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Social NintenZone Social 5 - Thanks, Everyone

Personal Highlight of the Mini Direct?

  • Super Mario Odyssey Update

    Votes: 0 0.0%
  • Fe

    Votes: 0 0.0%
  • Celeste

    Votes: 0 0.0%

  • Total voters
    66
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powerprotoman

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nintendo vs namco? nah son Nintendo VS Capcom VS Sega VS Namco in a 2v2 fighter
nintendo:
Mario, yoshi
Link, Sheik
Dk, Diddy
Marth, Shulk
Samus, Fox
Bowser, Ganondorf
------------------
Capcom
Ryu, Chun li
Megaman X, Protoman
Dante, Nero
Viewtiful joe, Amaterasu
Strider, Morrigan
Jedah, Sigma
--------------------
Sega
Sonic, Knuckles
Kiryu, Majima
Akira, Jackie Bryant
Ulala, Bayonetta
Jack Frost, Nights
Demi Fiend, Father Balder
------------------------------------
Namco
Heihachi, Kuma
Ivy Valentine, Taki
Milla Maxwell, Jude
Klonoa, Pacman
Valkyrie, Gilgamesh
Nightmare, Gaius
------------------------------------
SECRET Characters
------------------------------------
Nintendo
Captain Falcon, Machrider
--------------------------------------
Capcom
Phoenix Wright, Haggar
--------------------------------------
Sega
Billy Hatcher, Amigo
--------------------------------------
Namco
Kite, Haseo
-------------------------------------
Giant Characters(takes up both slots,one is faced before the final boss in arcade mode)
Ridley (Metroid)
Zinoger (Monster hunter)
Temjin(Virtual-on
Azazel (Tekken)
-------------------------------------
Boss Characters(non playable who show up depending on team comp)
Master Hand (Nintendo character as lead)
Yami (Capcom character as lead)
Death Egg Robot (Sega character as lead)
Skeith (Namco character as lead)

this took more work than i thought it would
 
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So the next Indivisible preview got released.

God i ****ing love this game. The gameplay is still a really neat concept, the environment is so pretty, and the music is still great. It doesn't have Zebei in it though so it's bad


I really cannot wait for this game.
 
Last edited:

Blargg888

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nintendo vs namco? nah son Nintendo VS Capcom VS Sega VS Namco in a 2v2 fighter
nintendo:
Mario, yoshi
Link, Sheik
Dk, Diddy
Marth, Shulk
Samus, Fox
Bowser, Ganondorf
------------------
Capcom
Ryu, Chun li
Megaman X, Protoman
Dante, Nero
Viewtiful joe, Amaterasu
Strider, Morrigan
Jedah, Sigma
--------------------
Sega
Sonic, Knuckles
Kiryu, Majima
Akira, Jackie Bryant
Ulala, Bayonetta
Jack Frost, Nights
Demi Fiend, Father Balder
------------------------------------
Namco
Heihachi, Kuma
Ivy Valentine, Taki
Milla Maxwell, Jude
Klonoa, Pacman
Valkyrie, Gilgamesh
Nightmare, Gaius
------------------------------------
SECRET Characters
------------------------------------
Nintendo
Captain Falcon, Machrider
--------------------------------------
Capcom
Phoenix Wright, Haggar
--------------------------------------
Sega
Billy Hatcher, Amigo
--------------------------------------
Namco
Kite, Haseo
-------------------------------------
Giant Characters(takes up both slots,one is faced before the final boss in arcade mode)
Ridley (Metroid)
Zinoger (Monster hunter)
Temjin(Virtual-on
Azazel (Tekken)
-------------------------------------
Boss Characters(non playable who show up depending on team comp)
Master Hand (Nintendo character as lead)
Yami (Capcom character as lead)
Death Egg Robot (Sega character as lead)
Skeith (Namco character as lead)

this took more work than i thought it would
So basically, Project X Zone 3: Fighting Game Edition.
 

Blargg888

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And what it should've been all along.

Or at least a brawler/beat em up.
I dunno, I always liked how some characters were put into teams across franchises, and how some characters were solo.
If all the characters were in dual teams and locked to their home company, it'd be a lot more bland, IMO.

Also, I quite like the way X Zone 2 plays.
 

Verde Coeden Scalesworth

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It's not really a matter of forgetting, I just didn't even know Bandai was a thing.

I just thought that Bandai-Namco was Namco's name.

