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Social NintenZone Social 5 - Thanks, Everyone

Personal Highlight of the Mini Direct?

  • Super Mario Odyssey Update

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  • Celeste

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Opossum

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That creepy girl from Jessica Jones who was obsessive over her brother to a disgusting degree.

Either:
A. make her not have a strangely high amount of screentime for a random side character
B. make her a ****ton less into her brother and maybe just doting.
Here I was thinking about what character I loathe enough to post about, and then you go and remind me of...her.


God dammit.

The fact that Hope died and she lived is proof the world is unfair.
 

ChikoLad

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So I recently watched a bit of a playthrough of BotW and there was a bit of a discussion/argument/disagreement regarding the Youtuber's views of the Master Sword and how it is handled/treated in the game...

For those who played the game, what are your opinions on the Master Sword in BotW?
Haven't played the game yet, but I've heard how it works through the GameXplain DLC discussion.

It honestly sounds very underwhelming, like the Master Sword is essentially a "one-use super attack" that takes a while to charge up or something.

The DLC looks to remedy it, but I'm a bit iffy about something like that being a reward from a DLC pack in the first place. The Master Sword should have been a better weapon in the game to begin with, especially since it's something you probably have to really work for.
 

CyberHyperPhoenix

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Joseph's Super comes out faster than Pet Shop's Light attacks, both times I was hit by it, the move was already out even
AND HE TOOK 2/3 OF MY HP SOMEONE NERF JOSEPH FOR THE LOVE OF GOD
Just use Shadow Dio, man.

Knives are too good :^)

Also, I think Joseph's super has invincibility, probably why he beats out Petshop's light attacks.
 
D

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Since the Pokemon villain team arc didn't have much discussion, I will try something else. Here's fun little thing everyone can do here:

Choose one character you dislike/hate. This character can be from a video game, anime, manga, TV show, movie, book, etc. What would you change about that character to make him/her likable?

Here's mine as an example:

Kirito from SAO - Don't make him this overpowered hero from the get-go. Make him feel more human by letting him start weak but gradually become strong overtime. Also, make sure he doesn't achieve a harem. All these changes basically amount to "make Kirito less of a Gary Stu."

The changes you can make to this character likable can be just a few simple tweaks, or if you want, you can choose to make a ton of changes to the point you could even rewrite the character entirely.
Seeing as two of my choices for this were already done(though for Kirito I'd point out to SAO Abridged too because he gets some great characterization in it), I'm gonna mention the obvious: Tharja and Camilla
Solution: make them not obsess over the Avatar's ****, none of them hmeven have a good reason for it.
Also, the entire cast of Himegoto, just erase them from existencd
That creepy girl from Jessica Jones who was obsessive over her brother to a disgusting degree.

Either:
A. make her not have a strangely high amount of screentime for a random side character
B. make her a ****ton less into her brother and maybe just doting.
You sure we not talking about Bungou? Because it sure as hell sounds like you're describing Naomi
Just use Shadow Dio, man.

Knives are too good :^)

Also, I think Joseph's super has invincibility, probably why he beats out Petshop's light attacks.
That'd explain it, probably to make up for the short range too but holy **** he has a screenwide grab what the hell!?
 

JamesDNaux

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For those who played the game, what are your opinions on the Master Sword in BotW?
One of the first things I did was try to find the Master Sword, because I don't really like the breaking mechanic and I wanted to just have a weapon I could always rely on. Imagine my surprise when the Master Sword broke, I was not one bit pleased.

The DLC looks to remedy it, but I'm a bit iffy about something like that being a reward from a DLC pack in the first place.
Does it? I thought that the DLC was just going to power it up so it always does max damage.
 

AwesomeAussie27

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The Phantasy Star poll was close. Both Alis and Nei were completely tied, which best represents their popularity in the fandom. But then I've chosen Alis because she has a bigger impact on the franchise as a whole (first heroine, killed Dark Force, etc).

