D
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Says you man. FedForce looks awful.We get it.
You don't like Zelda and think it took Metroid's place.
Still, just let the happy people be happy. They got a nice thing. That's never a reason to complain.
Besides, Federation Force won't be that bad.
It could have been this:
Instead we got some cheap cash-in spinoff that feels NOTHING like a Metroid game, and moreover misses what Metroid is all about. Tone and Atmosphere are 90% of what make Metroid, Metroid. Metroid is a franchise that WORKS because of the emotions of dread and isolation it evokes in the player as they play (going back to what I said about immersion yesterday). The experience is felt, like the first time you walked into Phendrana Drifts and the music kicked in, or were overtaken by the open Skies of Elesia, or the first time Samus stepped into the first cave of Brinstar. It's foreign, it's strange, and it evokes both curiousity, and a sense of danger lurking at every corner. You can ONLY achieve this by setting a serious tone. By donning a cartoony look, Fed Force pretty much immediately tells potential buyers "this game totally misses the point of what Metroid is about," because chibi cartoons are lighthearted by nature, and Metroid doesn't work when it's lighthearted.
Cartoon visuals work for Zelda, because Zelda has always been the experimental franchise, and it's always had a wide variety of tones.. Since Zelda II, it tried a different spin on the established formula, and the art style of the series has been changing pretty much every entry. Metroid doesn't, and has never been like that. And "fun" doesn't cut it here, because half the fun of Metroid is the immersion evoked by the atmosphere. Imagine if Nintendo decided to make a Mario game that was hyper-realistic and gory. I guarantee you the reception wouldn't be so hot either.
I don't think people have a problem with the fact that a spin off is being made, but rather, the fact that the spin off being made has almost nothing to do with the franchise. If Nintendo actually bothered to make Fed Force a serious spin off, with similar concepts, for WiiU, but that thrived as a squad based, Survival Horror, then the reception for it would have been a lot different. Persona is how you do a spin off franchise properly. You takes the established things that make your franchise successful, and you take a new spin on things.
Fed Force on the other hand looks awfully uninspired. Because, rather than going, "ok, so Samus is an OP goddess with her badass power armour, but the Marines, are much more vulnerable than she is, and are a lot more expendable, so lets work off of that." They went, "Hmm, so which franchise could we use to showcase this gimmicky mechanic we wanna try out, I know! Metroid!!" Might as well have made a new IP tbh, because it's glaringly obvious they just used the Metroid name for recognition. The biggest travesty about FF is that it COULD have been good, if Nintendo had greenlighted a good concept rather than **** the Metroid corpse for cheap profit. Federation Force COULD have been a very successful spinoff franchise if it had been taken seriously, but that ship has sailed by now.
It depends.I wonder how an open world metroid would do
Core Metroid games are structured with very strict level design, and it's meant to be more like navigating through an elaborate maze rather than a vast sandbox. However, Metroid already uses Open World elements, and allows players to more or less explore at their own pace through trial and error. Going full OW imo would hurt more than help, since there is little gained as Metroid is already immersive, and you'd only be hurting the gameplay that it's notorious for.
On the other hand, if it was a sort of survival experience, where Samus was stranded on an Alien planet and had to gather resources, manage her energy, armor and ammunition, explore the planet, etc... it MIGHT work. Think something like Pikmin meets Metroid Prime. It all comes down to execution though. The world would have to be very carefully crafted though, and a lot of work would have to go into making the planet progress the player correctly. That said, again, the Prime series already does a lot of that, and it has very linear game design. It's hard to see how full Open World would help more than hurt.