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Even series that are considered big by Nintendo like Pokemon and Fire Emblem are very scarce when it comes to AT's; the former having no AT's at all. I wouldn't look in to that much.
I only dislike fighting a few characters, and Sonic is one
Sonic is probably my second least favorite character to fight.
Sonic can be a little easy in For Glory, but when you find a good Sonic ( which is extremely rare )..... O_O
Even series that are considered big by Nintendo like Pokemon and Fire Emblem are very scarce when it comes to AT's; the former having no AT's at all. I wouldn't look in to that much.
Tom: "So, did I do better than Marco?"
PHRASING PLEASE.
Also, a human character from Pokemon as an AT would be completely pointless. The whole game is designed around the Pokemon and not even Pokemon Trainer fought in Brawl. Like, what can trainers even do besides ordering Pokemon around?
I have a question. What character do you dislike fighting the most in Super Smash Bros. for 3DS / Wii U?
I dislike fighting the most out of everyone else.
I am not saying get rid of Bayonetta or ban her, just.... she is so strong.
Bayonetta should never be banned nor removed from Smash for Switch.
From the brief time I got to play at a friend's birthday party...I also dislike fighting Mayonesa...I mean, Bayonetta, along with Paletuna and King Surely You Jestin'.
Tom: "So, did I do better than Marco?"
PHRASING PLEASE.
Also, a human character from Pokemon as an AT would be completely pointless. The whole game is designed around the Pokemon and not even Pokemon Trainer fought in Brawl. Like, what can trainers even do besides ordering Pokemon around?
If I was a Pokemon Trainer, I would get in there and scrap with the Pokemon myself.
You say that, but have you ever been to the safari zone? You throw rocks/mud at those clowns. The next logical step is to be creative and use your Pokeflute as a blunt object or spray potion in their eyes, anything for the win.
From the brief time I got to play at a friend's birthday party...I also dislike fighting Mayonesa...I mean, Bayonetta, along with Paletuna and King Surely You Jestin'.
Finding a Palutena in For Glory is extremely rare, so I have little advice. Just try not to get up air'd.
King Dedede looks scary, but just play more patient. Do not let him get his slow and powerful attacks on you and punish him hard, considering Dedede is combo food.
Tom: "So, did I do better than Marco?"
PHRASING PLEASE.
Also, a human character from Pokemon as an AT would be completely pointless. The whole game is designed around the Pokemon and not even Pokemon Trainer fought in Brawl. Like, what can trainers even do besides ordering Pokemon around?
I have a question. What character do you dislike fighting the most in Super Smash Bros. for 3DS / Wii U?
I dislike fighting the most out of everyone else.
I am not saying get rid of Bayonetta or ban her, just.... she is so strong.
Bayonetta should never be banned nor removed from Smash for Switch.
Normally my advice is to play the character yourself, that gives you a chance to learn their weaknesses and see, first-hand, how the opponent tries to counter you; however, Link is literally one of my characters and I still have difficulty fighting him. He is broken at lower levels, I tell you.
I've wondered for a while what it'd be like if Sakurai had chosen trainers over Pokemon in SSB64. Red and Blue would've been playable over . Don't know if transformations would've worked, but the trainer could've had Pokemon appear for different attacks.
Sleeping in a hospital waiting room sucks, but man, I needed it.
Good news so far though. Surgery part one went well, surgery part two to follow.
Shout-outs to the people who've sent support over the last few hours. I'd tag you all if I weren't mobile and hug you all if it weren't through the internet.
So...the coffee thing is stone cold imbecillic. I get where the judge is coming from - too much caution versus not enough - but stone cold imbecillic nonetheless.
But, uh.
Cancer jokes falling just a little flat today, won't lie.
That's what they've been taking out of my girlfriend for the last few hours.
Sidenote, ain't trying to single you out per se Ivander, yours was just the first I scrolled to.
Sleeping in a hospital waiting room sucks, but man, I needed it.
Good news so far though. Surgery part one went well, surgery part two to follow.
Shout-outs to the people who've sent support over the last few hours. I'd tag you all if I weren't mobile and hug you all if it weren't through the internet.
I really hope the second surgery goes out well for your girlfriend. My parents are still in the hospital on my grandfather, but at least my grandfather did well. It pains to see your loved one hurt, hopefully she recovers soon.
