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Noraa's GW Cross Overs/Move Strings/Gimics&Baiting

Noraa

Smash Lord
Joined
Mar 10, 2008
Messages
1,106
Location
Laurel, Md
Noraa's GW Cross Overs/Move Strings/Gimics&Baiting



I dont know how this will be seen but, I feel GW is viewed as bland because people fail to expand their thinking and approaches. I believe GW has lots of cross overs and gimics to make him a great main. Il just go into what I'm talking about. If you have things you also do with your GW that would be helpful please share.

THIS IS NOT A GUIDE lol >.< just had to get that out the way.


Cross Overs- Doing an attack on the front of the character and landing behind them, but for what i do with gw its a little differnt. When i attack the front of the character i also do another attack while going behind them.

Full hop fair -> (keep momentum forward to go behind them) Nair on the way down

^^that right there can lead to many options, for one if the fair hits well...then **** its just a free fair =] but if it is shielded then the falling nair also has the chance to get in damage.

Which leads to other options if the nair hits or not. If the nair doesnt hit then when we land we can either upb away or if the opponent has a bad bair/slow bair, we can just grab them.

now if the nair hits then we have the chance to continue with another nair, a smash, jab, grab, dtilt...any reasonable option really.

Of course it wont work all the time but i do use it as a kill setup if the options are there. Im sure there are other ones people do so i would like to hear that.

Move Strings- This is something else that i always keep in mind.

Full Hop Fair -> falling nair -> upb? any reasonable move after since nair is amazing
(same cross over as above but also falls under this catagory, i mainly am able to get this on floaty characters like peach and kirby...also...usually low percents and it has to hit with the late weak hit of fair to work)

Bair -> grab *usually low percents*
Bair -> jab -> grab

^^now i know thats not even close to 100% but i see to many GW players finish their bair and the opponet is slightly off the ground RIGHT in front of them and they could just turn around to jab then grab but fail to do so. It really depends on how the bair is hitting and where on the opponet, but it is surely possible since i do it all the time

As far as the bair -> grab, its all about following their DI and simply making sure you are close enough to get the grab. If you feel like they are to far away in the bair (like at the head of the turtle) then simply just stop moving forward with it so you can get away with out getting punished.

If you have anything to add to this then please share

Gimics
- Everything i have said have been gimics but this is just for random ish that can help.

All the true gimic stuff i do is like, run off the ledge and bair back on and if i think im going to get punished i just di back to the ledge where im comfortable =].

Also of course the horribly spaced dair on purpose to catch them with a dtilt after.





I know this is probably really bad to read but i just kept typing while stuff popped into my head. If you cant read it then im sorry. Also if you have anything to add then just tell me and i will edit it in.

Thanks yaaaa
 

SFA Smiley

The SFA King
Joined
Jan 19, 2010
Messages
2,640
Location
Virginia/Arizona
I actually do that crossup thing with bair. It works sometimes but when I'm playing better people they start doing stuff outta shield to punish me for it because it's hard to space well when you do it that way. Still though I've wanted this thread for a while thanks for creating it, can't wait to see what other mixups people use.

Edit: But I actually am kinda worried about other characters studying us. >_>

GO AWAY KIRBIES this is GW discussion.
 

Today

ლ(இДஇლ)
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Sep 4, 2009
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Cincinnati, Ohio ; Land of Happiness and Kindness
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Daylightful
GnW grab is kind of slow. I don't know how well bair to grab works because usually if you are bairing near them like that they'll try and grab you first. I like to do a well space bair to fsmash. I bair towards them, poke their shield and come back. That gives me space to go for a fsmash and usually after I land they try and come to grab me, attack me, etc. Usually with Diddy this is different since he uses Bananas. However, yeah. They'll try and run to grab me and I have an fsmash out. And since fsmash comes out kind of slow me being slightly away from them gives me time to use it. It usually works, too. XD If you nair too close to them they can powershield one of the hits and grab you. Or if you're too close or on top of them they'll just shield and grab so you can't usually upb away unless you're kind of away from them. Meaning maybe the tip of nair hits or something.

 

Noraa

Smash Lord
Joined
Mar 10, 2008
Messages
1,106
Location
Laurel, Md
You land behind them, so they would have to drop their shield which is 7 frames then turn around to grab you. Then depending on spacing they might have to move to grab you which is plenty of enough time to upb.
You cant powershield a multi hit move, they can grab you in between a hit if your on their front side.

bair to jab to grab can work easily because bair has the tendency to pop the other player off the ground slightly. Bair to grab is just a observation you have to make, if you think the other person is just going to shield when they hit the ground then just grab them lol. If you dont feel comfortable with doing it or its to much of a risk then just reset and walk away.

