• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Obscure / Lesser Known Nintendo Franchises Support Thread! (Custom Robo, Advance Wars, Golden Sun, Mach Rider, etc.)

hinode

Smash Cadet
Joined
Jul 5, 2018
Messages
50
And the game that did release in Japan had **** marketing that sabotaged any chance of success.
The marketing for AW:DS was an attempt to reference a commercial for the original Famicom Wars, one that Wikipedia claims actually won an award for Best Commercial from Famitsu back in 1989. No, seriously. Japan has really weird taste in commercials at times (see also: ALTTP and Link's Awakening ads).

Trying to call back to a successful earlier release within the same franchise makes total sense as a marketing technique in a vacuum, even if it looks weird out of context. The big problem, I think, was attempting to market with what was really the third game in a sub-series after completely neglecting the first two in their domestic market post 9/11. I can't think of any cases where that worked out, except with series where the individual entries are completely standalone like Final Fantasy.
 

Ura

Smash Legend
Joined
Feb 4, 2014
Messages
12,838
Switch FC
SW-2772-0149-6703
The marketing for AW:DS was an attempt to reference a commercial for the original Famicom Wars, one that Wikipedia claims actually won an award for Best Commercial from Famitsu back in 1989. No, seriously. Japan has really weird taste in commercials at times (see also: ALTTP and Link's Awakening ads).

Trying to call back to a successful earlier release within the same franchise makes total sense as a marketing technique in a vacuum, even if it looks weird out of context. The big problem, I think, was attempting to market with what was really the third game in a sub-series after completely neglecting the first two in their domestic market post 9/11. I can't think of any cases where that worked out, except with series where the individual entries are completely standalone like Final Fantasy.
I mean the commercial from the 80's was really funny but like the box art was crap, i'm just saying. Your average consumer looking at that would think it looks like a piece of garbage and ponder why it's worth buying. Something that really screwed over Dual Strike in Japan. But you're right in that the delay for the GBA games is a crucial factor for the series decline. A huge part of AW's absence today is the franchises bad luck in Japan. Something I hope gets rectified with a revival.
 

smashkirby

Smash Hero
Joined
Feb 15, 2014
Messages
6,981
Location
Smashville
Don’t forget Tomato Adventure and Famicom Detective Club for (hopefully) fighter representation in the future!
It's helps that Sakurai has confirmed that the latter series was actually considered to get a playable rep in the form of Ayumi Tachibana herself.

Does Fossil Fighters count? Because if so then there’s a criminal lack of Fossil Fighters here.
I'd like to think so.
 

Koopaul

Smash Champion
Joined
Oct 29, 2013
Messages
2,336
Whever people make a thread about obscure Nintendo series they barely scratch the suface. Nintendo has hundreds of IP under their belt.

I don't like to uss the word "franchise" in these cases because franchise means a series that spans across multimedia and merchandise. If it's something like, say, The Wonderful 101, you can't call that a franchise. It only has one game, no cartoons, no merch, just a game. You can't even call it a "series" until it gets another title.

At times like these I just use the all encompassing term IP or intellectual property.
 

HYRULESHERO42

Smash Journeyman
Joined
Nov 19, 2007
Messages
499
I think the best part of Smash is when light is shown upon the obscure and forgotten.

In smash64 Ness was pretty obscure to me since I didn’t own a SNES until I was much older.

In melee Marth and Roy were unknowns, I had never heard of the ice climbers, had never even seen a game&watch

In Brawl Pit returned (which I found pretty exciting)

In Smash 4 two of my most beloved handmedown NES games got reps (punch out and duck hunt)

Part of me wishes Ultimate had more new obscure characters. There are plenty of spirits of perfect candidates but alas, nothing. A pity.
 

3BitSaurus

Smash Master
Joined
May 6, 2019
Messages
4,298
Location
Nowhere (no, not the Islands)
So, I posted this in the Newcomer Thread, but they're in the middle of... something, so I thought I'd repost it here.

