Next stage of about 20 Pokemon.
[collapse=Changes]Golduck
Trace/Cloud 9
HP to 90 Speed changed to 106, Defense up to 92, special defense to 85, new bst 550
Movepool- Power Gem, Thunder Bolt, Thunder Wave, Thunder, Grass Knot, Aura Sphere, Taunt
Purpose- A pokemon that can counter many differnt pokemon, but not every pokemon at once.
Cloud 9 allows him to stop SandStall and IceStall in its tracks, while Trace allows him to counter many different pokemon successfully such as Machamp, Heatran, GDose, Vaporeon, and many others. Giving its defensive stats a small bost allows it to switch in better amonst many different pokemon, while its increased speed further allows it successfully threaten many pokemon. The movepool additions also increase the number of pokemon he may threaten, and Thunder Wave allows him to be more than a pokemon that simply forces a switch.
Questions to be answered: Is having potent and relevant situational uses enough to bump a pokemon to OU viability?
Does trace do more harm than good to a Pokemon?
Will this Pokemon aid stall, or will it boost offense?
Glalie
- Ice/Dark
Solid Rock/Ice Body
HP- 115
Attack- 134
Defense- 125
Speed- 60
Special Attack- 96
Special Defense- 30
Movepool additions- Rapid Spin Payback Nasty Plot Knock Off Punishment Gravity
Create a Pokemon that is not forced switches by ghost pokemon, and makes ghost pokemon think twice about switching in to block rapid spin.
Using his dark type, and new hefty attack stat, THE EVIL GLALIE proves to be as scary an attacking force as TTar, though lacking the superior typing and bulk of TTar. In relation to Weavile, who shares the same duel typing, Glalie can better handle steel users thanks to his bulk, Filter, Earthquake, and Gravity. However, lacking the speed and access to Pursuit, he can not preform the revenge killer role nearly aptly as Weavile. Using Nasty Plot, Glalie has the potential to run a potent Mixed set for a surprise factor, but to apty do this it must sacrifice its Rapid Spin functionality.
Questions to be answered-
Does this pokemon successfully prevent ghost pokemon from switching in during its rapin spins?
Does this pokemon discourage early set up of entry hazards, and encourage supporting pokemon that set them up instead?
Does this Pokemon's weakness to Stealth Rocks hurt its ability to push away entry hazards?
Marowak-
Arena Trap/Rock Head
Movepool changes- Head Smash
Purpose- To discourage the oversaturation of walls.
Marowak is known for one thing, hitting, and hitting hard. With the highest attack stat in the game from a non-boost, Marowak is a warning to all those who don't want to take a hit. By granting him Arena trap, he attempts to turn otherwise potent walls into setup Material. Blissey is now a desired target, setting up perfectly for an Aligiwak sweep. Though still weak to priority, especially after taking 2 Sesimec tosses to the skull (puns lol), Marowak can potentially wreck an unprepared stall team to pieces. A lot of stall has been added to the metagame as of late, and this is set to level the playing field.
Questions to be answered-
Does this pokemon successfully fullfill its purpose of taking care of pure walls?
Does this pokemon serve as a revenge killer despite its poor speed, lack or priority and bulk?
Does this pokemon aid to the destruction of stall teams?
Dugtrio-
Attack 110
Ninetails
Fire
Magic Guard/Normalize
Hp80 Attack 75 Defense 80 Speed 115 Special Attack 90 Special Defense 100
Movepool changes- Destiny Bond, Wish, Reflect, Light Screen, Baton Pass, Healing Wish, Pursuit, Moon Light, Extreme Speed, Taunt, Swicheroo, Thunder Wave, Superpower, Shadow Ball, Shadow Sneak, Transform, Miracle Eye, Future Sight, Skill Swap, Role Play, Psychic, Me First, U-turn, Taunt, Encore
Purpose- Create an unconvential fire pokemon, test its potency.
