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off stage snake.

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
Not enuff people do this. wtf. Snake ***** off stage, he can almost always recover after using his OP moves to knock people back. Bair stage spikes **** like the spacies so easy. You dont know how much this can help in the falco match up. Just bait them down there and when you have to up b do that **** and edge hog.

Bair also can beat many recoveries <3

You can gimp anything with ****ty recovery with like, two bairs real fast, or a dropping nair which will cover like, the whole ****ing screen as you fall, just dont die.

now go gimp, or at least **** something off stage instead of shooting mortars and dropping nades onstage like a ***** hoping they will hit.
 

Panix

Smash Ace
Joined
Sep 26, 2008
Messages
583
Location
NJ, Barnegat
Drop a nade, double jump a spaced nair.

or mortar slide, drop a nade, jump a bair, double jump anthor bair.

is what i like to do.
 

Black_Heretic

Smash Lord
Joined
Apr 22, 2008
Messages
1,895
Location
Norcal
bait the airdodge and punish with a bair

going offstage is ok a few times a set, but abusing it will eventually lead to your opponent turning the tables on you leading to either a lot of % tacked on or a gimp/stage spike on yourself

Also, have your stage traps already set up before you go out for the gimp, it could save your life if you screw up the gimp
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
just switch it up.

I see so many snakes that just sit onstage failling at edge guarding, its stupid

off stage snake is more reliable and easier than trying to predict and force them to go anywhere. All a smart player has to do is drop down and re grab the edge then get back up when your done being stupid
 

JesiahTEG

Smash Master
Joined
Jan 30, 2007
Messages
4,126
Location
Rochester, NY
No, no no. Offstage Snake is not more reliable. And wtf @ your last sentence? Are we even playing the same character here?

To begin with, Snake's offstage game is very high risk, high reward. If you hit with any of his aerials they are going to go flying. However, if they simply airdodge or manuever around you then they're safe. Not to mention, if you try to nair and they DI out, they're going to get to the ledge before you and then edgeguard you. If you miss and they get to the ledge before you, you're going to get edgeguarded.

Not to mention, Snake's edge game is INCREDIBLY good. It's the best in the game. It's so hard to get off the ledge vs a good Snake. He just stands there, and the range of his Ftilt combined with his Nair to cover above him combined are incredible in stopping your opponent from coming up from the ledge. The worst is when a DDD is on the ledge vs Snake. There's nothing he can do.

Also, if a player just drops down and re grabs the ledge, then I'm just gonna sit there and wait. They have to come up eventually, unless they want to lose. And if they are winning, Snake still has options. He can pull a grenade and walk towards the edge and drop it in order to mess the opponent up, or he can just ledgehog.

Regardless, it's always a better option to stay on the stage with Snake instead of trying to get fancy for no reason.
 

Browny

Smash Hater
Joined
Mar 22, 2008
Messages
10,416
Location
Video Games
cant DDD just drop below the stage and uair through the stage to shield poke until it hits?
 

Sandst0rm

Smash Cadet
Joined
Jan 3, 2009
Messages
68
Location
UNCW
No, no no. Offstage Snake is not more reliable. And wtf @ your last sentence? Are we even playing the same character here?

To begin with, Snake's offstage game is very high risk, high reward. If you hit with any of his aerials they are going to go flying. However, if they simply airdodge or manuever around you then they're safe. Not to mention, if you try to nair and they DI out, they're going to get to the ledge before you and then edgeguard you. If you miss and they get to the ledge before you, you're going to get edgeguarded.

Not to mention, Snake's edge game is INCREDIBLY good. It's the best in the game. It's so hard to get off the ledge vs a good Snake. He just stands there, and the range of his Ftilt combined with his Nair to cover above him combined are incredible in stopping your opponent from coming up from the ledge. The worst is when a DDD is on the ledge vs Snake. There's nothing he can do.

Also, if a player just drops down and re grabs the ledge, then I'm just gonna sit there and wait. They have to come up eventually, unless they want to lose. And if they are winning, Snake still has options. He can pull a grenade and walk towards the edge and drop it in order to mess the opponent up, or he can just ledgehog.

