Ah, connectivity. The buzzword that never took off. The year was 2003 and Nintendo was completely obsessed with this concept of “connectivity”. Their vision was that every player would connect 4 different handhelds to each other and then to their home console all to play one game. Oh yeah, and you have to buy special cables for each handheld, so $700 worth of systems and $150 worth of cables later, you can finally play the experience Nintendo has intended for you. Luckily, connectivity was a miserable failure since nobody could afford it, but amidst all the Animal Crossing e-Reader cards and ugly purple cables, it left a few quality games in its dust. Kirby and the Amazing Mirror may have been the finest of these, a game that promoted four players cramped together on the floor but secretly delivered a better single-player Kirby experience than any other.
The Amazing Mirror has shattered into eight different pieces and unleashed great evil across Dream Land. In the process, Kirby has been split into four different recolors of himself. You know, exactly like Zelda's Four Swords. These four Kirbys only apply to multiplayer, who communicate with now-outdated-looking cell phones. A lone player will control the standard pink Kirby, who functions as he always has – infinite flight, sucking up enemies, gaining their abilities, and using said abilities to collect secret items and progress through stages. Although Kirby and the Amazing Mirror looks like a basic Kirby game on the exterior, however, it plays more like a Metroid or Castlevania title in that everything takes place in one seamless connecting world. The “maze” pun in “Amazing Mirror” is no coincidence, as everything is about finding your way, retracing your steps, and finding ways to reach places you could not before.
The worlds themselves are vibrant and beautiful. The primary objective is to locate the boss in each zone and earn a shard of the mirror, though further rewards await for finding every treasure chest and uncovering each portion of the map. Along the way, you will activate portal mirrors which act as shortcuts between worlds. Adopting the Metroid style even further, Amazing Mirror has many largely optional areas that will benefit you in the long run if you seek them out. It's a very atypical approach to the Kirby formula, but given Kirby's infinite flight abilities and assorted powers, it works beautifully as an incentive for exploration. However, the rewards for finding the chests scattered around the world can sometimes be lackluster. With all due respect to other Kirby games, which are very fun, they can be easily completed by a five-year-old. Even if you only want to accomplish the minimum in Amazing Mirror, you still need to really think to solve puzzles and access blacked-out areas of your map.
The 4-player co-op experience was a bold new addition to the series at this point (unless you count Crystal Shards' minigames) and is a blast even in spite of a hiccup here and there. Up to four Game Boy Advance or DS systems can be connected and play as part of the adventure. This helps you cover more ground than you would alone, as unlike other co-op Nintendo platform games, having your own screen means you can split up wherever you want and are not required to all stay within close proximity. This is a godsend that somehow dwarfs many Nintendo-co-op experiences a decade later. The cell phone system lets you teleport everyone to one location if you wish, which is especially useful for boss fights. A battery will show on your screen indicating how far you are in the maze from the other players. Perhaps ironically, however, the lower your battery icon gets, the more lag and slowdown you encounter. It's an unfortunate side effect of a co-op experience perhaps too ambitious for the hardware it is running on. Visually, this is one of the more pleasing Game Boy Advance titles, while the music is a catchy mix of both new and familiar Kirby tunes.
Kirby and the Amazing Mirror is now one of my favorite Kirby games. It takes the generally simplistic nature of Kirby platform games and throws it into a giant, seamless world, turning simple beat-em-up challenges into obsessive exploring. Uncovering everything requires you to fully immerse yourself in the world and learn what path leads where, and even simply defeating each boss and moving on to the next area is reasonably challenging. The music and visuals are vibrant and charming too. The multiplayer is a blast and gives your group lots of freedom, even with the framerate issues. And of course, the standard Kirby elements like sucking everything up and wreaking havoc are as fun as ever. Plus, without the need for those godforsaken cables anymore, Kirby and the Amazing Mirror shines even more brightly now that Nintendo has long given up the connectivity ghost. But at least it left this gem behind.
Final Score: 9/10