How long has it been since they merged?
Makes sense. Since Digimon became less notable and niche, I think after Tamers's dub finished running, the popularity dropped. Digimon is Bandai's biggest thing. Without that, they're less notable alone. The merge wasn't given a severe amount of attention either.
 

N3ON

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Noctis' inclusion in Tekken makes me wonder how negotiations for Cloud in Smash must've taken place.

Sakurai/Nintendo: We want Cloud in Smash.

SE: You can have Noctis, his game is coming up.

S/N: We want Cloud.

SE: How about Lightning? She's had several recent games.

S/N: We want Cloud.

SE: Black Mage? He's always popular.

S/N: No, we want Cloud.

SE: Chocobo! Everybody loves Chocobo!

S/N: Cloud.

SE: ...fine.

S/N: Good.

SE: Give him an Advent Children costume.

S/N: ...fine.

SE: Good.

S/N: Also Geno.
 

Ivander

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Noctis' inclusion in Tekken makes me wonder how negotiations for Cloud in Smash must've taken place.

Sakurai/Nintendo: We want Cloud in Smash.

SE: You can have Noctis, his game is coming up.

S/N: We want Cloud.

SE: How about Lightning? She's had several recent games.

S/N: We want Cloud.

SE: Black Mage? He's always popular.

S/N: No, we want Cloud.

SE: Chocobo! Everybody loves Chocobo!

S/N: Cloud.

SE: ...fine.

S/N: Good.

SE: Give him an Advent Children costume.

S/N: ...fine.

SE: Good.

S/N: Also Geno.
I'm pretty sure it went more like this.

Sony: Can we have Cloud for Playstation All-Stars?

SE: You can have Lightning.

Sony: But Cloud is a classic. We have a model already....

SE: Lightning or no go.

Sony: Umm, not enough time to make her.

SE: Take a hike.

Sakurai/Nintendo: Can we have Cloud for Smash Bros? And Geno for a costume?

SE: Sure bro. Here ya go.
 
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allison

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hey so ea's business practices are bad and all but don't send death threats to developers that probably haven't even met the people who made those decisions

(ideally don't send death threats to anyone period, but baby steps)
 

allison

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Noctis' inclusion in Tekken makes me wonder how negotiations for Cloud in Smash must've taken place.

Sakurai/Nintendo: We want Cloud in Smash.

SE: You can have Noctis, his game is coming up.

S/N: We want Cloud.

SE: How about Lightning? She's had several recent games.

S/N: We want Cloud.

SE: Black Mage? He's always popular.

S/N: No, we want Cloud.

SE: Chocobo! Everybody loves Chocobo!

S/N: Cloud.

SE: ...fine.

S/N: Good.

SE: Give him an Advent Children costume.

S/N: ...fine.

SE: Good.

S/N: Also Geno.
Sakurai: OK, hear me out here...

Bubsy devs: ...
 

Arcanir

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So while EA is being cancer....

I have a challenge for you.


Vs Capcom games? Nah fam.

Make a roster for a Nintendo vs Namco game!

Some rules.

  • 20 characters on each side for a total of forty characters.
  • Each side must have one series with 4 characters, one with 3 and one with 2.
  • Yoshi and Wario would be counted as Mario characters.
  • Explain your thought process. Though obvious ones like Mario don't need much of one.
Nintendo:
Mario: Mario, Luigi, Peach, Bowser - Mario is the mascot of Nintendo, Luigi and Peach are important secondary characters that you really can't do without, and Bowser is the main villain and Mario's opposite.
DK: Donkey Kong, Diddy Kong - Donkey Kong is there because he's also a very important classic character you can't really do without in a crossover. Diddy is because it'd be nice to have his buddy with him.
Zelda: Link, Zelda, Ganondorf - With Zelda, it's the main trio. All three have major importance in their respective series and are highly popular characters in Nintendo as a whole.
Pokémon: Pikachu, Mewtwo, Lucario - Pokémon is very difficult outside of Pikachu. Charizard, Lucario, Mewtwo, and Greninja all have valid claims for being in a crossover game, but with limited slots it's not plausible to put them in without shafting other series, and that's not getting into the potential newcomer from a future generation. So I cut it down to three and picked Pikachu, Mewtwo and Lucario, with Mewtwo being chosen for being a highly popular legendary Pokémon that many know and love and Lucario to give a bit of variety outside of just the beginnings of the franchise.
Metroid: Samus - One of the most beloved characters in Nintendo and would bring a more varied moveset through her multiple weapon options like the Screw Attack/
Star Fox: Fox - A well liked character that would bring a fast-paced futuristic moveset to the roster.
Animal Crossing - Villager: He'd bring a unique moveset through his set of tools.
Kirby - Kirby, Meta Knight: Kirby is Kirby and Meta Knight was a debate between him and King Dedede, I went with Meta Knight since I felt he'd be a good rival character to include in the roster.
Fire Emblem: Marth, Robin - Marth is essentially the Pikachu of Fire Emblem in the sense that he and his games are the most beloved and promoted in his home region and due to his presence in Smash Bros. many are aware of him. Robin was a hard choice since it came down to him, Ike, Chrom/Lucina, and Roy, I went with Robin since he'd be a character most new players in the franchise are familiar with along with bringing a moveset that would stand out from the rest.
Splatoon: Inklings - Has become very popular in a short amount of time, they would also bring a fun moveset through their inking abilities.

