It was featured in
GamesRadar's "10 fan games that shouldn't be ceased or desisted" as number 5 while still in its infancy, and gained a feature article on GoNintendo.
[18][19] Shortly before the release of version 0.9b, one writer for the video gaming website
Polygon opined that "There's a low-fi pixel art aesthetic and a sense of freedom that makes
Super Smash Flash 2 more appealing to me than the real thing."
[20]Super Smash Flash 2's demos maintain over 400,000 plays a day on McLeodGaming alone, and peaked at over 1 million daily plays on January 20, 2013.
[21] Notably, the game's work-in-progress v0.9a demo was featured as an indie game at the worldwide
Super Smash Bros. tournament
Apex 2013, and returned the following two years with subsequent updates.
[22]