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Social NintenZone Social 5 - Thanks, Everyone

Personal Highlight of the Mini Direct?

  • Super Mario Odyssey Update

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Wario Bros.

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While I'm interested in MvC Infinite, I probably won't buy it at launch to see how things roll.

Wasn't pleased on how MvC 3 was handled back then.
 

AwesomeAussie27

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I wish Puyo Puyo Tetris wasn't 3 weeks away.

It would be nice if SEGA released an English demo for it, though (don't feel like making a Japanese account just for a demo).
Or do more advertising so that more people can know the game exists.

The social media is one thing, but what about the casual audience that never uses the Internet?
 

Wario Bros.

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Or .do more advertising so that more people can know the game exists.

The social media is one thing, but what about the casual audience that never uses the Internet?
Yeah, they definitely need to advertise much more.

But the game they chose to localize is rather smart, IMO: If there's not enough newcomers aware of Puyo Puyo, they still got Tetris (the most iconic puzzle game out there).
 
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Verde Coeden Scalesworth

Flap and Swish~
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I feel ya. I'm experiencing that with Fire Emblem: Fates - Conquest, and my Level 1 Critical Run of Kingdom Hearts: Dream Drop Distance HD. I've put off playing those games because of some serious roadblocks that don't really seem like my fault at all.
Yeah it kills some games for me. At the very least, I can tolerate roadblocks if they're very far into the game so I could enjoy a good chunk of it. I think one major problem is that due to being "only Sonic", the dropping of multiplayer can sour a game for some. I'll be honest, a big part of Sonic 06 is the hilariously fun multiplayer(even if it's not complete, compared to the plans as shown in the Game Manual). Obviously some enjoy playing around with the glitches/etc. I think if Unleashed had a fun multiplayer, it could've been even better.

Yes, I 100%'d the Wii version and the Xbox 360 versions when they came out. I haven't played the Wii version since, but I still remember much about it.

In general, I think it's the inferior version. It's still a good game, but the world building/side mission aspect is completely gone in favour of hub worlds that are just static screens, and much of the charm the NPCs had is lost because of this. This version of the hub worlds just pads the game out in my opinion. People argue the same about the HD versions hub worlds, but I disagree with that assertion due to the fact the world and NPC characters are so fleshed out, making it feel like Sonic Team put legitimate care, effort, and passion into those sections of the HD version. Here, the hub worlds just sort of get in the way.

The Werehog gameplay is also MUCH worse in the Wii version. It's not the worst thing in the world, but it's very mediocre. While the HD version's Werehog gameplay felt like a family friendly God of War clone (while still retaining the same level of general complexity in level design and fighting mechanics), the Wii version Werehog gameplay feels like an average licensed tie-in action game for a kids movie. The level design is generally much more simplistic than the HD version, with some very basic platforming. Sonic also just doesn't feel very fluid, he's incredible stiff, especially when swinging across poles and what not (whereas those kind of actions have actual physics applied to them in the HD version, making them feel more fluid and your options are more dynamic). The combat is also just really simple. You alternate between pressing the L and R shoulder buttons to complete a full combo, and that's pretty much it. You get a couple of new moves over the course of the game, but they don't add much and really just replace your old moves. The levels are generally much more linear here as well. On the plus side, I think the Wii version's Werehog levels do have a little more environmental variety. Even within the same continent, the Werehog levels play around with different environments. For example, in Adabat, there is a level that takes place in the town as you would expect. But the next one would be taking place on small, wild islands in the sea, with giant whirlpools to make your way across. Then the next one could be in the tree tops, and so on. Also yeah, the Werehog levels are split into 3, 4, or 5 mandatory levels (depending on the continent). They're shorter than the HD version's Werehog levels individually, but longer when put together. Overall, I actually quite like the HD version's Werehog levels, and find the Wii version's Werehog levels disappointing by comparison.

The regular Sonic gameplay is still the star of the show here. It's not as fun as the HD version's in my opinion, but they're still quite solid. For the most part, they're the same general idea. The only major difference is how the boost is handled - in the HD version, holding the boost button allowed you to continually consume your Ring Energy in order to boost. In the Wii version, however, the boost gauge is segmented. This means that instead of holding the boost button down to continually boost, you press it once, it depletes one segment of your boost gauge, and then Sonic rockets off for a few seconds before returning to normal speed. This changes the dynamic of how the boost is used - instead of trying to maintain one, continued boost for as long as possible, you are trying to chain multiple boosts together to keep the flow going, using them precisely at the most optimal times. I prefer the HD version's boost mechanic myself, but I still find the Wii version's system fun and engaging in it's own right. You might even prefer it if you found the HD version TOO fast, as the Wii version's level design doesn't expect you to use the boost as much. The level design is also a bit more barren in the Wii version's day stages, but it's not a huge deal breaker and it's normally populated enough to keep things interesting. Other than that, if you liked the day stages in the HD version, you will probably still like them in the Wii version, as it's pretty similar.