Namco:
Pac-Man: Pac-Man - One of the most iconic characters in Video Game history, you wouldn't have a Namco crossover without him.
Classics: Dig Dug, Galaga Alien, Valkyrie, Gilgamesh, Bravoman, Amul - An assortment of characters that I felt either would be recognizable (Dig Dug, Galaga Alien, Valkyrie) or just plain fun to play as (Gilgamesh, Bravoman, and Amul).
Soul Calibur: Nightmare, Ivy, Talim - The most iconic character from that series and another recognize face that would bring a fun moveset to the table due to her chain sword. Talim I picked since she's pretty popular and her weapon type is not seen much in fighting games and could be fun to implement.
Digimon: Agumon - For the good old Digimon rivalry, would have Greymon or \Wargreymon as a part of his moveset somewhere.
Tekken: Heihachi, Yoshimitsu, Jin, Nina - Heihachi is the mascot, Jin is his descendant, and Yoshimitsu and Nina are some of the more well known characters.
Tales: Lloyd, Yuri - Some of the more recognizable Tales characters.
Xenosaga: KOS-MOS - Probably the most popular and recognizable character from that series.
Klonoa: Klonoa - A cute platforming character that would be fun to play as due to his series' platforming elements.
Dark Souls: Protagonist - Could dip into their different weapons and transformations, similar to Monster Hunter in MvCI

Yes.


Glad to see he's not a big body and has an Anti-Venom costume.
I'm glad they incorporated Anti-Venom as a costume, I did like the arc it was a part of in the comics and it has a very likeable design so it's good to see it get use past its time in the comics. Similarly, I do like them giving Toxin's colors as an option as well, even if that one is not as popular as an incarnation of Eddie.
 

Aetheri

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Dammit Rocket League download already...

the update for Doom took ages as well...most likely due to their larger file sizes since Rocket League's 4.8 GB and Doom is 7.7 GB...
 

Blargg888

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I just decided to check that EA comment again.

It has reached 613,696 downvotes. It was only at about 300,000 last afternoon.

It doubled. Geez.
 

Mythra

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I just decided to check that EA comment again.

It has reached 613,696 downvotes. It was only at about 300,000 last afternoon.

It doubled. Geez.
It needs to reach -1,000,000, because:

1- Is a cool milestone that gives a sense of pride and accomplishment.
2- **** you, EA.
 

N3ON

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EA is still terrible but has it been reported on here that in response they reduced the price of characters from 60,000 to capping out at 15,000?

Worth mentioning.
 

Blargg888

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EA is still terrible but has it been reported on here that in response they reduced the price of characters from 60,000 to capping out at 15,000?

Worth mentioning.
Yeah, I saw that on the Reddit thread.

Though a lot of people seem to be saying "Too little too late".
I don't know what to think, really. I mean, I guess that's alright, but from what I've heard, the game still has a ton of problems.
I don't know much about the previous SWBF game, so I can't say much, but on paper, it sounds really bad.

All I do know is that EA's AMA tomorrow is not going to go over well.
There's just no way after this level of backlash.

Edit: Wait a minute, it's 4:30 AM, why am I still awake?
 
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Professor Pumpkaboo

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EA is still terrible but has it been reported on here that in response they reduced the price of characters from 60,000 to capping out at 15,000?

Worth mentioning.
They also reduced the amount of credits recieved too from what someone on my discord said but turns out they were wrong i think, idk its a rumor
 
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powerprotoman

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I dunno, I always liked how some characters were put into teams across franchises, and how some characters were solo.
If all the characters were in dual teams and locked to their home company, it'd be a lot more bland, IMO.

