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Social NintenZone Social 4 - Bring It In, Guys!

When, if ever, do you plan on buying the Switch?

  • At launch

    Votes: 40 36.0%
  • Late spring/summer

    Votes: 25 22.5%
  • During the fall/holidays

    Votes: 17 15.3%
  • Sometime after 2017

    Votes: 7 6.3%
  • Not until [insert game here] is released

    Votes: 20 18.0%
  • I'm not getting that bucket of turds!!

    Votes: 2 1.8%

  • Total voters
    111
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AwesomeAussie27

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Momosame gave me the most trouble easily of all the lords. Thanks for reminding me of the times I use Rook + Fire only to get myself hit by the split sakura bombs that ***** tosses. But the developers at Koei thought it was a good idea to make her worse in Samurai Warriors 3. They went "Hey, you know the afterimage gimmick that Ryokusame is known for? Let's give that to her and make it the main gimmick of her entire dungeon!" As if fight two Momosames was bad enough, you would have to fight a clone of yourself halfway through her castle. Maybe that will give Sakurai the idea of a Dark Takamaru if he were to think about making a new Murasame Castle game. :4darkpit:
Ohohoho, Momosame was only the second worst fight in the game with her doppelgängers. Akasamse on the other hand has it worse since you fight him in a small room with spike traps and flamethrowers all while you fight him. I mean why the **** where the developers on when they fought that was good video game design? As a matter of fact, most of SW3's Murasame Mode suffers from being harder than the original game itself because it tries to combine the gameplay of Musou with the gameplay of Murasame Castle. Most of the gimmicks they introduced ranged from being outright obnoxious (Seriously **** the poison plants in Ryokusame's Castle) or extremely underused gimmicks that don't make sense (Why, why did Takamaru have to ride a bear in one mission?). And that's not going into the forced escort and stealth missions that happened in the earlier levels and they were not easy due to how under leveled Takamaru was at the time.

And no, Dark Takamaru should NEVER be a thing. If people hated Dark Pit's presence in Smash, then Sakurai should never be convinced to make a dark side character in New Murasame Castle NX before the character is popular enough to be a last minute clone in the next game. But then again, more ships is always a good thing.
 

Champ Gold

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On the topic of dated game design.

I implore you all to play the original Street Fighter.

Really makes you wonder how the hell it even got a sequel.
I've played that game like twice.

Worst experience in my life aside from Sonic Genesis and Mario Party Advance.

Also...
This is a reminder that Yoko Shinomura saved this series
 

Naoshi

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Man... just imagine 20 years from now, every game we're enjoying now would be seen as "dated" by younger folk D:

Hope it never comes to that though. Then again, I'm one of those that thinks a lot of games age beautifully even though I never grew up with most of them. lol
 
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Swamp Sensei

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Never played SF1 but what was it like?
Well. The game had little polish so things didn't quite work like they should have.

Ryu and Ken were the only playable characters and they were exact clones of each other.

Biggest thing was the controls. You actually punched them and the game would determine how hard you punched to use different moves.

It caused many injuries.


Mario Party Advance.
You shut your mouth!
 
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Chrono.

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Never played SF1 but what was it like?
It was kinda weird.

...No, it was really weird.

The game played more like a beat em up, though it was still 1v1 like traditional fighters, only Ryu was playable (Ken if you're player 2), you go through some generic guys (some which got rebooted in SF Alpha) until you get to Sagat, instead of the 6 button format the game had 2, one for punches and one for kicks and the power of them depended on how hard you pressed the button (which is how he works on Smash) and the special moves were next to impossible to do but also VERY over powered.

Here's the arcade cabinet.

 

Champ Gold

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Man... just imagine 20 years from now, every game we're enjoying now would be seen as "dated" by younger folk D:

Hope it never comes to that though. Then again, I'm one of those that thinks a lot of games age beautifully even though I never grew up with most of them. lol
Well I still believe that games now may age worst in the next 20 years and that's a scary thought. Especially considering games nowadays lose value a lot more.

Even then I can still enjoy older games. It's just that some games just feel better now than before.

Even then I'll still play and prefer Mario 64 over Sunshine and Galaxy 1/2
 

Naoshi

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Huh, that's kinda of interesting. Crazy how its sequel became the game that defined the entire genre big time and one of the most iconic games of all time. Thanks for the responses!

