ChikoLad
Purple Boi
- Joined
- Jan 11, 2014
- Messages
- 23,084
I'm personally not a fan of it.Random question, but how do you guys feel about recent focus in fighting games to have a cinematic story mode? NRS started the trend with MK9, but after them we've seen Soul Calibur, Guilty Gear (sort of), Street Fighter, Tekken and, as of recently, Marvel vs Capcom follow suit.
Have you guys been liking it? Or maybe you prefer shorter singular story modes (like Blazblue/P4 Arena)? Or maybe you just don't care about stories in fighting games in general?
Don't get me wrong, I'm a huge advocate of having extra context, story, and character interactions in any game. I just don't like how fighting games have been handling it lately. These "do a fight, watch cutscenes, and then maybe a QTE" story modes in recent fighting games are boring and repetitive and feel lazy, since it's just normal fights for the most part that you could set up in versus mode, and then you watch a movie between each fight. I also don't like how they constantly switch which character you're playing as. IMO, a story mode in a fighting game should prioritise giving the player the incentive to either try different characters out at their own pace, or should allow them to focus on their favourite character.
I also miss the days of having derivative modes in single-player for fighting games, such as adventure modes or some kind of RPG mode. My favourite examples are Subspace Emissary from Brawl, Devil Within from Tekken 5, and Scenario Campaign from Tekken 6. I also like the traditional Arcade Mode with about 10 fights AND an ending (Smash has Classic Mode, but there isn't a special CGI ending for each character or anything), since those give you a decent amount of time with each character with lore reveals or funny skits at the end.
Dissidia 012 and the Naruto Ultimate Ninja Storm games are also examples of fighting games with really in-depth single player content, though it helps that they aren't e-sports oriented at all.
And that's the other problem with fighting games these days - it feels like every other fighting game is putting all their focus on e-sports and nothing else. And half of the time, the characters aren't even well-balanced at launch anyway, which is where I assume the dev time goes towards. Other fighting games of the past have managed to have thriving competitive scenes AND a wealth of single-player content.
And while this may seem like just a personal problem (and it's partly that), I do also think that neglecting to include a good single-player in so many fighting games will harm the genre in the long run. If every fighting game is focusing solely on the e-sports bandwagon, then it makes fighting games very niche. But it wasn't always that way. Tekken and Smash in particular are big franchises even among casuals, and I think the single-player experiences and extra modes have always been a part of why. That's why you hear people saying Smash Wii U and Tekken 7 were disappointing games in terms of content.
There are many ways to approach single-player and story in fighting games, and you don't necessarily have to be super grandiose about it every time. But I also don't want them all to fall back on the same tired format, and then once you're done with that story mode, you never go back since it was essentially a movie with a few fights here and there. And then all that's left is VS mode if you have friends to play with and online if you don't.
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