Jason the Yoshi
Watching Me, Wanting Me
Well that's a shame.probably not, unfortunately
But you know, as long as the people are happy with the content the game has, I don't have anything for the complaint department.
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Well that's a shame.probably not, unfortunately
it looks sooo busted lolYou know what? I can see a lot of hype **** happening with the Space cube. Someone being stuck in it but perfectly blocking absolutely everything or people calling it the shame cube
Yeah, no problem. Check your computers specs first thoughOh...I didn't know that! Thanks bro.
If my laptop can run Overwatch without much trouble, I think I'd be good for SFV as well.
Bilbo was my main in UMvC3.Well, I suppose so.
Well to be fair, I don't know anything about Marvel VS Capcom, but I know what I've heard about Guardians of the Galaxy.
The thing is though, that no one is better than Bilbo.Say that to my face one more time and watch what happens.
I'm excited to see rounds, the infinity gems, and 2 character teams. Reminds me of the classic games like Marvel Super Heroes and X-Men vs Street Fighter. I also miss 1v1.Question for Mahvel veterans, what changes are you most excited about?
I wouldn't describe myself as "excited" for the changes I'm about to list, but I do appreciate them.Question for Mahvel veterans, what changes are you most excited about?
mvc3 did it first. And betterThe gameplay looks great.
I am disappointed that all the themes seem techno though.
I mean, even Chun-Li's theme was techno. How does that happen?
Wesker seems likely considering they opted for RE5 Chris who was in MvC3I didn't even realize this was a thing, but on the MVC Facebook page it says "heroes and villains team up to fight Ultron Sigma".
In case you were worried there wouldn't be any playable villains aside from Ultron and Sigma.
Umbreon AND Midnight Lycanroc? Night person much?
But really, I'm really hoping they don't take the Lillie route and make him who he's not. I'm not exactly a fan of Gladion, but after seeing Lillie's change, I'm worried Gladion could be something that'd make him a second Silver or something.
Tell me when Team Skull's Boy comes through then it will be hype
Don't underestimate how important tentecal hentia is to Japan.I'm gonna make a bold prediction and say that Shuma won't return.
Yeah.Don't underestimate how important tentecal hentia is to Japan.
My initial post explicitly looked at one part of the argument and expounded. I honestly never intended the argument to expound so far as to address a bigger picture, though it managed to get there to a degree.That wasn't what I said at all. I said you specifically omitted the part of my post that you quoted where I discussed the bigger picture and claimed I "don't see the bigger picture".
What you're telling people I said VS what I actually said:
[And them charging full price for a port of a 3 year old game being bad has nothing to do with consumer loyalty. Mario Kart 8 is a 3 year old game. And the new version doesn't even have much new stuff in it. It's not new or impressive by any means. So it shouldn't be priced as such.]
[And them charging full price for a port of a 3 year old game being bad has nothing to do with consumer loyalty. Mario Kart 8 is a 3 year old game. And the new version doesn't even have much new stuff in it. It's not new or impressive by any means. So it shouldn't be priced as such.
Pricing it at a budget price would make the idea of upgrading easier to swallow for Wii U players especially if they traded against it, and it would make it even MORE enticing to newcomers, or those on the fence about the Switch. So more money for Nintendo then (it was an incredibly low budget release, so making a loss isn't even a risk for them), and as a bonus, they gain some consumer goodwill which in business, means returning customers.]
So please, don't do that again.
Porting a game does not make it low-budget.I can correlate it - most of the game was already made, the new content uses re-used assets anyway, and even most of the "brand new gameplay mechanics" aren't new from a programming standpoint and would require a couple of lines of extra code at most, if not copy-pasting it from one part of the code to another. Nintendo has also said since a couple of years back that this is a strategy they want to implement into more of the games to get more releases out with a lower budget. Which is fine on it's own. I don't even have an issue with this being low budget, but I do have an issue with them selling the game at full price when it's clearly a budget title akin to something like Captain Toad: Treasure Tracker on the Wii U (which also re-used lots of assets and code).