Well I still believe that games now may age worst in the next 20 years and that's a scary thought. Especially considering games nowadays lose value a lot more.

Even then I can still enjoy older games. It's just that some games just feel better now than before.

Even then I'll still play and prefer Mario 64 over Sunshine and Galaxy 1/2
On that note. I still think Mario 64 is great in just about every way. I like Galaxy 1 but... it wasn't as fun to me as 64 still is. But still a great game in its own right. I need to try 2 sometime though.

Funny enough, despite the flak 3D World gets for being safe, it's one of my favorite Mario games of all time. Meanwhile 3D Land is one of my least favorite.
 
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I look at video games aging the same way I do with a lot of things: music, comic books, literature, etc.

There's always going to be the ones that will remain classics from then to now, ideas that when we look back we'll either laugh/cringe, and the ones that will be remembered more fondly as time goes on.

It's inevitable. And I'm sure the newer generation, whoever that will be, will share that same mentality.
 

AreJay25

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On top of everything Swampasaur and Akxareth said about SF1.

The AI can be rage inducing at times.
 

Yomi's Biggest Fan

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Ohohoho, Momosame was only the second worst fight in the game with her doppelgängers. Akasamse on the other hand has it worse since you fight him in a small room with spike traps and flamethrowers all while you fight him. I mean why the **** where the developers on when they fought that was good video game design? As a matter of fact, most of SW3's Murasame Mode suffers from being harder than the original game itself because it tries to combine the gameplay of Musou with the gameplay of Murasame Castle. Most of the gimmicks they introduced ranged from being outright obnoxious (Seriously **** the poison plants in Ryokusame's Castle) or extremely underused gimmicks that don't make sense (Why, why did Takamaru have to ride a bear in one mission?). And that's not going into the forced escort and stealth missions that happened in the earlier levels and they were not easy due to how under leveled Takamaru was at the time.

And no, Dark Takamaru should NEVER be a thing. If people hated Dark Pit's presence in Smash, then Sakurai should never be convinced to make a dark side character in New Murasame Castle NX before the character is popular enough to be a last minute clone in the next game. But then again, more ships is always a good thing.
Eh, I thought the animal ride sections of Murasame Castle Mode were nice additions. It made Takamaru out as a samurai of official rank instead of some bum that recently decides to be a wandering warrior (No offense Kenshin Himura fangirls). The hawk suits the "taka" part of his name while a horse isn't something too farfetched for him to ride. But the bear though, why the hell they thought it was a good idea for him to ride it? Bears weren't mountable animals from what I know (but neither are hawks :laugh:). Though I can agree that the castle gimmicks were complete BS and made them harder to enjoy that the originals (Ryokusame's Castle can burn in hell).

And yes, let's not give Sakurai any ideas or else he will for sure make Dark Takamaru canon (and probably add him in Smash 5). At least there's no equivalent to Palutena in the Mysterious Murasame Castle. Right, riiiiiiiiiiiiight? :lol:
 

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On top of everything Swampasaur and Akxareth said about SF1.

The AI can be rage inducing at times.
Now that I think about it, when isn't AI rage inducing in a fighting game?
It's like there's some law that requires games to have at least one bull**** boss somewhere within their game. Whether it's SNK, Capcom, or even Nintendo.
 

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Huh, that's kinda of interesting. Crazy how its sequel became the game that defined the entire genre big time and one of the most iconic games of all time. Thanks for the responses!


On that note. I still think Mario 64 is great in just about every way. I like Galaxy 1 but... it wasn't as fun to me as 64 still is. But still a great game in its own right. I need to try 2 sometime though.

Funny enough, despite the flak 3D World gets for being safe, it's one of my favorite Mario games of all time.
Funny thing SF 2 existed because Ono wanted to do the sequel badly. The original SF sequel is actually Final Fight.

That's why there so many connections to both franchises.

Well. The game had little polish so things didn't quite work like they should have.

Ryu and Ken were the only playable characters and they were exact clones of each other.

Biggest thing was the controls. You actually punched them and the game would determine how hard you punched to use different moves.

It caused many injuries.



You shut your mouth!
Bro, that game was bad. It didn't even feel like Mario Party
 

Naoshi

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Funny thing SF 2 existed because Ono wanted to do the sequel badly. The original SF sequel is actually Final Fight.