Next up will be all Golden Axe. The next logical step in best 'em ups for Sega and a damn good one that spawned plenty of titles. Your choices are Gilius Thunderhead, Ax Battler, Tyris Flare, and Death Adder.

There was a problem fetching the tweet

Yes, the GA1 pandering was necessary.
 

Erureido

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So I recently watched a bit of a playthrough of BotW and there was a bit of a discussion/argument/disagreement regarding the Youtuber's views of the Master Sword and how it is handled/treated in the game...

For those who played the game, what are your opinions on the Master Sword in BotW?
I like carrying the Master Sword around whenever I travel because it has the best-looking sheath IMO. When it comes to combat, I generally don't use it because it isn't as strong as my other weapons. Usually, my go-to normal swords would be the Royal Sword or Guardian Sword+ if they are in my inventory, but if I don't have either of them, then I'll go for the Master Sword.

If I was in Hyrule Castle or one of the Divine Beasts, then I'd use my Master Sword because it is at full power in those locations.

I do wish the Master Sword would be at full power wherever you'd go. It would make the Master Sword a much more enticing weapon to use, not to mention having it at full-power all the time would really show that your hard-work to obtain it payed off. Thankfully, the upcoming DLC will give you a way to use the Master Sword at full power, so I'm looking forward to that, even if this trial to achieve it will be challenging.
 
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ChikoLad

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One of the first things I did was try to find the Master Sword, because I don't really like the breaking mechanic and I wanted to just have a weapon I could always rely on. Imagine my surprise when the Master Sword broke, I was not one bit pleased.


Does it? I thought that the DLC was just going to power it up so it always does max damage.
Maybe I picked this up wrong.

I was under the impression the Master Sword doesn't break, but instead, it has a limited time powered-up form where it has a really high strength stat, but is otherwise bog standard in it's damage. And that the Hero's Trials thing in the DLC is meant to power the sword up permanently so it has the powered up form at all times.

I specifically remember reading an interview about how they considered letting it break, but decided against it. Maybe I read that wrong too, though.
 

Professor Pumpkaboo

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Maybe I picked this up wrong.

I was under the impression the Master Sword doesn't break, but instead, it has a limited time powered-up form where it has a really high strength stat, but is otherwise bog standard in it's damage. And that the Hero's Trials thing in the DLC is meant to power the sword up permanently so it has the powered up form at all times.

I specifically remember reading an interview about how they considered letting it break, but decided against it. Maybe I read that wrong too, though.
The master sword doesnt break. It has to recharge and stuff but it doesnt break forever
 
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Aetheri

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Haven't played the game yet, but I've heard how it works through the GameXplain DLC discussion.

It honestly sounds very underwhelming, like the Master Sword is essentially a "one-use super attack" that takes a while to charge up or something.

The DLC looks to remedy it, but I'm a bit iffy about something like that being a reward from a DLC pack in the first place. The Master Sword should have been a better weapon in the game to begin with, especially since it's something you probably have to really work for.
The Master Sword has limited durability like all weapons but it has a 10 minute cooldown after it breaks and it will restore itself unlike any other weapon in the game...

It's true it takes a bit to acquire, but it makes sense from a gameplay stand-point...

Could it have been handled better, sure...But I understand why it is the way it is, Nintendo always tries to prioritize gameplay over story (which is especially true for BotW as a lot of people feel the story is rather weak compared to other Zelda games), and the Master Sword is no exception to this...
To me it was handled in a way that makes me compelled to use it when I really need it as opposed to feeling like it is mostly useless...I have dozens of other weapons at my disposal anyways so might as well use them...

As far as DLC goes, first....We don't know what it's going to do to the Master Sword, we know it's going to power it up in some way, but in what way we still don't know yet, everyone's just assuming at this point...second, don't forget that this power-up is the result of completing an entire dungeon that will be added into the game...