Also Sun and Moon Medals are handled completely differently - instead of being found in the world, they are awarded to you based on stage ranking. They are also not needed for mandatory progression. Instead, the unlock optional puzzle rooms in the Gaia Gate hubs (basically just your entrance to the levels, they're like Warp Rooms from a Crash Bandicoot game), which house various hidden items like concept art, music, videos, and even secret missions. These puzzle rooms are actually my favourite aspect of the Wii version, and are wholly absent from the HD version. Within them, you tackle short platforming-puzzle challenges by switching between Sonic's regular form and Werehog form on the fly. They aren't too terribly difficult but they're fun to do and just an interesting implementation of the Werehog form, and do get more complex as they go along. Plus the music is incredibly soothing. Here's a video example of them.
Hmm. I'm not sure which is more annoying, requiring good ranks to get everything(but that not being a roadblock) or the crappy placements of some medals in the HD versions.

Anyway, I didn't find the super special controls of the Werehog fighting to be really fun in the HD version anyway. So it sounds like the Wii version might be more fun for me. Hard to say. Anyway, losing a lot of the side missions which ruins characterization is quite an issue. >.<

Thanks for the info~
 
D

Deleted member

Guest
>Azura dodges a 65% hit that would have killed her
Oh, thank Na--
>Pegasus Knight comes out of nowhere and kills Elise
HOLY ****, **** THIS CHAPTER.
At this point I'm considering just waiting for all of the reinforcements to come to me while I set up defensive formations on the starting area
 

Yellowlord

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Who knows? :3
I don't know about MvCI.

But I do wanna know more about Fighting Layer EX.
I think we all want to know when certain fighting games will get more info or will get revealed; I can relate. :p

By the way, there's something you should know, Akxareth. Want to know what that is? :)
 
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Robertman2

IT'S HAPPENING!!!!
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I want NR to give us gameplay footage of Flash and Brainiac for Injustice 2

And for Red Hood to get Chrom'd
 
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D

Deleted member

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Didn't know half an hour means a thread is dead.
For the pace this thread usually goes are this time of the day it is.

There were more guests than users, that's how you know it's dead.

Also, this thread is alive again, so clearly my genius worked.
 
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praline

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Give me an animal and a gender and I'll add them to my cartoon as a recurring character.

Unless they are an animal that already has a main character in my cartoon.
 

Aetheri

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Give me an animal and a gender and I'll add them to my cartoon as a recurring character.

Unless they are an animal that already has a main character in my cartoon.
Male Blue-tongued Skink!
 

ChikoLad

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>be me
>watching Yooka-Laylee reviews
>see frame rate issues on console and Yooka has an annoying voice, but otherwise not seeing much problem
>videos mention camera issues but no real examples show up
>suddenly



...o-oh

How did that get by QA testing?
 
D

Deleted member

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Male peafowl is what I decided upon.

Now to think up a name.
I was looking up humanization art of male peacocks and unsurprisingly pretty much all of the results were of the villain from Kung Fu Panda 2. :p
 

Z25

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So Cave Story is getting something new on the Switch. I 'm sure some people here will like that.
 

praline

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My cartoon mixes humans and animal people(also some rare bug people)

I was looking up humanization art of male peacocks and unsurprisingly pretty much all of the results were of the villain from Kung Fu Panda 2. :p
All I know is he's gonna be flamboyant as hell.
 
D

Deleted member

Guest
All I know is he's gonna be flamboyant as hell.
These would be some examples of some the kind of pics I got as a result, pretty flamboyant.


He's a white Peacock though with some red feathers.(Unlike IRL white peacocks which are albino.) I love the coloring of normal peacocks though.
 

PLATINUM7

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So Cave Story is getting something new on the Switch. I 'm sure some people here will like that.
I already have both 3DS versions of Cave Story, so I can't say I'm interested in getting the Switch version.

Now an entirely new Cave Story game would be awesome but unfortunately, I don't see Pixel making one.
 
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