Also, I quite like the way X Zone 2 plays.
well to be fair i only put the pairing like that ebcause thats their "offical" team for trailer purposes if you look at the bosses section it implies you can mix and match by saying which one will show up depending on which company the first character you pick is from
 
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Captain Shwampy

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nintendo vs namco? nah son Nintendo VS Capcom VS Sega VS Namco in a 2v2 fighter
nintendo:
Mario, yoshi
Link, Sheik
Dk, Diddy
Marth, Shulk
Samus, Fox
Bowser, Ganondorf
------------------
Capcom
Ryu, Chun li
Megaman X, Protoman
Dante, Nero
Viewtiful joe, Amaterasu
Strider, Morrigan
Jedah, Sigma
--------------------
Sega
Sonic, Knuckles
Kiryu, Majima
Akira, Jackie Bryant
Ulala, Bayonetta
Jack Frost, Nights
Demi Fiend, Father Balder
------------------------------------
Namco
Heihachi, Kuma
Ivy Valentine, Taki
Milla Maxwell, Jude
Klonoa, Pacman
Valkyrie, Gilgamesh
Nightmare, Gaius
------------------------------------
SECRET Characters
------------------------------------
Nintendo
Captain Falcon, Machrider
--------------------------------------
Capcom
Phoenix Wright, Haggar
--------------------------------------
Sega
Billy Hatcher, Amigo
--------------------------------------
Namco
Kite, Haseo
-------------------------------------
Giant Characters(takes up both slots,one is faced before the final boss in arcade mode)
Ridley (Metroid)
Zinoger (Monster hunter)
Temjin(Virtual-on
Azazel (Tekken)
-------------------------------------
Boss Characters(non playable who show up depending on team comp)
Master Hand (Nintendo character as lead)
Yami (Capcom character as lead)
Death Egg Robot (Sega character as lead)
Skeith (Namco character as lead)

this took more work than i thought it would
Wizeman the Wicked is a better boss for Sega
 
D

Deleted member

Guest
So while EA is being cancer....

I have a challenge for you.


Vs Capcom games? Nah fam.

Make a roster for a Nintendo vs Namco game!

Some rules.

  • 20 characters on each side for a total of forty characters.
  • Each side must have one series with 4 characters, one with 3 and one with 2.
  • Yoshi and Wario would be counted as Mario characters.
  • Explain your thought process. Though obvious ones like Mario don't need much of one.
Challenge accepted. I may have limited knowledge about Namco games, but I'll give it a shot anyway since making rosters is one of my favorite things to do in my spare time.

Empty Roster.png

As you can see, I don't know jack **** about most of Namco's franchises :p I literally went to the "Bandai Namco" section and sorted them by popularity, and chose the ones that were the popular (As well as some characters that I know, most of which are names I heard from Smash speculation, and others are Pac-Man and Pinky).
Yoshi represents his own series like in Smash.
I don't accept constructive criticism btw
 
Last edited by a moderator:

Rizen

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It's only fitting Cloud's in Smash since he's been on sooo many Nintendo consoles :rolleyes:

This thread loads 3 times slower than others :/
 

Verde Coeden Scalesworth

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It's only fitting Cloud's in Smash since he's been on sooo many Nintendo consoles :rolleyes:
I don't know why you think that ever mattered anyway. 3rd parties are chosen for their overall gaming history, not their gaming history with Nintendo specifically. Considering Brawl dropped the Nintendo All-Stars bit from its description, it's no surprise that the 3rd parties(bar 2) were chosen for the iconicness, not Nintendo history. Snake was asked by Kojima to be in and barely made it in the long run. Bayonetta was chosen from the ballot. Rest, major icons in gaming.

This thread loads 3 times slower than others :/
That tends to happen with a lot of images lately, even behind spoilers, it takes some time. Annoying, though, I agree.
 

Rizen

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I don't know why you think that ever mattered anyway. 3rd parties are chosen for their overall gaming history, not their gaming history with Nintendo specifically. Considering Brawl dropped the Nintendo All-Stars bit from its description, it's no surprise that the 3rd parties(bar 2) were chosen for the iconicness, not Nintendo history. Snake was asked by Kojima to be in and barely made it in the long run. Bayonetta was chosen from the ballot. Rest, major icons in gaming.
Because it's weird for to advertise a character from games that are only on rival platforms. Nintendo has had FF games on their platforms but never anything from the FFVII universe. Obviously that doesn't matter to Nintendo but from a marketing/business standpoint it's unorthodox. Sonic has several Nintendo exclusive titles, a Metal Gear Solid appeared on a Nintendo console around the time Brawl came out iirc, Bayonetta 2 is a Nintendo exclusive and Namco helped develop SSB4.

