5 dungeons that are in no way superior to any other dungeon in the series with no exceptional outliers either. Ocarina of Time had 8 dungeons which still had some great variety in them. Sailing was an entirely pointless feature and it draws out the act of getting from place to place by a great degree, the mechanic of having to change the Wind is also pretty pointless considering they could have just made the wind automatically go in the direction your boat is pointing. I mean, what else is the wind even used for aside from gliding with the leaf? Exploring and adventure don't really have a point either if the only thing you're doing is going from a few mandatory story islands and then occasionally going off track to go to another island with a completely negligible amount of content. Also, are you seriously telling me you thought Puppet Ganon was a difficult boss? He really isn't by all accounts, but even if he was that doesn't make up for the simplicity of the entire game. You catch me as someone who doesn't understand the genius of the N64 games and the shortcomings of Wind Waker, don't give me that bad taste attitude.
Ocarina of Time basically invented the 3D Adventure genre, nearly every single 3D adventure game owes it to Ocarina of Time to some degree, it's so influential and so iconic, at this point it's age barely matters. But on that subject, it's still aged phenomenally. Frankly, Wind Waker really doesn't handle any better. There are still lots clunky block pushing sections and the combat still sucks. The only distinction is that Ocarina of Time actually did something new and it's actually a finished game.
Don't even get me started on Majora's Mask. That game is a work of art in itself and an amazing sequel that is EVERYTHING a sequel should be. It is the only 3D Zelda game that is not a blatant retread of Ocarina of Time and introduces an new, amazing set of mechanics that create a completely unique experience. It could have been the very last Zelda game and it would have been completely satisfying. What does Wind Waker have aside from a decent art style that is so exceptional?
I have never read so much "my opinion is fact" in one single post before
5 dungeons that are in no way superior to any other dungeon in the series with no exceptional outliers either
Actually, it's 7 dungeons all with unique themes and great bosses
And if you don't think Helmaroc King is the best Zelda boss in existance then I question your sanity
Ocarina of Time had 8 dungeons which still had some great variety in them.
You can get literally stuck in the Forest Dungeon
Water Temple is confusing as hell
The rest are pretty cool but so are most Zelda dungeons
Sailing was an entirely pointless feature and it draws out the act of getting from place to place by a great degree,
Sailing was an unique feature that I very much enjoyed, and what allows WW to be such a feel good game, you can just aimlessly sail in the ocean occasionally findong things to do
the mechanic of having to change the Wind is also pretty pointless considering they could have just made the wind automatically go in the direction your boat is pointing
The Swift Sail is avaible in the remake and early enough that I wasn't bothered by the wind change
Exploring and adventure don't really have a point either if the only thing you're doing is going from a few mandatory story islands and then occasionally going off track to go to another island with a completely negligible amount of content
There is a ****ton of minidungeons and stuff to do in the islands.
Every section has at least one and they all have something to them
Also, are you seriously telling me you thought Puppet Ganon was a difficult boss?
Don't bull**** me, hitting that thing's ass with an arrow while it moves at 200km/h is super hars
even if he was that doesn't make up for the simplicity of the entire gam
Doesn't change the fact it's FUN
Ocarina of Time basically invented the 3D Adventure genre, nearly every single 3D adventure game owes it to Ocarina of Time to some degree, it's so influential and so iconic, at this point it's age barely matters. But on that subject, it's still aged phenomenally. Frankly, Wind Waker really doesn't handle any better. There are still lots clunky block pushing sections and the combat still sucks. The only distinction is that Ocarina of Time actually feels like a finished game and not some cheap imitation of Ocarina of Time, which what Wind Waker
It still aged like ****
OoT may have defined 3D games but it looks **** nowadays and is nothing impressive by today's standards
And WW is in no way an imitation of OoT
Don't even get me started on Majora's Mask. That game is a work of art in itself and an amazing sequel that is EVERYTHING a sequel should be. It is the only 3D Zelda game that is not a blatant retread of Ocarina of Time and introduces an new, amazing set of mechanics that create a completely unique experience. It could have been the very last Zelda game and it would have been completely satisfying. What does Wind Waker have aside from a decent art style that is so exceptional?
MM is far from a masterpiece, it manages to be pretty unique but it hasn't aged well either.
Also
>Complain about WW only having "5" dungeons
>MM only has 4
????
And WW differentiates itself by being a general good experience as a game that you can play to relax and one of the most fun Zelda games because it doesn't make you feel frustrated because of a puzzle or boss(except puppet ganon)