So, can I just interrupt all of this to say that the Blitztank reveal for BBTAG made me think that a character from Advance Wars/Famicom Wars inside a tank could be a really interesting addition if done right?

Dunno, I just really liked that concept. I love my left-field picks.

Any AW fans here? What do you think?
 
Last edited:

Ura

Smash Legend
Joined
Feb 4, 2014
Messages
12,838
Switch FC
SW-2772-0149-6703
So, I posted this in the Newcomer Thread, but they're in the middle of... something, so I thought I'd repost it here.
Well, you're talking to the biggest AW fan alive so color me interested! :)

I haven't heard much about this BBTAG game but how does the character play? The way I envisioned Andy is a summoner type of character utilizing all kinds of units. Similar to Hero's MP system, Andy would use his funds to buy units from a menu and can use Hyper Repair to upgrade their stats.
 

3BitSaurus

Smash Master
Joined
May 6, 2019
Messages
4,298
Location
Nowhere (no, not the Islands)
Well, you're talking to the biggest AW fan alive so color me interested! :)

I haven't heard much about this BBTAG game but how does the character play? The way I envisioned Andy is a summoner type of character utilizing all kinds of units. Similar to Hero's MP system, Andy would use his funds to buy units from a menu and can use Hyper Repair to upgrade their stats.
Blitztank's reveal trailer for BBTAG (just a few seconds, I know, if you're interested, look up "Blitztank Akatsuki Blitzkampf" on Youtube)


Basically, a lot of moveset ideas for AW are like yours, but what if the Commanders actually did stuff from inside a tank? Considering the promotional art and covers for AW, with Andy, Sami and Max riding together, I don't think it would be too much of a problem - the biggest character for sure, but not impossible.

I'm not too sure about movesets and such, I just realized with Blitztank that having something like that in Smash could be a really interesting and whacky idea. That's why I wanted to ask from actual Wars fans.

Regarding your idea for a "funds" mechanic... I think it could still work in a tank... somehow? Maybe you could change the type of tank unit and alter your normal attacks slightly?
 
Last edited:

Ura

Smash Legend
Joined
Feb 4, 2014
Messages
12,838
Switch FC
SW-2772-0149-6703
Blitztank's reveal trailer for BBTAG (just a few seconds, I know, if you're interested, look up "Blitztank Akatsuki Blitzkampf" on Youtube)


Basically, a lot of moveset ideas for AW are like yours, but what if the Commanders actually did stuff from inside a tank? Considering the promotional art and covers for AW, with Andy, Sami and Max riding together, I don't think it would be too much of a problem - the biggest character for sure, but not impossible.

I'm not too sure about movesets and such, I just realized with Blitztank that having something like that in Smash could be a really interesting and whacky idea. That's why I wanted to ask from actual Wars fans.

Regarding your idea for a "funds" mechanic... I think it could still work in a tank... somehow? Maybe you could change the type of tank unit and alter your normal attacks slightly?
Ehh, I just saw that video and it's really nothing like what i had in mind for Andy. The whole concept of "fighting in a tank" never sat well with me. Because both Andy & Sami exude so much more personality and moveset potential than just being trapped in a tank. Not to mention how dumb it would look seeing 3 characters all crammed up together. And the fund system wouldn't work well in that case because you're limiting yourself to one kind of unit which would be very unfortunate.

Andy being able to fight on foot and fight with his wrenches gives him his own unique feel. Same with Sami and her Machine Gun. So much innovative offense can be used for Andy using his wrenches giving him close-range capabilities and using them to upgrade his units. Hence the summoning system works so well because they could use the GBA sprites and incorporate them in to Andy's moveset. Andy would have his Fund system and he would have several mix-up's depending on which unit he summons (i.e. heavy firepower for Tanks and long-range capabilities with with Artillery/Rockets). And then of course, the strategic element of Advance Wars, deciding how much you can spend on the units and the effective usage of said units.