Then Tekkin gets an FFXV character.
 

PLATINUM7

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Because it's weird for to advertise a character from games that are only on rival platforms. Nintendo has had FF games on their platforms but never anything from the FFVII universe. Obviously that doesn't matter to Nintendo but from a marketing/business standpoint it's unorthodox. Sonic has several Nintendo exclusive titles, a Metal Gear Solid appeared on a Nintendo console around the time Brawl came out iirc, Bayonetta 2 is a Nintendo exclusive and Namco helped develop SSB4.

Then Tekkin gets an FFXV character.
Around the time Brawl came out, MGS4 was a hotly anticipated game for the PS3. The most recent Metal Gear for Nintendo was Twin Snakes for the Gamecube which didn't mean much because every game after that was coming out for Sony consoles.

And I know it's not FFVII but Cloud had already appeared on Nintendo consoles, namely the GBA (KH Chain of Memories), DS (KH:ReCoded) and the 3DS (both FF Theatrhythm games).

It was never crazy for a FF character to be in Smash, it's just the most popular choice for a FF character is one tied closely to Playstation. Honestly though, I feel that kinda added to the hype.
 
Last edited:

Rizen

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Around the time Brawl came out, MGS4 was a hotly anticipated game for the PS3. The most recent Metal Gear for Nintendo was Twin Snakes for the Gamecube which didn't mean much because every game after that was coming out for Sony consoles.

And I know it's not FFVII but Cloud has appeared on Nintendo consoles, namely the GBA (KH Chain of Memories) and the 3DS (both Theatrhythm games).
They did make a Snake eater game for 3ds too.

I did not know that about KH.
 

Verde Coeden Scalesworth

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Because it's weird for to advertise a character from games that are only on rival platforms. Nintendo has had FF games on their platforms but never anything from the FFVII universe. Obviously that doesn't matter to Nintendo but from a marketing/business standpoint it's unorthodox. Sonic has several Nintendo exclusive titles, a Metal Gear Solid appeared on a Nintendo console around the time Brawl came out iirc, Bayonetta 2 is a Nintendo exclusive and Namco helped develop SSB4.

Then Tekkin gets an FFXV character.
Bayonetta still got in due to the ballot. She was the most feasible option, clearly due to Nintendo's ties and Sega's easy cooperation. Or at least theoretically. For all we know it was just purely the fact that Sega didn't mind anyway. Nintendo already promoted her for Playboy of all things, so she was an easy pick.

Cloud wasn't added as an "advertisement", though. He was added as DLC because Sakurai was able to make him fun and interesting, and found him the best option. He isn't looking for advertising with 3rd parties. That's not the purpose at all. He's looking for gaming legends. He doesn't care as much about pure business as you think. You also have to remember that the Square-Enix and Street Fighter content was also at an extreme low overall too. So the business side made it harder to secure content. If FFVIIr was coming to the Switch(which at this time, it's not. Maybe some day, but that was clearly not the reason Cloud was added), you'd have a slight point. But they weren't added as advertisements either way. There's no reason to for 3rd paties. They sell already on their own.

Sonic is actually more interesting. He didn't make it in Melee due to the fact the game was too far in development. He almost didn't make it in Brawl either. That was a last second addition that not only made some other planned characters cut(as the data shows, with at least 6 hard named characters and one theoretical one). I can't remember if it was Sakurai that said no at first or Sega that did. It's been a while since I looked it up.

That said, there's really no notable rpg protagonist beyond Cloud for 3rd party options that would sell Smash or as DLC as is. DLC needs to sell on its own, keep in mind. BTW, there are only two actual advertisement characters. Roy to advertise Fire Emblem 6 during Melee(he in fact debuted in Melee), and Corrin to advertise Fire Emblem Fates, which is why he got added only during DLC only at that time. Literal now or never case.

