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Social NintenZone Social 5 - Thanks, Everyone

Personal Highlight of the Mini Direct?

  • Super Mario Odyssey Update

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  • Celeste

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  • Total voters
    66
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ChikoLad

Purple Boi
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>FE Fates: Conquest - Lunatic Classic Chapter 17, haven't lost a single unit so far.
>Been stuck on it for days.
>Re-think my unit layout/strategy.
>Also upgraded some weapons to make up for a very miniscule lack of power in certain units who aren't quite promoted yet.
>Manage to find a more effective strategy than what I was doing before.
>Manage to get through the map pretty efficiently without too many stressful situations or heavily relying on lucky crits and the like.
>Got the two chests at both ends of the map too.
>Even Saizo has been kept alive and blocked off from going on a kamikaze mission in the boss room.
>My boy Silas hits Level 20 mid-map, give him a Master Seal from his inventory to promote him.
>Decide to send Xander/Charlotte pair-up in first to dispatch one of the three enemies near Mokushu
>He misses.
>Send Silas/Effie to deal with the one Master Ninja to the right.
>One shot them no problem, noice.
>The Master Ninja that Xander failed to dispatch then hits Silas, lowering his stats.
>Swordmaster then attacks Silas, but he's still good, and not in range of Mokushu.
>Except the Swordmaster HAS LUNGE NO WAIT
>Mokushu comes in and just about manages to defeat Silas by his second attack.
>Manage to defeat Mokushu on the next turn, but only after every one of my main offensive units attempts to hit him and misses, except for Leo (of all characters, he has an abysmally low hit rate on Mokushu) and Corrin.

I actually bloody hate this map, seriously. The Swordmaster with Lunge was my bad, but Mokushu's Avo is ridiculous. You just can't hit him reliably. Plus you have to constantly play around the Poison Strike skill all of the Ninjas/Master Ninjas have.

I'm now sitting on the Stage Clear screen because I'm not sure if I want to continue without Silas, he's one of my best units right now. :(

In other Fates shenanigans, I posted this on Miiverse and...Miiverse kids be Miiverse kids.

https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0gBUK3N_w
 
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AwesomeAussie27

Banned via Warnings
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Isaac won by a landslide. No joke. There were some that wanted Matthew, but Alex and Felix were unpopular. At least we can all agree who's the most deserving Golden Sun rep.

Now we are voting for casual Nintendo reps from the Mii/Wii series games or related. Your choices are Nintendo Land's Monita, Wii Fit's Vitality Sensor (Aka Wii Balance Board), Wii Party's Party Phil, and a Mii (one that's true to the games than a Smash OC fighter). This will be an interesting one.

There was a problem fetching the tweet

Going to call @WeirdChillFever since Monita is his waifu.
 
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Cutie Gwen

Lovely warrior
Joined
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Messages
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Isaac won by a landslide. No joke. There were some that wanted Matthew, but Alex and Felix were unpopular. At least we can all agree who's the most deserving Golden Sun rep.

Now we are voting for casual Nintendo reps from the Mii/Wii series games or related. Your choices are Nintendo Land's Monita, Wii Fit's Vitality Sensor (Aka Wii Balance Board), Wii Party's Party Phil, and a Mii (one that's true to the games than a Smash OC fighter). This will be an interesting one.

There was a problem fetching the tweet

Going to call @WeirdChillFever since Monita is his waifu.
I thought Nabbit was his waifu
 
D

Deleted member

Guest
>FE Fates: Conquest - Lunatic Classic Chapter 17, haven't lost a single unit so far.
>Been stuck on it for days.
>Re-think my unit layout/strategy.
>Also upgraded some weapons to make up for a very miniscule lack of power in certain units who aren't quite promoted yet.
>Manage to find a more effective strategy than what I was doing before.
>Manage to get through the map pretty efficiently without too many stressful situations or heavily relying on lucky crits and the like.
>Got the two chests at both ends of the map too.
>Even Saizo has been kept alive and blocked off from going on a kamikaze mission in the boss room.
>My boy Silas hits Level 20 mid-map, give him a Master Seal from his inventory to promote him.
>Decide to send Xander/Charlotte pair-up in first to dispatch one of the three enemies near Mokushu
>He misses.
>Send Silas/Effie to deal with the one Master Ninja to the right.
>One shot them no problem, noice.
>The Master Ninja that Xander failed to dispatch then hits Silas, lowering his stats.
>Swordmaster then attacks Silas, but he's still good, and not in range of Mokushu.
>Except the Swordmaster HAS LUNGE NO WAIT
>Mokushu comes in and just about manages to defeat Silas by his second attack.
>Manage to defeat Mokushu on the next turn, but only after every one of my main offensive units attempts to hit him and misses, except for Leo (of all characters, he has an abysmally low hit rate on Mokushu) and Corrin.

I actually bloody hate this map, seriously. The Swordmaster with Lunge was my bad, but Mokushu's Avo is ridiculous. You just can't hit him reliably. Plus you have to constantly play around the Poison Strike skill all of the Ninjas/Master Ninjas have.