What I thought of is a system similar to Hero's (except Funds instead of MP). Andy has a standard special for his Neutral, Side, and Up ones but his Down special lets him open a menu and purchase units. Maybe even more powerful variants of said units like using Hyper Repair on a Tank creates a Md. Tank and likewise, using Hyper Repair on a Md. Tank creates a Neotank.

Basically, I need to create new movesets for both Andy & Sami in light of Hero lol.
 
Last edited:

3BitSaurus

Smash Master
Joined
May 6, 2019
Messages
4,298
Location
Nowhere (no, not the Islands)
Ehh, I just saw that video and it's really nothing like what i had in mind for Andy. The whole concept of "fighting in a tank" never sat well with me. Because both Andy & Sami exude so much more personality and moveset potential than just being trapped in a tank. Not to mention how dumb it would look seeing 3 characters all crammed up together. And the fund system wouldn't work well in that case because you're limiting yourself to one kind of unit which would be very unfortunate.

Andy being able to fight on foot and fight with his wrenches gives him his own unique feel. Same with Sami and her Machine Gun. So much innovative offense can be used for Andy using his wrenches given him close-range capabilities and using them to upgrade his units. Hence the summoning system works so well because they could use the GBA sprites and incorporate them in to Andy's moveset. Andy would have his Fund system and he would have several mix-up's depending on which unit he summons. And then of course, the strategic element of Advance Wars, deciding how much you can spend on the units and the effective usage of said units.

What I thought of is a system similar to Hero's (except Funds instead of MP). Andy has a standard special for his Neutral, Side, and Up ones but his Down special lets him open a menu and purchase units. Maybe even more powerful variants of said units like using Hyper Repair on a Tank creates a Md. Tank and likewise, using Hyper Repair on a Md. Tank creates a Neotank.
Makes sense, it's a tactical RPG, so a setup-heavy character is the best choice.

Though... that thing I said about switching tanks could also apply to other units. Like, buying different planes or choppers for the up special or anti-air units for side special or something.

I don't think of the concept as "trapping" characters in a tank, but rather an interesting (and admittedly, funny) way to represent the fighting between units in those games. Maybe they could use the "targeting" graphics from the games or other sprites of that kind. I think that if we had a character with the distinction of fighting from inside a vehicle (there's Bowser Jr., but the Clown Car is not exactly a "normal" vehicle), then maybe an AW character would be the best choice.

And if we have more than one in the tank... then maybe switching between commanders could give you a different advantage? Isn't that a thing in Advance Wars?

Keep in mind, the example I provided in Blitzkampf may not sit well with you because the character is literally just a tank and isn't expressive at all. But since this is Smash and not a fighting game with fully original characters, then there's always a method of showing the series' characteristics and personality through animations and effects.
 

Ura

Smash Legend
Joined
Feb 4, 2014
Messages
12,838
Switch FC
SW-2772-0149-6703
Makes sense, it's a tactical RPG, so a setup-heavy character is the best choice.

Though... that thing I said about switching tanks could also apply to other units. Like, buying different planes or choppers for the up special or anti-air units for side special or something.

I don't think of the concept as "trapping" characters in a tank, but rather an interesting (and admittedly, funny) way to represent the fighting between units in those games. Maybe they could use the "targeting" graphics from the games or other sprites of that kind. I think that if we had a character with the distinction of fighting from inside a vehicle (there's Bowser Jr., but the Clown Car is not exactly a "normal" vehicle), then maybe an AW character would be the best choice.

And if we have more than one in the tank... then maybe switching between commanders could give you a different advantage? Isn't that a thing in Advance Wars?

Keep in mind, the example I provided in Blitzkampf may not sit well with you because the character is literally just a tank and isn't expressive at all. But since this is Smash and not a fighting game with fully original characters, then there's always a method of showing the series' characteristics and personality through animations and effects.
No, as a long-time fan of this series, i'm just flat out repulsed by the idea of Andy being confined to a Tank for his moveset. He has so much more to offer and the fact this is sort of the prevailing thought irks me quite a bit.