3rd parties are not chosen to advertise. If that is a coincidence, cool. But that's pretty clearly not the case. Now, some of the content from a 3rd party franchise can be an advertisement. Shadow Moses Island had content that was meant for Metal Gear Solid 4. Meaning at best, it also advertised, subtly, something that's also not on Nintendo. If anything, Cloud was advertising a Sony game, really. Like, Cloud may or may not have gotten in if he had zero cameo/unimportant Nintendo appearances. Sakurai wasn't 100% sure, but all he said was a "eh, maybe" when speaking about this factor. He put so little thought about this part, and who can blame him. He was looking for icons, not advertisements.
 

PLATINUM7

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Bayonetta still got in due to the ballot. She was the most feasible option, clearly due to Nintendo's ties and Sega's easy cooperation. Or at least theoretically. For all we know it was just purely the fact that Sega didn't mind anyway. Nintendo already promoted her for Playboy of all things, so she was an easy pick.

Cloud wasn't added as an "advertisement", though. He was added as DLC because Sakurai was able to make him fun and interesting, and found him the best option. He isn't looking for advertising with 3rd parties. That's not the purpose at all. He's looking for gaming legends. He doesn't care as much about pure business as you think. You also have to remember that the Square-Enix and Street Fighter content was also at an extreme low overall too. So the business side made it harder to secure content. If FFVIIr was coming to the Switch(which at this time, it's not. Maybe some day, but that was clearly not the reason Cloud was added), you'd have a slight point. But they weren't added as advertisements either way. There's no reason to for 3rd paties. They sell already on their own.

Sonic is actually more interesting. He didn't make it in Melee due to the fact the game was too far in development. He almost didn't make it in Brawl either. That was a last second addition that not only made some other planned characters cut(as the data shows, with at least 6 hard named characters and one theoretical one). I can't remember if it was Sakurai that said no at first or Sega that did. It's been a while since I looked it up.

That said, there's really no notable rpg protagonist beyond Cloud for 3rd party options that would sell Smash or as DLC as is. DLC needs to sell on its own, keep in mind. BTW, there are only two actual advertisement characters. Roy to advertise Fire Emblem 6 during Melee(he in fact debuted in Melee), and Corrin to advertise Fire Emblem Fates, which is why he got added only during DLC only at that time. Literal now or never case.

3rd parties are not chosen to advertise. If that is a coincidence, cool. But that's pretty clearly not the case. Now, some of the content from a 3rd party franchise can be an advertisement. Shadow Moses Island had content that was meant for Metal Gear Solid 4. Meaning at best, it also advertised, subtly, something that's also not on Nintendo. If anything, Cloud was advertising a Sony game, really. Like, Cloud may or may not have gotten in if he had zero cameo/unimportant Nintendo appearances. Sakurai wasn't 100% sure, but all he said was a "eh, maybe" when speaking about this factor. He put so little thought about this part, and who can blame him. He was looking for icons, not advertisements.
Eh, I'd argue Sora is a noticeable rpg protagonist that could get into Smash.

DQ would be another rpg series that could realistically show up but choosing a protagonist from that would be harder. I guess a Slime could be playable.

Of the three though, I feel Cloud was the best choice.
 

Verde Coeden Scalesworth

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Eh, I'd argue Sora is a noticeable rpg protagonist that could get into Smash.

DQ would be another rpg series that could realistically show up but choosing a protagonist from that would be harder. I guess a Slime could be playable.

Of the three though, I feel Cloud was the best choice.
Sora is, but still lower than Cloud overall. Dragon Quest lacked a noticeable protagonist, so making a moveset for Slime with a gimmick was going to be harder. Especially considering there's a lot of notable protagonists, but no consistent one. Probably a gimmick issue at this point.

Sora is also owned by Disney. Square-Enix was going to cooperate easier. Plus, consider the fact Sakurai wanted Geno too, and it became easy of who to choose. Sad part is Sora would've given us less content, since Disney is even harder to deal with. We would've probably just gotten Sora, his 2/3 trophies, generic costumes for him, a couple songs, and a simplistic course. Heck, what would be his gimmick as well? I like the idea of him, don't get me wrong, but there's more to it than that.
 

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Bayonetta still got in due to the ballot. She was the most feasible option, clearly due to Nintendo's ties and Sega's easy cooperation. Or at least theoretically. For all we know it was just purely the fact that Sega didn't mind anyway. Nintendo already promoted her for Playboy of all things, so she was an easy pick.

