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NintenZone Social Thread: Shovel Knight Amiibo Hype Catastrophe (feat. Swamp)

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I finished Chapter 15 in Sacred Stones and felt empty, then I go check the Wiki and apparently, becauseI killed Aias on chapter 13 instead of waiting the 11 turns(I needed that Knight Crest damnit), I lost some plot related stuff(such as Pablo's death) and the chance of recruiting Cormag, now it will just seem like he disappeared completely from existence, they shouldn't make the chapter end by defeating such a weak boss, game design at its best
 

Poots

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Maybe that's why K. Rool can't be a character.... he doesn't exist. It's just DK fantasizing, running around with the crown and cape, knocking stuff over, and nobody wants to call him out and risk him having an episode, so they call him K. Rool. Then when he sobers up, he comes through and cleans it up, and everyone pretends he's a hero.
 

WeirdJoe27

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I just posted this in the Dr. Mario forum's Social Thread, but I thought I'd copy it here for discussion.
Something about the stage is bothering me..... the background. In the original game, the background changed color depending on speed level. Low was green, medium was blue and high was black. In later versions, the background also changed based on speed. In the leaked images, the background seems to always been orange (even though speed is shown at both low and medium).

Also, the background resembles the modern Dr. Mario (Dr. Luigi) titles, but the actual bottle, viruses, wordmark and Doc himself are from the NES version. The Duck Hunt stage is all retro. Newer stages that are meant to resemble retro games are modernized. This stage seems to be a bizarre mix. Perhaps that makes it more real, but that's the only part that I'm really skeptical about right now. Ultimately, I'm really hoping this stage is real!
Again, you'd think a person making a fake image that went to the trouble of actually changing the speed status would know to change the background color. Since they didn't, I'm not sure if it's a huge oversight or it really points to this being real. Just something I noticed that I didn't see mentioned anywhere else.
 

Spazzy_D

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Why is it that literally every character I want doesn't get in? Starfy, Dillon, BDee, Ridley, Takamaru, Saki, K.Rool, Anna, Galacta Knight, Dixie, Dark Samus, etc.
STOP LIKING ISAAC BEFORE IT'S TOO LATE!
 

Poots

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I would buy this...

View attachment 64753

Yes, I have a lot of free time.
These are the kinds of costumes I would gladly pay money for. Why do they have to waste all of the costume potential on characters who already have around 20 to choose from? I get that the costumes are supposed to be apart of what make the Mii fighters "unique", but that's not what I'd be happy with spending my money on. I would much rather pay a dollar or two for Conductor Toon Link or Metroid Prime Samus.
 
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Kenith

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These are the kinds of costumes I would gladly pay money for. Why do they have to waist all of the costume potential on characters who already have around 20 to choose from? I get that the costumes are supposed to be apart of what make the Mii fighters "unique", but that's not what I'd be happy with spending my money on. I would much rather pay a dollar or two for Conductor Toon Link or Metroid Prime Samus.
Exactly.
You can't even use the damn Mii Fighters online anyways.
 

Naoshi

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I just posted this in the Dr. Mario forum's Social Thread, but I thought I'd copy it here for discussion.


Again, you'd think a person making a fake image that went to the trouble of actually changing the speed status would know to change the background color. Since they didn't, I'm not sure if it's a huge oversight or it really points to this being real. Just something I noticed that I didn't see mentioned anywhere else.
It's probably to avoid color clashing with the platform. It's the only explanation I can think of.

But yeah that is one contradiction now.
 

IceBreakerXY

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I just posted this in the Dr. Mario forum's Social Thread, but I thought I'd copy it here for discussion.


Again, you'd think a person making a fake image that went to the trouble of actually changing the speed status would know to change the background color. Since they didn't, I'm not sure if it's a huge oversight or it really points to this being real. Just something I noticed that I didn't see mentioned anywhere else.
I think your grasping at straws buddy
 

Lucimar

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The 2013 remaster of Sonic 2 has Tails with the flying ability now! And Hidden Palace is finally a stage w/ a boss fight!

Mobile only, but it's still a fantastic remake. Had a shaky launch though, it was kinda buggy, but that is fixed now.
Might consider downloading it if that's the case. I downloaded Sonic CD on mobile and had fun playing Tails in that so the same will probably apply to this version of the game.
Tails could jump slightly higher which made Wing Fortress easier. That was it in Sonic 2, good that they expanded on it
Mushroom Hill, catchy and nostalgic, because of Generations 3DS and how I got all Super Emeraldshere
He does? For all the time I've played Sonic 2 I thought Tails only differences from Sonic was in aesthetics (minus the lack of a super form). That's actually very interesting to know
 

Naoshi

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I think your grasping at straws buddy
I don't think he is grasping at straws. Sakurai and the team are the type to put A LOT of attention to detail into things. So I think it's a fair point he made. It doesn't make or break the leak, but it is something worth thinking about.


@ Cutie Gwen Cutie Gwen
Of all my years playing these 16bit Sonic games, I've never realized that Tails could jump higher. Mind blown.
 
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vaanrose

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(heck, it doesn't look like an amateurish stage. it looks professional enough!).
That's funny, because I think it looks really amateurish. The stage is just a rectangle with a checkerboard pattern.

