Yeah, I probably should. I quit the first one because I got bored with the second zone.
I did that at one point too, then later went back and beat the game.
It's not terrible, but to say it's a contrast from the game I started with is an understatement.
Sonic 3&K kind of hits a mid point between the two speeds, while Sonic CD is only slightly faster than Sonic 1 but has enough exploration that it's kind of a love-it-or-hate-it rather than a "meh."
Sonic 2, though. . .it moves QUICK. The platforming is twice as fast and there's brief points where it throws you onto tracks just to demonstrate that the game can't even keep up with you, I.E. the "Blast Processing" of lore. Once you've played that, Sonic 1 feels like such a step down. The Spin Dash helps too. You don't even notice it until it's gone if you've played 2 first but Sonic 1 had some spots where lacking it actually kind of hurt.
As people a may have noticed on my tier list, I actually like Sonic 1 a little more than Sonic 2.
I enjoy the special stages of the first game more, I actually like levels like Marble Zone and Laybrinth Zone as they end up making the game feel a bit longer in a good kind of way (while I can easily speedrun the entirety of Sonic 2 in about 20 minutes, if I skip Chaos Emeralds), and I think Sonic's jumping physics feel a bit weird in Sonic 2 compared to the other Classic games. I also think the first game has a more memorable soundtrack for the most part. Sonic 2 also has more cheap obstacle placement, to the point where it's specifically noticeable (I think it's part of the reason people assume every Sonic game is like this, since Sonic 2 is so popular).
The speed cap in the first game was annoying and the addition of a Spin Dash is great in Sonic 2, but the Taxman version of Sonic 1 fixes stuff like that so it makes it an even easier win then.
. . .Oh yeah, fair warning though, the enemies do kind of sucker punch you when you don't know what you're doing.
You'll learn your way around them with time, but to the uninitiated it WILL be a bit rough. Pay attention to how anything with a projectile aims, don't just jump straight up into the spiders in Chemical Plant, and. . .honestly I don't have any prep to offer for Metropolis Zone. You can position yourself to not be hit by the starfish but they're the least of your problems out there. Metropolis Zone is pretty late into the game, though.
Yeah, I do have a PC; I am not a console player (not counting the Wii U, but it's not like the Xbox One or Playstation 4).
I did take a look at Starbound on the Steam page, but it just does not really present to me that well for some reason...
Yeah, I wouldn't say it presents well.
Basically it's the kind of game you have to play to enjoy, and it's more something you play for long sessions to relax than crack open and play for five minutes. 1.0 takes a pretty long stretch of time to get going, too. There's a certain "get the ball rolling element" to it, though. The more you do, the more you can do.
. . .I probably didn't give a very good impression of it, but I will say this. If trailers were everything a game had to offer, I wouldn't be interested in Breath of the Wild right now. If you're ever interested in giving it further research I'd say crack open a Let's Play instead and watch how the game actually flows to see if it's right for you.
Generations is, in my opinion, the perfect Sonic game. Great 3D gameplay, and nearly perfect 2D gameplay inspired by the 2.5D of Donkey Kong Country Returns. It's just so damn good.
On the other hand I absolutely can't stand Adventure 1, clunky controls and jank *** level design are the main culprits. Of course all that was corrected in Adventure 2 so I'll forgive it. Lost World suffers for the same reason. Jank level design. I actually like Lost World more than adventure.
Or get Sonic CD which is arguably the best 2D Classic Sonic. And having another way to get a good ending without suffering through bonus levels.
Or any 2D Mega Man game really. They're all great in their own way.
Again, it's kind of love-it-or-hate-it. I enjoyed CD too (being a Taxman port probably helped), but some people can't stand it and it is a bit stop-and-start. For the record, the alternate method he's referring to is to track down various points in each level where you can go back in time via acceleration, then track down OTHER points in the level to save the past and thus by extension the present and future.
To say it's a completely different experience than Sonic 2 is an understatement.
And part of that is actually because 2 and CD were in development at the same time and meant to be released at the same time.