Cloud wasn't added as an "advertisement", though. He was added as DLC because Sakurai was able to make him fun and interesting, and found him the best option. He isn't looking for advertising with 3rd parties. That's not the purpose at all. He's looking for gaming legends. He doesn't care as much about pure business as you think. You also have to remember that the Square-Enix and Street Fighter content was also at an extreme low overall too. So the business side made it harder to secure content. If FFVIIr was coming to the Switch(which at this time, it's not. Maybe some day, but that was clearly not the reason Cloud was added), you'd have a slight point. But they weren't added as advertisements either way. There's no reason to for 3rd paties. They sell already on their own.

Sonic is actually more interesting. He didn't make it in Melee due to the fact the game was too far in development. He almost didn't make it in Brawl either. That was a last second addition that not only made some other planned characters cut(as the data shows, with at least 6 hard named characters and one theoretical one). I can't remember if it was Sakurai that said no at first or Sega that did. It's been a while since I looked it up.

That said, there's really no notable rpg protagonist beyond Cloud for 3rd party options that would sell Smash or as DLC as is. DLC needs to sell on its own, keep in mind. BTW, there are only two actual advertisement characters. Roy to advertise Fire Emblem 6 during Melee(he in fact debuted in Melee), and Corrin to advertise Fire Emblem Fates, which is why he got added only during DLC only at that time. Literal now or never case.

3rd parties are not chosen to advertise. If that is a coincidence, cool. But that's pretty clearly not the case. Now, some of the content from a 3rd party franchise can be an advertisement. Shadow Moses Island had content that was meant for Metal Gear Solid 4. Meaning at best, it also advertised, subtly, something that's also not on Nintendo. If anything, Cloud was advertising a Sony game, really. Like, Cloud may or may not have gotten in if he had zero cameo/unimportant Nintendo appearances. Sakurai wasn't 100% sure, but all he said was a "eh, maybe" when speaking about this factor. He put so little thought about this part, and who can blame him. He was looking for icons, not advertisements.
Yes, I get he wasn't added as an advertisement. My point is that companies never advertise for competitors so it was a strange choice. Cloud and all smash characters are very much advertisements whether it's intended or not. If they were looking for "gaming legends", why not add Rayman, who was on a game thought to be a Wii U exclusive at the time? Or an FFVI character like Locke or ffxii revenant wings character like Vaan or Baltheure? Many people think FFVI was better than VII. There are tons of unused gaming icons.
Edit, Sora, like Platinum mentioned.

I'm not criticizing the choice; the point is it was a very unusual decision that would not have been allowed by most companies. And it's even weirder Smash got Cloud but Tekkin got a less popular character.
 
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PLATINUM7

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Sora is, but still lower than Cloud overall. Dragon Quest lacked a noticeable protagonist, so making a moveset for Slime with a gimmick was going to be harder. Especially considering there's a lot of notable protagonists, but no consistent one. Probably a gimmick issue at this point.

Sora is also owned by Disney. Square-Enix was going to cooperate easier. Plus, consider the fact Sakurai wanted Geno too, and it became easy of who to choose. Sad part is Sora would've given us less content, since Disney is even harder to deal with. We would've probably just gotten Sora, his 2/3 trophies, generic costumes for him, a couple songs, and a simplistic course. Heck, what would be his gimmick as well? I like the idea of him, don't get me wrong, but there's more to it than that.
That content you mention doesn't sound like much less than what we got with Cloud.

I don't think it would have been too hard to find movesets for them. While I don't think every fighter needs a gimmick, I do feel implementing limit breaks made Cloud's potential even more appealing.

I think a bigger problem for DQ is that it's only recenty been getting western releases again. While DQ is the phenomenon it is in Japan, FF has a much more widespread appeal. Now I can't say for sure this is representative of how small DQ has become in the west but most people I know had never even heard of DQ. With my friends, the most knowledge any of them had regarding it was one of them had seen the slime before but didn't know what it was from. At least now some of them have Builders or Heroes (not Rocket Slime unfortunately) but before then saying, "Dragon Quest" was like speaking another language.
Yes, I get he wasn't added as an advertisement. My point is that companies never advertise for competitors so it was a strange choice. Cloud and all smash characters are very much advertisements whether it's intended or not. If they were looking for "gaming legends", why not add Rayman, who was on a game thought to be a Wii U exclusive at the time? Or an FFVI character like Locke or ffxii revenant wings character like Vaan or Baltheure? Many people think FFVI was better than VII. There are tons of unused gaming icons.
Edit, Sora, like Platinum mentioned.