Ninetails was always a somewhat odd pokemon, held back by a conservative movepool and subpar stats. By aliveating these two, as well as granting it the abilty Magic Guard, we give Ninetails a role not currently filled by Fire pokemon. Though Normal type was originally planned, it was completely inconsequential, did nothing to assist in its goal, and all together hurt more than helped once you begin to crunch the numbers.
Questions to be answered-
Can a fire type aptly preform the roles of supporter, status spreder, and assist?
Does Heatran stop any potential of a Fire Pokemon annoyer?
How does an additional status Pokemon effect the metagame?
Sabelye
Unaware/Clear Body
HP: 90 Attack: 100 Defense: 98 Special Attack: 104 Special Defense: 35 Speed: 108
Movepool additions:
Vacuum Wave Stealth Rock Grass Knot Rock Slide Aura Sphere Ice Beam Ice Shard Recover
Purpose- To take defensive features and attempt to turn them into offensive ones, and to discrouage stat boosters.
With a great defensive typing and abilities, we are attempting to create a Sabelye that can cause be an offensive power house. Using its typing and defensive stat to switch in, and its ability to prevent unwanted damage, Sabelye has the potential to run a very offensive set. However, will the mediocre HP and gastly special defense be enough to discourage defensive sets?
Questions to be answered-
Does this Pokemon effectively fulfill its purpose as an offensive Pokemon using defensive attributes?
Is the Dark/Ghost typing overpowered when not held back by poor stats and ability?
In what way does this pokemon effect the viability of others?
Altaria
Natural Cure, Vital Spirit
HP 100 Attack 70 Defense 104 Speed 116 Special Attack 50 Special Defense 110
Purpose- To test the supporting and defensive capabilities of the Dragon/Flying type.
Adding another cleric to the game seems very necissary amongst the many, many annoyers we have added thus far, from Parafusion Amphy, to the SmashCAP Lilli. However, in an enviroment where Sharpedo discourages the use of Dragons, and where Stealth Rocks are highly present, is it apt to say that this pokemon will still have large trouble fulfilling its roles, even with these buffs?
Questions to be answered-
How does Dragon/Flying stand as a defensive typing?
How does Sharpedo effect the potential of this dragon?
Does the addition of this cleric help to discourage the use of status moves?
Ditto-
Magic Guard
HP 200, Speed 110
Exeggutor
Compound Eyes
95 / 110 / 85 / 95 / 80 / 85
95 / 110 / 85 / 95 / 80 / 85
Will-o-Wisp
Shiftry would become:
Chlor/Vital Spirit
110 Speed, 100 SpA
Wood Hammer, EARTH POWER
Tropious would be:
Cholr/Insomnia
118 Atk 73 Def 102 SpA 78 SpD
Agility, Bounce, Wood Hammer
Pidgeot
Quick Feet/Air Lock
HP: 88
Attack: 127
Defense: 75
SpA 50
Sp.Def: 50
Speed: 110
Flare Blitz, Flame Wheel, Volt Tackle, Spark, Wish
Noctowl
Insomnia/Klutz
HP: 120 Defense: 98, Special Defense: 121
Trick, Wish, Will-O-Wisp, Amnesia, Calm Mind
Farfetch'd
Thick Fat/Water Veil
90/105/75/100/80/90
Power Whip, Water Sport, Aqua Jet, Aqua Tail, Dive, Waterfall, Brave Bird, Surf, Grass Knot
Swellow
HP 110 Defense: 110 Special Attack: 40 Special Defense: 80
Switcheroo, Sucker Punch, Knock Off, Faint Attack, Punishment, Night Slash
Fearrow:
Hyper Cutter
Earthquake, Rock Slide
Staraptor:
Vital Throw
Castform:
100/100/100/100/100/100
Ampharos:
Volt Absorb/Quick Feet
Confuse Ray, Trick
Lanturn:
Volt Absorb/Marvel Scale[/collapse]