Regardless, it's always a better option to stay on the stage with Snake instead of trying to get fancy for no reason.
That's exactly what I was thinking. This may work and with other characters it's a good strategy to off-stage edgeguard with aerials, but it's just too risky with Snake. Better to play it safe and stick with the many on-stage edgeguarding options that Snake offers.
 

MachinegunNorm

Smash Lord
Joined
May 14, 2008
Messages
1,319
watch some of ally's videos.. he loves going off the stage though i've seen times where its lead to him getting alot of %.
 

white peachy

Smash Ace
Joined
Nov 28, 2004
Messages
788
Location
Connecticut, USA
watch some of ally's videos.. he loves going off the stage though i've seen times where its lead to him getting alot of %.
I like his C4 stage spikes best. Especially that one on the vid vs. Diem's MK first stock on SV, too sexy.

On topic, staying on the edge is the better option. Bair can be nice once in awhile though.
 

Panix

Smash Ace
Joined
Sep 26, 2008
Messages
583
Location
NJ, Barnegat
I like his C4 stage spikes best. Especially that one on the vid vs. Diem's MK first stock on SV, too sexy.

On topic, staying on the edge is the better option. Bair can be nice once in awhile though.
no one see's a snake going off stage, double bair with a single jump could be killerrr.
 

bludhoundz

Smash Ace
Joined
Aug 2, 2007
Messages
525
Location
New York, NY
Nair offstage kills at ridiculously low %

Talk about gimps

But yeah it is pretty risky to go offstage if your opponent sees it coming.. particularly against MK, just stay grounded
 

Recon7

Smash Rookie
Joined
Feb 6, 2009
Messages
7
It's usually risk vs reward with me. Generally i try to stay on stage and set up vs characters with invincible recovery moves(marth, mk, zss). You definitely don't want to put yourself in the position where you lose the edge and are being edge guarded.
 

beenman

Smash Rookie
Joined
Jun 18, 2008
Messages
17
when there below the stage then i always stay on stage, But when there coming back downlike in the pic, i would jump after them with bair's and whatever cause theres alot less risk

them __
me __ __
________
 

napZzz

Smash Hero
Joined
Mar 4, 2008
Messages
5,294
Location
cg, MN
No, no no. Offstage Snake is not more reliable. And wtf @ your last sentence? Are we even playing the same character here?

To begin with, Snake's offstage game is very high risk, high reward. If you hit with any of his aerials they are going to go flying. However, if they simply airdodge or manuever around you then they're safe. Not to mention, if you try to nair and they DI out, they're going to get to the ledge before you and then edgeguard you. If you miss and they get to the ledge before you, you're going to get edgeguarded.

Not to mention, Snake's edge game is INCREDIBLY good. It's the best in the game. It's so hard to get off the ledge vs a good Snake. He just stands there, and the range of his Ftilt combined with his Nair to cover above him combined are incredible in stopping your opponent from coming up from the ledge. The worst is when a DDD is on the ledge vs Snake. There's nothing he can do.

Also, if a player just drops down and re grabs the ledge, then I'm just gonna sit there and wait. They have to come up eventually, unless they want to lose. And if they are winning, Snake still has options. He can pull a grenade and walk towards the edge and drop it in order to mess the opponent up, or he can just ledgehog.

Regardless, it's always a better option to stay on the stage with Snake instead of trying to get fancy for no reason.
Hmm I should have been a little bit more specific in my first post. Off stage snake is only good vs. so many characters, usually anything with multiple jumps can and will be able to get around it.

Its up to you to know whether or not the character is viable to be hit, but you'd be suprised at how effective this tactic is if you are smart.

Just use it on those who are vulnerable, and stay on stage vs. people with amazing recovery's and do your edge game.

But saying its always the better option is not true. Getting something on stage and hitting it will only send it off stage again or back somewhere else on stage depending on percents. But if you KNOW that you can gimp something or that bair/nair can knock it off far enough/stage spike you SHOULD go for it, because it will lead to lower percent kills.

And the thing is some characters cant afford it, they only have so many options off stage, and usually only the ability to jump and up b, and if you hit them first and take their double jump in the process a 2nd bair can most likely come out and beat their up B and you can recover safely to set up an edge game from there if they dont die.

Just an example.
 

Panix

Smash Ace
Joined
Sep 26, 2008
Messages
583
Location
NJ, Barnegat
No, no no. Offstage Snake is not more reliable. And wtf @ your last sentence? Are we even playing the same character here?