That's why there so many connections to both franchises.
Ohhhh so that explains why they tend to crossover.
Now that I think about it, when isn't AI rage inducing in a fighting game?
It's like there's some law that requires games to have at least one bull**** boss somewhere within their game. Whether it's SNK, Capcom, or even Nintendo.
I heard SNK bosses are pretty infamous for that especially
 

AreJay25

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Now that I think about it, when isn't AI rage inducing in a fighting game?
It's like there's some law that requires games to have at least one bull**** boss somewhere within their game. Whether it's SNK, Capcom, or even Nintendo.
Well, that's true.

But the game's lack of polish just makes it worse to deal with.
 

Champ Gold

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Now that I think about it, when isn't AI rage inducing in a fighting game?
It's like there's some law that requires games to have at least one bull**** boss somewhere within their game. Whether it's SNK, Capcom, or even Nintendo.
Play Mortal Kombat 2 on the Arcade version. That game can literally read your inputs. And do things that human players can't physically do. When people joke that the AI can do a special move on top a fatality, but ta because it's literally possible.

And then there's God Rugal in Capcom vs SNK 2, Gill in 3rd Strike and April O'Neil in TMNT Tournament Fighters.



....I ain't kidding about that last one
 

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For all of this retro game talk going on, I can't help but wonder if anyone else here watches GameCenter CX? As far as I can tell, I think the users who frequent this thread would love it based on all of the comments made within the last few pages.


I think people would like starting out with the above as it throws in look backs at Murasame Castle, SMB2 JP, Mighty Bomb Jack, & Mega Man 4. A game where they call people at random on the phone asking for walkthrough advice. They also visit the world famous game store: Super Potato.
 
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Naoshi

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Play Mortal Kombat 2 on the Arcade version. That game can literally read your inputs. And do things that human players can't physically do. When people joke that the AI can do a special move on top a fatality, but ta because it's literally possible.

And then there's God Rugal in Capcom vs SNK 2, Gill in 3rd Strike and April O'Neil in TMNT Tournament Fighters.



....I ain't kidding about that last one
oh my god I watched videos about Gill in 3rd Strike

it's pure evil, he even resurrects himself. WHY

also wait what @ april
 
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Aetheri

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For the record Metroid II was a rather enjoyable experience, especially when you start to find some Energy Tanks so you won't die in like three hits....Unlike in I, you're basically not going through an obstacle course of death...
Only when you find Metroids do you start getting some health issues but it has save stations so you can at least farm for health and go for safety saves instead of respawning with almost no health...

Super Metroid really set the standard though...If you haven't played it, do play it...You get better the more you play it, and the more you play it the more you realize just how much freedom you're given...although a lot of the sequence breaking is unintentional, but just being able to play the game your way makes it great, there's even people who do reverse boss runs as crazy as your are...
 

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Here's a topic: is there any boss in a game that you see people rage at all the time due to difficulty, but you personally find them easy?

I have one.
Bouldergeist in Super Mario Galaxy. I see people rank it among the most rage-inducing boss fights, but I personally never had a problem with him. It's an amazingly fun boss fight, but IMO it's not even the hardest boss in Galaxy in general.
 

AreJay25

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Here's a topic: is there any boss in a game that you see people rage at all the time due to difficulty, but you personally find them easy?

I have one.
Bouldergeist in Super Mario Galaxy. I see people rank it among the most rage-inducing boss fights, but I personally never had a problem with him. It's an amazingly fun boss fight, but IMO it's not even the hardest boss in Galaxy in general.
Daredevil Bouldergeist game me a rough time when I first played Galaxy. But yeah, it's not super difficult.
 

Chrono.

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Huh, that's kinda of interesting. Crazy how its sequel became the game that defined the entire genre big time and one of the most iconic games of all time. Thanks for the responses!


On that note. I still think Mario 64 is great in just about every way. I like Galaxy 1 but... it wasn't as fun to me as 64 still is. But still a great game in its own right. I need to try 2 sometime though.

Funny enough, despite the flak 3D World gets for being safe, it's one of my favorite Mario games of all time. Meanwhile 3D Land is one of my least favorite.
3D World got flak for being safe? I thought it did pretty well, taking the established formula from 3D Land and doing some cool stuff with it.

