v4extreme
Smash Journeyman
Tournament organized by v4extreme and TehSqueeMistro in conjunction with UNCC's MLG club.
To contact me: 828.577.5503 - facebook - or just message me here on smashboards
Location:
UNCC Cone Center room 111
9201 University City Blvd,
Charlotte, NC 28223-0001
Campus map
UNCC on google maps
We technically don't have the room reserved until 3:00, but I'm assuming no one has it before us and if that's the case we can start setting up whenever. Either way, I'd be great if people could get there around noon, register/drop off setups if you want, and then go get lunch or whatever.
Parking
On campus parking is free on weekends.
Parking map
Fees/Payouts
No venue fee
$5 Brawl/Melee singles
$5 Project M singles
$10 per doubles team (Brawl/Melee)
Payouts will be 60/25/15 split of the pot, subject to change pending attendance.
Rules
[COLLAPSE="Melee Rules"]
Singles Stages
Neutrals:
Battlefield
Yoshi's Story
Final Destination
Fountain of Dreams
Dreamland 64
Counterpick:
Pokemon Stadium
Doubles Stages
Neutrals:
Yoshi’s Story
Pokemon Stadium
Battlefield
Final Destination
Dream Land
Counterpick:
DK 64
Gentlemen's rule- Any stage may be played on if both player's/teams agree.
Modified Dave's stupid rule:
For 2/3 sets, a player may not pick a stage they have previously won a match on in that set.
For 3/5 sets, a player may not pick a stage they have won more than one match on in that set.
Sets are 2/3, semis and finals 3/5.
4 stock
8 minute timer
Ties broken by stock, then %
First stage chosen by striking.
Wobbling, other such glitches and stalling techniques are banned.[/COLLAPSE]
[collapse="Brawl Rules"]General Rules
- 3 Stocks
- 10 Minute Time Limit
- Items set to “Off” and “None”
- Any Player can request that Pause be set to "Off," and such requests may not be denied by the other Player(s)
- Meta Knight’s infinite dimensional cape tactic is banned.
- All infinites and chain grabs are legal.
- There is a Ledge Grab Limit of 40 for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
- The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
- In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
- If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters. The only other exception to this is the game ending from a Bowser or Ganondorf Suicide tactic, where the initiator of the move wins.
Modified Doubles Rules
- Only one Player per Team may select Meta Knight as his/her character
- Team Attack set to “On”
- Life stealing is allowed.
- In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
- In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
- If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
Set Procedure
1. Player Priority is determined if it can not be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method.
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a “Stage Ban” by either Team may not be selected. No Stage may be selected by a Team that has already won on that Stage in this set unless the other Team allows it.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.
Determining Player Priority
- If there is a dispute in controller port selection or initiating Stage Strike use the following method:
- Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
- Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stage List
Starters
- Battlefield
- Final Destination
- Smashville
Counterpicks
- Lylat Cruise
- Yoshi’s Island (Brawl)
- Pokemon Stadium 1
- Castle Siege
- Delfino Plaza
Conduct Rules
- In the event that Pause is left on and is pressed, immediately call over the Tournament Organizer or an assistant. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
- Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, the person responsible may be disqualified.
- You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
- The Tournament Organizer has the right to save/record any tournament match if possible and has the right to upload said match.[/collapse]
[COLLAPSE="Project M Rules"]Project M Demo 2.1 Rule set
-4 stock 8 minute matches
-Sets are best of 3, Finals will be best of 5
-Items are set to off
-No buffer is allowed
-Any tactic to intentionally freeze, stall, or break the game is banned
9 Neutral stages, 9 Counterpick stages, 18 stages in total.
Stage strike the starter list in 1-2-2-2-1 fashion. The resulting losing player of the first match declares which group of stages he/she is going to choose (either "Neutral" or "Counterpick").
The resulting winning player of the first match then gets 2 bans on said group. The rest would be the same as Melee rules, including modified dave's stupid rule, order of character selection, etc.
Neutrals
-Final Destination
-Battlefield
-Smashville
-Dream Land 64
-Pokemon Stadium 2
-Yoshi's Story
-Fountain of Dreams
-Yoshi's Island Brawl
-Green Hill Zone
Counterpicks
-Dracula's Castle
-WarioWare
-Pokemon Stadium 1
-Rumble Falls
-Skyloft
-Metal Cavern
-Skyworld
-Halberd
-Lylat Cruise
Texture/ model hacks are allowed so long as they meet the following requirements:
-Changes are visual only
-Team colors are prohibited of any changes from the initial package, but some exceptions are allowed as long as they fit with the team color (i.e. "Melee" hacks over it's corresponding characters and colors, Higher saturated colors, Minimal texture changes that are hardly noticed ingame, etc.)
-Characters cannot look like another playable character (i.e. Fox over Wolf, Marth over Ike, etc)
-Stage hacks must visually fit with the stage's collisions[/COLLAPSE]
Dining
Student Union (~10 minute walk):
Wendy's (10:30 AM - 12:30 AM)
Mama Leone's Pizza (4:00 PM - 10:00 PM)
Crown Commons Buffet (10:30AM - 8:30 PM, $7.85 lunch/$9.60 dinner)
Also on campus:
Chick Fil A, located in Prospector (building 34 on the map posted above), closes at 3:30 PM on Saturday.
There are many other restaurants a short drive from campus including Cookout and IHOP.
Setups
We need setups! If you plan to bring something, please let me know. Knowing what setups are available will help with planning, figuring out a tentative schedule, etc.