No.Numbers aren't everything, economics are just as, if not more important, than numbers in a discussion about how Nintendo's current strategy works for them in the long term.
Sure.This is irrelevant. Review scores are arbitrary. Most consumers don't actually care about a jump in 6 points assuming they even pay attention to the review score, just that the game they are buying now has a good score, and MK8 already had that
I agree, for the same as above.(so I highly doubt MK8DX would sell worse if it was still an 88).
The suggestion that pricing MK8D more fairly would be an improvement in sales presupposes that MK8D is not priced fairly. I've made my case on the matter several times and we clearly won't agree.There's also so many other factors at play here that could influence review score, like different reviewers, a difference in the amount of reviews (which is the case - MK8 is based on 82 Critics, MK8DX is based on 56 Critics as of typing), and so on. So I do not see how and why this should generate major consumer goodwill, certainly not in comparison to pricing MK8DX more fairly.
I would argue that it is no less valuable to those who do not own the original. In fact, with the improvements, it is likely moreso.I actually disagree with this - when MK8 launched, I felt I didn't even get my money's worth. It's still a rip-off with the extra DLC on top of the original game's price (the DLC was cool but it didn't fix the core issues with the game - clearly they waited until MK8DX for that). If MK8DX was the game I got then, it would have been a totally different story. But unfortunately we're only getting it now. And now it's a 3 year old game, making it less valuable, especially for people who have the original. Therefore, it would have been smarter to just sell this at around the €40 mark.
You're making me sad that I didn't quote this before:No it isn't. Battle Mode was in the original game.
And let's look at what would have needed to change from MK8 to do that:Mario Wiki said:Mario Kart 8 Deluxe will change the Battle Mode rules to the style last used in Mario Kart 7 with new battle arenas and some changes. Each player starts with five balloons, rather than the traditional three, and losing all balloons now halves the player's score, instead of merely deducting a point. The player will respawn with three balloons.
So everything but the balloons' existence, then.Mario Wiki said:Mario Kart 8's battles take place on regular race courses throughout the game, alongside the rules changing again. Players start with three points, and getting hit by items will deduct a point. If all balloons are popped, they are out of the game, but they can still participate as a ghost. Appearing as a transparent version of the character on the player's screen, but invisible to everyone else, they can still use items to harm the other players.
And model the arenas. Even with existing assets and geometry, turning something into something similar yet entirely different is quite a feat, says a person who does so in smaller scale on the regular. I sincerely doubt they've simply copy-pasted everything, as well.Two of the modes in MK8DX were also in MK8 and are unchanged. All they did was add the arenas they should have had in the first place, and add 3 new modes and two items. The 3 new modes aren't even mechanical reworks either - one of them is just "Balloon Battle with only Bob-Ombs", the other is "Coin Battle except there is only one coin at a time and you chase the person who has it". These two modes were made using tweaks to existing code that could be done in no time at all. The only extra work they had to do was re-program AI (which doesn't take too long either because they had an AI system in place, they just had to re-program it a bit for the new arenas), and add the UI, and of course general bug testing to be safe.
Sure. From a geometry perspective, if this is all correct, that's fairly clever repurposing overall, and would cut down on the work significantly.The items are hardly anything new either. For one, the Super Leaf already had a model in the original MK8:
As for it's function - it's literally an on-demand trick ramp, with the same "stealing" property Super Mushrooms have in Battle Mode. The code was there already.
Boo had a model in the game already too since they were stage hazards in one of the courses. This applies to King Boo's model as well, they just made a crown for him. The Boo item may have been programmed from scratch though in terms of what it actually does.
Dry Bones also had a model in the original game as he was also a stage hazard, and they probably just used Koopa Troopa's animation skeleton (...lol) for his playable appearance in MK8DX.
The Inklings are clearly just pulled from Splatoon itself, they're clearly the same model and the two games are made by the same team IIRC, so it makes sense.