I'm now sitting on the Stage Clear screen because I'm not sure if I want to continue without Silas, he's one of my best units right now. :(

In other Fates shenanigans, I posted this on Miiverse and...Miiverse kids be Miiverse kids.

https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0gBUK3N_w
The trick to that map is staying together and using a tanky unit(either Benny or Xander) to lure out the Ninjas and taking them by groups through use of the DVs. You can try saving Saizo but if you're done with its bull**** then just focus on your own units.
The real problem are those Mechanists because holy **** why are they so tanky?

Save on another slot and try the map again on your old save, so you can just go on at the expense of Silas if you are fed up with it
 

Chrono.

...
Joined
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Messages
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Treasure this while it lasts.



EDIT: Oy is the uploader dying again?
 
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Opossum

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Treasure this while it lasts.



EDIT: Oy is the uploader dying again?
I think so. Images only work while inside the reply box.

For those who can't see, Mass Effect Andromeda currently has a lower score than Sonic Chronicles: The Dark Brotherhood, another Bioware title.
 

allison

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I think so. Images only work while inside the reply box.

For those who can't see, Mass Effect Andromeda currently has a lower score than Sonic Chronicles: The Dark Brotherhood, another Bioware title.
A game about talking animals with a title containing the phrase "Chronicles: The Dark Brotherhood" is peak Sonic
 

FalKoopa

Rainbow Waifu
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I think Bioware is lucky that the game didn't do worse critically given all the negativity surrounding it.
 
D

Deleted member

Guest
He once made a support group for Monita a long time ago.

And sadly, there are people that view her as a waifu. :urg:
Who's monita again?
>Looks up
>Gets chimps
>Looks up "Monita Nintendoland"
>Third result was this
:ohwell:
And then there was porn shortly after too. Why do people want to **** a floating monitor on a stick?
 
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Yomi's Biggest Fan

See You Next Year, Baby
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Who's monita again?
>Looks up
>Gets chimps
>Looks up "Monita Nintendoland"
>Third result was this
:ohwell:
And then there was porn shortly after too. Why do people want to **** a floating monitor on a stick.

The best answer to this is because well "The Internet".
 

Knight Dude

Keeping it going.
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Apparently, My Hero Academia S2 will be 2-cour and, like, can this get any more hype?
>Tournament Arc
>26 episodes
>English dub will air alongside the original one
>TOURNAMENT ARC
Did I mention it's a Tournament Arc?

What's the point of knowing how to sex when you didn't learn how to count?
Sex is cool and all but you ever heard of math?
Will it get to the Stain arc? That's easily my favorite part of the comic so far.
 

FalKoopa

Rainbow Waifu
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Oh God that Monita image. Think of the children

But yeah, the answer is "the Internet."
 

ChikoLad

Purple Boi
Joined
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Messages
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The trick to that map is staying together and using a tanky unit(either Benny or Xander) to lure out the Ninjas and taking them by groups through use of the DVs. You can try saving Saizo but if you're done with its bull**** then just focus on your own units.
The real problem are those Mechanists because holy **** why are they so tanky?

Save on another slot and try the map again on your old save, so you can just go on at the expense of Silas if you are fed up with it
I've got all that down pat. Even keeping Saizo safe is easy now that I figured out a trick to it - combination of understanding his AI and what paths he tries to take when and timing the Dragon Vein uses without getting important units stuck or weak units open for an ambush, and as I get closer to the end, walling him off with units who don't have anything else to do at that moment while I focus on getting Niles up to the top left treasure chest.

Also I figured out the spawn points of the two sets of reinforcements since I've played the map so many times now so I'm able to use that to my advantage and only have them spawn when I want them to.

My main issue at this point is Mokushu. I'd probably be able to get back to him without much hassle and be able to not have Silas get rekt before being able have everyone gang up on Mokushu, but the issue is his ridiculous Avo. I did manage to defeat him, but it was dumb luck since nobody but an Attack Supported Camilla with a Frying Pan has even a respectable hit rate on him, so there's no telling when

My only possible solution (without resorting to grinding in Boo Camp or jumping through reclassing hoops or something) that might give me a more reliable option for Mokushu is by using Marth, since he has exceptional Spd, Hit rate, and Crit Rate. Kana wasn't really needed (I thought I'd need her to tank some extra Ninjas with Dragonstone but I ended up having enough strong units to take them out quicker after doing some forging. Kana just ended up paired up with Felicia the whole time, which was solely for keeping Felicia safe in case she needed protection, but that never happened), so I can switch her out and have Marth hang out with Felicia (which might even get me through certain sections of the map faster since Marth can stand to take on at least one enemy no problem in this map, just not groups because of Shuriken debuffs).

I'll save the spare file just in case anyway, though. Really don't want to lose Silas though since he seems like one of the better units for a blind playthrough.
 