-hugs you-
So...the coffee thing is stone cold imbecillic. I get where the judge is coming from - too much caution versus not enough - but stone cold imbecillic nonetheless.
But, uh.
Cancer jokes falling just a little flat today, won't lie.
That's what they've been taking out of my girlfriend for the last few hours.
Sidenote, ain't trying to single you out per se Ivander, yours was just the first I scrolled to.
Finally got 100% completion in Kirby Star Allies today by beating the Soul Melter difficulty in the Ultimate Choice.
I got to admit, this is the first True Arena-like mode that gave me trouble in a long while, but that's because there was no Archer Kirby to help me cheap my way through it. It took me about eight tries to finally beat it.
I used Hammer Kirby, with Burning Leo, King Dedede, and Chef Kawasaki as my allies. Burning Leo gave the flame power-up for both Hammer Kirby and King Dedede, while Chef Kawasaki was there for the healing potential every now and then.
The only earlier battles that I can recall giving me some difficulty were the ones where you fight the mini-bosses. I found them to be surprisingly more chaotic than usual, especially when fighting the Twin Mr. Frosties and Twin Vivdrias. Meta Knight and Twin Krackos were also a pain to deal with. Meta Knight got more difficult when his clones dragged on fighting on their own, and Twin Krackos had those dual rain and lightning attacks that required me to test my patience and wait for the attack to finish or find an opening to hide in and hopefully attack when the option was available.
As for the final set of brothers, the three Jambastion Mages were easy to deal with, and Hyness didn't give me as much trouble as last time. Morpho Knight was difficult to deal with though, especially in the second phase when it uses the that buzzing attack that can steal your allies.
The Void Termina fight was difficult this time around, and I was grateful for that considering how easy it was in the story. The punch attack in the first phase now sends out five waves instead of three, which means you can't just avoid it by moving to the side. Instead, you have to move back until you can find a clear opening to go through. The shockwave attack when he jumps on the ground was also harder to dodge, now that multiple waves are released closer to each other. Nothing was different about the heart phase, but the bird phase was definitely one of the harder parts. The the lightning attack can get pretty chaotic, to the point some might appear in front of you which then require you to jump. The laser attack was more challenging, and it was one of that was giving me the most damage before fighting Void Soul. I ended up learning when to jump in order to avoid taking too much damage before the next phase that was to come.
Void Soul definitely put up a good fight. I was very close to beating it in my first run of the Soul Melter, but I died when it used that multi-laser attack towards the end. This time, I was more prepared. I played quite defensively when it first used that ally-steal attack as well as the wheel-like orb attack and that one move when it splits itself and starts jumping everywhere. I accidentally found myself in the water when it used that one laser attack, but I got out in time for the second and did as much damage as I could once it returned to the water. I also learned that you could wipe out those mini Voids before they did their inhalation attack, so it made that part of the fight easier. It only had a sliver of health by the time it went for the multi-laser attack, but I managed to avoid it by staying around the center of the screen when the lasers were fired. When it returned, I finally dealt the finishing blow to kill Void Soul once and for all.
What I found to be surprising is that completing all the puzzle pictures is not required for 100% completion. The only puzzle pieces you need to collect are the rainbow pieces found in secret parts of the level; the rest are optional and are not required to achieve 100% completion. This caught me by surprise since past Kirby games required you to collect even the "generic" secrets as well if you wanted to fully beat the game (in Triple Deluxe and Planet Robobot, you needed to obtain all the generic key chains/stickers respectively as part of the overall completion).
Looking back at this game, Kirby: Star Allies is an alright entry. The ally feature works well and even paves the way for some interesting mixups with the ability combinations that come from it. The graphics were fantastic, and the music was solid too. The levels were nice but could've had more effort put into them, and the story was average + a downgrade from the past Kirby games. It is also one of the easiest Kirby games I played; accumulating lives is really easy here, and so does most things with the allies. The only parts that gave me trouble were the Soul Melter difficulty of the Ultimate Choice and that chopping mini-game on the highest difficulty.
It's not a Kirby game I'm likely to replay, but for those that like multiplayer games/any game that lets you play with your friends, it's worth it.
Finally got 100% completion in Kirby Star Allies today by beating the Soul Melter difficulty in the Ultimate Choice.
I got to admit, this is the first True Arena-like mode that gave me trouble in a long while, but that's because there was no Archer Kirby to help me cheap my way through it. It took me about eight tries to finally beat it.