=]
 

A2ZOMG

Smash Legend
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Oct 13, 2007
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A2ZOMG
Switch FC
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My favorite G&W mindgames:

Walk crossover -> D-smash

This one works especially well once you have your opponent on the defensive. The aim is to freak them out into mistiming a spotdodge or a grab and then punishing them for it. A pretty basic mindgame, it just happens to be especially good for G&W.

Edgehop F-air autocanceling

Most people don't really expect this since they expect G&W to lag from landing with edgehop F-air. So you can really bait a lot of people with this if you master this technique. The input is much easier than it looks as long as you can frame perfect buffer a double jump rising F-air, since you get more leeway in your input to edgedrop before F-airing.

Also, people really need to bait getup attacks more and shield them. Free Up-smash out of shield when you shield a getup attack (you must tap jump it. The other Smashes you can just drop shield -> Smash)
 

Variable

Smash Ace
Joined
Mar 8, 2010
Messages
574
Location
Austin, Texas
After playing Norra today, I must say his crossing over is extremely annoying (and effective) especially when he gets a hit on you and lands behind you for a follow up or to punish. I got B-air crossed in numerous situations and got combo'd every time. He did a great job baiting me too. He limited my approaching options and really put the pressure on. However once I broke through, It was easy for me to get you into the air or off the stage which is where you struggled a lot.


Fun games btw, when using our mains I think we were 2-2 before you had to get off.
 

Variable

Smash Ace
Joined
Mar 8, 2010
Messages
574
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Austin, Texas
I wasnt even trying.......wowzers he hunted me down on swf lol
lol I didn't hunt you down, just looking up GaW techs after playing you...


EDIT: You totally destroyed me today.... yeah wow. I didn't play well and you forced me into bad positions, I was off... We'll play again soon and maybe I'll put up a better fight. :D
 

-Ominous-

Smash Journeyman
Joined
Apr 12, 2010
Messages
285
I've never really tried to grab out of a bair, I'm going to have to try it out next time I play some friendlies.

I've noticed if you full-hop a bair, you can usually put in a dair right after you finish. I like using this a lot like when my friends try to shield my whole bair, I can usually surprise them right after by going right into a dair. And if they shield through a dair, they usually slide back, too far away to grab you (Besides those with ranged grabs.). And I usually can pop in a dtilt or an ftilt right after it.
 

A2ZOMG

Smash Legend
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NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
I B-air -> grab all the time. My G&W is pretty aggressive, and grabs are a huge part of my game.

Oh yeah and to this day, almost everyone I've played against still falls for D-tilt -> fullhop F-air (at low percents). It's obviously not a combo, but like nobody expects it ever. You just D-tilt, and then run and fullhop F-air, and most people won't block it.
 

SFA Smiley

The SFA King
Joined
Jan 19, 2010
Messages
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Location
Virginia/Arizona
I B-air -> grab all the time. My G&W is pretty aggressive, and grabs are a huge part of my game.

Oh yeah and to this day, almost everyone I've played against still falls for D-tilt -> fullhop F-air (at low percents). It's obviously not a combo, but like nobody expects it ever. You just D-tilt, and then run and fullhop F-air, and most people won't block it.
The first part is true for me, I grab a lot. I gotta try that second thing though.
 

PK-ow!

Smash Lord
Joined
Mar 28, 2008
Messages
1,890
Location
Canada, ON
I B-air -> grab all the time. My G&W is pretty aggressive, and grabs are a huge part of my game.

Oh yeah and to this day, almost everyone I've played against still falls for D-tilt -> fullhop F-air (at low percents). It's obviously not a combo, but like nobody expects it ever. You just D-tilt, and then run and fullhop F-air, and most people won't block it.

I think G&W's meta could stand to have more point blank SH and FH FAir. Reward is high enough to add the risk, and it is answerable in only a few ways thanks to that weak box that lingers juuuuust long enough (plus G&W's great drift speed).

Actually, I think G&W's game is crossups. When I started consciously doing them, I felt so much more control than ever before, I felt like I could invent things, and watch the opponent from a position of power. And it creates so many more chances for G&W's broke smashes.
The distances involved fit in all the right ways with everything G&W can or wants to do. It even gives him a grab game.
 

Noraa

Smash Lord
Joined
Mar 10, 2008
Messages
1,106
Location
Laurel, Md
Sorry about the delay on the update, iv been pretty busy. Il try to get to it in the next few days.


Sidenote: 1,000th post lol
 
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