It's sad we won't see many of these features in this game, because I loved them. I at least hope they keep the Archer's 1-5 Rng in future games because that's what they've been needing since the start.
Arts are a much better way to handle skills than proc chances, this way the game is less influenced by the RNG. Speaking of which Mila's Turnwheel helps alleviate that even more in the case of unfortunate misses or enemy crits.
The small cast allows for much more deep characterization and I'm glad for that, these are some of my favorite characters in the franchise and I can't fins one that I outright hate. Alm and Celica are great Lords and one of my favorites now, alongside the FE7 trio
Supports and base convos certainly help and the support bonuses are finally and actually balanced.
Map design is bland for the most part, I won't deny that, castle/fortress maps are probably my favorites and the best designed ones, special mentions go to Grieth's Citadel and Nuibaba's Abode.
Still, despite the very open maps, the game really shines with unit positioning, which is where it really tries to focus, enemies are walls and stairs and you have to create your own "walls" if you want to block enemy movement.
There's also how the game rewards Player Phase combat, which is how I have more fun and find way more interesting than leaving a strong unit in the middle of the enemy forces and watch them all suicide.
Maximizing damage, Archers' range, how Spells and Arts work, "infinite" support magic, Cantors and high gap in class Mov, these all help into making it so that you focus on acting on your turn rather than turtle or wait the enemy move. I think I might have had the most fun out of any FE game with this one, simply bwating Conquest's great maps due to all the other stuff it does better than it.
Speaking of doing stuff better than Fates, let's talk about the story.
Character writing is definitely much better and consistent but the overall story is concise and breaks traditional FE tropes, though these are really just Unbuilt Tropes from Gaiden which makes me wonder why we rarely see such subversions.
Unlike Fates's laughable attempt at Gray Morality, Echoes has it in full effect, you can hardly call anyone but some minor bosses completely evil:
Rigel started the war due to their crops dying resulting in a big starvation(and they actually bring it up in more than one sentence!!!), Zofia is portrayed as lazy and too dependable on their God despite Rigel being able to survive without Duma constantly growing their crops. None are in the right and the game clearly shows that.
Rudolf is more than a simple one-note evil Emperor and is actually someone who deeply cares for his people and family, a mastermind with a plan that had a failsafe and actually a nice person when he isn't pretending to be a tyrant.
The Church of Duma isn't a Religion of Evil despite most of its member, hell not even Duma is evil, sure there's a price for his powers but he never forces them into anyone.
Desaix may come off as a cartoon villain at first but he's the first to figure everything out about Alm and despite his selfish intentions, it's not like Zofia was any better when the king was alive.
Even Jedah is just mad because he can't accept his God dying and doesn't believe that men can live without Gods. Still, he's the most evil of the bunch and certainly deserved his fate.
Fernand and Berkut hardly come off as sympathetic but they're certainly not pure evil and I feel like rhey deserved a better ending.
Still, I am a little bit scared, some of the new plot points feel forced, Fernand's sudden death, Berkut going completely mad and sacrificing Rinea, Faye as a whole and Conrad not doing anything besides moving the plot forward before him revealing his identity.
It scares me because this might have fallen the same fate as Fates's plot and I hope it doesn't affect FE16
Still, I loved this game and I gove it a 9/10.