Err, nerd rage aside (sorry i'm just passionate about this series lol) I think a moveset like what you mentioned could work for another character. I ain't saying it's bad by any means because it can def be done. It should just stay as far away from Andy as possible lol. For Andy to show off his energetic, happy-go-lucky personality, he needs to be able to emote in gameplay and that doesn't work when he's confined to a Tank. Like, having his unique running animation and summoning/upgrading his different units. And of course, his iconic "peace sign" taunt (which is a must for him whenever he gets in).



Switching commanders was a thing in Dual Strike (Tag Battles) but it got dropped in the following entry. Also, the Wars series isn't an RPG at all. It's purely turn-based tactics. FE is more of the SRPG kind of game.
 
Last edited:

3BitSaurus

Smash Master
Joined
May 6, 2019
Messages
4,298
Location
Nowhere (no, not the Islands)
No, as a long-time fan of this series, i'm just flat out repulsed by the idea of Andy being confined to a Tank for his moveset. He has so much more to offer and the fact this is sort of the prevailing thought irks me quite a bit.

Err, nerd rage aside (sorry i'm just passionate about this series lol) I think a moveset like what you mentioned could work for another character. I ain't saying it's bad by any means because it can def be done. It should just stay as far away from Andy as possible lol. For Andy to show off his energetic, happy-go-lucky personality, he needs to be able to emote in gameplay and that doesn't work when he's confined to a Tank. Like, having his unique running animations and summoning/upgrading his different units.

Switching commanders was a thing in Dual Strike (Tag Battles) but it got dropped in the following entry. Also, the Wars series isn't an RPG at all. It's purely turn-based tactics. FE is more of the SRPG kind of game.
Eh, I have little experience with tactics games, so I wouldn't know, sorry about that.

I think what it boils down to is: what do fans of Advance Wars care more about in terms of representation, the character's personalities or the series' battle mechanics? I mean... does Andy actually fight with wrenches in the series?

The thing I question regarding the "summoning" mechanic is that it makes 100% sense in terms of gameplay, but at the same time... the units are real tanks and weaponry in the series, so I don't know if summoning sprites from the game, as if they were "toy" units (I have no other idea how to express this idea you gave, sorry), is really appealing. I mean, I wouldn't be able to judge, because I'm not a fan, but... I dunno.

What makes me curious is the fact you said that the "tank" idea is the prevailing thought. From what I've seen around, your summoner-like playstyle seems to be the most prevalent, actually. Any idea why that is? Am I looking in a place you aren't or have I just been confined to a specific bubble in my opinions?

(On a sidenote, thanks for the civil conversation, always fun to learn about new characters and games.)
 

GoodGrief741

Smash Legend
Joined
Sep 22, 2012
Messages
10,169
So, I posted this in the Newcomer Thread, but they're in the middle of... something, so I thought I'd repost it here.
I think it's a really great idea and looks like something fun, but... I don't think it fits the AW guys, to be honest. I mean, the COs don't really go out on the battlefield, so having one fighting in a tank would be strange, as it's not something that happens in the game.

I think the best way to represent AW's gameplay is to have the fighter play in a more tactical/summoning style. Honestly I don't think there's any other way to have AW represented that isn't through summoning and managing units.

But, hey, beggars can't be choosers, and I'd gladly take Andy as a tankrider if it meant having him. It certainly looks like a fun idea and one people would really take to, so that's something.
 

Ura

Smash Legend
Joined
Feb 4, 2014
Messages
12,838
Switch FC
SW-2772-0149-6703
Eh, I have little experience with tactics games, so I wouldn't know, sorry about that.

I think what it boils down to is: what do fans of Advance Wars care more about in terms of representation, the character's personalities or the series' battle mechanics? I mean... does Andy actually fight with wrenches in the series?

