Now, here's the problem with Lili.
It was absolutely designed for a Latias metagame. Without Latias, Heatran and Nape run rampant with no real counter. You could make an extremely scary core of Latas+Machamp+Lili+Sharpedo. With Latias gone, Lili is absolutely terrible compared to a Latias metagame. Right now Lili's only hope are stalling or anti-metagame sets, if we brought Latias back though, that's where Lili is the threat that I was explaining back when we first made her.
For my other opinions, I'll give each of the Pokemon I've tested enough a tiering, then explain my reasonings.
Sharpedo- OU. We did this one perfectly. He's the best revenge killer in the game, the new Scizor. Frailer, but has better priority. Teams prepare to take care of Scizor, but ones that do that will be exposed to Sharpedo, this guy can sweep on his own if you've dealt a bit of damage around beforehand.
Rampardos- UU/BL. It gets OHKO'd by nearly every priority in the game, sure, QuakeSmash is one of the most deadly move combos in the entire game, especially coming from a nearly un-revengable (without priority) speed stat of 534 on a Neutral Nature.... It's got one problem.... It has a GIGANTIC base 165 Attack stat.... but Skarmory and Bronzong still come into it and stop it dead in its tracks. Sharpedo doesn't help either. I haven't done testing with Rampardos in UU for obvious reasons, so I don't know how it does in there, but with lots of Azumarril and Hitmontop I'd think it would be balanced, but you never know.
Typhlosion- NU. He accomplished nothing with these new moves. He needs Grass Knot and some stat re-distributing (Typlosion is sitting on the line for "highest starter stats" with a few others, so we can't buff him) to accomplish anything. I wouldn't use him over Heatran unless it was 1v1 against another Tran. I also have done enough matches against SV to know that the ever-present Milotic takes hits from HP Grass like Skarmory takes Caterpie Tackles. Useless.
Jumpluff- OU. Jumpluff is an annoyance and a menace in a similar way Wob is Uber. It annoys the living **** out of you and lets frail/set-up Pokemon come in easier. SR is the only thing holding Pluff back at this point. Now, a lot of people have been crying Uber for the Pluff like Wob being able to support teams so well, which to an extent is true, seeing as Jumpluff has the potential to cripple 2 Pokemon and cause 3 switches if you predict right. I really haven't seen anyone else use Jumpluff correctly though, so I'll wait until you guys catch up before making my final call on this.
Exploud- UU. Unfortunately for Exploud here, his best partner is Jumpluff, trapped in OU. Only Skiploom (who DOES get Trick, but must rely on Sleep Powder... Yeah I did that
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
) is his savior for free switch-ins now, but that doesn't stop him from being a threat. I've found that Exploud can do serious damage with a DD set, Hitmontop and the like might revenge him, but it's a menace for unprepared teams. Why is it only UU though? Mence, DNite, and Kingdra completely outclass it. An OU set would be DD/IPunch/EQ/Fire Blast, look Familiar? It should. Replace Ice Punch with Outrage. Yeah. Being frailer than Mence and slower.... and weaker.. doesn't help. I don't see any other viable sets for Ploud at this time (unless we give him Baton Pass), so that's that. Maybe we'll figure out something later, he certainly wants a Special Dragon Dance if one happens, though.
Electrode- ...No idea. Don't get me wrong here, Electrode being the fastest Taunter AND SRer in the game is certainly a name you want to bear but..... does that make him any better? Sure, Roserade got to OU on the Lead Train exclusively but... the only redeeming thing Electrode has is SR, Taunt, and Speed. Explosion is nice and all, but it doesn't really... dent anything.. It only really KOs frail Pokemon. I mean, this thing will stand solidly in UU and OU... but how much tier hopping does it really deserve?
Luxray- You forgot to list it in the OP. UU. Luxray really appreciates the Motor Drive, Volt Tackle, U-Turn, and Flamethrower... but it's really only Volt Tackle that's bringing it up a tier. Flamethrower forces out Milotic, Volt Tackle destroys it, it's just got some decent moves, but really, it's slow, not too bulky.. Sure it can sweep with a Motor Drive boost... but if you have a priority user or a Scarfer it's going to kill like, what, Milotic, and then be so low on HP due to LO and VT recoil, then it's going to die to anything. Jolteon and Electivire (!!!!, saying a lot with that last part there) outclass it with speed, power, and bulk among one or the other, Jolteon doesn't need to get in on electric moves either. It's outclassed in OU and in UU it does a good job of keeping things in check, that's all I'll give it for now.
I'll test whoever I didn't list in more detail today.