One of the first things I did was try to find the Master Sword, because I don't really like the breaking mechanic and I wanted to just have a weapon I could always rely on. Imagine my surprise when the Master Sword broke, I was not one bit pleased.
Except it was confirmed beforehand by Aonuma that there would be no indestructible weapons in the game...

The weapon durability in this game is something that doesn't bother me because I always find more weapons than I need/can carry anyways...which makes me want to use them till they break so I can get more weapons...The Master Sword I treated as a last resort weapon anyways (and probably would have if it didn't break since it would make all the other weapons useless otherwise)...
 
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Aurane

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People keep talking about the Zelda breaking weapons thing and now I'm curious; is it actually that bad? Like for example, is it worse then Fallout New Vegas's Repair system?
 

AwesomeAussie27

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People keep talking about the Zelda breaking weapons thing and now I'm curious; is it actually that bad? Like for example, is it worse then Fallout New Vegas's Repair system?
Imagine getting a good weapon you like and it breaks from hitting a durable enemy more than enough times.

It's especially bad when you use weak or frail weapons like bones and rusty swords.
 

Chrono.

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People keep talking about the Zelda breaking weapons thing and now I'm curious; is it actually that bad? Like for example, is it worse then Fallout New Vegas's Repair system?
It didn't bother me. Mostly because I was always carrying tons of weapons around and with only 3 types of weapons I didn't really have a preference. The game pretty much just gives you weapons everywhere, if you run out, it's honestly your own fault for poor management.

I do wish there was like a blacksmith or repair mechanic in the game because the Royal Guard weapons hardly feel like a reward.
 
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ChikoLad

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The Master Sword has limited durability like all weapons but it has a 10 minute cooldown after it breaks and it will restore itself unlike any other weapon in the game...

It's true it takes a bit to acquire, but it makes sense from a gameplay stand-point...

Could it have been handled better, sure...But I understand why it is the way it is, Nintendo always tries to prioritize gameplay over story (which is especially true for BotW as a lot of people feel the story is rather weak compared to other Zelda games), and the Master Sword is no exception to this...
To me it was handled in a way that makes me compelled to use it when I really need it as opposed to feeling like it is mostly useless...I have dozens of other weapons at my disposal anyways so might as well use them...

As far as DLC goes, first....We don't know what it's going to do to the Master Sword, we know it's going to power it up in some way, but in what way we still don't know yet, everyone's just assuming at this point...second, don't forget that this power-up is the result of completing an entire dungeon that will be added into the game...


Except it was confirmed beforehand by Aonuma that there would be no indestructible weapons in the game...

The weapon durability in this game is something that doesn't bother me because I always find more weapons than I need/can carry anyways...which makes me want to use them till they break so I can get more weapons...The Master Sword I treated as a last resort weapon anyways (and probably would have if it didn't break since it would make all the other weapons useless otherwise)...
I'm not talking about story though. I mean the Master Sword is something you work hard for so you'd expect it to be super powerful all of the time as a reward for your work, but then it turns out to be very limited. It's like how in say, Sonic Heroes, you collect all of the Chaos Emeralds, which is challenging to do, but instead of being able to play as Super Sonic in every level as a reward, you just get to use him in the final boss.

Also, nobody is guessing what the DLC does. It says it outright on the official website.

Screenshot_20170511-020701.png
 

Erureido

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People keep talking about the Zelda breaking weapons thing and now I'm curious; is it actually that bad? Like for example, is it worse then Fallout New Vegas's Repair system?
The weapon-breaking system annoyed me at first very early into BoTW when I didn't find myself getting weapons very often, but as the game progressed, it became much less of an issue to the point I don't really mind it all that much. The game throws many weapons at you from the treasure chests you find and the enemies that drop those weapons. When you reach Hyrule Castle, you can even find tons of weapons to pick up within its rooms.