The thing I question regarding the "summoning" mechanic is that it makes 100% sense in terms of gameplay, but at the same time... the units are real tanks and weaponry in the series, so I don't know if summoning sprites from the game, as if they were "toy" units (I have no other idea how to express this idea you gave, sorry), is really appealing. I mean, I wouldn't be able to judge, because I'm not a fan, but... I dunno.

What makes me curious is the fact you said that the "tank" idea is the prevailing thought. From what I've seen around, your summoner-like playstyle seems to be the most prevalent, actually. Any idea why that is? Am I looking in a place you aren't or have I just been confined to a specific bubble in my opinions?

(On a sidenote, thanks for the civil conversation, always fun to learn about new characters and games.)
I personally care about both but it's not an either/or scenario in the slightest. Having them fight on foot rather than being in a tank lets the character be faithful to the series (purchasing units) while also taking creative liberties like Andy using his wrenches to fight and Sami using her machine gun. Andy was never shown using wrenches to fight but that's where Sakurai takes creative liberties. I mean hey, both :ultfalcon::ultfox:had nothing to work with for their movesets and Sakurai took a lot of liberties with them. Andy wouldn't even need that many creative liberties outside his wrench attacks.

The sprites would be fit to scale. As in, most would be bigger than Andy himself and not the toy-sized units you see in the Assist Trophy. Like, IDK if you know this but there's two different sprites for the units. One on the interface (i.e. the smaller sized units) and one in the in-game animations (the larger sized units). The units I had in mind would come from the sprites used in the animations. Here's a link to the gameplay of the series so I can show you what I mean.

It's usually the most prevailing thought when I go around seeing people make their pitches for Andy in Smash. It has some zanny moveset of him being stuck in a tank and having a pretty bland moveset all in all (I don't want to diss these people but I usually find these kinds of movesets uninspiring and basically Bowser Jr. 2.0). Andy fighting in a tank was an idea I had at one point but that was when I had the idea of Andy riding in different kind of units, something i'll admit is pretty unfeasible to do in Smash for various reasons. The Summoner/Resource Management route for him easily works the best in this regard.

No problem dude! If you want to talk more about Andy or Advance Wars in general, see the Andy support thread. We could always use more activity there lol.
I think it's a really great idea and looks like something fun, but... I don't think it fits the AW guys, to be honest. I mean, the COs don't really go out on the battlefield, so having one fighting in a tank would be strange, as it's not something that happens in the game.

I think the best way to represent AW's gameplay is to have the fighter play in a more tactical/summoning style. Honestly I don't think there's any other way to have AW represented that isn't through summoning and managing units.

But, hey, beggars can't be choosers, and I'd gladly take Andy as a tankrider if it meant having him. It certainly looks like a fun idea and one people would really take to, so that's something.
I second this. Beggars truly can't be choosers, I would accept Andy in any given form at this point lol.

That being said of course, a summoner/resource management character like Andy is someone that could peak Sakurai's interest maybe. At least I hope so haha.
 
Last edited:

3BitSaurus

Smash Master
Joined
May 6, 2019
Messages
4,298
Location
Nowhere (no, not the Islands)
I personally care about both but it's not an either/or scenario in the slightest. Having them fight on foot rather than being in a tank lets the character be faithful to the series (purchasing units) while also taking creative liberties like Andy using his wrenches to fight and Sami using her machine gun. Andy was never shown using wrenches to fight but that's where Sakurai takes creative liberties. I mean hey, both :ultfalcon::ultfox:had nothing to work with for their movesets and Sakurai took a lot of liberties with them. Andy wouldn't even need that many creative liberties outside his wrench attacks.

The sprites would be fit to scale. As in, most would be bigger than Andy himself and not the toy-sized units you see in the Assist Trophy. Like, IDK if you know this but there's two different sprites for the units. One on the interface (i.e. the smaller sized units) and one in the in-game animations (the larger sized units). The units I had in mind would come from the sprites used in the animations. Here's a link to the gameplay of the series so I can show you what I mean.