I'm not criticizing the choice; the point is it was a very unusual decision that would not have been allowed by most companies. And it's even weirder Smash got Cloud but Tekkin got a less popular character.
Sakurai mentioned he could have added a Nintendo FF character, like Bartz but Cloud was the most popular choice for a FF character.

I don't get adding a XII character because of Revenant Wings. XII doesn't hold the granduer that VII does and most people would just see it as adding a character from XII, a PS2 game, not Revenant Wings, a DS game. It would be unexpected, sure, but I feel that would just have annoyed people for going out there to get Vaan but not Cloud.

Also, as highly regarded as VI is (my personal favourite but I digress), VII is still more popular. Sure Terra would have been cool but no way would the reaction to her being in Smash be as big as Cloud.
 
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I still don't think Cloud is the best FF for Smash. In a void, he's great as one of the most well-known FF characters and he's super fum to play as, he's even one of my mains.
But what I don't like is how Smash becomes less of a Nintendo crossover game and becomes more of a general crossover. Cloud has only three appearences in Nintendo consoles and they're incredibly minor. All other third parties have at least one big game in a Nintendo console so Cloud just sticks out like a sore thumb
I'd also much rather have Black Mage but now that's just personal bias

Also, believing that most of the Smash cast isn't advertisement, actually, the entirety of Smash isn't just a big advertisement is silly.
 
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Verde Coeden Scalesworth

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Yes, I get he wasn't added as an advertisement. My point is that companies never advertise for competitors so it was a strange choice. Cloud and all smash characters are very much advertisements whether it's intended or not. If they were looking for "gaming legends", why not add Rayman, who was on a game thought to be a Wii U exclusive at the time? Or an FFVI character like Locke or ffxii revenant wings character like Vaan or Baltheure? Many people think FFVI was better than VII. There are tons of unused gaming icons.
Edit, Sora, like Platinum mentioned.

I'm not criticizing the choice; the point is it was a very unusual decision that would not have been allowed by most companies. And it's even weirder Smash got Cloud but Tekkin got a less popular character.
But the company isn't "advertising". That's the point. It wasn't a strange choice, and most really looked at Cloud as like "he has no important Nintendo appearances, so he has no chance", which was not what Sakurai meant about 3rd party characters. A long time back, Source Gaming translated Sakurai's thoughts on 3rd party characters. A mistranslation said they required a Nintendo appearance. In reality, what was said was "Besides that, it might be something like a courtesy to include a character who has the experience of being on a Nintendo platform." which has an extremely different meaning.

The mistranslation actually affected Smash speculation way more than some silly advertisement clause, which didn't really exist much for 3rd parties. Most are added not for advertising in general, but because they like the idea of the options and it fits to use a character exclusive on a system. Soul Calibur for instance. Most 3rd parties are version exclusive. This was more to sell the SC game itself to the players of that system, not to advertise for the system's game that is being represented by a character.

That content you mention doesn't sound like much less than what we got with Cloud.

I don't think it would have been too hard to find movesets for them. While I don't think every fighter needs a gimmick, I do feel implementing limit breaks made Cloud's potential even more appealing.

I think a bigger problem for DQ is that it's only recenty been getting western releases again. While DQ is the phenomenon it is in Japan, FF has a much more widespread appeal. Now I can't say for sure this is representative of how small DQ has become in the west but most people I know had never even heard of DQ. With my friends, the most knowledge any of them had regarding it was one of them had seen the slime before but didn't know what it was from. At least now some of them have Builders or Heroes (not Rocket Slime unfortunately) but before then saying, "Dragon Quest" was like speaking another language.
Part of my point with the content too. Disney's even harder, so it would have less than the small amount we got with Cloud. No costumes is actually worse than some costumes. DQ isn't nearly as huge in the West, so that definitely played a role. Most likely, if a DQ character comes in, it'll be the base roster, not DLC. It also doesn't help most knew it as Dragon Warrior and it took a long time for Quest to get its name in the US. It was easy to place the games together, but it's not like it was advertised as the proper name overall. Many still think of Dragon Warrior Monsters in the West, not Dragon Quest Monsters, for the first game, specifically. And so on. A similar example is with Eggman and Robotnik. The US didn't know they were the same person, but Eggman actually said it in-game, which helped a lot. You could also look at Final Fantasy Legend, which is really a Mana-series title. Square-Enix has had a history of having odd name changes of the product itself, often to make it sell easier, respectively.
 
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