ぱみゅ
❤ ~
- Joined
- Dec 5, 2008
- Messages
- 10,010
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- kyo.pamyu.pamyu
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- 4785-5700-5699
- Switch FC
- SW 3264 5694 6605
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Zoning isn't shutdown, but his reflector is still very much a threat, especially with such a fast Dtilt forcing a projectile or aerial approach (which can also be command grab/reflected). It is also a bit challenging because his tail gives him so much physical range. I wish our limbs were as long his tail -_-I doubt anyone has anything concrete yet, but that's fine because neither do Mewtwo players. Three things I can tell you right off the bat is that Mewtwo did not get into the insane reflect/absorb club so zoning's fine and charging in his face can bait out attempts which you can punish. He's a teleport recover type so he's extremely vulnerable to putting hitboxes on the ledge with sideb and upb. He's also very light and floaty which makes for an easy target when going for traps or punishing with reverse ftilt.
All reflects are a threat to an extent, but there are only three in the game (I think) that break basic rules about having reflects making them far more dangerous than is worth any attempt. Mewtwo didn't make the cut so he's much better off trying to charge his own projectile than trying to reflect the tiny shots we use for zoning, and because of the above mentioned he can't really afford to just throw out reflect hoping it'll catch something, nor can he reliably reflect on reaction.Zoning isn't shutdown, but his reflector is still very much a threat, especially with such a fast Dtilt forcing a projectile or aerial approach (which can also be command grab/reflected). It is also a bit challenging because his tail gives him so much physical range. I wish our limbs were as long his tail -_-
Duck a lot. Prefer the air most of the fight. Bait out Reflector with Header, then punish with SS. (Prolly won't be quick enough unless you use lagless header.)Can we talk about THIS GUY!? -
I played against a really good Falco and got my head handed to me. It's his stupid reflector. It really makes using Sun Salutation and Header too dangerous. But even worse, his reflector knocks WFT back, so I can't even get in close. And it's not like I can fight at a mid-range, because WFT's range is awful. It's either get in close or throw projectiles, which Falco has both covered with his reflector. What's a WFT supposed to do? Has anyone else had problems with this match up?
Use charge cancels to bait out reflector from mid range and punish hard with normals. Don't forget that WFT is very mobile and a great zone breaker with some of the best rewards for punishing in the game, this doesn't change against Falco and rageless/no db nair>usmash will start killing around 72%. The reflector is active as a reflector on return but not as a hitbox, so you can run in after it and hit hard. As Falco's speed is pretty subpar, run in shield is a great way to get in too since you don't have to worry about his burst options too much. Also, noncharged SS spam at mid is pretty solid against Falco because reflecting a 5% projectile is not going to be worth letting WFT get in. If he does, hop over the returning SS and get in close, things like shorthop dair, crossup fair and nair are decent options for pressuring when you're not sure you can punish in time. If you're holding a fullcharge you want to save it for his recovery, as being a fast faller with long active aerials means he can't afford to mess up fighting an edgeguard so he'll want to use phantasm asap-- be ready: lots of your moves will beat it, but SS is takes the least amount of effort for a large reward if you pay a little attention. Once low header trades wreck his recovery so please do. Hoops can do the job too thanks to his fall speed and ledge vulnerability frames.Can we talk about THIS GUY!? -
I played against a really good Falco and got my head handed to me. It's his stupid reflector. It really makes using Sun Salutation and Header too dangerous. But even worse, his reflector knocks WFT back, so I can't even get in close. And it's not like I can fight at a mid-range, because WFT's range is awful. It's either get in close or throw projectiles, which Falco has both covered with his reflector. What's a WFT supposed to do? Has anyone else had problems with this match up?
Wait... Bowser Jr. is a bad match-up for WFT? Or does Ganon just have an easier time against Bowser Jr.?Bowser Jr.
I can't imagine it would be , but I haven't played a Jr. good enough to call it. Ganonboards seem pretty confident in it so I figured at least they aren't going in blind. All I really know about the MU is that utilt beats all of his approach options, SS eats bombs, his upB goes through invincibility, and nair>usmash kills at 85 no rage. =/Wait... Bowser Jr. is a bad match-up for WFT? Or does Ganon just have an easier time against Bowser Jr.?
When that went up we were testing multiple open chatrooms and live documents that we were gonna collect info from and then post in a new thread. Things went well, but in the end with an average of about 10-15 active users we decided there was no real need to push forward with it and keep things simple.So how's this thread going then? Are we just going to bring up different characters? Everyone else's seems fairly constant and indepth.
What's this new system?
Also, we don't want people sneaking into the board and learning the deep, dark truth of our biggest combat advantage...Things went well, but in the end with an average of about 10-15 active users we decided there was no real need to push forward with it and keep things simple.
You're the second person here who says Mario is one of her worst machups. I know he's short and has the cape but I can't see him being that bad. So could you explain why he is in the first spot? Also why is Kirby not on here? Everything we have seems to randomly whiff on him.I'll list from worst mu to least worst for Wii Fit.
1)Mario
2)Villager
3)Olimar
4)Pikachu
5)Sheik
6)Fox
7)Diddy
8)Lucario
9)Luigi
10)Sonic
11)Duck Hunt
12)Toon Link
In my opinion these are the worst MU's for Wii Fit. Only characters that make me stay on my toes and struggle a bit against. What do they all have in common or somewhat in common? They all exploit Wii Fits lack of range. They all have longer range, out prioritize, outcamp, reflect fast and are small. They are very tedious match ups and I'm happy I live in one of the strangest areas(SoCal) and get to play against great people like Zero, Tyrant, K9, Rich Brown, Larry, And others. It's tough playing against top tiers with default Wii Fit but I'm happy that I am the best Wii Fit here. I still got a lot to learn and practice to take down these powerful players with a risky character.