The Champion weapons can even be repaired by designated individuals in certain cities as long as you have the needed materials after the Champion weapon breaks. The Great Eagle Bow, for instance, requires 5 pieces of wood, a Falcon Bow (?), and 1 Diamond to repair it after it breaks. The Trident Spear and Boulder Breaker have similar requirements, except instead of 5 pieces of wood and a bow, it's 5 pieces of flint and 1 of whatever the weapon is based on. Urbosa's weapons only require one diamond and that's it to my knowledge. The materials to repair most of these weapons are not hard to find either: wood can be collected by blowing up trees with bombs, and flints are commonly found within breakable boulders. Only the Diamonds are hard to find, but there's a Zora in Zora's Domain that will always give you a Diamond when you give him 10 Luminous Stones (easily found in glowing boulders) after completing his side quest.
 
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Aurane

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It didn't bother me. Mostly because I was always carrying tons of weapons around and with only 3 types of weapons I didn't really have a preference. The game pretty much just gives you weapons everywhere, if you run out, it's honestly your own fault for poor management.

I do wish there was like a blacksmith or repair mechanic in the game because the Royal Guard weapons hardly feel like a reward.
Wait hold on. There's no repair system?
 

Aurane

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Nope, nor a crafting one (sort of).

Closest thing is being able to craft the Champion's weapons. But no repair systems at all.
On paper, that sounds really bad. But I'll give it the benefit of doubt.

Not that it matters. Won't be awhile til I actually get to play the game. Not until the Switch's library gets better. :4megaman:
 

Coricus

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Wait hold on. There's no repair system?
There's kind of sort of a repair system for weapons you can't otherwise get copies of, in the sense that for some extra parts you can get a new copy of them if they break.

Royal Guard weapons are set up to break fast on purpose for lore (and balancing, they're pretty powerful and don't require a drawn out fight to get) reasons, though. I can hardly imagine how annoying trying to manage durability on those would end up if the game had a normal repair system.

Nope, nor a crafting one (sort of).

Closest thing is being able to craft the Champion's weapons. But no repair systems at all.
Technically the shop in Akkala asks for items in addition to Rupees for the Ancient weapons. That's a crafting system as well, just mixed with a shop.
 
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Aetheri

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People keep talking about the Zelda breaking weapons thing and now I'm curious; is it actually that bad? Like for example, is it worse then Fallout New Vegas's Repair system?
I feel like it's not nearly as bad as people are making it out to be...early game it can be a pain since you'll run out of weapons rather quickly if you're reckless, but as you progress it's not hard to work around...

As I've mentioned in an earlier post it's not difficult to find weapons and it's really easy to come across more than you need or more than you can currently carry in your inventory....I found a way to simply work into my strategy for both combat and item management...If a weapon is about to break you can chuck it at an enemy to deal critical damage, or if you find a new weapon you can replace the one weapon that you have been using a lot to keep everything fresh...

I'm not talking about story though. I mean the Master Sword is something you work hard for so you'd expect it to be super powerful all of the time as a reward for your work, but then it turns out to be very limited. It's like how in say, Sonic Heroes, you collect all of the Chaos Emeralds, which is challenging to do, but instead of being able to play as Super Sonic in every level as a reward, you just get to use him in the final boss.

Also, nobody is guessing what the DLC does. It says it outright on the official website.

View attachment 129030
I must've missed that part cuz from what I heard they haven't confirmed how it was getting powered up...then again I didn't check the official website directly and heard it from other sources...
 

Kirby Dragons

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Ben 10: Ultimate Alien is one of the best cartoons ever.

Fasttrack is my favorite alien. Everyone says it's a ripoff of XLR8, but in reality, it's the other way around.
 

Chrono.

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On paper, that sounds really bad. But I'll give it the benefit of doubt.

Not that it matters. Won't be awhile til I actually get to play the game. Not until the Switch's library gets better. :4megaman:
The reason why (to me) isn't so bad it's because there's only three types of weapons, the only difference between weapons of the same class being the design, power and durability. It's not Dark Souls-tier of weapon diversity (tho I'd love it if it were like that), it's super barebones and as such I don't feel the need to get attached to certain weapons, especially since by the midpoint you'll be having tons of Royal-class and Elemental-class weapons just coming out of the woodwork.
Technically the shop in Akkala asks for items in addition to Rupees for the Ancient weapons. That's a crafting system as well, just mixed with a shop.
Yeah I forgot about that while making the post.
 