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Metal Shop X

CHAINSAW POWEEEEEEEER
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Who's monita again?
>Looks up
>Gets chimps
>Looks up "Monita Nintendoland"
>Third result was this
:ohwell:
And then there was porn shortly after too. Why do people want to **** a floating monitor on a stick?
Welcome to the Internet and it's infamous rule, the rule 34. No one is safe from it and nobody can stop it. It's the worst parasite ever made and there is no flamethrower to kill it.
 

Opossum

Thread Title Changer
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Who's monita again?
>Looks up
>Gets chimps
>Looks up "Monita Nintendoland"
>Third result was this
:ohwell:
And then there was porn shortly after too. Why do people want to **** a floating monitor on a stick?
Ask Plankton; he married one.
 
D

Deleted member

Guest
Will it get to the Stain arc? That's easily my favorite part of the comic so far.
Some are speculating so and saying that it and the Tournament Arc are GUREAITO and compare to the Chuunin Exams from Naruto and that was, like, my favorite part of Naruto so I'm as hyped as I could possibly be
I've got all that down pat. Even keeping Saizo safe is easy now that I figured out a trick to it - combination of understanding his AI and what paths he tries to take when and timing the Dragon Vein uses without getting important units stuck or weak units open for an ambush, and as I get closer to the end, walling him off with units who don't have anything else to do at that moment while I focus on getting Niles up to the top left treasure chest.

Also I figured out the spawn points of the two sets of reinforcements since I've played the map so many times now so I'm able to use that to my advantage and only have them spawn when I want them to.

My main issue at this point is Mokushu. I'd probably be able to get back to him without much hassle and be able to not have Silas get rekt before being able have everyone gang up on Mokushu, but the issue is his ridiculous Avo. I did manage to defeat him, but it was dumb luck since nobody but an Attack Supported Camilla with a Frying Pan has even a respectable hit rate on him, so there's no telling when

My only possible solution (without resorting to grinding in Boo Camp or jumping through reclassing hoops or something) that might give me a more reliable option for Mokushu is by using Marth, since he has exceptional Spd, Hit rate, and Crit Rate. Kana wasn't really needed (I thought I'd need her to tank some extra Ninjas with Dragonstone but I ended up having enough strong units to take them out quicker after doing some forging. Kana just ended up paired up with Felicia the whole time, which was solely for keeping Felicia safe in case she needed protection, but that never happened), so I can switch her out and have Marth hang out with Felicia (which might even get me through certain sections of the map faster since Marth can stand to take on at least one enemy no problem in this map, just not groups because of Shuriken debuffs).

I'll save the spare file just in case anyway, though. Really don't want to lose Silas though since he seems like one of the better units for a blind playthrough.
You mean Kotaro? Mokushu is the country.
If you're trying to hit him on EP, remember he has Duelist's Blow which just makes his annoying avo go higher
My strategy is parking someone who can survive a round with him, buffing the hell out of them, healing when necessary and simply waiting for a hit to connect
It's not optimal but when he's the only enemy left you can take as much time as you need
 

Ivander

Smash Legend
Joined
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Messages
10,530
Let's see what I get this time for this set of heroes.
-Cecilia - Not bad. I can give Rally Resistance and Gronraven to someone else later.
-Eirika - Oooo, nice!
-Fir - At least I can give her skills to somebody.
-Clarine - Already have her, so I'll just merge her later.
-Azama - YES! YES! I've always wanted you for having both Pain and Threaten Atk. You'll make the little guys much better in no time once I train you up quickly.
 

Metal Shop X

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Jesus, I don't even have words for this.
There was a problem fetching the tweet
I don't see anything wrong with that. I mean, games have always be like that. It's not like we had finished game or anything before as far I remember.:061:
 

allison

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I don't see anything wrong with that. I mean, games have always be like that. It's not like we had finished game or anything before as far I remember.:061:
I did

(Seriously though, the games I have finished are really tiny and it was still tough)
 

Chrono.

...
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Messages
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Did they say those were all the characters for ARMS?

I hope not because 5 characters would be death, even for a first in a series.
 

ChikoLad

Purple Boi
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"It is ended!"



Things played out kind of weirdly. Some of the enemies near the end dodged my attacks a lot so I had to go deeper towards the middle than normal to get rid of them. This led to me not being able to block Saizo off properly and so instead I rushed as many units towards the entrance to Kotaro's (dunno how I mixed the name up before, lol) room as I could. Then Saizo entered the room, but since there were caltrops surrounding Kotaro, he disarmed those instead of engaging any enemies. With the trap gone, I could have as many units as I wanted rush in to take on Kotaro. I decided to just completely ignore the other enemies since there was no way to safely engage them without someone dying to Kotaro after. So Xander goes first and misses (which was expected but I wanted to see if I'd get lucky), Silas goes next and gets 30 damage in. Then in goes Marth and as I thought, he has a decent shot at finishing Kotaro off. And he does.

Got all of the chests, nobody died, cleared all enemies except for the three in Kotaro's room, and Saizo survived and I got my free Speedwing. That worked out well.

Moral of the story: Never underestimate Marth.
 
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