currently confirmed Villager costumes (both male and female)?


These are all we know of so far. We are likely to get minimum two more, since characters in Brawl had at least six palettes each.
On Tortimer's Island, Villager could be able to eat fruit until he picks up a throwable one and then pocket it so he can still use it later while keeping it away from his opponents. The only down-side to this stage for Villager that I can think of is that edgeguarding doesn't seem very useful and that's one of Villager's strengths. I could be wrong though.
You would be. :) Not having a ledge to grab just makes Villager's edge-guarding game stronger.
 
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Veggi

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Oh, I actually didn't know you couldn't grab the edge. That means that Villager's up b and side b would be really great on that stage because he can recover well without grabbing onto it. Sort of like how ROB was really good on Frigate Orpheon.
 

Aunt Jemima

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So... Villager is great on his own map? I'll be so happy if this becomes one of his best maps - I need to listen to that music.
 

Hong

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Oh, I actually didn't know you couldn't grab the edge. That means that Villager's up b and side b would be really great on that stage because he can recover well without grabbing onto it. Sort of like how ROB was really good on Frigate Orpheon.
You can grab the port, but not the sand or Kapp'n's boat. Also, it has a high lower blast zone, so you can't recover from low. Makes recovering players easy pickings. :)
So... Villager is great on his own map? I'll be so happy if this becomes one of his best maps - I need to listen to that music.
It's built for the character in every way imaginable. Good for edge-guarding, fruits to pick up, the slopes make it easy to hit with sh+fair/bair, and usmash pokes through the trees.
 

~ Valkyrie ~

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Smashing in the sunlight, hunting in the moonlight, having a wonderful time~

No but really, Tortimer Island is just perfect stage - That music and the daytime setting makes up for me not being too interested being there during a day in my New Leaf. I mostly beetle hunt and do other stuff if I feel like it. So Daytime Tortimer Island is a battleturf, the Nightime one beetle-farming and minigaming island resort. Just heavenly.
 
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Veggi

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Well, with the watering can, axe, tree, tree projectiles, and both custom moves, they gave it quite a few chances to at least be usable in some way. From watching the Island stage, maybe one of the custom moves will allow players to stand on the tree? I'm not sure how easy it is to design the game so that characters can create platforms though.
 

Aunt Jemima

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Well, with the watering can, axe, tree, tree projectiles, and both custom moves, they gave it quite a few chances to at least be usable in some way. From watching the Island stage, maybe one of the custom moves will allow players to stand on the tree? I'm not sure how easy it is to design the game so that characters can create platforms though.
It wouldn't really be hard at all to have it so the tree can become a platform. They'd just need to add the collisions to the top of the tree when it spawns.
 

Hong

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Well, Pac-Man's fire hydrant is already a summoned physical object with collision that you can stand on. :4pacman:
 

Aunt Jemima

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I want a custom Lloid Rocket where you can ride Phyllis into other people, and if you hit them then she explodes and yells "CLOSE THE DOOR ON THE WAY OUT!"
 
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