Bestmand902

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Since the Pokemon villain team arc didn't have much discussion, I will try something else. Here's fun little thing everyone can do here:

Choose one character you dislike/hate. This character can be from a video game, anime, manga, TV show, movie, book, etc. What would you change about that character to make him/her likable?

Here's mine as an example:

Kirito from SAO - Don't make him this overpowered hero from the get-go. Make him feel more human by letting him start weak but gradually become strong overtime. Also, make sure he doesn't achieve a harem. All these changes basically amount to "make Kirito less of a Gary Stu."

The changes you can make to this character likable can be just a few simple tweaks, or if you want, you can choose to make a ton of changes to the point you could even rewrite the character entirely.
I wanna participate in this, but the character I had in mind is someone I don't even dislike that badly. That said, my character is Kars from Jojo's Bizarre Adventure Part 2: Battle Tendency

First off, Kars is legit pretty bland compared to the other Pillar Men, Esidisi and Wamuu. Whereas Esidisi had his general over-the-top-ness and rather affable characterization, and Wamuu was the most honorable of them, even extending some respect to Joseph, Kars was unfortunately kind of stuck with "Leader".

Second off, Kars is written inconsistently: He's certainly honorable, but towards the end of the story,
He basically cheats by faking out his opponent and stabbing her in the back. Not only going against the prior characterization, but going against the wishes of his two closest allies, who he was implied to care a lot about.
I know Jump pretty much left Araki with no choice but to do that, but even so, kind of jarring.

Honestly, if I were to change him, I'd maybe
change the outcome of the duel, so that he actually won legitimately rather than cut the fight short
And as for the thing to make him stand out, this is probably a bad idea but maybe I'd give him a sort of dry wit, since, from what I recall, the other Pillar Men didn't exactly have a sense of humor. I'm not saying to have him constantly be snarky, but maybe drop one or two lines like, for example, some sort of attack fails on him he goes "...Interesting technique" With a bemused smirk. Idk, I'm pretty bad at characters so this could come across as really stupid.
 

Coricus

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The reason why (to me) isn't so bad it's because there's only three types of weapons, the only difference between weapons of the same class being the design, power and durability. It's not Dark Souls-tier of weapon diversity (tho I'd love it if it were like that), it's super barebones and as such I don't feel the need to get attached to certain weapons, especially since by the midpoint you'll be having tons of Royal-class and Elemental-class weapons just coming out of the woodwork.

Yeah I forgot about that while making the post.
I saw someone on NeoGAF complaining about the weapon diversity today. They brought up Uprising as an example of a game that has weapon variety Zelda should start looking to as an example, although that may have been because it was a topic about the Sakurai interview SourceGaming translated.

All that did was just make me start thinking of Kid Icarus with BotW's physics engine. For the second time, LOL.
 

Kirby Dragons

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Every Pokemon is now in its third stage except MinunTympole (I have a Thunder Stone) and Uno.

I defeated Hapu. Her Pokemon were a threat to all of my Pokemon except Garchomp, who used Dig to beat Dugtrio and Outrage to beat Flygon. I then switched to Aegislash, who was able to easily defeat Gastrodon and Mudsdale with two Swords Dances + Sacred Sword.
YuseiWhatNow (Level 46)
MinunTympole (Level 51)
DontUseWater (Level 52)
Uno (Level 53)
Garchomp (Level 55)
Aegislash (Level 57)
 

Strider_Bond00J

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Since the Pokemon villain team arc didn't have much discussion, I will try something else. Here's fun little thing everyone can do here:

Choose one character you dislike/hate. This character can be from a video game, anime, manga, TV show, movie, book, etc. What would you change about that character to make him/her likable?