To begin with, Snake's offstage game is very high risk, high reward. If you hit with any of his aerials they are going to go flying. However, if they simply airdodge or manuever around you then they're safe. Not to mention, if you try to nair and they DI out, they're going to get to the ledge before you and then edgeguard you. If you miss and they get to the ledge before you, you're going to get edgeguarded.

Not to mention, Snake's edge game is INCREDIBLY good. It's the best in the game. It's so hard to get off the ledge vs a good Snake. He just stands there, and the range of his Ftilt combined with his Nair to cover above him combined are incredible in stopping your opponent from coming up from the ledge. The worst is when a DDD is on the ledge vs Snake. There's nothing he can do.

Also, if a player just drops down and re grabs the ledge, then I'm just gonna sit there and wait. They have to come up eventually, unless they want to lose. And if they are winning, Snake still has options. He can pull a grenade and walk towards the edge and drop it in order to mess the opponent up, or he can just ledgehog.

Regardless, it's always a better option to stay on the stage with Snake instead of trying to get fancy for no reason.
Also no offense to you, but let me explain something that you should relize about snake.

yes, his off stage game is not really risky....at all. his cypher (while being very perdictable) is an amazing recovery, whenever I miss a aerial after chasing someone off stage I don't try to cypher back up to the stage, if your playing someone smart they will go for the gimp, simply drop your cypher, and c4 recover, the blast will put you at the perfect angle for recovery, and being that it's hard to (spike?) snake from a c4 recovery you will get back on the stage you will be back on.

Just saying that your making it seem like it's a hit or miss. If you miss your air gimp then yea, your pretty much screwed for about 16-17% dmg but your not dead, not by a long shot. unless your playing the best in the world (which in my case is very likely due to living in NJ -.-) you wont get *** ****ed so badd off stage.
 

Panix

Smash Ace
Joined
Sep 26, 2008
Messages
583
Location
NJ, Barnegat
But why take the unnessary risk/damage when you can do the same thing onstage...?
most people know that a snake wants to stay on the stage.

jumping off has some serious mind gamez =) ( in all seriousness )

plus a fresh bair could kill off stage around like 60%
 

SSJ5Goku8932

Smash Lord
Joined
Jan 11, 2009
Messages
1,783
Location
Texas
Yeah,but what happens if they counterspike you.that is no fun.

But in all seriousness,Snake is more safer onstage,but the payoff for offstage may be tempting.
 

Panix

Smash Ace
Joined
Sep 26, 2008
Messages
583
Location
NJ, Barnegat
Yeah,but what happens if they counterspike you.that is no fun.

But in all seriousness,Snake is more safer onstage,but the payoff for offstage may be tempting.
cept for falco's dair and olimar's dair, not many spikes can beat out/better angle/and punish a bair unless it's thrown out at the first impact. but that can be said about anyone's Ariel edge guard. I'm not saying doing it like clock work. but Mortar slide+nade plus spacing your f-tilt gets predictable. surprise your enemy and you will most likely be rewarded.
 

Shadow_of_Link

Smash Apprentice
Joined
Jul 15, 2008
Messages
174
Location
Texas
I bair-stage spike with the more predictable vertical recoveries (snake, fox, etc) whenever I get the chance . It's easy and it works. Other than that though, my Snake is on-stage.
 

JesiahTEG

Smash Master
Joined
Jan 30, 2007
Messages
4,126
Location
Rochester, NY
Also no offense to you, but let me explain something that you should relize about snake.

yes, his off stage game is not really risky....at all. his cypher (while being very perdictable) is an amazing recovery, whenever I miss a aerial after chasing someone off stage I don't try to cypher back up to the stage, if your playing someone smart they will go for the gimp, simply drop your cypher, and c4 recover, the blast will put you at the perfect angle for recovery, and being that it's hard to (spike?) snake from a c4 recovery you will get back on the stage you will be back on.

Just saying that your making it seem like it's a hit or miss. If you miss your air gimp then yea, your pretty much screwed for about 16-17% dmg but your not dead, not by a long shot. unless your playing the best in the world (which in my case is very likely due to living in NJ -.-) you wont get *** ****ed so badd off stage.