Compare it to Warioware. That's a much thicker box, which gives the characters room to breathe, and the texture is far more interesting to look at, even though it's the same basic idea of a cube with a checkerboard. Compare it to the Miiverse stage. Putting a simple solid color border around the edges of the stage helps break up the checkerboard pattern and make it visually more interesting.

If the stage is legit, I'm incredibly disappointed with Sakurai's design team.
 

Arcadenik

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Sakurai seems to be pretty inconsistent with the whole "character meets themselves" thing. In some cases he leaves them be. :4dk::4duckhunt::4drmario: and in others he feels its important to remove them :4link::4tlink::4dedede:.

(You can talk about the whole Cranky and Donkey Kong thing but you can more or less make the same case with the Link's. Not to mention Duck Hunt's trailer)
Wait... the difference is that :4dk::4duckhunt::4drmario: are NES sprites in their stages but :4link::4tlink::4dedede: are not NES sprites in their stages.

Wild Gunman confirmed! :troll:
 

Strofirko

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The problem with the character exclusive costumes,is that if someone picks first,you will can't use it.
 

Strofirko

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That's funny, because I think it looks really amateurish. The stage is just a rectangle with a checkerboard pattern.

Compare it to Warioware. That's a much thicker box, which gives the characters room to breathe, and the texture is far more interesting to look at, even though it's the same basic idea of a cube with a checkerboard. Compare it to the Miiverse stage. Putting a simple solid color border around the edges of the stage helps break up the checkerboard pattern and make it visually more interesting.

If the stage is legit, I'm incredibly disappointed with Sakurai's design team.
Maybe the stage has trasformations,and it's totally unviable competitive.
 
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Naoshi

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Wait... the difference is that :4dk::4duckhunt::4drmario: are NES sprites in their stages but :4link::4tlink::4dedede: are not NES sprites in their stages.

Wild Gunman confirmed! :troll:
^ This. You aren't seeing the real DK, Duck Hunt or Dr. Mario because you are actually in a video game, so that isn't them in the flesh. This is much different than seeing Toon Link being a conductor and seeing Dedede flying by.

That's funny, because I think it looks really amateurish. The stage is just a rectangle with a checkerboard pattern.

Compare it to Warioware. That's a much thicker box, which gives the characters room to breathe, and the texture is far more interesting to look at, even though it's the same basic idea of a cube with a checkerboard. Compare it to the Miiverse stage. Putting a simple solid color border around the edges of the stage helps break up the checkerboard pattern and make it visually more interesting.

If the stage is legit, I'm incredibly disappointed with Sakurai's design team.
...Now that you mention it. The platform does look really quickly put together without much effort.
 
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Con0rrrr

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I somehow just now saw this Dr. Mario stage picture. I thought it was some text leak we were discussing.

It looks very amateurish. The base stage looks to be a reskin of Warioware FD. Though the idea of the background reflecting the foreground is pretty unique and admirable.

It's the Stage Selection Screen that looks really unattractive to me. The image of the stage looks unsymetrical and unappealing. Then again, these are the people who didn't center the 3DS's SSS before DLC stages were announced.
 

Curious Villager

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Wait... the difference is that :4dk::4duckhunt::4drmario: are NES sprites in their stages but :4link::4tlink::4dedede: are not NES sprites in their stages.

Wild Gunman confirmed! :troll:
I guess Sprites get special perks and priveledges..... and free soda.....
^ This. You aren't seeing the real DK, Duck Hunt or Dr. Mario because you are actually in a video game, so that isn't them in the flesh. This is much different than seeing Toon Link being a conductor and seeing Dedede flying by.
.
Still don't really see it to be honest. Getting Engineer Link potentially confused with Toon Link is one thing, but Link.....

Oh well, it would be nice if this allowed for Engineer Link as an alt for Toon Link as DLC at least, but Sakurai seems to be mainly interested in making alts for the Mii Fighters.....
 
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WeirdJoe27

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Looking over the images again, something else I noticed that leads me to believe they're possibly fake is the placement of the 8-bit viruses. They never change position. In the game, they rotate in a circle and they move their arms, legs and face. In all the images, they're in the exact same spot and pose.
 

Naoshi

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The key difference is that when you're playing stages like spirit tracks and dreamland, you are fighting in the actual world. But levels like Duck Hunt and 75m, you're in a video game that's being played. (Notice how those retro stages are 1:1 with the design)


Looking over the images again, something else I noticed that leads me to believe they're possibly fake is the placement of the 8-bit viruses. They never change position. In the game, they rotate in a circle and they move their arms, legs and face. In all the images, they're in the exact same spot and pose.
Huh. That is actually a bit damning...
 
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Arcadenik

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I suspect this Dr. Mario stage will be dynamic... maybe Dr. Mario will throw pills in the jar on the background... and then giant pills drop on the stage itself.

Notice how the background and the stage look the same?



But in another picture, the jar is empty and the stage itself is empty too.



I suspect that when giant pills connect with Viruses of the same color, they disappear... and when all the Viruses are cleared, more Viruses will appear but in different positions... and then Dr. Mario will throw more giant pills.
 
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