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- Dec 11, 2011
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- RedTheMastermind
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Right, horses. Horses have been the exception so far.At this point I've taken to practically becoming a hunter for profit, killing everything I can find in the most efficient location possible for profit.
I feel too awful about hitting wild horses to try to do it deliberately since I already heard they don't drop anything and they make these sad pained noises, though. Not that foxes and wolves don't make sad noises, but I ain't feeling sorry for the wolves one bit after reading their Compendium entries, getting stalked and bit by them, and considering they set off the encounter music. Wolfos with meat, that's what they are.
Oddly I get the feeling people feel less bad about killing the Yiga than the animals.
Huh, wonder why. Maybe it has something to do with their organization having the sole mission statement of killing you? Nah, that can't be it.
I've grown quite attached to mine, actually. His name is Misneach, and he's been a phenomenal companion.
Once, during a mission, I accidentally rode him off a tall cliff in Akkala. Tried to save us with the paraglider, only saved myself. Listening to him cry out as he fell, and the sudden silence, and the fact that his broken body just lingered there...
It was the most traumatizing thing I've so far experienced in game. Bless autosave.
Anyway, since then I've been reluctant to injure a horse even accidentally, because I never want to see that again. Also anything that injures my horse gets hatemurdered.
I...feel like this would not have the effect you're intending.At least you can steal the bananas they drop and eat them in front of their bretheren.
Slowly. While savoring it.
I agree that it's weaker, but not due to the non-linearity.Here's a question for Breath of the Wild peeps.
What did you think of the overall story and characters?
Some people are saying they're a bit weaker than other Zeldas due to the nonlinear design of the game.
What do you think?
It feels like it's missing some of the tension and characterization of the other Zeldas out from most of what is presumably the main cast.
Calamity Ganon is kind of a terribly under- and mis-utilized incarnation. You're saving the world from an amorphous gasbag with nothing to do but respawn the same packs of cannon fodder every week, and while everyone assures you it's evil and dangerous as hell I don't think you ever really feel it properly.
He's got evil eyes spawning from piles of literal malice sprinkled through multiple locations in Hyrule like rock salt on fox steak or suck on a Bokoblin and all he feels like is part of the scenery. We're fighting the furniture for ****'s sake. If we'd seen a little more out of the memories perhaps this wouldn't have been so bad, but we never really did - we just see the before and the after of when the **** handshakes the fan and all the truly terrible stuff happens off-camera.
Also there was no need for each Champion to repeat the same set of directions in each Divine Beast with barely any changes in delivery. I know there are four more terminals you ****manglers, I see the ****ing dots, and I don't need to know that Shrug the Hatesquid #1-4 shanked you one hundred years ago in Cheerful, Adoring, Sassy and Asshole flavors. I'd rather hear more about Cheerful, Adoring, Sassy, and Asshole. And that's not a non-linear problem. Have the terminals chirp out how many remain and give each champion one line exploring their relationship with Link, or their thoughts on the Calamity, or whatever. Ninty had all the actors in the soundbooth anyway, they just whiffed on that.
It's a shame because the game otherwise gave me everything I never knew I wanted in a Zelda, and the story wasn't per se bad, it just felt frontloaded and woefully predictable. And sure, there's a lot about a Zelda game's story beats that we can guess at - "hey guys, I bet this is the one where Ganon ruins everything and Link has to save Hyrule" - but BotW just seemed kind of acceptably bland, and I feel like they could've done better.
Calamity Ganon is kind of a terribly under- and mis-utilized incarnation. You're saving the world from an amorphous gasbag with nothing to do but respawn the same packs of cannon fodder every week, and while everyone assures you it's evil and dangerous as hell I don't think you ever really feel it properly.
He's got evil eyes spawning from piles of literal malice sprinkled through multiple locations in Hyrule like rock salt on fox steak or suck on a Bokoblin and all he feels like is part of the scenery. We're fighting the furniture for ****'s sake. If we'd seen a little more out of the memories perhaps this wouldn't have been so bad, but we never really did - we just see the before and the after of when the **** handshakes the fan and all the truly terrible stuff happens off-camera.
Also there was no need for each Champion to repeat the same set of directions in each Divine Beast with barely any changes in delivery. I know there are four more terminals you ****manglers, I see the ****ing dots, and I don't need to know that Shrug the Hatesquid #1-4 shanked you one hundred years ago in Cheerful, Adoring, Sassy and Asshole flavors. I'd rather hear more about Cheerful, Adoring, Sassy, and Asshole. And that's not a non-linear problem. Have the terminals chirp out how many remain and give each champion one line exploring their relationship with Link, or their thoughts on the Calamity, or whatever. Ninty had all the actors in the soundbooth anyway, they just whiffed on that.
It's a shame because the game otherwise gave me everything I never knew I wanted in a Zelda, and the story wasn't per se bad, it just felt frontloaded and woefully predictable. And sure, there's a lot about a Zelda game's story beats that we can guess at - "hey guys, I bet this is the one where Ganon ruins everything and Link has to save Hyrule" - but BotW just seemed kind of acceptably bland, and I feel like they could've done better.
Woof. My fingers need a break.