Now now, let's not start misquoting me after berating me for the same:So yeah, I'm not seeing a mechanical overhaul. Almost everything was made using existing assets or mechanics.
In no way did I suggest the entire game went through a complete overhaul, merely Battle Mode. I await your well-reasoned contest that the Battle Mode would not fit such criteria in the context of MK8 to MK8D.What we can assume is that: at least some of the MK8 team was involved, and the familiarity probably helped development, although the minimum 19 month gap in development makes it unlikely they were able to get the entire original team involved; the Wii U iteration of MK8 pushed the Wii U to its limits but presumably the Switch handles it with better margins, so there may have been less need for optimization, if it wasn't used to enhance the graphics; and new additions to the game primarily came in the form of quality of life upgrades, although new items, the ability to hold two items, and an overhaul of Battle Mode were all part of these.
I sincerely doubt a price cut was or will be seriously considered anytime soon.Maybe it is, maybe it isn't, depends on perspective. Still could have objectively been a better deal for all though, that would most likely mean more profits for Nintendo too.
I would argue that there's a fairly sizable margin of individuals in your same boat. And unless and until MK8D offers something that justifies its price to you, don't buy it, as I'd recommend with any other game in the same category.Dude, MK8DX would "suit me" at €20, max, and that's without trading against it. I'm suggesting it be €40-€45, which is more reasonable than the price they are charging and would most likely make them a larger profit because this game was very low budget.
I figured I'd look into this, and, funnily enough, Kotaku had the exact same discussion then as we're having now. And came to basically the same conclusions I have regarding MK8D. Have a look:Sony didn't care when they released The Last of Us Remastered on PS4 and made it cheaper than a full price PS4 game (and that game is a way bigger deal than Mario Kart 8).
Say what you want about Kotaku, but they're not wrong here. Sure, MK8's DLC is nothing like Left Behind, but between that and the revamped Battle Mode it remains the most comprehensive version of the game.Kotaku said:If you've never played The Last of Us: Yes, you should get the PS4 version. It's the best version of the game, and it comes with Left Behind, which still costs $15 online and in some ways manages to outdo the main game.
If you've already played The Last of Us, thought it was good/fine, and never really came back to it: No, you probably don't need the PS4 version. It's still the same game. Save your money for something you haven't already played.
If you love The Last of Us to death and have already played it more than once:Yeah, sure, get it on PS4. It's basically like getting the blu-ray collector's edition of a movie you already own on DVD. The new technology provides a good reason to play it again.
If you dislike The Last of Us and/or think it's woefully overrated: You can safely skip this version. I doubt playing it again in 1080p will change your mind.
Scary.Meanwhile at Forza
they're kinda just doing a thing
and it actually looks amazing
Doesn't ring a bell.That makes me think, wasn't a MvC game planned to get released on the GCN or the Wii and to figure Samus and Link but finally got scrapped?
He meant Ultimate AllianceMissed this while ranting:
Doesn't ring a bell.
There was Capcom vs. SNK 2 on the GCN, and Tatsunoko vs. Capcom on the Wii, but neither had Nintendo guests.
MvC2 could have theoretically run on the WIi, but due to the rights they had to sell it as a downloadable, and there were limits in place for Wiiware file sizes that MvC2 just couldn't meet. No MvC2, no guests.
Huh.He meant Ultimate Alliance
Good catch, forgot that game existed.Wikipedia for Marvel: Ultimate Alliance said:At one point, both Link from The Legend of Zelda series and Samus Aran from the Metroid series were planned to be playable characters for the Wii version; however, both characters were removed prior to release.
They're already preparing apologies for the stock of the SNES Classic.I don't know if this was brought up but Nintendo of America has opened up an official Reddit account. https://www.reddit.com/user/nintendo_america
I'm very curious where this will going now.
Not replying to the whole thing because there's a lot of fluff you're trying to run around.Unfortunately that also makes your advice patently useless in this arena; if you're not buying, Nintendo shouldn't be attempting to sell to you. Perhaps we should start with what you would like to see out of the game before you would make a purchase?