It's usually the most prevailing thought when I go around seeing people make their pitches for Andy in Smash. It has some zanny moveset of him being stuck in a tank and having a pretty bland moveset all in all (I don't want to diss these people but I usually find these kinds of movesets uninspiring and basically Bowser Jr. 2.0). Andy fighting in a tank was an idea I had at one point but that was when I had the idea of Andy riding in different kind of units, something i'll admit is pretty unfeasible to do in Smash for various reasons. The Summoner/Resource Management route for him easily works the best in this regard.

No problem dude! If you want to talk more about Andy or Advance Wars in general, see the Andy support thread. We could always use more activity there lol.

I second this. Beggars truly can't be choosers, I would accept Andy in any given form at this point lol.

That being said of course, a summoner/resource management character like Andy is someone that could peak Sakurai's interest maybe. At least I hope so haha.
Hmm, I get that liberties can be taken, but I still feel this is different from Falcon and the Star Fox crew: in both their cases, their vehicles would be hard to implement in a fighting game by nature. Arwings fly by default and the Blue Falcon, like all F-Zero vehicles, would probably have to be faster than Sonic (or at least close) to be implemented faithfully. Plus there's no way to attack besides the spin thing from GX.

My point was more that an artillery unit of sorts is how combat on AW is done, so maybe it could be an interesting representation. It's kinda like Pokémon Trainer in my eyes: the character may not fight by themselves, but one can't argue it isn't faithful. And yeah, I kinda had the "big" sprites in mind when I thought of that. Though I tend to associate the "toy" ones with summoner-type movesets because they would be easier to implement in my eyes (recovering when a full-sized anti-air unit is edgeguarding sounds like a nightmare lol).

But maybe I'm looking at this the wrong way. I'll try playing a little bit of the original games and then come back. Maybe I'll have a clearer idea on my mind then.

Also... where is that thread? I searched, but couldn't find it.
 

Ura

Smash Legend
Joined
Feb 4, 2014
Messages
12,838
Switch FC
SW-2772-0149-6703
Hmm, I get that liberties can be taken, but I still feel this is different from Falcon and the Star Fox crew: in both their cases, their vehicles would be hard to implement in a fighting game by nature. Arwings fly by default and the Blue Falcon, like all F-Zero vehicles, would probably have to be faster than Sonic (or at least close) to be implemented faithfully. Plus there's no way to attack besides the spin thing from GX.

My point was more that an artillery unit of sorts is how combat on AW is done, so maybe it could be an interesting representation. It's kinda like Pokémon Trainer in my eyes: the character may not fight by themselves, but one can't argue it isn't faithful. And yeah, I kinda had the "big" sprites in mind when I thought of that. Though I tend to associate the "toy" ones with summoner-type movesets because they would be easier to implement in my eyes (recovering when a full-sized anti-air unit is edgeguarding sounds like a nightmare lol).

But maybe I'm looking at this the wrong way. I'll try playing a little bit of the original games and then come back. Maybe I'll have a clearer idea on my mind then.

Also... where is that thread? I searched, but couldn't find it.
Well that's kind of my point. Liberties can be done as shown with those two fighters. Sakurai came up with a purely original moveset for both. All he would have to do is give Andy his own original wrench attacks.

CO's aren't shown fighting (not until Days of Ruin at least) but it's inferred that they fight on the Battlefield. Promotional artwork for the series always has Andy riding on a tank and what have you. I just think purchasing/summoning units would be easier to do than actually riding them in a Smash-context.

Here's the link to the Andy support thread. We can use more activity there lol.
 