3D Land on the other hand, felt like the definition of safe.
 

Naoshi

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Here's a topic: is there any boss in a game that you see people rage at all the time due to difficulty, but you personally find them easy?

I have one.
Bouldergeist in Super Mario Galaxy. I see people rank it among the most rage-inducing boss fights, but I personally never had a problem with him. It's an amazingly fun boss fight, but IMO it's not even the hardest boss in Galaxy in general.
FireMan.EXE in Mega Man Network Transmission. All you gotta do is get an aqua element chip and time your slides. He's a cakewalk with that. Everyone often cited him as a very difficult boss, but I guess I can see why because he is really annoying for a first boss fight.

However, nothing compares to the bullcrap that is GutsMan's fight. Imagine Silver from 06's fight, you know how he grabs you as soon as you're near and he'd constantly throw you around even if you get no chance to escape it? Imagine that but with GutsMan pounding the ground constantly. He will constantly paralyze you and KILL you in 2 or 3 hits real fast. He makes Silver look like a joke. I had to do Program Advance (a feature in all MMBN games that's kinda hidden) by combining 3 sword chips into a powerful one and beat him with that. And even then I barely made it out alive. Who the hell designed that game?
 
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Swamp Sensei

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Here's a topic: is there any boss in a game that you see people rage at all the time due to difficulty, but you personally find them easy?
:4fox:Andross in Star Fox Zero was pretty darn easy. I mean, took a couple tries but he's not bad at all.
 

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Here's a topic: is there any boss in a game that you see people rage at all the time due to difficulty, but you personally find them easy?

I have one.
Bouldergeist in Super Mario Galaxy. I see people rank it among the most rage-inducing boss fights, but I personally never had a problem with him. It's an amazingly fun boss fight, but IMO it's not even the hardest boss in Galaxy in general.
Time Eater in Sonic Generations.
It's not an amazing boss by any means, but I never really got the hate for it. Aside from "that looks like a homing shot!" thing.
 
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PsychoIncarnate

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Here's a topic: is there any boss in a game that you see people rage at all the time due to difficulty, but you personally find them easy?

I have one.
Bouldergeist in Super Mario Galaxy. I see people rank it among the most rage-inducing boss fights, but I personally never had a problem with him. It's an amazingly fun boss fight, but IMO it's not even the hardest boss in Galaxy in general.
I don't remember any bosses in galaxy hard

Did they have comet bosses?

I think I remember his comet being really hard. Like, it really restricted you
 

Champ Gold

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oh my god I watched videos about Gill in 3rd Strike

it's pure evil, he even resurrects himself. WHY

also wait what @ april
In the Genesis version of TMNT Tournament Fighters, April was a playable character and she was the prime example of cheap.

Here's a topic: is there any boss in a game that you see people rage at all the time due to difficulty, but you personally find them easy?

I have one.
Bouldergeist in Super Mario Galaxy. I see people rank it among the most rage-inducing boss fights, but I personally never had a problem with him. It's an amazingly fun boss fight, but IMO it's not even the hardest boss in Galaxy in general.
The Biolizard boss in SA2.

However memorization kinda helped in that regard and also Seven Force in Gunstar Heroes.

If you have the right weapon, he isn't that hard
 

Naoshi

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Time Eater in Sonic Generations.
It's not an amazing boss by any means, but I never really got the hate for it.
It was very confusing and the characters talk non-stop. To this day, I still haven't figured out the boss, I beat it once and I think that was just some dumb luck.

The 3DS version of the boss fight was cool though, a lot more better executed.
 

Cyn

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Here's a topic: is there any boss in a game that you see people rage at all the time due to difficulty, but you personally find them easy?

I have one.
Bouldergeist in Super Mario Galaxy. I see people rank it among the most rage-inducing boss fights, but I personally never had a problem with him. It's an amazingly fun boss fight, but IMO it's not even the hardest boss in Galaxy in general.
Any boss in the original Xbox Ninja Gaiden. They could be difficult at times, you just had to be patient.
 

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Here's a topic: is there any boss in a game that you see people rage at all the time due to difficulty, but you personally find them easy?