Here's mine as an example:

Kirito from SAO - Don't make him this overpowered hero from the get-go. Make him feel more human by letting him start weak but gradually become strong overtime. Also, make sure he doesn't achieve a harem. All these changes basically amount to "make Kirito less of a Gary Stu."

The changes you can make to this character likable can be just a few simple tweaks, or if you want, you can choose to make a ton of changes to the point you could even rewrite the character entirely.
The biggest character in my 'Scrappy' book (thanks TV Tropes for the terminology) would be Patroklos from SoulCalibur V. There are so many problems with this character from the get-go, and my main reason to hate the 'Designated Hero' trope, in which we're given a character that we're supposed to root for and support as the good guys, but they are in fact jerks of the biggest kind and make you wish they were stripped of any sense of being a 'hero.'

Problem 1: Extremely arrogant and off-putting personality; and easily tricked, which leads to the scene that killed any respect I had for him the moment you start the story...
In which he kills an old man for no other reason than suspecting him to be a 'Malfested,' yet he had no proof to ever confirm this and just went on with his killing spree.

Problem 2: Has this very disconcerting, almost incestuous relationship towards his sister Pyrrha, rather than any genuine care a brother would have for a sibling who's been abducted by a villainous wild-card.

Aside from having him being listed as an assassination target for Ezio Auditore, if I were to fix Patroklos into having any shred of likability, it would be a major re-write of SoulCalibur V as a whole, and removing all the elements of a designated hero. Keep him arrogant and cocky, but not to the extent of unquestionably murdering innocents without proof, and make him learn from his faults so that he knows he can be a wielder of SoulCalibur. Then again, I don't see much going for the series' future, but outside of a retcon for the SoulCalibur games, these are how I'd probably fix Patroklos.
 

Swamp Sensei

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Since the Pokemon villain team arc didn't have much discussion, I will try something else. Here's fun little thing everyone can do here:

Choose one character you dislike/hate. This character can be from a video game, anime, manga, TV show, movie, book, etc. What would you change about that character to make him/her likable?

Here's mine as an example:

Kirito from SAO - Don't make him this overpowered hero from the get-go. Make him feel more human by letting him start weak but gradually become strong overtime. Also, make sure he doesn't achieve a harem. All these changes basically amount to "make Kirito less of a Gary Stu."

The changes you can make to this character likable can be just a few simple tweaks, or if you want, you can choose to make a ton of changes to the point you could even rewrite the character entirely.
You know.

Screw it. Let's do two!

Let's do one you guys probably know.

Laura (Street Fighter V)

Problems I have with the character:
  • Laura is stupid. As in, she's not very smart.
  • Laura's voice is annoying.
  • Laura is not important to the story at all. She disappears after one scene only to appear later as a background character.
  • Laura is upstaged by Sean in every scene she's notable in. ****ing SEAN!
  • She's boring. Necali is stupid but you pay attention to scenes he's in.
  • Her alt costumes are atrocious and make her look like a stripper.
Things I like about the character:
  • Super fun to play.
  • Normal design is neat looking.
  • Theme is catchy.
How to fix the character.
  • Make her smarter.I know this is a fighting game, but why fight Cammy/Chun-Li/Ken for an incredibly stupid reason.
  • Give her a better voice actor that doesn't make my ears bleed.
  • Make her important in the story. She shouldn't be a (bad) one scene wonder.
  • Keep Sean as cool as he is in the story, but give Laura some genuinely awesome moments. Make us like her. Give her strengths that are explored or give her a charming personality. Make her stand out.
  • Give her some costumes with taste. Underboob "Bonita" costume is atrocious.

Noah (Noah)

Problems I have with the character:

WHERE DO I ****ING BEGIN!?!?

