Coricus
Woom-em-my?
- Joined
- Feb 19, 2015
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- 14,055
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I didn't feel like Zelda was incompetent so much as the situation was just. . .physically out of her control. There was one moment where she's incompetent and a "damsel" and even she admitted herself she was an idiot for letting that happen. She wasn't trained for combat and she might not have even been allowed to, her life was entirely dedicated to a single noncombatant role and she wanted to pursue another one. I don't think being a warrior princess would have made her character any deeper. Some additional exploring of her character, yes, but making a character "cooler" doesn't give them more depth. Heck, the main reason the rest seem shallow is because they were hardly touched upon at all, not because what little was there was shallow.Outside of Majora's Mask, and maybe Wind Waker, Zelda has never had a good story in general. It's very low tier fantasy overall.
I would say I'm disappointed, but I never really expected much tbh. I do think there is a lot of missed opportunity for something actually quite good with some thought provoking themes and the like. Calamity Ganon feels a lot like that black sludge thing from Mononoke, and the overall setting evokes Ghibli heavily, which is a pity the story overall feels extremely cookie cutter and generic.
As for the characters, they're all incredibly cliche and one-note. Especially the Champions. That said I should note I haven't beaten the game yet. I've only just finished all the main dungeons. Though I hear it gets worse from here.
Everyone likes the princess a lot because she's very pretty, and a bit tsundere, but personally, I quite dislike her, and I blame the atrocious voice acting most of all. What I guess is supposed to come off as endearing and cute, makes her seem like a stuck up ***** tbh, and it doesn't help that most of the time she's portrayed as incompetent, and in need of rescue. And again, it just makes me think... "well we could have had someone like Sen in Mononoke, and instead we got this." And it is quite bad when you think of Skyward Sword Zelda, who had her own adventure and stuff, which is one of the few positive things I'd have to say about that game.
As for the non-linear game design affecting the story... nah, I think the way the story was presented was just fine. Having to piece things together is a great way to keep the reader engaged in your plot. The problem is the plot itself is very weak and uninteresting. On a different note, I feel the excessive freedom of the game really hurt the GAMEPLAY. BotW is certainly a game that gets more boring the more you play it. The first few hours of the game are amazing, and then the grind and flaws really start to show. My biggest complaint are the definitely the shrines replacing the classic Zelda dungeons. Though I will praise Nintendo for willing to reinvent the series to such extremes. Just don't do it again. Bring back the 8 dungeons in the next game (make it OW though).
As for dungeons, if they're anything like the "get key to get map to get key" of the few Zelda's I've played -and from what I've heard they seem to be- then they're clunky and formulaic. Replace the shrines with something for all I care but crawling back to the old formula would be a disservice to everything BotW represents. Don't go "this is the Temple of Element, go get the Master Key that unlocks the door to the Gimmick Boss of Item" on me, mesh the puzzles with the environment so it feels natural and like something someone would actually build instead of like it was stoneforged by middle aged video game designers.
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