Also no offense to you, but let me explain something that you should relize about snake.
yes, his off stage game is not really risky....at all. his cypher (while being very perdictable) is an amazing recovery, whenever I miss a aerial after chasing someone off stage I don't try to cypher back up to the stage, if your playing someone smart they will go for the gimp, simply drop your cypher, and c4 recover, the blast will put you at the perfect angle for recovery, and being that it's hard to (spike?) snake from a c4 recovery you will get back on the stage you will be back on.
Just saying that your making it seem like it's a hit or miss. If you miss your air gimp then yea, your pretty much screwed for about 16-17% dmg but your not dead, not by a long shot. unless your playing the best in the world (which in my case is very likely due to living in NJ -.-) you wont get *** ****ed so badd off stage.
Hmm I should have been a little bit more specific in my first post. Off stage snake is only good vs. so many characters, usually anything with multiple jumps can and will be able to get around it.
Its up to you to know whether or not the character is viable to be hit, but you'd be suprised at how effective this tactic is if you are smart.
Just use it on those who are vulnerable, and stay on stage vs. people with amazing recovery's and do your edge game.
But saying its always the better option is not true. Getting something on stage and hitting it will only send it off stage again or back somewhere else on stage depending on percents. But if you KNOW that you can gimp something or that bair/nair can knock it off far enough/stage spike you SHOULD go for it, because it will lead to lower percent kills.
And the thing is some characters cant afford it, they only have so many options off stage, and usually only the ability to jump and up b, and if you hit them first and take their double jump in the process a 2nd bair can most likely come out and beat their up B and you can recover safely to set up an edge game from there if they dont die.
Just an example.
Ok, I'll break this down. Let's go down the tier list.
Meta Knight- If you go off the stage vs a good MK, you're dead. If you try and blow yourself up w/c4...doesn't matter. He will follow you off and gimp you to oblivion. Just a no no.
Snake- Going off the stage vs Snake is ok if you're going to Bair, or if you throw them and expect a double jump cypher, you can Fair. If not though, it's best to spam Mortars and grab or hit him when he lands, back off the edge. You can go off if you want, but only if you know what he's gonna do. Also, if he recovers high like every Snake does, you can't touch him.
Falco- Falco is always going to either illusion to the stage, or the edge. If they go to the edge, you wait and make sure they can't get back up. Typical, amazing Snake strategy. If they illusion to the stage, hit them out of it with Utilt. You CAN go off the stage with Falco and once in a while catch their Illusion with a Bair, but if they see you coming out pfft... It's EASILY avoidable.
King DDD- There are so many ways to edgeguard DDD. If you go off stage vs him, you have to avoid his Fair, which can be difficult. You can use ledge invincibility to grab the ledge as he Fairs you, then do a falling Bair though. Again though, if he airdodges or immediately Up B's to the stage you're screwed. One way to really edgeguard DDD is by use of Nikita. Hunt him down with it or protect the edge, then ledgehog at the last moment. Force him to Up B back onto the stage, then do a ledgehop Dair. It's amazing. It's easily the best think Snake has on DDD. Also, Snake can edgehog, then do a ledgejump Uair while DDD is at the peak of his jump. I got this from Ally. You can also wait for him to Up B back on the stage, and use your Nair while he's near the peak of his jump...But he can DI out.
Game and Watch- Never gonna happen.
Marth- Best way to edgeguard Marth is to ledgehog him, then when he Up B's back onto the stage do a ledgehop Dair again. You can risk jumping off and bairing, but Marth's recover from below the stage, and if they expect you they're just going to use their Up B, and it's gonna beat your bair and you will get spiked most likely.
Diddy Kong- Eh, you can hit him with a bair here but the best way I found to edgeguard Diddy kong is Nikita guard the edge/follow him with it, hit him out of his side B with it then edgeghog his Up B. Not foolproof, but it works. Also, keep in mind if you go out after him off the stage, if he Diddy Humps you it's pretty much auto death.
Wario- You can go off against him easier than some characters, but his Bite can suicide kill you, and you're better off trying to ledgehog Dair his Up B, or Fsmash his Up B, since Wario's Up B doesn't sweetspot the ledge.
Rob- No, Rob dominates you off the stage.
Lucario- Yes, by all means you can Bair or even Fair this character to death. He's got no protection against you offstage, as your moves all outrange his. His Up B is slow and pretty predictable, so it's easy to cover a lot of his options with a falling Bair.
Olimar- Bair works well offstage against him, combined with Edgehog. Yeah, just gimp him.
Pikachu-No.
Kirby- No.
Donkey Kong- No.
Ice Climbers- No.
So you see, the only one of these characters that you either have a shot at going out against, or it is your best option is Lucario. Otherwise, you're better off staying on the stage and abusing Snake's amazing ledge trap game.
Also no offense to you, but let me explain something that you should relize about snake.
<_< Wtf?