SH header and crouch utilt can help snuff his aerials. In vanilla, I can't give you much advice beyond that.Pikachu is the bane of my existence as WFT.
Mario... Where do I start... I have the honor to play against one of the best Mario's in the U.S. He goes by the name Zenyou(sometimes Steroidism). He's high ranked player here in SoCal. Best Mario ever! Mario is small, can combo, outrage, outprioritize, can camp and reflect. Everything Wii Fit is weak against.... He has it all lol I can beat other Marios but damn his Mario beats me constantly. It's rare when I take a game off of him but he makes sure Mario wrecks Wii Fit. Lol playing against him is so irritating... Wii Fit can win its just Mario obviously has the upper hand in the MU. I am getting a lot better against him but I still gotta make sure the Mario MU isn't too much of an issue for me.You're the second person here who says Mario is one of her worst machups. I know he's short and has the cape but I can't see him being that bad. So could you explain why he is in the first spot? Also why is Kirby not on here? Everything we have seems to randomly whiff on him.
I completely agree with Mario being one of her worst matchups. To start off, Mario has a great reflector, which is a big advantage over WFT. He has fireballs that interrupt charging and give him an approach tool. FLUDD negates her side B. Because of the angle on his recovery, it's very hard to put any pressure on him/spike him with an offstage Header, limiting her edgeguard tools to fair, bair, and dair; not too bad, but good luck gimping him with any of those. His dash attack makes him go too low to get grabbed, which makes it almost entirely safe on shield. Now, most frustratingly, is his multitude of options to counter her nair. Mario's nair will usually beat out WFT's nair, meaning you'll have to use a different aerial and miss out on her juicy nair combos. On the ground, Mario has a fast invincible up smash to counter your aerial approaches which she generally relies on since she can't camp Mario. Because of the drawback and disjoint on Mario's f-smash, it's super unsafe to approach him from the front (not that you should be doing that anyway, but it's worth mentioning) or even boxing at him from in front. What I hate most about the MU: Mario's down smash. This thing is nearly unpunishable, outranges everything you attempt, is almost instant, and he shrinks his hurtbox so much that hitting him with anything but a dair is nearly impossible. Because of how good it is, she's forced to always play on the defensive when close to Mario, but with Mario's grabs being so good, even that's scary. Of course Mario's aerials are all very good too (why can't WFT's bair be as good as Mario's?) but I don't know of anything particularly threatening MU-wise.You're the second person here who says Mario is one of her worst machups. I know he's short and has the cape but I can't see him being that bad. So could you explain why he is in the first spot? Also why is Kirby not on here? Everything we have seems to randomly whiff on him.
Yeah. I think Rosalina is one of our better top tier matchups. Our dual-sided hitboxes really help to guard against luma at times, and Rosalina's attacks are slow enough that we don't get beaten out nearly as often from our slow frame data.What is everyone's take on Rosalina?
I've seen her hailed as one of the top 10 characters, but I haven't played against any that have given me too much trouble (besides Dabuz deliberately aiming for timeouts since he can't catch WFT).
Honestly, although her smashes and aerials are great, WFT can hover around them and punish pretty reliably. And Rosy's famed Uair isn't as effective since WFT has better maneuverability, plus her air Deep Breathing cancel. And offstage is terrible for Rosy. If/when (usually when) they miss their Dair, she becomes fodder for literally all of WFT's usual spikes. Plus, Header beats Luma away from edgeguarding or goes over it and hits Rosy instead. And a smart WFT can just SS cancel into a punish if the opponent starts spamming Down B.
I'm not saying that the matchup is super easy, but I believe that out of the "top tiers," Rosalina is the most even one.
This better not lead to a rom-com parody of a high jumper with a dark past and a plucky, hardworking sprinter falling for ea-... I said too much.
Hey, Wii Fit Trainers, the Falco boards started their ongoing Wii Fit Trainer matchup discussion and would like some tips from the lovely fitness guru. Link here: http://smashboards.com/threads/ssb4...42-wii-fit-trainer-high-jump-training.405259/.
And if you just want to play with some Falco players or want to learn about the MU, check here: http://smashboards.com/threads/anyone-want-to-exchange-nnids-or-friend-codes.386513/.
Yeah. I think the combination of falco not being a SUPER popular character combined with almost no one knowing how our matchups work kinda keeps people from commenting on it. Although, I suppose falco will be a little more popular now that he got buffed in the balance patch.I posted an analysis of the WFT/Falco matchup and got no responses.
What DairunCates said and not only that, but the patch kind of made Falco into a new character with how his air game works now. Might want to hold off for a while. It's there if anyone has a notable Falco in their region or is somehow being plagued by pheasants.I posted an analysis of the WFT/Falco matchup and got no responses.
I started to do a write up from Falco's perspective but then I had some things to attend to. Came back and Falco got buffed. It'll be worth the time to reanalyze it from both sides.I posted an analysis of the WFT/Falco matchup and got no responses.
Never once thought this was a bad MU. Believed it to be solidly in our favor before her nerfs and even after. Not sure what I'd have thought given we knew then what we all know now on both sides.What is everyone's take on Rosalina?
Yeah, I used to counterpick for those two until I realized that Kirby has problems hitting targets faster than him, especially when they're throwing projectiles at him, lol. Then I just bulldoze through Villager by advancing with RAR Bairs, and lately I've even been able to Usmash their Dair before it fully comes out . It's crazy how versatile she/he is considering what the general opinion of her has been so far.I suppose it's just like WFT to have such varied opinions on character MUs seeing as our styles can be so varied. The only characters I've ever thought to switch for are Kirby and Villager, though new strategies I've been looking into might change these quite a bit.