Not to sound like a Zamus hater but doesn't she have combos with her Down-B that can potentially lead to a spike that can kill even earlier? I remember Nairo pulling one on Fatality at Smashcon.
There was also Nair -> D-Smash -> Down B Spike on Mr. R
It started at 8 Percent.
Nair to Down B spike is true on most of the cast from 50% to 75% (Based on Pit)
Up-Air to Up B strings start as early as 25%.
This character is super volatile. Way more so than Brawler. And can confirm solidly into kill moves from around 10% to approximately 160%+ It's so stupid.
I love it!
Brawler is not on the level of ZSS, Shiek, Diddy, Luigi, Ness and Meta Knight (Maybe Fox though the percentage is higher, he does it really easily.) when it comes to confirming kills because the window is so much smaller.
Gunner and Swordfighter are solid, but not broken in any way and Brawler is probably high tier. Their viability is perfectly fair, their logistics are simple. Why are we alienating a part of our community? The Toggle says we're good to go. And all of our rules besides stage striking and suicide clause are based on toggles in the game. Why's this any different? Because people don't want to practice it against it and be beaten by something they refuse to learn.
That's uncompetitive and downright "scrubby" by definition.
I play baseball I can't just ban Knuckleballs because I don't like them. Gyro Balls, Slurve Balls are all things I've got to deal with because they're part of the game. Miis are also part of the game and the game finds a way for us to handle them with the Customs: Off Toggle. So we deal with them. That's how competition works.