Have you not heard of the 'PS3 has no games' thing?
Also with ports, y'all mean the Deluxe stuff Nintendo's doing and BotW? Because if so, I assumed you meant 'games that also release on other systems' and I can't see that as a negative
4 Wii U games confirmed period. 'port/remaster heavy'
I had to add the forth because I suddenly remembered that LEGO game. Snot THAT heavy considering what's coming
Detractors of every console will claim it has "no games". Par for the course.
PS3 had a slow start, but even when it picked up (and it really did), I don't recall it being heavy on remasters of PS2 era games. Those actually only came out around the END of the PS3's life, and were of decade old games at that point. Nintendo's Switch remasters/deluxe games are of games that aren't even a half a decade old. Pokkén isn't even two years old yet.
I don't know what other people's issues with the Wii U remastered games for Switch are, but the issues I've noticed with them are:
-They're sold at full price, and don't add enough content to justify them being bought at that price for people who had the originals. Yet they're intended to be the major titles of that period (MK8DX was the major Spring game), so people who had the originals are left with a drought because they have no major release to buy that they don't already own on Wii U. For as much as people **** on other companies for making remasters in a year or two, those are almost always sold at a discounted price compared to what people bought the original games for. This is a win-win for both new players and people who owned the originals. It's both good for the company's image and can bring in more sales because of the cheap price in comparison to other games coming out at the same time. Nintendo is bad at pricing in general so this is a larger problem with how they operate altogether, though.
-The content they add is in this weird place where most of it doesn't feel substantial enough to warrant a new retail release. MK8DX wasn't too bad because Battle Mode is a new addition that likely could not have been done via DLC in the Wii U version, but Pokkén has had the data for the new fighters (sans Decidueye or whatever his name is) in the Wii U version for months now, so it's no wonder people are a bit peeved that they're being held back for a new, full-price release on a new, expensive system.
In my opinion, if Nintendo is to make a Smash Wii U port for Switch, it either has to be sold at a discounted price if it's as minor as the additions in Pokkén (i.e. just a handful of new characters and stages with QoL improvements, essentially a €60 DLC pack), or they actually add something significant to the game that sets it apart from the Wii U version and THEN sell it at full price (i.e. 3DS version stages, Smash Run, something like Adventure Mode or Subspace Emissary, Tournament Mode, a better mode for amiibo, etc).
I've said it time and time again, but Hyrule Warriors Legends and Dissidia 012: Final Fantasy are the gold standard to which I hold ports/remasters in terms of having enough new content to justify the double dip. One of these is a Nintendo game, so it's not like Nintendo doesn't know how to do it.