I used Hammer Kirby, with Burning Leo, King Dedede, and Chef Kawasaki as my allies. Burning Leo gave the flame power-up for both Hammer Kirby and King Dedede, while Chef Kawasaki was there for the healing potential every now and then.
The only earlier battles that I can recall giving me some difficulty were the ones where you fight the mini-bosses. I found them to be surprisingly more chaotic than usual, especially when fighting the Twin Mr. Frosties and Twin Vivdrias. Meta Knight and Twin Krackos were also a pain to deal with. Meta Knight got more difficult when his clones dragged on fighting on their own, and Twin Krackos had those dual rain and lightning attacks that required me to test my patience and wait for the attack to finish or find an opening to hide in and hopefully attack when the option was available.
As for the final set of brothers, the three Jambastion Mages were easy to deal with, and Hyness didn't give me as much trouble as last time. Morpho Knight was difficult to deal with though, especially in the second phase when it uses the that buzzing attack that can steal your allies.
The Void Termina fight was difficult this time around, and I was grateful for that considering how easy it was in the story. The punch attack in the first phase now sends out five waves instead of three, which means you can't just avoid it by moving to the side. Instead, you have to move back until you can find a clear opening to go through. The shockwave attack when he jumps on the ground was also harder to dodge, now that multiple waves are released closer to each other. Nothing was different about the heart phase, but the bird phase was definitely one of the harder parts. The the lightning attack can get pretty chaotic, to the point some might appear in front of you which then require you to jump. The laser attack was more challenging, and it was one of that was giving me the most damage before fighting Void Soul. I ended up learning when to jump in order to avoid taking too much damage before the next phase that was to come.
Void Soul definitely put up a good fight. I was very close to beating it in my first run of the Soul Melter, but I died when it used that multi-laser attack towards the end. This time, I was more prepared. I played quite defensively when it first used that ally-steal attack as well as the wheel-like orb attack and that one move when it splits itself and starts jumping everywhere. I accidentally found myself in the water when it used that one laser attack, but I got out in time for the second and did as much damage as I could once it returned to the water. I also learned that you could wipe out those mini Voids before they did their inhalation attack, so it made that part of the fight easier. It only had a sliver of health by the time it went for the multi-laser attack, but I managed to avoid it by staying around the center of the screen when the lasers were fired. When it returned, I finally dealt the finishing blow to kill Void Soul once and for all.
What I found to be surprising is that completing all the puzzle pictures is not required for 100% completion. The only puzzle pieces you need to collect are the rainbow pieces found in secret parts of the level; the rest are optional and are not required to achieve 100% completion. This caught me by surprise since past Kirby games required you to collect even the "generic" secrets as well if you wanted to fully beat the game (in Triple Deluxe and Planet Robobot, you needed to obtain all the generic key chains/stickers respectively as part of the overall completion).
Looking back at this game, Kirby: Star Allies is an alright entry. The ally feature works well and even paves the way for some interesting mixups with the ability combinations that come from it. The graphics were fantastic, and the music was solid too. The levels were nice but could've had more effort put into them, and the story was average + a downgrade from the past Kirby games. It is also one of the easiest Kirby games I played; accumulating lives is really easy here, and so does most things with the allies. The only parts that gave me trouble were the Soul Melter difficulty of the Ultimate Choice and that chopping mini-game on the highest difficulty.
It's not a Kirby game I'm likely to replay, but for those that like multiplayer games/any game that lets you play with your friends, it's worth it.
That is basically the only reason I would consider it (co-op); however, last time, I tried Yarn Kirby or whatever, yeah, the crushingly easy difficulty turned me off from the series permanently, I am afraid.
How the **** did Ms.Heinous go from "evul arc villain" to "saturday morning villain" and now to "tragic backstory villain"? I mean, damn, kinda hard to not feel sorry for her even though she's being a huge ****ing ****
I actually really enjoyed the game, because I play a lot of shooters and usually you want to aim for the head. Splatoon was very interesting in that you have to cover the ground. It was fun, it just did not have lasting appeal and I never really got into the sequel despite a lot of apparent improvements. But that only really worked for me because I am a huge shooter fan and that contrast was there.
How the **** did Ms.Heinous go from "evul arc villain" to "saturday morning villain" and now to "tragic backstory villain"? I mean, damn, kinda hard to not feel sorry for her even though she's being a huge ****ing ****