Hmm I should have been a little bit more specific in my first post. Off stage snake is only good vs. so many characters, usually anything with multiple jumps can and will be able to get around it.

Its up to you to know whether or not the character is viable to be hit, but you'd be suprised at how effective this tactic is if you are smart.

Just use it on those who are vulnerable, and stay on stage vs. people with amazing recovery's and do your edge game.

But saying its always the better option is not true. Getting something on stage and hitting it will only send it off stage again or back somewhere else on stage depending on percents. But if you KNOW that you can gimp something or that bair/nair can knock it off far enough/stage spike you SHOULD go for it, because it will lead to lower percent kills.

And the thing is some characters cant afford it, they only have so many options off stage, and usually only the ability to jump and up b, and if you hit them first and take their double jump in the process a 2nd bair can most likely come out and beat their up B and you can recover safely to set up an edge game from there if they dont die.

Just an example.
Ok, I'll break this down. Let's go down the tier list.

Meta Knight- If you go off the stage vs a good MK, you're dead. If you try and blow yourself up w/c4...doesn't matter. He will follow you off and gimp you to oblivion. Just a no no.

Snake- Going off the stage vs Snake is ok if you're going to Bair, or if you throw them and expect a double jump cypher, you can Fair. If not though, it's best to spam Mortars and grab or hit him when he lands, back off the edge. You can go off if you want, but only if you know what he's gonna do. Also, if he recovers high like every Snake does, you can't touch him.

Falco- Falco is always going to either illusion to the stage, or the edge. If they go to the edge, you wait and make sure they can't get back up. Typical, amazing Snake strategy. If they illusion to the stage, hit them out of it with Utilt. You CAN go off the stage with Falco and once in a while catch their Illusion with a Bair, but if they see you coming out pfft... It's EASILY avoidable.

King DDD- There are so many ways to edgeguard DDD. If you go off stage vs him, you have to avoid his Fair, which can be difficult. You can use ledge invincibility to grab the ledge as he Fairs you, then do a falling Bair though. Again though, if he airdodges or immediately Up B's to the stage you're screwed. One way to really edgeguard DDD is by use of Nikita. Hunt him down with it or protect the edge, then ledgehog at the last moment. Force him to Up B back onto the stage, then do a ledgehop Dair. It's amazing. It's easily the best think Snake has on DDD. Also, Snake can edgehog, then do a ledgejump Uair while DDD is at the peak of his jump. I got this from Ally. You can also wait for him to Up B back on the stage, and use your Nair while he's near the peak of his jump...But he can DI out.

Game and Watch- Never gonna happen.

Marth- Best way to edgeguard Marth is to ledgehog him, then when he Up B's back onto the stage do a ledgehop Dair again. You can risk jumping off and bairing, but Marth's recover from below the stage, and if they expect you they're just going to use their Up B, and it's gonna beat your bair and you will get spiked most likely.

Diddy Kong- Eh, you can hit him with a bair here but the best way I found to edgeguard Diddy kong is Nikita guard the edge/follow him with it, hit him out of his side B with it then edgeghog his Up B. Not foolproof, but it works. Also, keep in mind if you go out after him off the stage, if he Diddy Humps you it's pretty much auto death.

Wario- You can go off against him easier than some characters, but his Bite can suicide kill you, and you're better off trying to ledgehog Dair his Up B, or Fsmash his Up B, since Wario's Up B doesn't sweetspot the ledge.

Rob- No, Rob dominates you off the stage.

Lucario- Yes, by all means you can Bair or even Fair this character to death. He's got no protection against you offstage, as your moves all outrange his. His Up B is slow and pretty predictable, so it's easy to cover a lot of his options with a falling Bair.

Olimar- Bair works well offstage against him, combined with Edgehog. Yeah, just gimp him.

Pikachu-No.

Kirby- No.

Donkey Kong- No.

Ice Climbers- No.

So you see, the only one of these characters that you either have a shot at going out against, or it is your best option is Lucario. Otherwise, you're better off staying on the stage and abusing Snake's amazing ledge trap game.

Also no offense to you, but let me explain something that you should relize about snake.
<_< Wtf?
 

Sneakerhead

Smash Rookie
Joined
Dec 22, 2008
Messages
6
I can land the Fair 80% of the time. They either get meteor smashed or get Star KO'ed. =P
 
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