- The localisation team in this game don't seem to have done much cross-referencing of past games; a bunch of skills and items from older games have different names in this one. It's not game-breaking, but the inconsistency bothers me. There are also a few text boxes where the message overruns the edge of the screen and can't be fully read. Between these issues and the lack of dubbed voices, it really feels like they cheaped out on the localisation.
- There are a few ambush bosses in the game. I don't think I've seen the games spring boss fights on you entirely out of nowhere before. Though before one of them, it fully heals you and gives you the opportunity to save (which is actually quite merciful by these games' standards). When the game outright tells you to save your data in a separate slot so you don't **** your progress up, you know it means business.
- I don't know whether I love or hate the Giant's Ruins. The gimmick there is that every other room contains a bunch of FOEs that only move while you're in battle, and the rooms in question also have ludicrously high encounter rates. Like, a battle literally every two steps sort of high. Plus damaging tiles that automatically trigger a battle if you walk on them. It's basically a test of how well equipped your party is for clearing out random encounters quickly, which my party struggles with. I still haven't actually cleared it yet, so... I'll get back to you on it.
- They're not even trying to hide the fact the games are set in a post-global warming/mass pollution apocalypse Earth any more, are they?
- The music in Waterfall Wood is absolutely gorgeous. The area in general is a really nice place. I should fire it up in Citra sometime and get some HD shots of it.