  • Noah in this movie is trying to be a cool and edgy mythology re-imagining type character. Noah was an old kind man in the Bible, not a warrior.
  • Noah is an unlikable jerk. More on that below.
  • Noah and his family seem to be preaching vegitarianism. Meat eating is bad. Yes according to Biblical texts, Noah and his family ate nothing but plants before the flood but then they were allowed to eat meat. Making meat eating to be a plauge is ridiculous.
  • Noah doesn't seem to like any of his sons and treats them harshly.
  • Worst of all, THEY MAKE HIM A ****ING LUNATIC!!! In the Bible, God spoke to Noah personally. In this movie, Noah understands God's message to build an ark and to save the animals but he somehow misses that his family is meant to live. When his daughter in law gets pregnant with the wives of the two younger sons (yeah they forced incest in there where it didn't exist in the Bible), he decides God wants the human race dead and decides to ****ING KILL THE BABIES! SO NOW WE HAVE THE WHOLE FAMILY AGAINST NOAH! WTF?!? We have a family trying to escape the ark because they made Noah a crazy man. The movie uses horror elements for crying out loud.
  • Even then, when Noah has his chance to kill said babies, he can't bring himself to do it and decides he has failed God. THIS IS AFTER HIS WIFE REVEALS SHE PRAYED FOR THE BABIES AND GOT A BLESSING FROM METHUSELAH (another thing that didn't happen in the Bible, but whatever at this point). It's obvious to LITERALLY EVERYONE ELSE IN THE MOVIE that God wants these babies to live, but Noah can't accept it.
  • After this he practically disowns a son in one of the most petty ways imaginable. Yes, Noah cursed a son after he did something dickish, but he never disowned him and simply said he would serves his two brothers that did something nice. He essentially just changed the hierarchy of the family. No disowning whatsoever.
Things I like about the character:
  • The actual Biblical story is an old favorite with themes of forgiveness, promise and integrity. Yes, God wipes out the evil from the earth, but He makes sure to save those who were innocent being Noah, his family and the animals of the world. Point is, its a story about how God cares for those who follow Him. Plus it has animals so its cool.
  • I have nothing nice to say about the Noah of the movie. He's inaccurate to the source material. He's unlikable in his own right. Phooey.
How to fix the character:
  • Maybe actually make him close to the Biblical character. I'm not saying make Noah a completely Jewish/Christian movie. A more secular take on Noah could be interesting, but you can't completely change the character and make him something unrecognizable.
When ****ing EVAN ALMIGHTY of all things is more accurate to the original text in both themes and story elements, you know you have a problem.
 
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Professor Pumpkaboo

Lady Layton| Trap Queen♥
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man, I wonder what features the next animal crossing is gonna have when its made whenever its made. I still wish I could play HHD on Switch
Laura (Street Fighter V)
took me a while to remeber who Laura is but I remember now. The one all the men want to "wife". yeah, that small shirt she wears looks gross. I dont play SF, I have seen youtubers play it and that costume...
 
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Coricus

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man, I wonder what features the next animal crossing is gonna have when its made whenever its made. I still wish I could play HHD on Switch

took me a while to remeber who Laura is but I remember now. The one all the men want to "wife". yeah, that small shirt she wears looks gross. I dont play SF, I have seen youtubers play it and that costume...
Hmm. . .now you've got me imagining. . .

*imagines putting Public Works Projects on an extended beach again*

I gotta be honest, Mario Kart 8 Deluxe made that desire stronger. They actually get beach towels on their beach.

. . .Oh, and enough characters to call my town "Smashville" might be nice for kicks. Or because I'm lazy, whatever. :4megaman:

I wonder how much of that team is shared with the Splatoon section of that department. If they lend the Animal Crossing guys the Splatoon stage art designers the houses and shops would be just. . .*kisses fingers*
 
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Ivander

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Seeing as two of my choices for this were already done(though for Kirito I'd point out to SAO Abridged too because he gets some great characterization in it), I'm gonna mention the obvious: Tharja and Camilla
Solution: make them not obsess over the Avatar's ****, none of them have a good reason for it.i
The way they were handled were poor, but I'm not against characters who have an obsession. I just think that in order for characters with an obsession to work, they need to develop around why they are obsessed, develop them outside of their obsession and to develop them with their obsession(Not make them more obsessive, but rather, have them and their obsession develop as it goes. As the story progresses, show that obsession turning into an actual respect/friendship/legitimate feeling) That being said:

Tharja: One of the main problems was the fact that her reasoning for being obsessed with Robin was never mentioned outside of a internet-exclusive video. And it's never mentioned after that regardless. Her reasoning for being obsessed with Robin wasn't supposed to make sense, yet it was one of the things that I thought made her interesting. It would've been legitimately cool if they actually explored this bit in the game.
It could've been interesting if Robin actually talked to Tharja about that reasoning and if their supports were about Robin trying to help Tharja to sway away from her dream obsession into an actual friendship between the two. Much like Nohr's poverty issue, it's really sad when they actually give these actual interesting things and yet don't expand on them.

Camilla: Compared to Tharja, who had an interesting reason that wasn't expanded upon, Camilla's backstory and why she dotes on Corrin was revealed with her support with Niles, but besides that, Fates does not have much on backstory/past expansion other than Corrin and Azura. In Camlla's case, she needed more than just a backstory. She needed development. Her character needed to expand out and be more than just a doting guardian to Corrin. Her A-support with Corrin shouldn't have been goofy, but much like the other siblings, something actually heartwarming and developing about her character. She didn't need a bunch of supports with multiple characters with her trying to get them to dot on Corrin.
Like Tharja, she had the tools, but nothing expanded upon them. Her supports with her siblings and other characters like Niles and Odin show her with actual maturity and that she can do more than just doting. Yet her obsession itself isn't really developed in the Supports where it's shown except for Niles and the backstory behind it. Why have Camilla have Silas try to dot on Corrin when you could've had an opportunity to expand both hers and Silas' backstories with Corrin? Despite Tharja's obsession with Robin, she at least had development. We got to see her warm up to other people through her supports, we got to see she wasn't all gloom and doom like in her support with Nowi and we got some decent backstory on her history as a dark mage.
 

Mythra

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I stopped being lazy and took a photo of my diecast cabinet.

Screenshot_2017-05-10-17-36-04.png

The bottom shelf is overloaded: like 8 cars over each other (thanks, flea market); I really need dem extra glass shelves, specially because I wanna put the cars sideways to have the door numbers visible.

EDIT: Forgot to tag :substitute:
 
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Swamp Sensei

Today is always the most enjoyable day!
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I'm torn as to whether I should get Breath of the Wild for the Wii U or the Switch.

Any advice? Keep in mind that I don't have a Switch yet.
Portable Breath of the Wild is pretty incredible.
 

NonSpecificGuy

V Has Come To
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I'm torn as to whether I should get Breath of the Wild for the Wii U or the Switch.

Any advice? Keep in mind that I don't have a Switch yet.
Are you for sure going to get a Switch? If so, just wait. Battle mode is 200% better in Deluxe and it already has all the DLC. You can probably get it on sell it or in a set with the Switch when the holiday season rolls around if that's your jam. So, yeah, Switch.

Edit: I for some reason read Mario Kart 8. Still the same basic thing but if you just CAN'T WAIT, you're only missing out on portability. Alright I'm going my disgustingly sick ass to bed. Can't even read for ****s sake.
 
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Kurri ★

#PlayUNIST
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People keep talking about the Zelda breaking weapons thing and now I'm curious; is it actually that bad? Like for example, is it worse then Fallout New Vegas's Repair system?
It's pretty bad. I'm not well versed in New Vegas' Repair System, but considering there is a repair system, it's probably miles better than what you get in Breath of the Wild which doesn't allow you to repair anything. Sure others have mentioned that you'll come across more weapons than you can carry, but that honestly doesn't make it any more. It means I'm wasting more time flipping through menus rather than playing the game, especially when your carry capacity gets to real high numbers. It's annoying to have to worry about durability when you have no way to combat it aside from "more weapons"
 
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