I have one.
Bouldergeist in Super Mario Galaxy. I see people rank it among the most rage-inducing boss fights, but I personally never had a problem with him. It's an amazingly fun boss fight, but IMO it's not even the hardest boss in Galaxy in general.
Guilty in Quest 64. Just throwing constant Wind Cutter 3's at him and he'll go down like a sack of potatoes. Heal a little and keep moving and you're good. Like with most bosses, just use your head. I mean, you can use spells that let you get back magic when you're hit. He's one of the few it works well against, as some others actually remove your status effects with certain attacks. Did I mention Guilty takes less damage from all spells?

I see less butthurt about Shilf, despite her being clearly more difficult. She has mediocre HP and defense overall, but both her moves kill your status effects. And her projectile hits you around 9 times. Unless your defense is off the charts, it hurts way too much. Being Wind herself, you can't throw out Wind Cutters to win. And Avalanche doesn't hit often enough to matters. Magnet Rock is the only useful move against her and does 75 damage a pop by the time you often get there, and she only has 1000 HP.
 

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I find it quite sad that whenever I go on to a List of Retro tracks predictions for Mario Kart 9, I never really find Ice Ice Outpost on those. I mean C'mon that track had amazing music, and a quite unique track too. Boy imagine it being in SNES first, and on MK 8 second......
 
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I don't remember any bosses in galaxy hard

Did they have comet bosses?

I think I remember his comet being really hard. Like, it really restricted you
The only Galaxy boss that gave me a slightly hard time was Kingfin, but that was literally only because of it being a water level. Once you got the controls down he was also easy.
 

AreJay25

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Metal Sonic and the Death Egg Robot in Sonic 2 come to mind.

Yeah, you have no rings, but they're definitely manageable.

Time Eater in Sonic Generations.
It's not an amazing boss by any means, but I never really got the hate for it. Aside from "that looks like a homing shot!" thing.
Time Eater wasn't necessarily hard, it was just... very weirdly designed.
 

Chrono.

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Here's a topic: is there any boss in a game that you see people rage at all the time due to difficulty, but you personally find them easy?

I have one.
Bouldergeist in Super Mario Galaxy. I see people rank it among the most rage-inducing boss fights, but I personally never had a problem with him. It's an amazingly fun boss fight, but IMO it's not even the hardest boss in Galaxy in general.
Whitney and her Miltank come to mind.

Most of the bosses from DS3 were pretty easy to me compared to some of the mooks which gang up on you.

Dragon Maleficent in KH1 is another.
 

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It was very confusing and the characters talk non-stop. To this day, I still haven't figured out the boss, I beat it once and I think that was just some dumb luck.

The 3DS version of the boss fight was cool though, a lot more better executed.
I personally figured out what to do rather quickly, and I didn't watch any videos beforehand.
Apologies if it sounds like I'm bragging, but I never really had much trouble with that boss fight.

I do agree that the 3DS version of the fight was a lot better though.
 

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Metal Sonic and the Death Egg Robot in Sonic 2 come to mind.

Yeah, you have no rings, but they're definitely manageable.
That's actually Silver Sonic(who isn't named till the Game Gear version), a model different from Metal Sonic. Mecha Sonic isn't Metal Sonic either.

Also, I would say Wing Fortress Zone's boss is far harder than the final two bosses. I can beat Silver Sonic and the Death Egg Robot with all 3 playable characters easily. There's a huge amount of space to dodge and trial and error isn't a problem with them.
 

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Whitney and her Miltank come to mind.
Holy ****, This.

Whitney is only hard because we were young and we all got Cyndaquill who was weak to Rollout.

If you had a female Machop, Nidorina with Double Kick and :158:with Rage which can withstand everything Rollout throws at you, you can sweep that the hole gym.

Morty, Chuck and Clair (especially Clair) were harder.
 

Naoshi

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Holy ****, This.

Whitney is only hard because we were young and we all got Cyndaquill who was weak to Rollout.

If you had a female Machop, Nidorina with Double Kick and :158:with Rage which can withstand everything Rollout throws at you, you can sweep that the hole gym.

Morty, Chuck and Clair (especially Clair) were harder.
Whitney still kicks my butt even very recently and I always picked Totodile and do my best against the evil cow.

D:! It also has stomp, so it flinches or paralyzes your Pokemon. pure evil
 
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