Speed Weed

Smash Master
Joined
May 16, 2020
Messages
3,730
Location
Portugal
Switch FC
SW-1814-1029-3514
heeeey, i had no idea this thread was even a thing!

i always felt the smaller franchises getting a bit of the spotlight was part of what made smash so great. like this is the only way you'll ever see advance wars be acknowledged in 10 years, for example.

in terms of particular characters, i'd be interested in seeing takamaru, saki, isaac, ray or even kyle hyde
 

chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,383
Since this is a thread for Obscure Nintendo characters, I decided I would share a Twitter account I found that specialises in acknowledging said characters. Here are a few examples:

 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,995
Location
Cheese Wheels of Doom
Since this is a thread for Obscure Nintendo characters, I decided I would share a Twitter account I found that specialises in acknowledging said characters. Here are a few examples:

I remember as a kid I saw the box art of Geist and thought "is this the game Tabuu is from?"
 

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
22,658
Location
Scotland
Since this is a thread for Obscure Nintendo characters, I decided I would share a Twitter account I found that specialises in acknowledging said characters. Here are a few examples:

are the first 2 defiantly nintendo?
 

chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,383
are the first 2 defiantly nintendo?
I think? Line Attack Heroes was made by Grezzo specifically for Nintendo, so it probably is 1st party. Warlocked seems to be a bit more complicated, however, as the guys who made that game (Bits Studios) has since gone the way of the dodo. Maybe Nintendo acquired full ownership after that happened? Something similar happened with Geist after that game's company went down.
 

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
22,658
Location
Scotland
i'm pretty sure the second one is but the first one is so absurdly obscure that i have no idea
Published but not owned as far as I can tell.
I think? Line Attack Heroes was made by Grezzo specifically for Nintendo, so it probably is 1st party. Warlocked seems to be a bit more complicated, however, as the guys who made that game (Bits Studios) has since gone the way of the dodo. Maybe Nintendo acquired full ownership after that happened? Something similar happened with Geist after that game's company went down.
we may need to find a copy right screen
 

Speed Weed

Smash Master
Joined
May 16, 2020
Messages
3,730
Location
Portugal
Switch FC
SW-1814-1029-3514
hmmmmmmmmm the wikipedia list of nintendo products does specifically categorize warlocked as a first-party title
 

Speed Weed

Smash Master
Joined
May 16, 2020
Messages
3,730
Location
Portugal
Switch FC
SW-1814-1029-3514
did they cite the source?
i didn't have much luck with the specific list i mentioned, however i went to the article for the game itself and most of the sources i checked there (old news articles, reviews, etc) consistently referred to it as a nintendo game
 

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
22,658
Location
Scotland
i didn't have much luck with the specific list i mentioned, however i went to the article for the game itself and most of the sources i checked there (old news articles, reviews, etc) consistently referred to it as a nintendo game
well short of finding the screenshot the copy right screen i guess thats the best we're gonna get
 

lady_sky skipper

Smash Ace
Joined
Jan 29, 2017
Messages
814
Location
Hawaii
Count me in as a supporter of obscure Nintendo IPs such as Sky Skipper, Battleclash, Excitebike, and others getting more representation. If Nana and Popo can get in then maybe the others can do. I'd also would love to see the other G&W characters such as Balloon Man, Climber, John Solver among others have a chance too. :)
 

RealLuigisWearPink

Smash Ace
Joined
May 17, 2017
Messages
771
Location
Wandering the pipes of Mushroom Kingdom
How did I not know this thread existed sooner?

I just want to shed some love for some obscure Japan only games like Sutte Hakkun which i adore, and the Osu Tatakae Ouendan games which are probably my favorite rhythm games ever. Don’t exactly think either series would work for a smash fighter but I loved seeing them get spirits. World of Light was so damn fun the first time, man.
 

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
22,658
Location
Scotland
Count me in as a supporter of obscure Nintendo IPs such as Sky Skipper, Battleclash, Excitebike, and others getting more representation. If Nana and Popo can get in then maybe the others can do. I'd also would love to see the other G&W characters such as Balloon Man, Climber, John Solver among others have a chance too. :)
i dont think sky skipper is nintendo
 
Top Bottom