D
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Azura: as mentioned before, lance user and dancer, long range, dancing acts like a personal buff, can be extended to allies in doubles
Aegislash: Enough sword users, let's have an ACTUAL sword
Wonder-Red: Use of Unite Hand to make moves strongertotally not personal bias
Henry Fleming(Code Name STEAM): management of steam for long range attacks.
Machamp: Heavy powerhouse, specials are Superpower(Powerful but reduces damage received and given), Seismic Toss(Jumps upwards, command grab, knockback scales according to damage %), Knock Off(Damage is doubled if the opponent is holding an item while forcing it to be dropped), Counter(User still receives damage but grants super-armor, counters the first hitbox to connect with 2.0X its original power, all other hitbox that connect during the move will still damage it but won't force Machamp out of super armor)
Hold on, there's more:
Side-Smash: Brick Break, powerful shield damage.
Up-Smash: Sky-Uppercut, great vertical reach
Down-Smash: Knockback Growth is based on opponents' Weight
It's funny because I just made up Machamp's moveset
Aegislash: Enough sword users, let's have an ACTUAL sword
Wonder-Red: Use of Unite Hand to make moves stronger
Henry Fleming(Code Name STEAM): management of steam for long range attacks.
Machamp: Heavy powerhouse, specials are Superpower(Powerful but reduces damage received and given), Seismic Toss(Jumps upwards, command grab, knockback scales according to damage %), Knock Off(Damage is doubled if the opponent is holding an item while forcing it to be dropped), Counter(User still receives damage but grants super-armor, counters the first hitbox to connect with 2.0X its original power, all other hitbox that connect during the move will still damage it but won't force Machamp out of super armor)
Hold on, there's more:
Side-Smash: Brick Break, powerful shield damage.
Up-Smash: Sky-Uppercut, great vertical reach
Down-Smash: Knockback Growth is based on opponents' Weight
It's funny because I just made up Machamp's moveset
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