It wasn't MvC but rather Marvel: Ultimate Alliance.That makes me think, wasn't a MvC game planned to get released on the GCN or the Wii and to figure Samus and Link but finally got scrapped?
Geez they really are pushing midnight lycanroc in the anime. I honestly could see it considered for smash at this point.We've got some major news related to the Sun and Moon anime!
The 27th episode title has been revealed, and a certain major SM character has also been revealed to be making the big anime debut in that episode!
Gladion is officially coming to the anime boys!
Yep, it's confirmed he has a Midnight Lycanroc and an Umbreon on his team. Very surprising that he isn't revealed to have Type: Null yet. Maybe that will be revealed later? He still has the scratch marks from the Pokemon, so I guess that's a sign he could be keeping Type: Null a secret.
Also, he still has the signature edge lord pose. That smirk makes him resemble Owain/Odin even more, in terms of dramatic hand gestures.
And here's the other scan:
So Lillie will be meeting Gladion in that same episode. This should have some very interesting development.
it also looks like Gladion's Midnight Lycanroc will have some kind of rivalry/bond with Ash's Rockruff. Considering the Pokemon Gladion has, something tells me this might hint Ash's Rockruff will eventually evolve into Midday Lycanroc. It would make a great contrast to Gladion's Lycanroc.
For those that want to know when the episode will air, it will be on May 18, 2017. The title of the episode is "Get out! Red Eyed Lycanroc!" That title already reminds me of what Gladion says when you visit him in his motel room in Route 8: "Get out!" I bet he'll say that at same point in the episode as well.
Already looking forward to these next few weeks. Seems like it'll be a great episode, not to mention Gladion will most likely be Ash's first major rival in the Sun and Moon anime.
sony let marel use spiderman in avengers, so no not reallyDo you think Sony wanting to have Venom exist in their own movies outside of the MCU might prevent him from being added to MVCI?
Theoretically, no. Only Fox has issues with that kind of thing, but I remember that the reason Venom was cut was because Marvel of America and Marvel of Japan wanted different things and you can't just region lock a characterDo you think Sony wanting to have Venom exist in their own movies outside of the MCU might prevent him from being added to MVCI?
But it's not so content and feature packed that it's worth the price they are asking for on an objective level, and many think the same.
I was quite serious about that answer.I sincerely doubt a price cut was or will be seriously considered anytime soon.
Absent that, what steps would you take to make the game worth $60?
Please understand, I'm not being facetious when I ask. I genuinely want to know what you think is missing. Because I still recall this:
"ChikoLad, post: 21730593, member: 233902": Dude, MK8DX would "suit me" at €20, max, and that's without trading against it. I'm suggesting it be €40-€45, which is more reasonable than the price they are charging and would most likely make them a larger profit because this game was very low budget.
I would argue that there's a fairly sizable margin of individuals in your same boat. And unless and until MK8D offers something that justifies its price to you, don't buy it, as I'd recommend with any other game in the same category.
But with all due respect, I don't see that occurring with you at all presently. If the original game felt like a rip-off to you, there's nothing I can conceive of in MK gameplay terms that would sway you further, nor would I advise it.
Unfortunately that also makes your advice patently useless in this arena; if you're not buying, Nintendo shouldn't be attempting to sell to you. Perhaps we should start with what you would like to see out of the game before you would make a purchase?
It means exactly what I know it means, and MK8DX objectively doesn't warrant the price tag it has going by standard practices in the industry. It's only Nintendo's patently ridiculous pricing policies and brand ego that are causing it to be priced the way it is. Not some carefully calculated value proposition or to make up for some huge development cost, and you know that.
The entire argument is subjective. There is nothing MK8D can add besides what it already has that will sway anyone else at any price. It is what it is. It isn't worth less for that for any reason, including its existence and availability on on Wii U.
And you skipped over what I felt was a very important part of the conversation:
I was quite serious about that answer.
Now provide one.